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Consider making an ILLUSIONIST CLASS!!

Ronin34
Ronin34
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One where you can pacify, enrage, use mind control. Maybe have an ulti that causes friendly fire. Imagine a Sorc casting destro ult, in a zerg, and he hits his own teammates? It be a tide turner. Sounds cool to me.
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  • static_recharge
    static_recharge
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    Sounds cool, but also overpowered. I like the idea of illusion having more of a prominent role, but that ultimate would be insane.
  • Waseem
    Waseem
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    Warden released this year, next class,, if ever could be in 2020? Many people could die or get promotions in 3 years
  • Izaki
    Izaki
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    Nightblades are illusionists technically. If we look at the skills and link them to the Schools of Magic:

    Assassination is a mix between Illusion and Conjuration: Assassin's Blade, Grim Focus (since you summon blades and bows); Teleport Strike, Reapers Mark/Piercing Mark, Blur (all Illusion spells)

    Shadow is also has some Illusion spells (Shadow Cloak, Hysteria and Dark Image), Surprise Attack is conjuration (since you conjure a blade), Path of Darkness is... Alteration probably?

    Siphoning doesn't have any Illusion spells, mostly Alteration (since Mysticism isn't a thing skince Skyrim).

    They are the class with the highest number of illusion spells. All illusionist NPCs are nightblades. So there's your Illusion class.
    @ Izaki #PCEU
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  • Baconlad
    Baconlad
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    Nightblades are illusion magic, bloodmagic or mysticism.

    Templars are restoration magic, sun magic and possibly light magic (although possibly light magic being a form of illusion or alteration)

    Sorcs are conjuration, lightning destruction and mysticism

    Dks are fire destruction, alteration (moving earth), and possibly a new form unseen before in a dragon type.

    Wardens are heavy mysticism, ice destruction and nature magic (possibly a form of restoration). Possibly a form of spiritual necromancy conjuration magic as opposed to physical boby reanimation necromancy (depends on what the animal companions accually are, whether they are real physical summons or spiritual being seeing how the bird is not permanant summon but flies into your opponent in a mystical blue hue and dissapears into a bluish explosion.) The bear also appears to be created spiritually as opposed to being a summon, with blue runes and blue effects.

    Duscuss
  • ak_pvp
    ak_pvp
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    Baconlad wrote: »
    Nightblades are illusion magic, bloodmagic or mysticism.

    Templars are restoration magic, sun magic and possibly light magic (although possibly light magic being a form of illusion or alteration)

    Sorcs are conjuration, lightning destruction and mysticism

    Dks are fire destruction, alteration (moving earth), and possibly a new form unseen before in a dragon type.

    Wardens are heavy mysticism, ice destruction and nature magic (possibly a form of restoration). Possibly a form of spiritual necromancy conjuration magic as opposed to physical boby reanimation necromancy (depends on what the animal companions accually are, whether they are real physical summons or spiritual being seeing how the bird is not permanant summon but flies into your opponent in a mystical blue hue and dissapears into a bluish explosion.) The bear also appears to be created spiritually as opposed to being a summon, with blue runes and blue effects.

    Duscuss

    DK's dragon abilities are a mix, mysticism and alteration. I.e. reflecting wards, healing magic through their blood, creating spiked armour like stoneflesh.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Izaki
    Izaki
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    Baconlad wrote: »
    Nightblades are illusion magic, bloodmagic or mysticism.

    Templars are restoration magic, sun magic and possibly light magic (although possibly light magic being a form of illusion or alteration)

    Sorcs are conjuration, lightning destruction and mysticism

    Dks are fire destruction, alteration (moving earth), and possibly a new form unseen before in a dragon type.

    Wardens are heavy mysticism, ice destruction and nature magic (possibly a form of restoration). Possibly a form of spiritual necromancy conjuration magic as opposed to physical boby reanimation necromancy (depends on what the animal companions accually are, whether they are real physical summons or spiritual being seeing how the bird is not permanant summon but flies into your opponent in a mystical blue hue and dissapears into a bluish explosion.) The bear also appears to be created spiritually as opposed to being a summon, with blue runes and blue effects.

    Duscuss

    Except Mysticism doesn't really exist since Skyrim came out all that is now Alteration and Conjuration (which makes sense to be honest)... But other than that, it is used in every single class.

    Blood magic (which is essentially not blood magic but "Drain health" spells in other ES games) or Sun/Light magic isn't one of the Magic Schools either, they are both par of Destruction, So to me its more like:

    NBs: Illusion, Conjuration (summoned blades and bows), Destruction and Alteration
    Sorcs: Destruction, Conjuration (daedra...) and Alteration
    DKs: Destruction and Alteration (the dragon type thingy is all Alteration too)
    Templars: Restoration, Conjuration (summoned spears, Destruction and Alteration
    Wardens: Destruction, Alteration, Restoration and Conjuration
    @ Izaki #PCEU
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    #MoreDPSthanYou
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  • Baconlad
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    Good points on the DK dragon abilities. Also on the nightblade being conjuration as well as templar spears. all good points. As far as im aware nightblades do not have anything that is destruction.

