They wanted me to unsub this whole time.

  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    lelink88 wrote: »
    I understand your feeling. I know that a hardcore player always want high challange and partner who can follow them. However recently ESO population is thrive alot and follow them is leveling services.the consequences is huge amount of noob high cp player. I understand that result will annoying some hardcore player like you but it's apart of modern life, and not only ESO but other MMORPG suffer same issue. So as a hardcore player can you keep patient for a while to help ppl who really need.

    Starting to see people buy good players for dungeons. Going from 5k to 50k.
  • Riejael
    Riejael
    ✭✭✭✭✭
    No more dlc dungeons with crappy low level groups that expect to be carried.

    If you were speaking of Vet, I might be able to understand. But when I run normal I've never had an issue with low levels. This is really a fake elitist attitude as anyone worth their salt really only needs randoms to get the dungeon started.

    There is some form of sub-community within ESO I've noticed over the last couple of weeks that has seemed to be growing.

    This sub-community is what you would consider below-average in any other MMO. If this was WoW, they wouldn't be doing anything past heroic content, and if it was FFXIV, they wouldn't be doing the last two dungeons of the current content. But they come into the ESO forums and act like their god's gift to the game.

    These players aren't doing vets. OP's own statement confirms that in this case. You don't have low levels in vets. They know their own limitations at least and steer clear from content that they actually have to pull their weight in. But here's the thing. They don't even pull half their weight in normals. If he did, then he could easily drag 3 'low levels' through a normal dungeon like ICP.

    These players complain about low levels, but its a smoke screen. They don't want attention drawn to themselves. So they pass it off to something more obvious. The level 12-20ish in the group window. Why not? They're an easy target. If they're low level they're a 'newbie'. Yet in my experience the low levels are usually CP 300+ with a full set of blue crafted gear and sometimes even give me a run due to the way stats scale.

    Oh this is easy to test. Especially with DPS. Run with a PUG as a healer or Tank and run with a buddy who's a low level DPS and run into... issues in WGT or ICP. Watch the CP800+ complain about the other DPS. Yet your DPS buddy who's low level is doing 10-15k DPS (hard to get more without a monster set in some cases in just crafted) and doing 80% of the damage.

    And when the fake elitists does screw up and you catch them, all the excuses and deflections come out. Unfortunately some of these do go into Vets and that is when it gets irritating. Yeah I get it, normal is going to have the noob drama it does. But then they bring it to Vets. Had a guy the other day pulling maybe 8k dps (its pretty easy to figure out someone's DPS when you're running with buddy) and when we mentioned to the group (my friend and I were the healer and tank) that we need to pick it up, he tells us to go F-off and something like "I don't need anymore criticism". Like what the hell? We didn't single anyone out, we didn't know which one or if both were low. But after that response we knew exactly who the problem was. Gave him the benefit of the doubt, shouldn't have, but we did.

    Sure enough he was the problem, booted him and got a replacement that made the run go more smoothly. But yeah just because ZOS removed the API to see other people's damage, doesn't stop us from adding our DPS together and coming up with a value based on the duration of the fight and the HP of the mobs. And when we're running 3 man, and you're the 4th, we know exactly how much you're doing. Its not secret. So think about that before you try to pass blame.

    Anyway, enough of the storytime. This sub-community is growing and its driving this game down. People like me are getting tired not of players struggling. I get it, many do try, and I love the ones who do. I really do. The ones willing to learn, the ones who take responsibility for mistakes, the ones who push themselves and just try.

    People like the OP don't try. He's willing to play a degraded version of the game to keep it easy for himself. I wish they had their own server for players like this. Cause people like him are the ones who make running randoms an iffy ordeal. It causes people like me to want to run only in premades. Then -we- get called elitist when it drives up the DPS queue to stupid wait times.

    If you're a DPS waiting 45 minute for a tank to join the queue. People like this OP are the reason why. Your ire is with them.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    MissBizz wrote: »
    I get the point you're trying to make OP. You're not saying the sub perks aren't good or anything, you're making the point that being a sub (or dungeon dlc owner) makes it for longer and often more difficult random dungeons.

