I don't know the history of this game too well, I have been around for few months before Morrowind "expansion" was released.
One thing I noticed quickly was the complaints about the dungeon finder system, that it is extremely broken.
I started this game as a tank and when I finally first used this system I didn't have issues finding dungeon, happened in like under 1 minute easy. Still do find dungeons that quick at +460cp
I now have other toons, big surprise and I tried que up on DPS and now it took time to find a dungeon. 5-10 or even 20 minutes.
Jumped on tank, qued up under 1 minute and boom dungeon found.
It is not the dungeon finder that seems broken, it is the fact that most of you play DPS so we have +20 DPS players qued for each tank/healer.
The most broken thing about it I have experienced is that sometimes I have to press twice for it to accept dungeon invite when one is found.
/endthreadMLGProPlayer wrote: »There haven't been any issues with the system for a while now.
People who complain are DPS who have to wait 30-40 minutes for a queue, sometimes even over an hour. But that's not a flaw with the system. It's just common sense that if 95% of players are DPS, then wait times for DPS will be much higher than for the other roles.
MLGProPlayer wrote: »There haven't been any issues with the system for a while now.
People who complain are DPS who have to wait 30-40 minutes for a queue, sometimes even over an hour. But that's not a flaw with the system. It's just common sense that if 95% of players are DPS, then wait times for DPS will be much higher than for the other roles.
One change that might work is giving us an option to queue for a 4x DPS team if we want.
MLGProPlayer wrote: »There haven't been any issues with the system for a while now.
People who complain are DPS who have to wait 30-40 minutes for a queue, sometimes even over an hour. But that's not a flaw with the system. It's just common sense that if 95% of players are DPS, then wait times for DPS will be much higher than for the other roles.
One change that might work is giving us an option to queue for a 4x DPS team if we want.
Actually a huge flaw in the system is the "instance full" bug that doesn't even allow you to enter dungeon under whatever circumstance is restricting you.
Not to mention being constantly back filled into failed pug DLC dungeon groups,
MLGProPlayer wrote: »There haven't been any issues with the system for a while now.
People who complain are DPS who have to wait 30-40 minutes for a queue, sometimes even over an hour. But that's not a flaw with the system. It's just common sense that if 95% of players are DPS, then wait times for DPS will be much higher than for the other roles.
One change that might work is giving us an option to queue for a 4x DPS team if we want.
Actually a huge flaw in the system is the "instance full" bug that doesn't even allow you to enter dungeon under whatever circumstance is restricting you.
Not to mention being constantly back filled into failed pug DLC dungeon groups,
MLGProPlayer wrote: »There haven't been any issues with the system for a while now.
People who complain are DPS who have to wait 30-40 minutes for a queue, sometimes even over an hour. But that's not a flaw with the system. It's just common sense that if 95% of players are DPS, then wait times for DPS will be much higher than for the other roles.
One change that might work is giving us an option to queue for a 4x DPS team if we want.
MLGProPlayer wrote: »There haven't been any issues with the system for a while now.
People who complain are DPS who have to wait 30-40 minutes for a queue, sometimes even over an hour. But that's not a flaw with the system. It's just common sense that if 95% of players are DPS, then wait times for DPS will be much higher than for the other roles.
One change that might work is giving us an option to queue for a 4x DPS team if we want.
Actually a huge flaw in the system is the "instance full" bug that doesn't even allow you to enter dungeon under whatever circumstance is restricting you.
Not to mention being constantly back filled into failed pug DLC dungeon groups,
Instance full happens when the person who left or was kicked hasnt been registered to be out of dungeon yet, nothing to do with the system it still groups you up which it is supposed to do.
Think its more related to infinite loading screen somehow, had one dungeon there we entered as 3 and last was unable, he got kicked but later was also not able to until we was at last boss.MLGProPlayer wrote: »MLGProPlayer wrote: »There haven't been any issues with the system for a while now.
People who complain are DPS who have to wait 30-40 minutes for a queue, sometimes even over an hour. But that's not a flaw with the system. It's just common sense that if 95% of players are DPS, then wait times for DPS will be much higher than for the other roles.
One change that might work is giving us an option to queue for a 4x DPS team if we want.
Actually a huge flaw in the system is the "instance full" bug that doesn't even allow you to enter dungeon under whatever circumstance is restricting you.
Not to mention being constantly back filled into failed pug DLC dungeon groups,
The instance full bug has nothing to do with the group finder. When someone leaves or gets kicked, the server refuses to remove them from the group sometimes (they'll be gone from the team roster, but the server will still register them as on the team).
