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PvP Sorcs, how do you do it?

  • Crom_CCCXVI
    Crom_CCCXVI
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    Because in the past year ESO has
    nerfed regen poisons
    added more magika and regen to armor sets allowing more sheild stacking
    lowered defense for stam builds
    weakend proc's for stam builds
    nerfed the sheild breaker set on staves
    you can't apply status effects to sheilded opponents (to get them off balance)
    a little further back they made a change to where casters could use dual wield, they used to have staves (so now they get two 5 pieces, they used to have to wear Willpower and stuff like that)
    added a destro ult (absurdly powerful)

    and I'm sure I'm missing several. It's not much skill to stand in one place with endless magika hitting 3 sheilds with your 50K magik and spamming the same two attacks over and over again.

    It's garbage and one of the reasons the population is dwindling. Magik Sorcs have been the Meta for over a year, ESO is the only game I've played where they continually buff the Meta while nerfing everyone else. It was a better game before the weapon Ult patch, I wish we could go back.
  • GeorgeBlack
    GeorgeBlack
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    Magic. That's how they do it.

    Here's an awesome for you cause u r funny.

    Now.. after reading all posts until this quote, ima go all "nerf sorc" on you.

    You do realize that this game has given you a spell that almost completely absorbs a standard attack, helps you recover/ maintain, and gets buffed from CP
    The game has given you access to a weapon that draws from your magika and SD and helps you heal
    This game is designed to give you boosted damage from max magika POOL- which also reinforces your spammable shields size that almost completely absorbs a standard incoming atk, releaving you from the need to invest in SPELL DAMAGE- while also becoming so large that you can almost endlesly cast abilities (buffs[and boy you have access to some SOLID buffs with magika costs] cc, dmg, timed curse, executioning curse, escape, ward, shield damagingCCingGroundAoEProtection-mines, in other words you have every tool available to you at Magika Cost, to engage, disengage, create distance and or close in a fight at will). You can also use a dodge and a breakFree, to help maintain your wards/shields, and while Zos rightfully did punish perma dodgers ....whose only defence was dodging, you benefit from those defences just enough without risking a penalty, but enough to help you tank 5 attackers and beat them.
    This games bad combat design allows you to deal great additional damage EASILY by weaving normal RANGED attacks even though you are on defence mode.

    In a fight you can heal effectively with tools available to you.
    You can absord damaga. Tank enemies.
    You can escape.
    You can close in.
    You can burst down.
    You can defend your position. Ground aoe.
    And you can perform all these actions more than good enough.

    Why do you oppose nerfs to your class that help bring balance?
    Why do you oppose changes to the games systems that help bring balance?

    I respectfully read the guys that answered to their fellow sorc seeking advice.
    I'd regret to return and read troll comments


    PS.
    Zos cannot improve the systems, nor will reverse the whole CP circus.
    ZOS, maybe shouldn't nerf sorcs.
    ZOS should stop buffing them.
    ZOS should FIX the other classes' broken skills.



  • pieratsos
    pieratsos
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    Magic. That's how they do it.

    Here's an awesome for you cause u r funny.

    Now.. after reading all posts until this quote, ima go all "nerf sorc" on you.

    You do realize that this game has given you a spell that almost completely absorbs a standard attack, helps you recover/ maintain, and gets buffed from CP
    The game has given you access to a weapon that draws from your magika and SD and helps you heal
    This game is designed to give you boosted damage from max magika POOL- which also reinforces your spammable shields size that almost completely absorbs a standard incoming atk, releaving you from the need to invest in SPELL DAMAGE- while also becoming so large that you can almost endlesly cast abilities (buffs[and boy you have access to some SOLID buffs with magika costs] cc, dmg, timed curse, executioning curse, escape, ward, shield damagingCCingGroundAoEProtection-mines, in other words you have every tool available to you at Magika Cost, to engage, disengage, create distance and or close in a fight at will). You can also use a dodge and a breakFree, to help maintain your wards/shields, and while Zos rightfully did punish perma dodgers ....whose only defence was dodging, you benefit from those defences just enough without risking a penalty, but enough to help you tank 5 attackers and beat them.
    This games bad combat design allows you to deal great additional damage EASILY by weaving normal RANGED attacks even though you are on defence mode.

    In a fight you can heal effectively with tools available to you.
    You can absord damaga. Tank enemies.
    You can escape.
    You can close in.
    You can burst down.
    You can defend your position. Ground aoe.
    And you can perform all these actions more than good enough.

    Why do you oppose nerfs to your class that help bring balance?
    Why do you oppose changes to the games systems that help bring balance?

    I respectfully read the guys that answered to their fellow sorc seeking advice.
    I'd regret to return and read troll comments


    PS.
    Zos cannot improve the systems, nor will reverse the whole CP circus.
    ZOS, maybe shouldn't nerf sorcs.
    ZOS should stop buffing them.
    ZOS should FIX the other classes' broken skills.



    Funny thing is that even sorcs are advocating for their class to be balanced. And no, taking away the cc from frags isnt the way to balance the class.

    Problem is that everyone else screaming nerf sorcs dont know jack [snip] about sorcs and they dont really want the class to be balanced. They just want it destroyed.

    [Edited to remove profanity]
    Edited by ZOS_KatP on October 12, 2017 3:41PM
  • ToRelax
    ToRelax
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    a little further back they made a change to where casters could use dual wield, they used to have staves (so now they get two 5 pieces, they used to have to wear Willpower and stuff like that)

    What are you talking about there? Dualwield was made viable on a magicka Sorc with the change to how weapons provide spell damage in 1.6. Prior to that, the majority used one hand/shield. Since then, trapping webs was nerfed.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
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