    I agree. I'd love to see a "no-dlc" checkbox. I'd use the group finder more if it existed. Of course "but then it's not random anymore" well yes it is, still random between the large number of base game dungeons.

    Zos could implement such a thing. They could do something like reduce the reward for doing a daily random in half when non-dlc is chosen and provide priority grouping for those who are not restricting their dungeon selection with the non-DLC choice.
  • firedrgn
    firedrgn
    ✭✭✭✭✭
    So if you unsub, do you still get 3 pledges a day of non dlc dungeons?
  • firedrgn
    firedrgn
    ✭✭✭✭✭
    Ive never really had a problem pugging normal dungeons. Vet is a whole other story.
  • Myyth
    Myyth
    ✭✭✭✭✭
    firedrgn wrote: »
    So if you unsub, do you still get 3 pledges a day of non dlc dungeons?

    no, the orc lady gives DLC pledges which you cannot do
  • Chronicburn
    Chronicburn
    ✭✭✭✭
    Seriously... what else are you gonna do with that 10$ in a month? Buy a cup of Starbucks? Brew your coffee at home for pennies in the dollar and enjoy the convenience of eso+ benefits!!!
    Edited by Chronicburn on October 8, 2017 4:36AM
  • heartburnkid
    heartburnkid
    ✭✭✭
    MissBizz wrote: »
    I get the point you're trying to make OP. You're not saying the sub perks aren't good or anything, you're making the point that being a sub (or dungeon dlc owner) makes it for longer and often more difficult random dungeons.

    I agree. I'd love to see a "no-dlc" checkbox. I'd use the group finder more if it existed. Of course "but then it's not random anymore" well yes it is, still random between the large number of base game dungeons.

    Thanks. But it really is not random. If I que on 4 different characters, it is, 99.9% of the time, either WGT, ICP, ROM,or DSC2. I don’t have any trouble completing them and I challenge anyone to find a post of mine where I said any of them are hard. I just HATE always getting paired up with people levels > 30 in any of them. The burn is nonexistent when on my healers (I don’t dual spec, when I heal I heal and noone ever dies) or when on my dps I am paired with tanks that don’t hold aggro on anything and healers that don’t heal. I can carry anyone but choose not to. Get good or get kicked. I had to learn,and was kicked plenty before I took time to learn the game. Nobody gets a free ride on my time.
  • heartburnkid
    heartburnkid
    ✭✭✭
    Riejael wrote: »
    No more dlc dungeons with crappy low level groups that expect to be carried.

    If you were speaking of Vet, I might be able to understand. But when I run normal I've never had an issue with low levels. This is really a fake elitist attitude as anyone worth their salt really only needs randoms to get the dungeon started.

    There is some form of sub-community within ESO I've noticed over the last couple of weeks that has seemed to be growing.

    This sub-community is what you would consider below-average in any other MMO. If this was WoW, they wouldn't be doing anything past heroic content, and if it was FFXIV, they wouldn't be doing the last two dungeons of the current content. But they come into the ESO forums and act like their god's gift to the game.

    These players aren't doing vets. OP's own statement confirms that in this case. You don't have low levels in vets. They know their own limitations at least and steer clear from content that they actually have to pull their weight in. But here's the thing. They don't even pull half their weight in normals. If he did, then he could easily drag 3 'low levels' through a normal dungeon like ICP.

    These players complain about low levels, but its a smoke screen. They don't want attention drawn to themselves. So they pass it off to something more obvious. The level 12-20ish in the group window. Why not? They're an easy target. If they're low level they're a 'newbie'. Yet in my experience the low levels are usually CP 300+ with a full set of blue crafted gear and sometimes even give me a run due to the way stats scale.

    Oh this is easy to test. Especially with DPS. Run with a PUG as a healer or Tank and run with a buddy who's a low level DPS and run into... issues in WGT or ICP. Watch the CP800+ complain about the other DPS. Yet your DPS buddy who's low level is doing 10-15k DPS (hard to get more without a monster set in some cases in just crafted) and doing 80% of the damage.