I don't know the history of this game too well, I have been around for few months before Morrowind "expansion" was released.
One thing I noticed quickly was the complaints about the dungeon finder system, that it is extremely broken.
I started this game as a tank and when I finally first used this system I didn't have issues finding dungeon, happened in like under 1 minute easy. Still do find dungeons that quick at +460cp
I now have other toons, big surprise and I tried que up on DPS and now it took time to find a dungeon. 5-10 or even 20 minutes.
Jumped on tank, qued up under 1 minute and boom dungeon found.
It is not the dungeon finder that seems broken, it is the fact that most of you play DPS so we have +20 DPS players qued for each tank/healer.
The most broken thing about it I have experienced is that sometimes I have to press twice for it to accept dungeon invite when one is found.
20 minutes really isn't that long of a wait for a DPS. That's pretty standard across the board.
Even the most popular MMORPGs (like World of Warcraft) have longer waits for DPS than that. So you should count yourself lucky you only had to wait 20 minutes.
As to why so many more people like to play DPS - who knows? If I had to guess I would say it's because they only have to worry about themselves instead of having to worry about healing or protecting other group members.
Derp. Derp. Derp.MLGProPlayer wrote: »There haven't been any issues with the system for a while now.
People who complain are DPS who have to wait 30-40 minutes for a queue, sometimes even over an hour. But that's not a flaw with the system. It's just common sense that if 95% of players are DPS, then wait times for DPS will be much higher than for the other roles.
One change that might work is giving us an option to queue for a 4x DPS team if we want.
Actually a huge flaw in the system is the "instance full" bug that doesn't even allow you to enter dungeon under whatever circumstance is restricting you.
Not to mention being constantly back filled into failed pug DLC dungeon groups,
Instance full happens when the person who left or was kicked hasnt been registered to be out of dungeon yet, nothing to do with the system it still groups you up which it is supposed to do.
Why would the "system" be able to group you if the person hasn't been registered out of the dungeon yet lol Seems like the "system" shouldn't be filling a group slot if the group member you're replacing hasn't left the group accessed through the group finding functions of the activity finder.
Activity finder shouldn't be grouping you into dungeons where there's someone still registered in the first place.
MLGProPlayer wrote: »There haven't been any issues with the system for a while now.
People who complain are DPS who have to wait 30-40 minutes for a queue, sometimes even over an hour. But that's not a flaw with the system. It's just common sense that if 95% of players are DPS, then wait times for DPS will be much higher than for the other roles.
One change that might work is giving us an option to queue for a 4x DPS team if we want.
It was an bug with finder saying it put you in front of queue but did not queue you at all.BrightOblivion wrote: »There is something I've noticed (which may just be anecdotal) where I can be queued for more than 45 minutes, after being told I'm at the front of the queue because someone declined, with nothing happening, the leave queue, re-enter, and have it pop immediately, or at least within the first 15 minutes.
This is when queuing as dps for vet pledges, when you'd think there'd be a line out the door and around the corner for them.
I don't know the history of this game too well, I have been around for few months before Morrowind "expansion" was released.
One thing I noticed quickly was the complaints about the dungeon finder system, that it is extremely broken.
I started this game as a tank and when I finally first used this system I didn't have issues finding dungeon, happened in like under 1 minute easy. Still do find dungeons that quick at +460cp
I now have other toons, big surprise and I tried que up on DPS and now it took time to find a dungeon. 5-10 or even 20 minutes.
Jumped on tank, qued up under 1 minute and boom dungeon found.
It is not the dungeon finder that seems broken, it is the fact that most of you play DPS so we have +20 DPS players qued for each tank/healer.
The most broken thing about it I have experienced is that sometimes I have to press twice for it to accept dungeon invite when one is found.
20 minutes really isn't that long of a wait for a DPS. That's pretty standard across the board.
Even the most popular MMORPGs (like World of Warcraft) have longer waits for DPS than that. So you should count yourself lucky you only had to wait 20 minutes.
As to why so many more people like to play DPS - who knows? If I had to guess I would say it's because they only have to worry about themselves instead of having to worry about healing or protecting other group members.
Average time in WoW is actually around 3 - 9 minutes now (I got a few friends still playing it). Point is in WoW you can be tank for dungeons, and dps while doing solo-stuff at the same time. In ESO its quite hard to go hybrid like that ergo the lack of tanks and healers in the queue's.