Do you think ZoS will ever optimize their game to the ping of their servers for most of the players?

Kneighbors
Kneighbors
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Most players have a ping in a range of 130-230 on EU server (I played from several countries in West EU, East EU and Middle East so it's a validated information)

ZoS building up ESO at 0-20 ping (building, because it's really hard to call a finished product)

Now how do you feel that as a normal player?

Did you ever notice how you die outside the bosses AoE attack? Like your corpse lying out there just 1m out of the AoE telegraph and you are wondering how that happened? Well if you ask your teammates they will tell you that you are 1m inside the AoE.

Or you are running to hide in vFH behind column and you die when on your screen you are 100% behind the column? Well if you ask your buddies on their screen you are not.

That's your ping and ZoS's incompetency to deal with it.

There are many places like this in the game where players feel the full wrath of that 0.2s ping getting them. Mostly this is the instadeath places of course. Like Selene's bear attack before it was nerfed 10 times.


And now there's also another side of that poor optimization: Synergy. Every time you want to pick that shard with 0.2s ping you have to enter the circle, wait, pick it up. But there's synergy indication swap between the players which simply causes noone to be able to synergy that moving orb out there, something that is really to notice if you are dedicated observing player.


@ZOS_Wrobel , it is about time the telegraphed AoE and "real" had to be separated and compensated towards players with 200ms ping. That means enlarging the telegraphed circle of instadeath AoE's by 1-2m (or decreasing the "real" by 1-2m). And increasing the telegraphed circle of Synergy AoE's (like shards) by 1-2m. So when someone actually enters the circle on his screen he won't feel that 0.2s

And yes, if you want to develop hardcore games 0.2s is huge value. Cyber-athletes in competitive game would never challenge each other with difference in ping of 0.2s.
  • AzraelKrieg
    AzraelKrieg
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    I play at 230-300ms ping. I have no issues getting out of AoE in time. I have no issues activating synergies when they appear. This all sounds like your reaction times aren't good enough or something got stuck in a pipe somewhere to the server.
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  • Kneighbors
    Kneighbors
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    I play at 230-300ms ping. I have no issues getting out of AoE in time. I have no issues activating synergies when they appear. This all sounds like your reaction times aren't good enough or something got stuck in a pipe somewhere to the server.

    Your experience will compensate that at some point. I also manage with all those places where it matters. The problem is I see people complaining in this thread of new Trial in PTS:

    https://forums.elderscrollsonline.com/en/discussion/371896/pts-update-16-feedback-thread-for-asylum-sanctorium#latest
    evedgebah wrote: »
    Was not able to finish Veteran difficulty, due to the fire AoE at execute being mechanically broken. The call-out does not match the damage area (I.E. being in/out of the art had nothing to do with getting hit or not).

    I'm pretty much sure this is the issue with same roots. Yes, eventually players will adjust to it too, but it is simply wrong at this state.


    Also if you are casual who only plays slowpaced games like ESO you will not notice these things as for you it will look totally normal.
  • NewBlacksmurf
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    no...why would they?
    customers bear the choice to buy and pay for their entertainment choice....not the other way around
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  • Bbsample197
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    im sitting with a constant 350+ ping everyday, living in Asia, EU and NA players are lucky compared to us, were lucky if we even got a 250+ ping, sigh a man could only dream for an asian server.
    im surprised im still a subbing at this game with the constant lag and delays
    Edited by Bbsample197 on October 5, 2017 6:03AM
  • Slick_007
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    iv died multiple times while outside the aoe on my screen with group leader going apeshit about avoiding the circles.
    i was like how would you like me to avoid something that says its not going to hit me anyway?

    unfortunately its physics. the earth is a big place and until we can get some way of transmitting data faster, we gotta live with it. you cant slow the whole game down because of it.
  • Magdalina
    Magdalina
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    It's perfectly playable at 200+ ping(I'm usually between 200 and 300, <200 is pretty damn good if you ask me ;) ), though lower ping REALLY helps with weaving and PvP.