    And when the fake elitists does screw up and you catch them, all the excuses and deflections come out. Unfortunately some of these do go into Vets and that is when it gets irritating. Yeah I get it, normal is going to have the noob drama it does. But then they bring it to Vets. Had a guy the other day pulling maybe 8k dps (its pretty easy to figure out someone's DPS when you're running with buddy) and when we mentioned to the group (my friend and I were the healer and tank) that we need to pick it up, he tells us to go F-off and something like "I don't need anymore criticism". Like what the hell? We didn't single anyone out, we didn't know which one or if both were low. But after that response we knew exactly who the problem was. Gave him the benefit of the doubt, shouldn't have, but we did.

    Sure enough he was the problem, booted him and got a replacement that made the run go more smoothly. But yeah just because ZOS removed the API to see other people's damage, doesn't stop us from adding our DPS together and coming up with a value based on the duration of the fight and the HP of the mobs. And when we're running 3 man, and you're the 4th, we know exactly how much you're doing. Its not secret. So think about that before you try to pass blame.

    Anyway, enough of the storytime. This sub-community is growing and its driving this game down. People like me are getting tired not of players struggling. I get it, many do try, and I love the ones who do. I really do. The ones willing to learn, the ones who take responsibility for mistakes, the ones who push themselves and just try.

    People like the OP don't try. He's willing to play a degraded version of the game to keep it easy for himself. I wish they had their own server for players like this. Cause people like him are the ones who make running randoms an iffy ordeal. It causes people like me to want to run only in premades. Then -we- get called elitist when it drives up the DPS queue to stupid wait times.

    If you're a DPS waiting 45 minute for a tank to join the queue. People like this OP are the reason why. Your ire is with them.

    Your whole post is nonsense, and you know nothing. Good try.
  • Huyen
    Huyen
    ✭✭✭✭✭
    Thanks.

    I let my sub ran out and haven’t had so much fun in this game. No more dlc dungeons with crappy low level groups that expect to be carried. I can run on my healers and get out of a random for the 100k in record short time without the headaches. I haven’t seen wgt or icp all day and it is grand!!!! I will never sub again, thanks, ‘Z!

    Best regards,
    Me

    ZoS: "Lets make a game everyone hates spending money on!" Does this sound like a good idea to you? Not really eh?
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Meld777
    Meld777
    ✭✭✭✭✭
    All dungeons have been nerfed into the ground. If you struggle in random DLC dungeons, you need to learn to play. This goes for both vet and normal. Recently, I've only been pugging vet DLCs in group finder, just for fun. There's not a single dungeon that cannot be completed without HM, no matter how much your group sucks, as long as you don't. The HMs vary: vICP and vWGT are extremely easy and soloable. vCoS depends. I wouldn't expect an averagely-skilled player to solo the HM, it's more of a 1% thing. vFH HM, however, is easy and you don't feel the difference to non-HM, as long as at least 2 out of 4 people understand when to hide. The HMs of vRoM and vBF are the only ones that I'm not able to do with a bad group. However, the non-HMs of those dungeons are, again, solo stuff. And vRoM HM is only hard because of the bugged statues that don't take damage. vBF HM is a different story. I don't see how it can be done without a very good tank. Non-HM, however, - solo stuff.
    Edited by Meld777 on October 8, 2017 1:02PM
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    Meld777 wrote: »
    All dungeons have been nerfed into the ground. If you struggle in random DLC dungeons, you need to learn to play. This goes for both vet and normal. Recently, I've only been pugging vet DLCs in group finder, just for fun. There's not a single dungeon that cannot be completed without HM, no matter how much your group sucks, as long as you don't. The HMs vary: vICP and vWGT are extremely easy and soloable. vCoS depends. I wouldn't expect an averagely-skilled player to solo the HM, it's more of a 1% thing. vFH HM, however, is easy and you don't feel the difference to non-HM, as long as at least 2 out of 4 people understand when to hide. The HMs of vRoM and vBF are the only ones that I'm not able to do with a bad group. However, the non-HMs of those dungeons are, again, solo stuff. And vRoM HM is only hard because of the bugged statues that don't take damage. vBF HM is a different story. I don't see how it can be done without a very good tank. Non-HM, however, - solo stuff.

