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All Shared Resources Should Be Forced Auto-Loot

  • Sheezabeast
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    Nogawd wrote: »
    I love how the ones who leave the stuff in are trying to play the victim, even calling the other side the "sadistic" one.

    Arrogant, selfish, not giving a crap about anyone else or the community. Kind of like in Cyrodiil, how sometimes people clearly walk by and can res you, but don't bother because it's not their "problem".

    Inventory claim is crap. You can delete what you don't want in seconds. A lot faster than another player having to dismount, check the chest, or deal with an npc or mob that happened to respawn near it. We are all farming, so we should look out for one another.

    Maybe as a main healer I should just stop healing. Just start to worry about myself. Seems what they want promoted.

    100% agree

    MBUU5Au.gif
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • LadyNalcarya
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    Tavore1138 wrote: »
    On the one hand hand I see a lot of generally reliable players saying that part looted nodes respawn on the normal cycle.... on the other I have tested this by sitting on part looted chests and part looted craft nodes for over 30 minutes and they have not always done so... sometimes but definitely not every time. So unless the timer is over 30 mins for them my guess is that either some nodes are broken or that sometimes whatever script fires to refresh an area does not always work.

    And b4 anyone asks - no I did not record the epic thrills off my toon standing over a part looted node for 30+ minutes :)

    I think it just takes some time to despawn, and the respawn timer only starts when the looted chest disappeared.
    In any case, leaving them behind is just rude. The drop rate of Buoyant motif is already bad enough, and finding 5 looted chests in a row doesnt make it more exciting.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • CaffeinatedMayhem
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    Oh @SirAndy wow...
    SirAndy wrote: »
    Also keep in mind that neither chests nor thief troves are guaranteed to re-spawn in the same location. There are many more possible locations than there are "active" spawn points so you may not get a re-spawn in that particular location for a while.

    Ever heard of harvest map? The reason it's so valuable to farmers is that ti shows these locations we've found. Yes, it's true that once despawned that particular node may not respawn instantly, but yes, always in the same location. So instead of leaving partially looted crap, just take it k?

    Also, it's interesting that sitting around waiting for nodes to spawn is what you consider work. I'd say harvesting, in which case, bots do more work than you.
  • SirAndy
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    Ever heard of harvest map?
    @thatlaurachick

    Harvest Map is so 2014, ever heard of TTMP (The Tamriel Mapping Project)?
    esoui.com/downloads/info1427-TTMPTheTamrielMappingProject.html
    biggrin.gif
  • CaffeinatedMayhem
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    SirAndy wrote: »
    Ever heard of harvest map?
    @thatlaurachick

    Harvest Map is so 2014, ever heard of TTMP (The Tamriel Mapping Project)?
    esoui.com/downloads/info1427-TTMPTheTamrielMappingProject.html
    biggrin.gif

    Ok, but why should I change? This sounds like a lot more work than my current setup.

    Seriously, I don't see why you feel the need to attack me, but hey, if it means you feel superior, go ahead. You're still a jerk for leaving stuff in nodes and chests.
  • SirAndy
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    SirAndy wrote: »
    Ever heard of harvest map?
    @thatlaurachick

    Harvest Map is so 2014, ever heard of TTMP (The Tamriel Mapping Project)?
    esoui.com/downloads/info1427-TTMPTheTamrielMappingProject.html
    biggrin.gif
    Ok, but why should I change? This sounds like a lot more work than my current setup.
    Seriously, I don't see why you feel the need to attack me, but hey, if it means you feel superior, go ahead. You're still a jerk for leaving stuff in nodes and chests.
    @thatlaurachick

    Please show me where i attacked you?
    confused24.gif

    Also, please show me where i said i leave stuff in nodes or chests?
    confused24.gif

    I have no idea where you got both of those assumptions from, neither of which is true, btw.
    shades.gif

  • newtinmpls
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    UrQuan wrote: »
    Devs have confirmed that the respawn timer starts when someone opens the node and exits out, not when the node is empty. You're complaining about a problem that doesn't exist.

