It's called downloading PTS, and testing template characters of races you might be interested in. Also, races are very important in terms of gameplay. Some races will do significantly better according to your playstyle then others.
starkerealm wrote: »Then make a magicka build orc. Follow your dreams. Join the Mages Guild. Give a big middle finger to all those who say you can't make it because you're not smart enough, or too green to use the blue stuff.
Honestly, outside of trial leaderboards, your race doesn't lock you in to a single role. And, if you are obsessed with leaderboards, you're not going to care about your race being the one you wanted it to be.
So, yeah, roll whatever. Just like my Breton Stamsorc, and Imperial Magicka DK. Also, my Imperial Magicka Sorc, my Breton StamKnight, my Khajiit Majplar, my BretonStamblade (though, she's Magicka now, so maybe bad example?)... and on and on.
You don't need to follow what you're told your class should be based on your race, follow your dreams, and set fire to all who oppose you.
starkerealm wrote: »It's called downloading PTS, and testing template characters of races you might be interested in. Also, races are very important in terms of gameplay. Some races will do significantly better according to your playstyle then others.
I think you meant, "...races are incredibly unimportant in terms of gameplay."
Either that, or you've been suckered by the guys who are so shaky at the game, they think they need to minmax for all content.
To be fair, your racial pick is non-trivial. But, there are entirely valid reasons to pick a race that shores up your weaknesses, instead of trying to find one that compliments your strengths the most.
Anything would be ok the crown store. However, with how Zos changed their mind about race change I would not hold Ones breath.
Original idea was rave change would only change the passives. Not the appearance but they moved away from that idea.
TheShadowScout wrote: »I really dislike suggestions to let people cherry-pick their racial passives for min/maxxing purposes...
(And I say that as someone playing characters like a dunmer stamblade, khajiit sorceress, orc "paladin" mixed-build templar, argionian "kapak wannabe" dragonknight, bosmer magica warden, dunmer sorceror refusing to use fire staves, etc. - all for the roleplaying fun...)
I mean, really... how would that even work, can an argonian just trade in their gills and webbed toes for elven magica-affinity-laden blood or what???
And for 90% of the game, you don't really need it. Yes, some things will be harder then if you min/maxxed your character, and you won't make the leaderboards (and may need to be a bit more selective who you run dungeons with - PUGs are full fo min-maxxer jerks, just go with friends instead!), but... its way more fun to manage the tougher stuff with a non-super-effective build!
...
Better suggestions in that direction would be redoing the racial passives to fixed amounts that are not that much of an difference in the end... that way a altmer mage would still have a advantage over an orc mage, but it would not be that much of an advantage...
Or instead of switching passives, -adding- a second set of passives, "cultural passives" that reflect not the characters race, but their upbringing - did they grow up in a manor, with their nose in a well stocked magic library (noble background), or did they grow up on the city streets, surviving by stealth and running faster then the worn watch (citizen background), or did they grow up out in the country, helping their parents till the fields in rough weather (rustic background)... thus giving each chareacter a split of options in an "magica/stamina/toughness" flavor, best with a mix of combat and non-combat boni...
(or both, my favorite)
Ehh yeah but some of us DO want to play trials and all, too.
cmetzger93 wrote: »I do wish there was some leeway on racials
Actually that is rather questionable.Phatmattfu wrote: »TheShadowScout wrote: »I really dislike suggestions to let people cherry-pick their racial passives for min/maxxing purposes...
(And I say that as someone playing characters like a dunmer stamblade, khajiit sorceress, orc "paladin" mixed-build templar, argionian "kapak wannabe" dragonknight, bosmer magica warden, dunmer sorceror refusing to use fire staves, etc. - all for the roleplaying fun...)
I mean, really... how would that even work, can an argonian just trade in their gills and webbed toes for elven magica-affinity-laden blood or what???
And for 90% of the game, you don't really need it. Yes, some things will be harder then if you min/maxxed your character, and you won't make the leaderboards (and may need to be a bit more selective who you run dungeons with - PUGs are full fo min-maxxer jerks, just go with friends instead!), but... its way more fun to manage the tougher stuff with a non-super-effective build!
