I love how the ones who leave the stuff in are trying to play the victim, even calling the other side the "sadistic" one.
Arrogant, selfish, not giving a crap about anyone else or the community. Kind of like in Cyrodiil, how sometimes people clearly walk by and can res you, but don't bother because it's not their "problem".
Inventory claim is crap. You can delete what you don't want in seconds. A lot faster than another player having to dismount, check the chest, or deal with an npc or mob that happened to respawn near it. We are all farming, so we should look out for one another.
Maybe as a main healer I should just stop healing. Just start to worry about myself. Seems what they want promoted.

Tavore1138 wrote: »On the one hand hand I see a lot of generally reliable players saying that part looted nodes respawn on the normal cycle.... on the other I have tested this by sitting on part looted chests and part looted craft nodes for over 30 minutes and they have not always done so... sometimes but definitely not every time. So unless the timer is over 30 mins for them my guess is that either some nodes are broken or that sometimes whatever script fires to refresh an area does not always work.
And b4 anyone asks - no I did not record the epic thrills off my toon standing over a part looted node for 30+ minutes
Also keep in mind that neither chests nor thief troves are guaranteed to re-spawn in the same location. There are many more possible locations than there are "active" spawn points so you may not get a re-spawn in that particular location for a while.
@thatlaurachickthatlaurachick wrote: »Ever heard of harvest map?
@thatlaurachickthatlaurachick wrote: »Ever heard of harvest map?
Harvest Map is so 2014, ever heard of TTMP (The Tamriel Mapping Project)?
esoui.com/downloads/info1427-TTMPTheTamrielMappingProject.html
@thatlaurachickthatlaurachick wrote: »Ok, but why should I change? This sounds like a lot more work than my current setup.@thatlaurachickthatlaurachick wrote: »Ever heard of harvest map?
Harvest Map is so 2014, ever heard of TTMP (The Tamriel Mapping Project)?
esoui.com/downloads/info1427-TTMPTheTamrielMappingProject.html
Seriously, I don't see why you feel the need to attack me, but hey, if it means you feel superior, go ahead. You're still a jerk for leaving stuff in nodes and chests.
Devs have confirmed that the respawn timer starts when someone opens the node and exits out, not when the node is empty. You're complaining about a problem that doesn't exist.
Please show me where i attacked you?
I know, i know, that would actually require some work on your part ...
Also, please show me where i said i leave stuff in nodes or chests?
I have no idea where you got both of those assumptions from, neither of which is true, btw.
thatlaurachick wrote: »Oh right aobut here:Please show me where i attacked you?I know, i know, that would actually require some work on your part ...Dunno, I don't have that much time, need to get my farming done. If you never did, then you responded to me JUST to attack me? Wow, so mature, much adult. /sAlso, please show me where i said i leave stuff in nodes or chests?mmmm, just answered you there dood. Becuase using your brain is more important that emoticons.I have no idea where you got both of those assumptions from, neither of which is true, btw.
Edit: a nd ya know what, I'm done here. You wanna keep waving that epeen, go ahead. I'll revise my statement, you're just a jerk.
thatlaurachick wrote: »Oh right aobut here:Please show me where i attacked you?I know, i know, that would actually require some work on your part ...Dunno, I don't have that much time, need to get my farming done. If you never did, then you responded to me JUST to attack me? Wow, so mature, much adult. /sAlso, please show me where i said i leave stuff in nodes or chests?mmmm, just answered you there dood. Becuase using your brain is more important that emoticons.I have no idea where you got both of those assumptions from, neither of which is true, btw.
Edit: a nd ya know what, I'm done here. You wanna keep waving that epeen, go ahead. I'll revise my statement, you're just a jerk.
Wow, just wow ...
thatlaurachick wrote: »
I clearly don't understand why you'd think punishing players is the better solution, other than being sadistic anyway.
Install Junkee and map a delete shortcut, or open your inventory and press delete. That's SOOOOOO punishing.
Many of us here did this for years before ESO+, before portable bankers and merchants, when max bag space was 160. Does it take a little time? Yes, that's why the Craft Bag is so OP. Is it a PUNISHMENT? No. This is a game for adults (look at the rating!) so try to act like one please?
What's the point of going 'farming' with no space, or only 1 or 2 spaces in your inventory?MehrunesFlagon wrote: »disintegr8 wrote: »Agree with the OP - not hard for you to destroy something once it is in your inventory if you have space issues. Why should others be penalized.