    I'm pretty sure that 99% of this post is BS.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    ArchMikem wrote: »
    Oh, you only have access through ESO plus, I bought all the dlcs

    So... I've been unsubbed for months now and miss the crafting bag dearly

    I don't think I can ever go back to not having that bag... Not to mention not being able to dye Costumes.

    Thankfully, costumes dyed stay dyed after the sub lapses. The craft bag is pretty much essential to crafting and should be available to everyone in some way, a one time purchase would be great just like DLC is optionally unlocked through sub or direct purchase.
    Really, it was just dumb to not include the craft bag from the very beginning of the game. It's something that should have been a lesson learned from other games that have also shown how crafting just sucks up way too much storage space. They also were dumb and made so many things take WAY too many materials, like 3/4 of a full stack of the main material to make one piece of armor/weapon.

    The problem with making the bag available to everyone is that plus would no longer be worth it to anyone.

    So crowns and free dlc access and increased xp and gold and double home capacity and bank capacity and transmutation stones are not worth anything?

    You put too much weight on just the craft bag, which is also the reason why it should not be subscriber exclusive if crafting is such a pain without it that it is that important.
    You actually helped my point.

    Well before any of that other stuff except the XP and crowns, I stayed subbed for the crafting bag. There was nothing else and I was at max CP and had one of each char maxed; so XP = Pointless anyway.

    I'd still stay subbed just for the bag. I'd unsub definitely if I could buy the bag as a one off.
  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    MissBizz wrote: »
    I get the point you're trying to make OP. You're not saying the sub perks aren't good or anything, you're making the point that being a sub (or dungeon dlc owner) makes it for longer and often more difficult random dungeons.

    I agree. I'd love to see a "no-dlc" checkbox. I'd use the group finder more if it existed. Of course "but then it's not random anymore" well yes it is, still random between the large number of base game dungeons.
    Also a 'Disregard invites from dungeons already in progress' (as in past first boss) check box would be nice.
  • deano469
    deano469
    ✭✭✭
    Use the specific dugeon finder, check all the boxes except the dlc ones and bam, bob's your uncle.
  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    deano469 wrote: »
    Use the specific dugeon finder, check all the boxes except the dlc ones and bam, bob's your uncle.

    So simple! That's a great suggestion actually!
  • Meld777
    Meld777
    ✭✭✭✭✭
    jaburns wrote: »
    Meld777 wrote: »
    All dungeons have been nerfed into the ground. If you struggle in random DLC dungeons, you need to learn to play. This goes for both vet and normal. Recently, I've only been pugging vet DLCs in group finder, just for fun. There's not a single dungeon that cannot be completed without HM, no matter how much your group sucks, as long as you don't. The HMs vary: vICP and vWGT are extremely easy and soloable. vCoS depends. I wouldn't expect an averagely-skilled player to solo the HM, it's more of a 1% thing. vFH HM, however, is easy and you don't feel the difference to non-HM, as long as at least 2 out of 4 people understand when to hide. The HMs of vRoM and vBF are the only ones that I'm not able to do with a bad group. However, the non-HMs of those dungeons are, again, solo stuff. And vRoM HM is only hard because of the bugged statues that don't take damage. vBF HM is a different story. I don't see how it can be done without a very good tank. Non-HM, however, - solo stuff.

    I'm pretty sure that 99% of this post is BS.