...
Better suggestions in that direction would be redoing the racial passives to fixed amounts that are not that much of an difference in the end... that way a altmer mage would still have a advantage over an orc mage, but it would not be that much of an advantage...
Or instead of switching passives, -adding- a second set of passives, "cultural passives" that reflect not the characters race, but their upbringing - did they grow up in a manor, with their nose in a well stocked magic library (noble background), or did they grow up on the city streets, surviving by stealth and running faster then the worn watch (citizen background), or did they grow up out in the country, helping their parents till the fields in rough weather (rustic background)... thus giving each chareacter a split of options in an "magica/stamina/toughness" flavor, best with a mix of combat and non-combat boni...
(or both, my favorite)
I get where you are coming from, and like your ideas at the end as well. But I don't think any of the current racials are nothing that would be rp breaking if they were switched around. You could learn how to swim faster, and metabolise potion ingredients more efficiently with enough practice.Ok that last one might be a stretch.
TheShadowScout wrote: »I really dislike suggestions to let people cherry-pick their racial passives for min/maxxing purposes...
(And I say that as someone playing characters like a dunmer stamblade, khajiit sorceress, orc "paladin" mixed-build templar, argionian "kapak wannabe" dragonknight, bosmer magica warden, dunmer sorceror refusing to use fire staves, etc. - all for the roleplaying fun...)
I mean, really... how would that even work, can an argonian just trade in their gills and webbed toes for elven magica-affinity-laden blood or what???
90% is not good enough. 100% or bust. We all pay and there's no good reason to not let us participate everywhere with a character we like. No, it's not way more fun. And no you can't go just with friends anywhere. When it comes to end-game, you go with people that perform so you have a real shot of completing something, you know, in this life.TheShadowScout wrote: »And for 90% of the game, you don't really need it. Yes, some things will be harder then if you min/maxxed your character, and you won't make the leaderboards (and may need to be a bit more selective who you run dungeons with - PUGs are full fo min-maxxer jerks, just go with friends instead!), but... its way more fun to manage the tougher stuff with a non-super-effective build!
It's not better. Especially if someone will still have an advantage in end-game. Otherwise it's the same thing no matter how you call it. If I can change sex, bone structure and height, skin color etc. I surely should be able to change those things to look like another race. Not to mention all other hints such as mixing mother's and father's appearance and traits.TheShadowScout wrote: »Better suggestions in that direction would be redoing the racial passives to fixed amounts that are not that much of an difference in the end... that way a altmer mage would still have a advantage over an orc mage, but it would not be that much of an advantage...
Or instead of switching passives, -adding- a second set of passives, "cultural passives" that reflect not the characters race, but their upbringing - did they grow up in a manor, with their nose in a well stocked magic library (noble background), or did they grow up on the city streets, surviving by stealth and running faster then the worn watch (citizen background), or did they grow up out in the country, helping their parents till the fields in rough weather (rustic background)... thus giving each chareacter a split of options in an "magica/stamina/toughness" flavor, best with a mix of combat and non-combat boni...
(or both, my favorite)
starkerealm wrote: »
You can do that. I take that aforementioned Breton StamSorc into trials on a semi-regular basis. (To be fair, not in the last couple weeks, but, I've barely been on this month.) You can complete any content with any race/class combo.
starkerealm wrote: »
You can do that. I take that aforementioned Breton StamSorc into trials on a semi-regular basis. (To be fair, not in the last couple weeks, but, I've barely been on this month.) You can complete any content with any race/class combo.
I'm sorry, but that will need to be proven. Here is how it goes - based on another thread we can say that race accounts for up to 10% DPS.
Only one group completed Tick Tock Tormentor achievement as far as I know...
...there's almost no way it will be enough to join a group that can complete everything. Because when they choose who to go with, you will compete for that spot with others...
Had been an better idea, far better, you could get the racial passive you wanted with the look you wanted, yes it would cost you $ like lots of cosmetic stuff.Anything would be ok the crown store. However, with how Zos changed their mind about race change I would not hold Ones breath.
