It would be nice if group finder included DSA. I have never played it because I'm the black sheep of my loser friends. None of them play video games
Whether or not you'll still be together afterwards is questionable however. #FUFinn.2-man arena would be amazing. My girlfriend and I would play the poo out of that
2 man dungeons would be very interesting.
A PvE BG as @bebynnag mentioned might be interesting, although I'd add that maybe structuring it more like a Arena with Procedural/Dynamic waves of enemies might be a better way, rather then replicating the 3-way fight of the PvP BGs.
Remember, OP has not done dsa and not sure if he has done trials if he has trouble getting a 4 man group together. If so, it may not matter if they add a 2 man or 8 man arena unless OP starts getting into the group content.
Remember, OP has not done dsa and not sure if he has done trials if he has trouble getting a 4 man group together. If so, it may not matter if they add a 2 man or 8 man arena unless OP starts getting into the group content.
FloppyTouch wrote: »Make all gear BoE
Remember, OP has not done dsa and not sure if he has done trials if he has trouble getting a 4 man group together. If so, it may not matter if they add a 2 man or 8 man arena unless OP starts getting into the group content.
I do vet dungeons constantly, with the group finder. And I do occasionally play with my brother, so the 2 man content would be interesting. I have done a trial or 2 on normal just to get the feel for it, and probably will get more into it once I get a better computer and finally hit CP 660/690, only 510 right now.
wiz12268b14_ESO wrote: »This game IMO is actually trying to get away from the proverbial 'end game' content. Which basically is a euphemism for something to do at 'max' level. I know people dont have a tendency to think outside the box when it comes to MMOs but this one sort of forces you to.
But with all that being said its impossible to develop enough content to keep people satisfied. In the grand scheme this game has a ton of 'independent' content (content that you dont repeat over and over and over again except on alts) and it still isnt enough.
Even when they drop a new DLC or hmm hmm choke gag 'expansion' that content is devoured in a day or two of 'real' time.
These guys do deliver a lot of 'new' stuff on a pretty regular basis. But with the way the game is it is either going to be all 'end game' or no 'end game' depending on how you want to look at it.
Because since everything scales anyway whats the difference? Making something 'elite' isnt really doing it, unless they make stuff you cant solo anyway, and even then does that qualify as 'end game' content?
Ironically when the game first came out and how dungeons scaled there was 'more' 'end game' content. But again perspective I guess since now in theory they all scale the same to max 160. Which is maybe more difficult than they were before. But with the new system theyre laughably easy for most people, even solo.