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Idea for when a campaign ends/resets/new one begins

Sedare
Sedare
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This idea is to make campaigns truly new, rather than just carry overs from the previous campaign, the map should reset.
  • Emperor is unmade
  • All factions get their home keeps and that's it.
  • Center circle keeps, associated resources, and forts all become neutral/imperial controlled with tougher than rank 5 (turn them up to 11!) guards.
Make it so it's a mad rush to take the center keeps for your own faction, or keep the opposing faction from getting a keep.

Yes this adds another element of PVE in PVP (you'd have to kills loads of guards), but it would make a level playing field point wise off the hop. As it stand, allowing factions to maintain emp and existing keeps gives a distinct point advantage at the start of a campaign and doesn't really make it a fresh start. Doing it this way would also involve some strategy and could include treachery (if you chose to back-cap or obstruct a faction from getting a center keep instead of just going for one of your own).

Just a thought.
  • geonsocal
    geonsocal
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    sounds like some great ideas, I really like everyone getting their home keeps back and making the emp keeps neutral...and, heck yeah - buff them up...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Sedare
    Sedare
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    geonsocal wrote: »
    sounds like some great ideas, I really like everyone getting their home keeps back and making the emp keeps neutral...and, heck yeah - buff them up...

    Not sure if this is sarcasm, but if it is, keep in mind this is at the beginning of new campaigns. the old campaign is effectively over. In a new campaign cycle, it makes 0 sense to allow the old campaign holdings to persist and not reset.
  • Pirhana7_ESO
    Pirhana7_ESO
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    Sedare wrote: »
    This idea is to make campaigns truly new, rather than just carry overs from the previous campaign, the map should reset.
    • Emperor is unmade
    • All factions get their home keeps and that's it.
    • Center circle keeps, associated resources, and forts all become neutral/imperial controlled with tougher than rank 5 (turn them up to 11!) guards.
    Make it so it's a mad rush to take the center keeps for your own faction, or keep the opposing faction from getting a keep.

    Yes this adds another element of PVE in PVP (you'd have to kills loads of guards), but it would make a level playing field point wise off the hop. As it stand, allowing factions to maintain emp and existing keeps gives a distinct point advantage at the start of a campaign and doesn't really make it a fresh start. Doing it this way would also involve some strategy and could include treachery (if you chose to back-cap or obstruct a faction from getting a center keep instead of just going for one of your own).

    Just a thought.

    Look at a campaign and pretend the score is taken away and everything about winning a match is taken away. Then think of a campaign more like a never ending Cyrodiil server.... Thats what they are going for. Winning in Cyrodiil is about controlling the map for bonuses for your alliance. The campaign score and score boards is just a way to measure current success.

    Stop looking at a campaign like it is a timed battle match where the main purpose is to win or lose. This is what they did in GW2 and it caused alot of problems. Instead think of Cyrodiil as just a persistant never ending battle. The campaign is there just to keep track of score and who contributing to the war the most at that time frame and to see who is currently kicking ass on the score board. The real rewards are controlling the map in cyrodiil for its current bonuses. You get these regardless of what the current campaign score is. Winning a campaign is more of a small side bonus for your side.

    If the map reset it would destroy the persistant world feel and accomplishment. People want their actions to stand until enemies take actions to change it. when you add map has resets it just causes people on the side behind to give up and wait for a reset, this plagued GW2, Also what is the point of taking an enemy keep and upgrading it if it is just going to reset soon?

    So dont look at it like it is a win or lose match for rewards or its about the score, look at it like controlling the map for its bonuses is the reward. This is how Darkage of Camelot worked (as well as Planet Side 2) and thats what they are going for in Cyrodiil.



    Edited by Pirhana7_ESO on September 26, 2017 12:08AM
  • gabriebe
    gabriebe
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    Don't think it'd be more interesting. Lots of time, the only reason why there's life left at the end of campaigns that have already been numerically won is because someone is making a last minute attempt to emp. Wouldn't happen if emp was removed on reset.
    Former Empresses: Saliva Bortschion (MagBlade), Janet From Finance (PvP MagSorc), Carla Swagan (Tank DK), Estelle Born (StamBlade), Enya Arsenal (MagPlar), Anita Nurse (Magplar Healer), Bearback Brigitte (Magden), Rachel Justice (MagDK), Nicole From Payroll (Stamden), Bailiff Belinda (PvE MagSorc), Féline Dion (StamDK), Septic Tank Tina (Necro Tank)

