Yeah well thanks for showing us how ridiculous the idea was by claiming ridiculous things yourself. Obviously there are limits to immersion in favor for gameplay.Solution. Murder that was seen by others should be 10k flat. Every consecutive one would net you exponentially more bounty, until you are unable to play that char outside PvP for a irl decade or so. Also, remove motif/recipes from non hostile NPCs. Or make blade of woe have a timer (5 minutes or so). And make non hostile NPC health 100k.
That's how.
Maybe I overreacted a bit there though and I apologize for saying you should play Tetris.
The immersion point is valid I guess and that's why I totally support the idea of being able to report to NPC guards.
So, for my immersions, my green pact bosmer can /callgreen on anybody i see harvest columbine and other such plants and channel in numbers of unkillable bosmer floral avengers to stop the crime?
So, for my immersions, my vampire can /callfiends on anybody i see killing bloodfiends or vamps and channel in numbers of unkillable vampire bloodletters to stop the crime (and at the same time have a light brunch?)
So, for my immersions, my Dunmer can /callslavers on anybody i see helping slaves in morrowind and channel in unkillable slaver guards to stop the crime and gain a new commodity for sale?
So for my immersions, My Dominion character can /calldoms when i see characters killing AD landing parties and channel unkillable AD soldiers to...
"Within the world" there are tons of "crimes" defined by different groups, factions, areas, cirsumstances etc.
All the PVE play is based on understood degrees of threat and consequence. PVE is more puzzle-solving than competitive combat, and what you are suggesting is letting bystanders move the pieces around in other folks playing a game.
Allowing players to at will "raise the ante" and effectively interfere with other folks PVE casual/questing because their "immersion" is sensitive opens the world up to wanton "screwing with other players as they try to play" opportunities.
**Do not let my PVE difficulty be determined by whether or not the other players around it want it to be harder for me or not.**
That is such an incredibly bad idea it is just unfathomable - it is building in griefing PVE players as a sub-system.
Yeah well thanks for showing us how ridiculous the idea was by claiming ridiculous things yourself. Obviously there are limits to immersion in favor for gameplay.Solution. Murder that was seen by others should be 10k flat. Every consecutive one would net you exponentially more bounty, until you are unable to play that char outside PvP for a irl decade or so. Also, remove motif/recipes from non hostile NPCs. Or make blade of woe have a timer (5 minutes or so). And make non hostile NPC health 100k.
That's how.
Maybe I overreacted a bit there though and I apologize for saying you should play Tetris.
The immersion point is valid I guess and that's why I totally support the idea of being able to report to NPC guards.
So, for my immersions, my green pact bosmer can /callgreen on anybody i see harvest columbine and other such plants and channel in numbers of unkillable bosmer floral avengers to stop the crime?
So, for my immersions, my vampire can /callfiends on anybody i see killing bloodfiends or vamps and channel in numbers of unkillable vampire bloodletters to stop the crime (and at the same time have a light brunch?)
So, for my immersions, my Dunmer can /callslavers on anybody i see helping slaves in morrowind and channel in unkillable slaver guards to stop the crime and gain a new commodity for sale?
So for my immersions, My Dominion character can /calldoms when i see characters killing AD landing parties and channel unkillable AD soldiers to...
"Within the world" there are tons of "crimes" defined by different groups, factions, areas, cirsumstances etc.
All the PVE play is based on understood degrees of threat and consequence. PVE is more puzzle-solving than competitive combat, and what you are suggesting is letting bystanders move the pieces around in other folks playing a game.
Allowing players to at will "raise the ante" and effectively interfere with other folks PVE casual/questing because their "immersion" is sensitive opens the world up to wanton "screwing with other players as they try to play" opportunities.
**Do not let my PVE difficulty be determined by whether or not the other players around it want it to be harder for me or not.**
That is such an incredibly bad idea it is just unfathomable - it is building in griefing PVE players as a sub-system.
This nice little idea, however, would add some excitement for both sides I think. Do you really think it'd brake the game for people if they had to watch out not to be seen by another player when backstabbing someone? And even if you got caught you'd just have to run away from some guards.