    Spend less time crying on the forums and more time actually enjoying the mechanics and abilities of your character and, I guarantee you, you will have a much greater time and will enjoy every vet DLC pug. Something I truly love about ESO is that is has a very high personal skill cap.
    Edited by Meld777 on October 8, 2017 5:59PM
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • Juju_beans
    Juju_beans
    ✭✭✭✭✭

    Thanks. But it really is not random. If I que on 4 different characters, it is, 99.9% of the time, either WGT, ICP, ROM,or DSC2. I don’t have any trouble completing them and I challenge anyone to find a post of mine where I said any of them are hard. I just HATE always getting paired up with people levels > 30 in any of them. The burn is nonexistent when on my healers (I don’t dual spec, when I heal I heal and noone ever dies) or when on my dps I am paired with tanks that don’t hold aggro on anything and healers that don’t heal. I can carry anyone but choose not to. Get good or get kicked. I had to learn,and was kicked plenty before I took time to learn the game. Nobody gets a free ride on my time.

    With that kind of high standard why are you even running randoms ?
    You should be running only with your guild and even then, only with guild mates that meet your high standards.
  • Ojustaboo
    Ojustaboo
    ✭✭✭✭✭

    So crowns and free dlc access and increased xp and gold and double home capacity and bank capacity and transmutation stones are not worth anything?

    To be honest, they're not worth much to me. I bought all the dlc using crowns from my sub ages ago. Gold is very easy to make, characters take next to no time to get to level 50 and once there, as champion popints are shared, no need for XP.

    I own a manor and am yet to place one bit of furniture :)

    I have zero interest in the crowns, if there was something I wanted, its far cheaper to buy them in a sale than save up via subbing

    Double bank space is nice sure, but not worth £8.99 a month.

    The ONLY thing I sub for (and most people I know) is the craft bag.
  • Ojustaboo
    Ojustaboo
    ✭✭✭✭✭
    Seriously... what else are you gonna do with that 10$ in a month? Buy a cup of Starbucks? Brew your coffee at home for pennies in the dollar and enjoy the convenience of eso+ benefits!!!

    I hate that point of view.

    You may have money to burn, many of us don't.

    I cant remember the last time I went into a coffee shop for an overpriced coffee, much better things to spend my money on. I gfo out to dinner 4 times a year, my birthday, my wifes, my son and my daughters.

    I have a very tight budget and in that budget I allow myself £10 a month for gaming. ESO is not the only game I play, it's not the only MMO, but I will only sub to one mmo at a time.

    What else am I going to do with it, well unsub for a couple of months and buy a Steam game I'm after, there's one example.



  • Seleval
    Seleval
    ✭✭✭

    Thanks. But it really is not random. If I que on 4 different characters, it is, 99.9% of the time, either WGT, ICP, ROM,or DSC2. I don’t have any trouble completing them and I challenge anyone to find a post of mine where I said any of them are hard. I just HATE always getting paired up with people levels > 30 in any of them. The burn is nonexistent when on my healers (I don’t dual spec, when I heal I heal and noone ever dies) or when on my dps I am paired with tanks that don’t hold aggro on anything and healers that don’t heal. I can carry anyone but choose not to. Get good or get kicked. I had to learn,and was kicked plenty before I took time to learn the game. Nobody gets a free ride on my time.

    "Get good or get kicked. I had to learn..."
    Exactly.
    You had to learn.
    So do they.

    Personally, in a normal dungeon, I dont like to kick "lowbies" (first of all, you never know if this is truly a new player or just a cp hiding behind low level)
    Especially on normal, its easy to carry people, to explain mechanics. Most times you dont even need a tank in a normal random.

    We all have started on a low level once
    And getting kicked, on a normal dungeon, because you dont know the mechanics is just.. nah.

    Does it really hurt to talk someone through a dungeon? To spend a few more minutes in there?
    PC/EU
  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    Juju_beans wrote: »

    Thanks. But it really is not random. If I que on 4 different characters, it is, 99.9% of the time, either WGT, ICP, ROM,or DSC2. I don’t have any trouble completing them and I challenge anyone to find a post of mine where I said any of them are hard. I just HATE always getting paired up with people levels > 30 in any of them. The burn is nonexistent when on my healers (I don’t dual spec, when I heal I heal and noone ever dies) or when on my dps I am paired with tanks that don’t hold aggro on anything and healers that don’t heal. I can carry anyone but choose not to. Get good or get kicked. I had to learn,and was kicked plenty before I took time to learn the game. Nobody gets a free ride on my time.