    Well...I for one think complaining about imaginary problems is much more fun than complaining about real ones.

    PS..nice to run into you again @UrQuan
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
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    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • CaffeinatedMayhem
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    SirAndy wrote: »

    Please show me where i attacked you?

    Oh right aobut here:
    SirAndy wrote: »
    I know, i know, that would actually require some work on your part ...
    SirAndy wrote: »

    Also, please show me where i said i leave stuff in nodes or chests?

    Dunno, I don't have that much time, need to get my farming done. If you never did, then you responded to me JUST to attack me? Wow, so mature, much adult. /s
    SirAndy wrote: »

    I have no idea where you got both of those assumptions from, neither of which is true, btw.

    mmmm, just answered you there dood. Becuase using your brain is more important that emoticons.

    Edit: a nd ya know what, I'm done here. You wanna keep waving that epeen, go ahead. I'll revise my statement, you're just a jerk.
    Edited by CaffeinatedMayhem on September 25, 2017 10:05PM
  • SirAndy
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    SirAndy wrote: »
    Please show me where i attacked you?
    Oh right aobut here:
    SirAndy wrote: »
    I know, i know, that would actually require some work on your part ...
    SirAndy wrote: »
    Also, please show me where i said i leave stuff in nodes or chests?
    Dunno, I don't have that much time, need to get my farming done. If you never did, then you responded to me JUST to attack me? Wow, so mature, much adult. /s
    SirAndy wrote: »
    I have no idea where you got both of those assumptions from, neither of which is true, btw.
    mmmm, just answered you there dood. Becuase using your brain is more important that emoticons.
    Edit: a nd ya know what, I'm done here. You wanna keep waving that epeen, go ahead. I'll revise my statement, you're just a jerk.

    Wow, just wow ...
    unsure.gif
  • CromulentForumID
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    SirAndy wrote: »
    SirAndy wrote: »
    Please show me where i attacked you?
    Oh right aobut here:
    SirAndy wrote: »
    I know, i know, that would actually require some work on your part ...
    SirAndy wrote: »
    Also, please show me where i said i leave stuff in nodes or chests?
    Dunno, I don't have that much time, need to get my farming done. If you never did, then you responded to me JUST to attack me? Wow, so mature, much adult. /s
    SirAndy wrote: »
    I have no idea where you got both of those assumptions from, neither of which is true, btw.
    mmmm, just answered you there dood. Becuase using your brain is more important that emoticons.
    Edit: a nd ya know what, I'm done here. You wanna keep waving that epeen, go ahead. I'll revise my statement, you're just a jerk.

    Wow, just wow ...
    unsure.gif

    They are conveniently omitting the part where they stated your information was a lie that was debunked. I would think calling someone a liar is more of an attack than anything you said. :/
  • Serale
    Serale
    Soul Shriven
    Serale wrote: »

    I clearly don't understand why you'd think punishing players is the better solution, other than being sadistic anyway.

    Install Junkee and map a delete shortcut, or open your inventory and press delete. That's SOOOOOO punishing.

    Many of us here did this for years before ESO+, before portable bankers and merchants, when max bag space was 160. Does it take a little time? Yes, that's why the Craft Bag is so OP. Is it a PUNISHMENT? No. This is a game for adults (look at the rating!) so try to act like one please?

    I wish you'd follow your own request first and actually read the quote I was referring to instead of zoning in and hounding this one sentence out of context like a kid. I was replying to him punishing players by locking them out of loot for 24 hours.
  • disintegr8
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    disintegr8 wrote: »
    Agree with the OP - not hard for you to destroy something once it is in your inventory if you have space issues. Why should others be penalized.

    That does depend on having something don't mind destroying now. Doesn't it?
    What's the point of going 'farming' with no space, or only 1 or 2 spaces in your inventory?