That does depend on having something don't mind destroying now. Doesn't it?
MehrunesFlagon wrote: »disintegr8 wrote: »Agree with the OP - not hard for you to destroy something once it is in your inventory if you have space issues. Why should others be penalized.
That does depend on having something don't mind destroying now. Doesn't it?
Hey, that's great. If they have marketable value and all those other items can be sold as well, you guys should be happy that someone left it there for you, because instead there would be no node until it respawns. So it's a win-win situation for you.brandonv516 wrote: »You ask ZoS to only put desirable items in nodes and I'll take everything.
Until then I'm not subscribing again so no crafting bag for me, which means less inventory space, which means I'm not taking a Ta, which means more frustration for other players.
I am doing it intentionally but not because I care about whether it pisses someone off or not.
worms/crawlers etc all have a marketable value, crappy trait blue and green items can be vendor trash, crafting levelling for alt's or deconned for upgrade mats.. You make it sound like every node should have a BiS item in it just for YOU, so while you are having your protest you are:
1) pissing other players off.
and
2) not proving anything because ZOS ain't bothered.
thatlaurachick wrote: »Wrong. Nodes and chests respawn just as quick if left with items in them. The trigger for the respawn timer is the opening of the chest/node, it has nothing to do with how many items you remove.It's always been a pain that idiots deliberately left items in a node so that it doesn't despawn and so won't respawn
And this lie has been disproven time and time again! Why would I as a 660 with 50 in all crafting find level 10 materials? Usually because some farmer in Craglorn took the nirn and left the rest. If chests *really* respawned then we should never find *** sitting around would we?
Really, if you leave *** around, it does NOT respawn until cleared. BTW - if you think you "see" it do so... probably someone who is below map for you. Yes, that's still an issue.
That "I play as I want" mantra is the root of many problems ESO has. Whether it's looting, dungeons via group finder, or other stuff - jerks always show.
False. You're a jerk for insulting people. People leaving stuff in nodes aren't doing it to spite you. They do what they can and what's more convenient for them, while legal. You aren't entitled to special treatment by them or for them to consider your time to be more valuable than their own time.thatlaurachick wrote: »
Seriously, I don't see why you feel the need to attack me, but hey, if it means you feel superior, go ahead. You're still a jerk for leaving stuff in nodes and chests.
[Deleted User] wrote: »The user and all related content has been deleted.
[Deleted User] wrote: »The user and all related content has been deleted.
Some of us broke college students don't have the funds for a subscription so the crafting bag excuse doesn't work
Kiralyn2000 wrote: »
People aren't complaining that they weren't fast enough/didn't get loot.
The "penalized"/"punished" thing is that because of the partial looting, the node is still there and the next guy along stops & takes the time to loot, thinking that he'll get something.....
Node or chest needs to self-destruct upon closing, with or without loot in it.
And stop the lame excuse of full inventories... who farms with a full inventory?
I already hate the new daily in CWC that has you go pick up some non-mat stuff from a node... that's gonna be hell.
Doesn't need to be forced auto loot...
ZOS could just make it an immediate forced despawn once the person who opened it moves more than 5 meters away from the node/chest.
This would satisfy people who don't want to take everything. This would satisfy people who don't want to clean up after other players. And this would satisfy people who opened it not realizing they didn't have space to grab everything, they could mail/banker/merchant items without moving then grab the rest.
Obviously it would only apply to overland chests as dungeons could continue as they are.
Chronicburn wrote: »The craft bag and double bank are essential. Without it you really can't blame people for not grabbing ta
Yes you can, its 15$ a month and they're playing on an internet based game which requires much more in fee's per month.
So your saying its ok for one person to waste 90 other peoples time got it, really selfish lol
sabretalon wrote: »Lol, we can't control people leaving trash on streets in RL so what makes you think they give a .... in a game?
thatlaurachick wrote: »
Seriously, I don't see why you feel the need to attack me
You're still a jerk
Doesn't need to be forced auto loot...
ZOS could just make it an immediate forced despawn once the person who opened it moves more than 5 meters away from the node/chest.
This would satisfy people who don't want to take everything. This would satisfy people who don't want to clean up after other players. And this would satisfy people who opened it not realizing they didn't have space to grab everything, they could mail/banker/merchant items without moving then grab the rest.
Obviously it would only apply to overland chests as dungeons could continue as they are.
ridiculus idea. what if they enter into combat before they finish looting? people dont stand still during combat. the likelihood of moving 5m away is reasonably high.