    With that kind of high standard why are you even running randoms ?
    You should be running only with your guild and even then, only with guild mates that meet your high standards.

    Instead he don't run at all; other than keyboard anyway. xD
  • Ashtaris
    Ashtaris
    ✭✭✭✭✭
    ✭✭
    It's pretty sad when you see people unsubbing just to avoid the DLC dungeons on a random. One more reason ZOS should allow you to opt-out of the DLC dungeons in the finder. Most people are not going to spend an hour or two on vROM when there is no guarantee the pug can complete it anyway.
  • deano469
    deano469
    ✭✭✭
    I'll say it again. Seems some of you might have missed it.





    Use the specific dugeon finder, check all the boxes except the dlc ones and bam, bob's your uncle.
  • SquareSausage
    SquareSausage
    ✭✭✭✭✭
    Meld777 wrote: »
    All dungeons have been nerfed into the ground. If you struggle in random DLC dungeons, you need to learn to play. This goes for both vet and normal. Recently, I've only been pugging vet DLCs in group finder, just for fun. There's not a single dungeon that cannot be completed without HM, no matter how much your group sucks, as long as you don't. The HMs vary: vICP and vWGT are extremely easy and soloable. vCoS depends. I wouldn't expect an averagely-skilled player to solo the HM, it's more of a 1% thing. vFH HM, however, is easy and you don't feel the difference to non-HM, as long as at least 2 out of 4 people understand when to hide. The HMs of vRoM and vBF are the only ones that I'm not able to do with a bad group. However, the non-HMs of those dungeons are, again, solo stuff. And vRoM HM is only hard because of the bugged statues that don't take damage. vBF HM is a different story. I don't see how it can be done without a very good tank. Non-HM, however, - solo stuff.

    oh shut up, yawn.
    deano469 wrote: »
    I'll say it again. Seems some of you might have missed it.





    Use the specific dugeon finder, check all the boxes except the dlc ones and bam, bob's your uncle.

    no 100k exp bonus (400 enlightened), the only reason people do randoms....

    Edited by SquareSausage on October 9, 2017 4:32AM
    Breakfast King
    PS4 EU
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    Myyth wrote: »
    For anyone clinging to the craft bag and continuing to subscribe because of it, you really don't need it.

    There are only two reason you need the craft bag -
    1)You are a serious crafter that uses crafting to make money
    2)you are a new player leveling up and researching

    If you don't craft and sell items, then the crafting bag is not needed.

    Actually, I craft to avoid having to buy things when I have very little gold, and I need to upgrade BoP stuff to gold sometimes which costs an obscenely high amount of gold for the legendary upgrade items, either that or waste a lot of inventory space for refining.

    Yes, the craft bag is necessary for getting gear as good as it can be, unless you're cheating or buying from gold sellers or just can't hold onto anything for lack of space.

    FYI, I don't even have maxed out bank space yet or maxed out character bag on more than one character. The inventory limits are insanely expensive and I'm not going to spend crowns just to avoid grind because that's what they find is the best design, pushing real money avoiding playing the game.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    SirAxen wrote: »
    jlboozer wrote: »
    disintegr8 wrote: »
    Being over 860 CP, I don't need XP so don't run random dungeons and I choose not to PUG the DLC dungeons, even though I have ESO+. Not worth the headache.

    Not sure how I'd go without the craft bag, being a hoarder and a trader.

    Agreed, the craft bag is the only reason I sub. I can't do without it...the bank space is also nice.

    Custom costume dye, housing item limit, free crowns are my fav. perks

    The costumes and crowns are the only reasons I really see subscribing for that actually entice me. Feeling I need to avoid a poorly designed inventory system for a craft bag is just aggravating. I can't actually enjoy crafting or even attempt master writs, which(FYI) definitely require the craft bag to even have a hope of getting the cosmetic housing items and motifs(because they're not better in stats) for no apparent reason to lock that behind there.