I agree with everything you say (plus honestly guys, do you wanna be lawyers in a game?) exept this. It makes sense that you cannot just murder people in crowded places like Mournhold market place but there are still plenty of places where you could. Here and there the game would have to be designed defferently though.Player interaction with criminals won't be a thing, one because it would completely destroy the sneak system considering how many players can be in an area you would never be hidden.
immersions - cuz its a crime in game" and that runs into lots of lots of lots of other things that are also "crimes" to different groups in different areas and the net result is that excuse for PVPing on PVE players is more ubiquitous than condoms in a brothel. there is nothing unique about the injustice pve content itself which says "pvp or griefing will make this more fun".
Lol. That was nice. I'm convinced.
@STEVIL
It's been mentioned several times that the game would need changes of course. All those things you mention are pretty clear to everybody here I suppose. And yes, maybe (or even probably) it wouldn't work. Noone's saying "implement it, now. Don't think about it".
Edit: btw being able to call an npc guard is the utmost I'd give to the justice guys. Would never go further than that. I can see though that it would require too much to be doable.
I stayed at the craft station in Vivec city and my thoughts about crafting were constantly interrupted by gurgle sounds of cutting throat. Why do I do nothing when I see how a murder kills innocent women and men? At last this game is for childrens, what they may study from that? I have an idea.
The PvP activities are pearls of the end game and TESO already can afford some: duels, the big war in Cyrodiil, fightings of small groups in the battlegrounds. What about war with criminals in the “safe cities” to protect innocent NPC’s?
There are two criminal guilds already: thieves and assassins. Let’s create opposing guild of lawyers or bounty hunters. They will can complain about crime (assign bounty), call the guards and even kill or arrest and put in jail and get bounty for himself. And this guild must be mutually exclusive to the thieves and assassins (like werewolves and vampire). You can be only a bounty hunter or a criminal (thief and assassin).

I stayed at the craft station in Vivec city and my thoughts about crafting were constantly interrupted by gurgle sounds of cutting throat. Why do I do nothing when I see how a murder kills innocent women and men? At last this game is for childrens, what they may study from that? I have an idea.
The PvP activities are pearls of the end game and TESO already can afford some: duels, the big war in Cyrodiil, fightings of small groups in the battlegrounds. What about war with criminals in the “safe cities” to protect innocent NPC’s?
There are two criminal guilds already: thieves and assassins. Let’s create opposing guild of lawyers or bounty hunters. They will can complain about crime (assign bounty), call the guards and even kill or arrest and put in jail and get bounty for himself. And this guild must be mutually exclusive to the thieves and assassins (like werewolves and vampire). You can be only a bounty hunter or a criminal (thief and assassin).
What part of this makes you think this game is for children?? (From https://www.elderscrollsonline.com/en-us/home)
immersions - cuz its a crime in game" and that runs into lots of lots of lots of other things that are also "crimes" to different groups in different areas and the net result is that excuse for PVPing on PVE players is more ubiquitous than condoms in a brothel. there is nothing unique about the injustice pve content itself which says "pvp or griefing will make this more fun".
Don't think it's a valid argument to say you can't ask for more immersive game design here and there just because there are lots of other non immersive things in the game. I don't really care about the murders myself and I will also participate to get gold or whatever if it's efficient. But I can totally see how this is quite an obvious flaw for many. Not saying other things aren't flawed though.
Had that idea once upon a time... https://forums.elderscrollsonline.com/en/discussion/306759/additional-guild-ideas...There are two criminal guilds already: thieves and assassins. Let’s create opposing guild of lawyers or bounty hunters...
Wasn't all this already planned until they quit working on the justice system and left it half finished?
And whenever it's brought up that the system should be 100% opt-in... they are dead against it, because they know only a small % of ppl will actually opt-in.... and these will not be the easy gank kills they are after, as the ppl who would opt-in will be those who are interested in PvP... and what they want is to PvP people who have no interest in pvp, no skill in pvp, whose builds are geared towards PvE and not PvP... why? Cuz these PvE players are easy kills to experienced PvP players using PvP builds.
The whole bounty/gank topic kinda had been off the table in this thread though. I think most people realize the many issues it would cause.