Original idea was rave change would only change the passives. Not the appearance but they moved away from that idea.
Well, I said up to 10%, not 10%. What you're saying makes sense, I just got numbers from another discussion where that's what people reported. Both dunmer and altmer have max magicka,too, btw.starkerealm wrote: »
In most rotations it will not be a 10% difference. Closer to two or three percent. There are outliers. A Dunmer DK will pull around 7-8% more, which is very significant. But, that one is a statistical outlier. And, as it stands, there's a pretty decent argument that the Dunmer and Altmer passives are overpowered at present.
Usually what you'll see is a 10% increase to a single stat, which does not translate to a 10% damage bump.
Only one group completed Tick Tock Tormentor achievement as far as I know...
It doesn't undercut anything for a couple of reasons: 1) My statement is still true: not every race/class combo was used to complete a trial, therefore it can't be said that "you can complete any content with any race/class combo"; 2) Redguard is a perfect race for a stamina build, it has 10% stamina+great sustain vs that crit. It's recommended by many great players and that sustain means you can light-attack weave more before having to heavy attack + max stam is not much weaker than crit. Maybe if it was a breton stamina templar you'd have a point, which still wouldn't change the fact that 1) is true.starkerealm wrote: »With a Redguard Templar, which kinda undercuts the entire idea that you need a Khajiit for a stamina build, or you're not up to snuff. (I'm not sure on the rest of Hodor's builds, but you can ask them if you're really curious.)
I of course didn't mean that dunmer DK thing, no. Didn't I specifically mention DPS requirements, that are harder to meet on some races. But more importantly than that, when choosing a person for a specific group - performance will be compared, won't it?starkerealm wrote: »If you're talking about running serious endgame content, you're not going to be pugging that. Meaning the petty, "no, we won't take anyone except Dunmer DKs" crap, is a pretty decent indicator that they'll never be able to clear that content to begin with.
Again, this, "you must be this high to ride this ride," mentality is something that you really only see in the people aspiring to run that content. Not the players who are actually good enough to do so.
That's patently wrong. I choose my race at pre-release. There was (and still isn't) a list of all passives and an essay about how much they will affect the end-game performance in the character creation screen. There were also soft caps at the time which were announced and talked about in videos. And yes, many players pick what looks pretty and why shouldn't they?starkerealm wrote: »Now, beyond that, race selection is an informed choice. It's not, "I'm going to pick what looks pretty," but it's also not as confining as you seem to think.
starkerealm wrote: »Imperial Magicka DK
Having appearance race change under appearance change and racial passives under the more expensive racial change should work.Finding a way for them to monetize it is key. Right now ZoS has no reason to reduce the effect racial passives can have because they have a race change token in the crown store. For them, the system is hunky dory.
If you could get them to split racial passives as they are now into Race and Discipline, the Discipline can be the more game influencing sides, while the Race can be for appearance and three minor effects (e.g., Argonian with increased swimming, improved restoration staff xp, and poison resistance; Bretons with increased alliance points, light armor xp, and spell resistance, etc.). Then Discipline could be "Choose three from this list: Gift of Magnus, Stealthy, Conditioning, Brawny, etc." and that would define your Discipline, which could be reset by a token in the crown store (again, monetizing is the only way they'll change this).
So you could say, "My character is a Khajiit, with the Gift of Magnus, Spellcharge, and Stealthy Disciplines; a gifted mage known to be a bit of a rascal." A little flexibility, lore is still intact, ZoS makes money.
starkerealm wrote: »Imperial Magicka DK
And here I thought I was the only one!
Is yours a WW too, because, why not?
My statement is still true: not every race/class combo was used to complete a trial, therefore it can't be said that "you can complete any content with any race/class combo"...
2) Redguard is a perfect race for a stamina build, it has 10% stamina+great sustain vs that crit.
