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Healer question about magic recovery.

kylewwefan
kylewwefan
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I have been running 3 recovery glyphs and orzagas magic recovery food. Basically I never run out of magic. Have hots on one bar and damage and breath heals the other. Close to 3k magic recovery seems to work well for me. Ive talked with other Healers that think that’s way too much.

Guess I’m looking to more pro insight why I would want to change anything?
  • Tasear
    Tasear
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    With that much Magicka recovery you probably losing out on something.
  • Eterminix
    Eterminix
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    yea, run about 2k

    and @Tasear you think running twilight remedy would make you lose out on something as well.... hmmm
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  • Tasear
    Tasear
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    Eterminix wrote: »
    yea, run about 2k

    and @Tasear you think running twilight remedy would make you lose out on something as well.... hmmm

    There's no way they have 3k Magicka regain having a support set. As to say OP what are you using?
  • Nestor
    Nestor
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    kylewwefan wrote: »

    Guess I’m looking to more pro insight why I would want to change anything?

    Are you keeping the group alive and providing them support? Then there is no need to change what your doing.

    Don't get sucked in by the Min Maxers that only accept 100% of the Theoretical Maximum and call anything else, 99% or less, useless.

    Also, if your having fun, then who cares what others think, again, as long as you are keeping them alive and supporting the group.

    That being said, I keep my Templar Healer in Magic with far less Regen, I think around 1200/1400, not sure (I will have to check that, it might be a little higher). I also recover a ton of magic with Heavy Resto staff attacks.

    Edited by Nestor on October 4, 2017 9:41PM
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  • AcadianPaladin
    AcadianPaladin
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    My magplar healer is not BiS - heck, she's a Bosmer and does not wear/farm SPC. That said, she runs 1700 regen but is very diligent about using EleDrain and using Channel Focus. Without Channel Focus, she can get into a bit of sustain probs if solo sweeping a WB. If with a group, heavy resto attacks can regen alot but, with Channel Focus, I don't really have to do that.

    Use your own judgement. I think it is just a matter of evaluating the trade offs. I dropped my char's regen down to 1700 in order to add more spell power and that seems to work fine. You can always swap out the glyphs in your jewelry and try diff combos to see what works best for you. Oh, and switching out mundus stones to try different ones is not hard either.
    Edited by AcadianPaladin on October 4, 2017 10:27PM
    PC NA(no Steam), PvE, mostly solo
  • Flowersquisher
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    If you are a Templar healer, the only way to get major mending is via heavy resto, so no need for massive recovery. You are probably having to cast spells more often as your damage(heals) is reduced(spell power). Personally, I also run recovery on my jewels, but my sets don't help much.
  • TheNuminous1
    TheNuminous1
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    i keep it at 35k magick
    18k health
    2000 recovery
    2400 spell damage

    this is bosmer warden healer
    spellpower and master architect.
  • kylewwefan
    kylewwefan
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    SPC/Worm Atronach mundus. Healing ticks aren’t quite as strong as with spell power glyphs, but I can also spam breath with no consequences really. One heavy attack and my magic is full again.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    I have two decicated healers, a temp and a warden, My Templar is an Argonian who uses healing springs, I can get away with less then my warden who is a Nord that uses illustrious healing, I have 1.3k regen on my temp and 1.9k on my warden, the warden passives are more suited to regen, ie the 12% from an animal companion skill.

    So when you say that you have 3k regen I am wondering how much your Mutegen or rr hits for, cause it has to be like only 1k non crits, where I tick for 1.8k and 2k on my warden and temp Respectively.

    I would like to point out also that I don't use any glyphs on my jewelry for regen, I have full spell damage on my temp and on my warden I have a cost reduction and two spell damage glyphs.
    Edited by Lightspeedflashb14_ESO on October 5, 2017 4:21AM
  • rossk25
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    I run a DK mag healer.

    I don't have very high regen, (I think its about 1.5k from memory), but I do have a good mag pool and relatively high spell crit + spell crit dmg.

    I rarely run into sustain issues, as when I am on my DPS bar, I throw out all my DoT + AoE spells, and then switch to my healing bar in which i just heavy attack to restore mag and using healing springs and cauterize for my heals.