    The runts: The Trolly Spirit (Tank Sorc), Floods-Your-Basement (Warden Healer) Dinah Asthma (Magcro), Total Top Tony (Stamcro)

    The traitor
    s: Janis Javelin (Stamplar, EP), Barbecue Becky (Magblade Healer, AD)

    PvE: Gryphon Heart, Immortal Redeemer, Flawless Conqueror


    GM: Animal Control



  • Sedare
    Sedare
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    Sedare wrote: »
    This idea is to make campaigns truly new, rather than just carry overs from the previous campaign, the map should reset.
    • Emperor is unmade
    • All factions get their home keeps and that's it.
    • Center circle keeps, associated resources, and forts all become neutral/imperial controlled with tougher than rank 5 (turn them up to 11!) guards.
    Make it so it's a mad rush to take the center keeps for your own faction, or keep the opposing faction from getting a keep.

    Yes this adds another element of PVE in PVP (you'd have to kills loads of guards), but it would make a level playing field point wise off the hop. As it stand, allowing factions to maintain emp and existing keeps gives a distinct point advantage at the start of a campaign and doesn't really make it a fresh start. Doing it this way would also involve some strategy and could include treachery (if you chose to back-cap or obstruct a faction from getting a center keep instead of just going for one of your own).

    Just a thought.

    Look at a campaign and pretend the score is taken away and everything about winning a match is taken away. Then think of a campaign more like a never ending Cyrodiil server.... Thats what they are going for. Winning in Cyrodiil is about controlling the map for bonuses for your alliance. The campaign score and score boards is just a way to measure current success.

    Stop looking at a campaign like it is a timed battle match where the main purpose is to win or lose. This is what they did in GW2 and it caused alot of problems. Instead think of Cyrodiil as just a persistant never ending battle. The campaign is there just to keep track of score and who contributing to the war the most at that time frame and to see who is currently kicking ass on the score board. The real rewards are controlling the map in cyrodiil for its current bonuses. You get these regardless of what the current campaign score is. Winning a campaign is more of a small side bonus for your side.

    If the map reset it would destroy the persistant world feel and accomplishment. People want their actions to stand until enemies take actions to change it. when you add map has resets it just causes people on the side behind to give up and wait for a reset, this plagued GW2, Also what is the point of taking an enemy keep and upgrading it if it is just going to reset soon?

    So dont look at it like it is a win or lose match for rewards or its about the score, look at it like controlling the map for its bonuses is the reward. This is how Darkage of Camelot worked (as well as Planet Side 2) and thats what they are going for in Cyrodiil.



    Fair point.
  • geonsocal
    geonsocal
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    geonsocal wrote: »
    sounds like some great ideas, I really like everyone getting their home keeps back and making the emp keeps neutral...and, heck yeah - buff them up...

    not sarcasm...buff the heck out of folk's home keeps...boost the AP reward for capturing emp keeps...

    lots of folks want to spread the map - I'd rather most of the fighting be consolidated around the center...

    even on a zergy map (ps4/na/Vivec) - our pops get low...

    then again - I've spent a bunch of time recently getting gated, and it definitely feels better having some where to port to when you log in :)
    Edited by geonsocal on September 27, 2017 4:33AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • idk
    idk
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    It was asked shortly after launch that the campaigns reset when they cycle. Never really got much traction though. If they did reset, all should be neutral, not just the center ring.

    However, resetting the campaign to neutral could have it's own issues. I recall the first day the game was released and extremely quickly the first Emperor was crowned. Entropy Rising guild of AD grabbed it very fast. I do not recall which member.
  • Sedare
    Sedare
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    It might be worth giving it a try. It would be neat if new rulesets were introduced in the main campaign as they've been doing with BG's. We have cp and non-cp, take it a step further and introduce other rulesets/campaign flavors. It might boost pvp attendance some. Who knows. As it stands, at least for PC, it seems with the plethora of servers, Vivec is the only real lively one, and the rest of ghost towns with Sotha a complete crapfest--especially from the POV of an EP.
  • SugaComa
    SugaComa
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    I like the 30 day n 7 day style as is ... But if after the campaigns it resets to neutral then let's make it a 4 hour campaign where you can challenge other guilds for a match ...
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