    That said I'm not sure the aoe issue is ping. There seems to be somethig very seriously wrong with some aoes that works fine with others. Some aoes you can stand literally 1 ingame cm out of their edge and be fine. Others will kill you 1m out of it on one side but won't kill you 1m in on the other side - they're simply not where the game tells you they are. I know it used to be really bad on Manti fight for example, Idk if they've fixed it since then or if the way people do this now makes it not matter, but couple of years ago I've died over 1m out of that aoe. It's like actual damage is desynched with what's going on on the screen, moreso than can be explained with ping.

    Some bosses' heavy attacks have a similar issue as of several patches ago. For example the melee twin boss in the end of COH I - his heavy hits about 1 second before you actually see it hit, and it did NOT use to be that way. It means that in order to avoid being knocked back you need to block much earlier than you'd expect normally and you can in fact drop your block by the time he actually visually does his attack because it's already happened and won't hurt you again.

    It's Zenimax's game, stranger things have happened...
  • xRIVALENx
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    Surprised the orb synergy hasn't been brought up, literally have to break your rotation and repeatedly tap the synergy key. Other synergies aren't nearly as bad considering they are in a static location, minus Bone Shield, it has difficulties as well unless the caster is standing on top of you.
  • Shogunami
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    Behold my thread necromancy.

    I'd say that the problem isn't that one cannot get out of telegraphs - it's that you get hit despite getting out of telegraphs. This has been a known issue since beta and it's a known issue now. It's a fact.
    It happens when it's not even like you just barely manage to get out and still get hit - that can be due to latency. But sometimes you're half a meter or meter outside, still travelling away from the telegraph, and still you get hit.

    I've had this with anywhere between 30 and 130ms - currently averaging at 70ms on EU servers with 125/125 speeds. I'm not sure latency is the issue here. The opposite of this problem is true as well (same problem, different angle) - sometimes you can remain in the telegraph and not get hit. Probably as often as you get hit while outside the telegraph.

    How do I feel about this?
    Meh.
    I'm used to it. It's been ilke this since always, and sometimes it's sucky and somtimes it's great.
    Edited by Shogunami on March 17, 2018 7:58AM
    -
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  • ccfeeling
    ccfeeling
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    Don't expect any difficult improvement from Zos team... :'(
  • Nyladreas
    Nyladreas
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    Kneighbors wrote: »
    Most players have a ping in a range of 130-230 on EU server (I played from several countries in West EU, East EU and Middle East so it's a validated information)

    ZoS building up ESO at 0-20 ping (building, because it's really hard to call a finished product)

    Now how do you feel that as a normal player?

    Did you ever notice how you die outside the bosses AoE attack? Like your corpse lying out there just 1m out of the AoE telegraph and you are wondering how that happened? Well if you ask your teammates they will tell you that you are 1m inside the AoE.

    Or you are running to hide in vFH behind column and you die when on your screen you are 100% behind the column? Well if you ask your buddies on their screen you are not.

    That's your ping and ZoS's incompetency to deal with it.

    There are many places like this in the game where players feel the full wrath of that 0.2s ping getting them. Mostly this is the instadeath places of course. Like Selene's bear attack before it was nerfed 10 times.


    And now there's also another side of that poor optimization: Synergy. Every time you want to pick that shard with 0.2s ping you have to enter the circle, wait, pick it up. But there's synergy indication swap between the players which simply causes noone to be able to synergy that moving orb out there, something that is really to notice if you are dedicated observing player.


    @ZOS_Wrobel , it is about time the telegraphed AoE and "real" had to be separated and compensated towards players with 200ms ping. That means enlarging the telegraphed circle of instadeath AoE's by 1-2m (or decreasing the "real" by 1-2m). And increasing the telegraphed circle of Synergy AoE's (like shards) by 1-2m. So when someone actually enters the circle on his screen he won't feel that 0.2s

    And yes, if you want to develop hardcore games 0.2s is huge value. Cyber-athletes in competitive game would never challenge each other with difference in ping of 0.2s.

    @Kneighbors you think it's better on NA? Lol. I'm at 150 on average and i live in north america.
  • Lieblingsjunge
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    That feels more like character-desync if anything tbh. I see this quite often in PvP. Characters are in front of you, on your screen, but your skills won't hit on point-blank range.

    Outside of PvP Vivec Primetime on EU/PC I have ~60-90 ping, and I'm living in Norway so not close to the server.
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