I of course didn't mean that dunmer DK thing, no. Didn't I specifically mention DPS requirements, that are harder to meet on some races. But more importantly than that, when choosing a person for a specific group - performance will be compared, won't it?starkerealm wrote: »If you're talking about running serious endgame content, you're not going to be pugging that. Meaning the petty, "no, we won't take anyone except Dunmer DKs" crap, is a pretty decent indicator that they'll never be able to clear that content to begin with.
Again, this, "you must be this high to ride this ride," mentality is something that you really only see in the people aspiring to run that content. Not the players who are actually good enough to do so.
That's patently wrong. I choose my race at pre-release. There was (and still isn't) a list of all passives and an essay about how much they will affect the end-game performance in the character creation screen. There were also soft caps at the time which were announced and talked about in videos. And yes, many players pick what looks pretty and why shouldn't they?starkerealm wrote: »Now, beyond that, race selection is an informed choice. It's not, "I'm going to pick what looks pretty," but it's also not as confining as you seem to think.
starkerealm wrote: »So, if you've played through HoF on vet or normal, you've still completed that content. Achievements such as Like Clockwork are there to seriously test experienced players. And, yeah, when you're talking about some achievement runs, you're going to need to very finely tune your build for every last point of power.
starkerealm wrote: »In part, I'd agree, but we're also talking about the game right after Morrowind dropped, when the "consensus," among the, "this tall to ride this ride," crowd was that Redguards were no longer worth using. Which was stupid, but that perception still infests some parts of this board.
starkerealm wrote: »
Not exactly.
The thing about this is, if you're at the level where you're running this kind of content, in a guild, you have (or should have) the systems knowledge to make a decision about what race you'll be playing intelligently. Which is what I meant when I said you wouldn't be pugging vet trials. Also what I meant when I said that, "race selection is an informed choice," though, it probably would have been clearer if I'd said, "should be an informed choice."
Your race is relevant for your character build. It is not merely cosmetic, it does affect gameplay. However, it is not an insurmountable barrier to content completion.
That said, there is a substantial chunk of the community who got their 660s in Skyreach, have never learned how to play, and follow walk-through guides like holy writ. That's also the segment who will, most vocally tell you that in order to clear content, you need to match a specific race and class combo.
This isn't to say those guides are wrong, there's often a lot of good advice (depending on who you're looking at), but it's just that, "advice." Things that can help you if you're struggling, not concrete rules that must be followed at all times.
For the segment of the community who look at this stuff as necessary prereqs, bluntly, they don't have the system knowledge to clear the content to begin with. They can run from a script, but they really don't know what they're doing.
starkerealm wrote: »
Going back to where I started, if you're in a progression guild good enough to clear Like Clockwork, you're not going to need to come on here and get advice for what race you need in your build. You're going to pick based on what you're trying to do with your build. However, if you're talking about people who want to be that good, they often look at things like pre-baked builds online, and belt out, "as it was, so it shall be!" You really don't want to run vet trials with that crowd, because they'll do incredibly stupid things at every turn. They won't fail to clear vHoF because their racial pick was sub-par. It'll be due to them scattering and fleeing from the healer (and other equally catastrophic mistakes).
As I said a minute ago, there were probably clearer ways to phrase that. Racial selection does have an effect on gameplay, but it does not gate you off from completing content.
Again, the exception would be if you're aiming for the leaderboards, or trying for some of the more punishing challenge achievements. But, that's not clearing content. That's score attack, or deliberately trying to ratchet up the difficulty for yourself.
starkerealm wrote: »Then make a magicka build orc. Follow your dreams. Join the Mages Guild. Give a big middle finger to all those who say you can't make it because you're not smart enough, or too green to use the blue stuff.
Honestly, outside of trial leaderboards, your race doesn't lock you in to a single role. And, if you are obsessed with leaderboards, you're not going to care about your race being the one you wanted it to be.
So, yeah, roll whatever. Just like my Breton Stamsorc, and Imperial Magicka DK. Also, my Imperial Magicka Sorc, my Breton StamKnight, my Khajiit Majplar, my BretonStamblade (though, she's Magicka now, so maybe bad example?)... and on and on.
You don't need to follow what you're told your class should be based on your race, follow your dreams, and set fire to all who oppose you.