    As far as mysticism argument. Id have to dissagree, skyrim had certain abilities moved from one thing to another from previous games, skyrim also considers sun magic a restoration magic, which eso does not. Mysticism was in fact in skyrim, the devs simply did not build upon a mysticism tree.

    For wardens they are heavy in mysticism. Also conjuration for them youd have to specify as you did for sorcs that it is a certain type of conjuration. I believe all ES games consider conjuration necromancy spiritual, as in you call a spirit to manifest in a corpse to do you bidding. For wardens summons, simply based on the effects being heavy an not more natural, i believe they are spirits being sommoned from nature, as in dead spirits of animals givin a means to manifest and used against the wsrdens opponents. This would make wardens accually necromancers, also fits with their frost magic tree XD

    But yeh anyway nightblades are HEAVY illusionists.
  • TheShadowScout
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    Ronin34 wrote: »
    Consider making an ILLUSIONIST CLASS!!
    I would not think the concept having enough meat to justify a full -class-...
    Especially since -Some- of the classic illusionist powers are already in the nighblade arsenal... one of the reasons I once thought up more of that as one option for my old class morph idea... it -would- make more sense as a specialization building up on the nightblades for magica builds...
    Ronin34 wrote: »
    One where you can pacify, enrage, use mind control. Maybe have an ulti that causes friendly fire. Imagine a Sorc casting destro ult, in a zerg, and he hits his own teammates? It be a tide turner. Sounds cool to me.
    It has to stay balanced. Either making enemies miss their intending targets, OR doing damage to enemies. Not both. And in a measure comparable to what other classes can do. Though any illusionist stuff would be including some stuns and debuffs I would think... as well as at least one illusion pet summoning ability... well, just look up my ideas on the matter through the link above...
  • malchior
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    Are you thinking along the lines of GW Mesmer class?
  • PlagueSD
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    ak_pvp wrote: »
    Baconlad wrote: »
    Nightblades are illusion magic, bloodmagic or mysticism.

    Templars are restoration magic, sun magic and possibly light magic (although possibly light magic being a form of illusion or alteration)

    Sorcs are conjuration, lightning destruction and mysticism

    Dks are fire destruction, alteration (moving earth), and possibly a new form unseen before in a dragon type.

    Wardens are heavy mysticism, ice destruction and nature magic (possibly a form of restoration). Possibly a form of spiritual necromancy conjuration magic as opposed to physical boby reanimation necromancy (depends on what the animal companions accually are, whether they are real physical summons or spiritual being seeing how the bird is not permanant summon but flies into your opponent in a mystical blue hue and dissapears into a bluish explosion.) The bear also appears to be created spiritually as opposed to being a summon, with blue runes and blue effects.

    Duscuss

    DK's dragon abilities are a mix, mysticism and alteration. I.e. reflecting wards, healing magic through their blood, creating spiked armour like stoneflesh.

    For DK's, That would be abjuration and elemental magic...
    • Abjuration is a school of magic that deals in protective spells and the suppression of others' magic. Magic of this school creates physical or magical barriers, negates magical or physical abilities, harms trespassers, or even banishes the target of the spell to another plane of existence.
    • Elemental magic is a school, or generally a group of schools, of magic that deals with the traditional elements. (fire, earth, air, water)
  • MehrunesFlagon
    MehrunesFlagon
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    PlagueSD wrote: »
    ak_pvp wrote: »
    Baconlad wrote: »
    Nightblades are illusion magic, bloodmagic or mysticism.

    Templars are restoration magic, sun magic and possibly light magic (although possibly light magic being a form of illusion or alteration)

    Sorcs are conjuration, lightning destruction and mysticism

    Dks are fire destruction, alteration (moving earth), and possibly a new form unseen before in a dragon type.

    Wardens are heavy mysticism, ice destruction and nature magic (possibly a form of restoration). Possibly a form of spiritual necromancy conjuration magic as opposed to physical boby reanimation necromancy (depends on what the animal companions accually are, whether they are real physical summons or spiritual being seeing how the bird is not permanant summon but flies into your opponent in a mystical blue hue and dissapears into a bluish explosion.) The bear also appears to be created spiritually as opposed to being a summon, with blue runes and blue effects.

    Duscuss

    DK's dragon abilities are a mix, mysticism and alteration. I.e. reflecting wards, healing magic through their blood, creating spiked armour like stoneflesh.