    This game just gets more annoying grinds for more annoying later grains. That seems to be all the new systems and content are about when you finish the short quest chain.
    I'm mostly just logging in for the open world to explore and park in while I'm on my phone or chatting with people now, which doesn't cost anything. If they want more of my money they need to work very hard to make cosmetics that I like or make things that aren't a "crown store purchase driving" grind for the sake of grind and just to be a grind.

    I'm very very tired of games not doing enough of what they are capable of, what older games did before they were ignored because of graphics looking old and shut down because of a new shiny "cash shop grinder" appeared that they wanted to drive customers towards.
  • FoolishHuman
    FoolishHuman
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    idk wrote: »
    MissBizz wrote: »
    I get the point you're trying to make OP. You're not saying the sub perks aren't good or anything, you're making the point that being a sub (or dungeon dlc owner) makes it for longer and often more difficult random dungeons.

    I agree. I'd love to see a "no-dlc" checkbox. I'd use the group finder more if it existed. Of course "but then it's not random anymore" well yes it is, still random between the large number of base game dungeons.

    Zos could implement such a thing. They could do something like reduce the reward for doing a daily random in half when non-dlc is chosen and provide priority grouping for those who are not restricting their dungeon selection with the non-DLC choice.

    Would people without subscription get half rewards by default then? The entire point here is that the dungeon finder actually works better if you don't have a subscription, and the reason is that the DLC dungeons that are much higher in difficulty than other dungeons are included in the daily random dungeon, but only if you have access to them. If you are a subscriber you have to be prepared to do a longer, more difficult dungeon run even if you are just going for the xp bonus and want a quick and easy normal dungeon. Non-subscribers don't have that problem. Giving us the choice to exclude DLC dungeons would just mean that we queue up like a non-subscriber, and I don't see a reason why we shouldn't be allowed to. The subscription should not give a disadvantage.
  • Mystrius_Archaion
    Mystrius_Archaion
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    SydneyGrey wrote: »
    jaburns wrote: »
    My wife and I have a sub- but with the changes that are occurring to mDKs, I might unsub. My mDK is my main character and as it's getting more and more nerfed, I find myself playing less and less. What's the point of having 1000s of crafting mats if I'm no longer enjoying the game? :(
    I won't stop playing, per se, but why pay a company to constantly cripple my favorite character... ya know?
    That's how they make me feel a lot of the time, when they're constantly making more nerfs than buffs. It's just so frustrating. I was enjoying playing my warden healer, and now they're nerfing that, too. I don't have a single character now that hasn't been nerfed. :/

    Well, they don't want anything "easy" because a vocal minority argue against it because they refuse to create their own challenge like naked dungeon runs or running without a slot filled or any other self-imposed challenge. They want the developers to create a challenge for them, either out of laziness or because they want to hold their accomplishment above everyone else.
    Also, easy doesn't mean grind and grind means cash shop purchases to bypass grind so easy means no cash shop consumable purchases. That's all they care about is the almighty dollar from virtual consumables that could be better incentivized if they were more powerful and fun than the already fun game with characters that have enough power(if it was designed that way instead of nerfing a lot).

    As far as pvp being a reason for nerfs, that's just a crutch. They could buff everyone to the same level. They could make pvp work different than pve. They could make battle spirit bigger. They could provide everyone BiS pvp only gear that only works in pvp zones/battlegrounds to make everyone equal and let player skill reign supreme and make balance obviously easier.
    They could make the pve enemies weaker to balance us stronger so pve is more fun.

    Hard modes should only ever reward bragging rights. Locking anything exclusively behind any "only 1% wil lever get it" wall is just widening the gap between players and not incentive enough for people to attempt that content on a massive scale.


    I, for one, have never purchased a dungeon only DLC and never will. Why do I want to pay for challenge I don't like and likely won't do? I want zones and new cosmetics and cool stories, not "pounding my head against a door instead of using the door knob" simply because I'm told I will want this "not overpowered gear that is only behind this door".
    No hard mode can ever be rewarding enough simply because of balance requiring players not have an unfair advantage over others.
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