    If I do hit emergencies and don't have much health or mag, I use my Ultimate which procs the DK passive that restores health + mag + stam.

    tri-stat potions also come in handy.
    Bosmer Magicka Templar - Dest/Resto Staff [ex Stamina Templar - Bow/DW]
    Dunmer Magicka DK - Dest/Resto staff
    Breton Magicka NB - [Dest/DW PvE] [Dest/Resto PvP]
    Bosmer Stamina Warden - Bow/2H
  • Flameheart
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    I am able to play all my 5 magicka chars as a healer (full SPC + Worm) in 4-man-vet-stuff. I usually use stat food (no reg food) and can get around 1700 -1800 magicka reg unbuffed (depends on race) and never thought I would need more. I am able to switch to a healer just by clicking a hotkey for Dressing Room, so I don't even change my mundus. The Atronach would give me even more magicka reg, but I rarely change it. I will change my CPs (much more into "Blessed") and my mundus just for certain DLC 4-man-instances.
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  • Loc2262
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    Nestor wrote: »
    Don't get sucked in by the Min Maxers that only accept 100% of the Theoretical Maximum and call anything else, 99% or less, useless.

    Also, if your having fun, then who cares what others think, again, as long as you are keeping them alive and supporting the group.

    Maybe the OP specifically asked for their opinion/help? Especially as a community ambassador, I think you might want to not be so quick with jumping to conclusions or putting on a somewhat aggressive tone. I have to admit I've seen that done by "community ambassadors" quite a few times in the recent past.
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • Merlin13KAGL
    Merlin13KAGL
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    You want ~17k health and enough Magicka recovery to keep you from running dry. Divines + Atronach + LA passives will usually get you pretty close.

    Beyond that you can adjust accordingly: Higher magicka pool, more spell damage, etc.

    If you literally can't get your bar to drop past 50% ever, you can consider backing off the recovery and placing things elsewhere, either by set or directly (spelll damage).

    The only thing Spell Damage, by itself, will affect is Light and Heavy attacks. Beyond that, it will improve your heals/damage at the same 10.5 (Magicka) to 1 (Spell Damage) ratio everything else does.

    Buffs are bonus material, once you are more comfortable with your build. Your main goal as heals is to keep people alive while staying alive yourself. If your build does that, you're good.

    If (sometimes) not, or if it feels a little too easy, consider some adjustments that will give bigger heals, more damage, and the aforementioned buff benefits.

    Something else to consider: As a templar, if you're parked in Channeled Focus, it gives you an extra effective 480 Magicka regen up to 18 seconds, and extra mitigation for up to 26. So if you're doing that, you're damn near at 4k regen, which is way more than you need.
    Edited by Merlin13KAGL on October 5, 2017 11:22AM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Joy_Division
    Joy_Division
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    Recovery is a bit excessive.

    Switching from Orzaga's magic drink recovery to regular blue food will still give you more recovery than you need and make increase your heals and damage skills because of a higher magicka pool.
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  • Tasear
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    Back on point, why did you find 3k+ Magicka necessary? What class are you? I sit comfortably between 1700 and 2100 between my warden, Templar and sorrecer. Feels excessive after 1800 regain unless in trials.
  • kylewwefan
    kylewwefan
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    Argonian Templar. Created before it was even cool. I met a phenomenal healer one time and he was aiming for 3500 regen. He never had OOM issues, kept our scrubby buts alive when we should have definitely died. Anyways, that’s what he had and I wanted to be like that guy.
  • FakeFox
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    How much magicka regen you want to have depends on what you want to do and how much cost reduction you have. I personally run no cost reduction apart from being Breton and wearing 7 pieces light armour, with that I have a bit over 3k regen for trials wearing worm/mending + SPC, for dungeons you can go far lower though. In my opinion you as a healer should be able to cast one ability per second without running dry in order to keep up all buffs and pump out the maximum amount of synergies. There are also fights that don't allow you to do a heavy attack a few minutes, so you need to be able to sustain you healing without it or your group is dead and more ideally still keep up buffs, throw synergies and purge while doing so. If you don't want to do active damage your self there is really no downside to running 3k regen. Of course your heals don't hit as hard, but it's still far more then you need. You can even go as far as running 3,5k+ regen and still have enough healing for 90% of veteran trials.

    Edit: I forgot to mention that this is for Templar, on my Sorc I go a bit lower (2,8k) on my Warden a bit higher (3,3k).
    Edited by FakeFox on October 6, 2017 11:52AM
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Kimba_Do
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    My healer has about 1600 mp regen unbuffed and I seldom run low on mp. A couple heavy attacks will fill my mana pool completely. It's really just a management thing - don't wait until you're out before using the heavy attack.
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  • Dasovaruilos
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    There is no right answer for healers, really, as long as you get your job done.

    The other healer in my guild runs with 1.3k recovery. I run with 2.4k fully buffed.

    I tried running that low and absolutely hated it. He tried running that high and hated it too.

    But unlike DPSing, we can both achieve roughly the same result with completely different approaches.
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