    For DK's, That would be abjuration and elemental magic...
    • Abjuration is a school of magic that deals in protective spells and the suppression of others' magic. Magic of this school creates physical or magical barriers, negates magical or physical abilities, harms trespassers, or even banishes the target of the spell to another plane of existence.
    • Elemental magic is a school, or generally a group of schools, of magic that deals with the traditional elements. (fire, earth, air, water)

    Honestly the last bit gives me an idea.Ditch ice staves and turn them into water staves.Would ave to get rid of frost staff tanking,but then again that's the idea. Water would make more sense as well.As ice is not an element but a form of water.
  • dodgehopper_ESO
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    Baconlad wrote: »
    Good points on the DK dragon abilities. Also on the nightblade being conjuration as well as templar spears. all good points. As far as im aware nightblades do not have anything that is destruction.

    As far as mysticism argument. Id have to dissagree, skyrim had certain abilities moved from one thing to another from previous games, skyrim also considers sun magic a restoration magic, which eso does not. Mysticism was in fact in skyrim, the devs simply did not build upon a mysticism tree.

    For wardens they are heavy in mysticism. Also conjuration for them youd have to specify as you did for sorcs that it is a certain type of conjuration. I believe all ES games consider conjuration necromancy spiritual, as in you call a spirit to manifest in a corpse to do you bidding. For wardens summons, simply based on the effects being heavy an not more natural, i believe they are spirits being sommoned from nature, as in dead spirits of animals givin a means to manifest and used against the wsrdens opponents. This would make wardens accually necromancers, also fits with their frost magic tree XD

    But yeh anyway nightblades are HEAVY illusionists.

    I would say many of the siphoning skills fall between Destruction and Restoration schools if I'm thinking back to the Morrowind game.

    On the matter of mysticism I'm fairly certain that Sorcs get mysticism in the realm of dark exchange.

    On the matter of DK I would suggest they are heavy in Destruction (Fire), and Alteration, with a smattering of Restoration (Green Dragon Blood) and that skill that makes me sad there is no longer a flame cloak.

    As for Wardens being necromancers I believe that is a bit of a stretch. I don't believe they cross that sort of line in much the way that the Guild disallows the use of Black Soul Gems.
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  • Chronicburn
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    If you really want illusionist, the best thing to do is get on here and talk about all the reasons why there should NEVER be an illusionist class.

    If you can get a poll going where 90% agree they don't want an illusionist class, you may actually get one in the next expansion
  • Nemesis7884
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    I would love to see some more skill lines that are independent of weapons maybe such as

    necromancy/summoning
    alteration, illusion and the other magic classes
    bards guild skill line

    I think there is still a lot of potential for such things
  • PlagueSD
    PlagueSD
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    PlagueSD wrote: »
    ak_pvp wrote: »
    Baconlad wrote: »
    Nightblades are illusion magic, bloodmagic or mysticism.

    Templars are restoration magic, sun magic and possibly light magic (although possibly light magic being a form of illusion or alteration)

    Sorcs are conjuration, lightning destruction and mysticism

    Dks are fire destruction, alteration (moving earth), and possibly a new form unseen before in a dragon type.

    Wardens are heavy mysticism, ice destruction and nature magic (possibly a form of restoration). Possibly a form of spiritual necromancy conjuration magic as opposed to physical boby reanimation necromancy (depends on what the animal companions accually are, whether they are real physical summons or spiritual being seeing how the bird is not permanant summon but flies into your opponent in a mystical blue hue and dissapears into a bluish explosion.) The bear also appears to be created spiritually as opposed to being a summon, with blue runes and blue effects.

    Duscuss

    DK's dragon abilities are a mix, mysticism and alteration. I.e. reflecting wards, healing magic through their blood, creating spiked armour like stoneflesh.

    For DK's, That would be abjuration and elemental magic...
    • Abjuration is a school of magic that deals in protective spells and the suppression of others' magic. Magic of this school creates physical or magical barriers, negates magical or physical abilities, harms trespassers, or even banishes the target of the spell to another plane of existence.
    • Elemental magic is a school, or generally a group of schools, of magic that deals with the traditional elements. (fire, earth, air, water)

    Honestly the last bit gives me an idea.Ditch ice staves and turn them into water staves.Would ave to get rid of frost staff tanking,but then again that's the idea. Water would make more sense as well.As ice is not an element but a form of water.

    Leave my frost staff tanking alone. I actually use that for fights where the boss moves around a lot (Lord Warden in ICP). I get to use 2 resource pools for the fight. Magica for blocking, and stamina for break free, sprinting, and roll dodging.
  • Ilithyania
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    yes and a dissorient ability too >:)>:)

    Like em ghosts in Elden Hollow last boss.

    soooo annoying :D:D
    PC
  • SydneyGrey
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    Love it.

    And of course, if it comes out, people will be screaming and crying to nerf it immediately the second they get killed in PvP by one.
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