    My point was to say that as well as picking up what you want, you should also pick up the things you do not want and then destroy them, rather than leave them there. Even with only 1 space left in your inventory you could take and destroy the crawler from the plant before collecting the plant itself.

    I am not advocating destroying something you'd prefer to keep to make way for the rubbish in the node or chest but if you are that tight for space you should be clearing your inventory instead of picking more stuff up.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Minyassa
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    disintegr8 wrote: »
    Agree with the OP - not hard for you to destroy something once it is in your inventory if you have space issues. Why should others be penalized.

    That does depend on having something don't mind destroying now. Doesn't it?

    No, not really. If your inventory is full of things you could not bear to part with, don't open chests. Easy.
  • Artis
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    supaskrub wrote: »
    You ask ZoS to only put desirable items in nodes and I'll take everything.

    Until then I'm not subscribing again so no crafting bag for me, which means less inventory space, which means I'm not taking a Ta, which means more frustration for other players.

    I am doing it intentionally but not because I care about whether it pisses someone off or not.

    worms/crawlers etc all have a marketable value, crappy trait blue and green items can be vendor trash, crafting levelling for alt's or deconned for upgrade mats.. You make it sound like every node should have a BiS item in it just for YOU, so while you are having your protest you are:

    1) pissing other players off.
    and
    2) not proving anything because ZOS ain't bothered.
    Hey, that's great. If they have marketable value and all those other items can be sold as well, you guys should be happy that someone left it there for you, because instead there would be no node until it respawns. So it's a win-win situation for you.
    SirAndy wrote: »
    KerinKor wrote: »
    It's always been a pain that idiots deliberately left items in a node so that it doesn't despawn and so won't respawn
    Wrong. Nodes and chests respawn just as quick if left with items in them. The trigger for the respawn timer is the opening of the chest/node, it has nothing to do with how many items you remove.
    shades.gif

    And this lie has been disproven time and time again! Why would I as a 660 with 50 in all crafting find level 10 materials? Usually because some farmer in Craglorn took the nirn and left the rest. If chests *really* respawned then we should never find *** sitting around would we?

    Really, if you leave *** around, it does NOT respawn until cleared. BTW - if you think you "see" it do so... probably someone who is below map for you. Yes, that's still an issue.

    Not sure what your problem is. You find that because they HAVEN'T RESPAWNED YET. Instead of an empty spot you see a chest/node that has leftovers. Good for you - free stuff.
    Feanor wrote: »
    That "I play as I want" mantra is the root of many problems ESO has. Whether it's looting, dungeons via group finder, or other stuff - jerks always show.

    That's true. They are always there. "Waaa I want' to play a heavy armored archer, carry me." "Waaa, tanks don't need to taunt or worry about buffs/debuffs and positions, we just need to survive, you carry me and do part of my job", "waa healers need to only heal, you do the rest", "waaa pick up the stuff you don't want because it's your job to make sure I only see the fresh nodes and chests".

    Seriously, I don't see why you feel the need to attack me, but hey, if it means you feel superior, go ahead. You're still a jerk for leaving stuff in nodes and chests.
    False. You're a jerk for insulting people. People leaving stuff in nodes aren't doing it to spite you. They do what they can and what's more convenient for them, while legal. You aren't entitled to special treatment by them or for them to consider your time to be more valuable than their own time.


  • bebynnag
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    1. not everyone subscribes so the people have craftbags now is not a validf argument
    2. ta is now worth 1g, i assume this change was made for the very reason to stop people leaving ta behind
    3. crawlers, guts, worms have always sold well on traders, so anyone leaving them behind is a noob
    4. the furniture crafting materials has a vealue so again anyone leaving them behind is a noob
    5. people not fully looting chests are evil incarnate and should be perma banned
  • Shardan4968
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    Forcing player to loot every alkahest and white wep from every corpse? No thank you, I want to have enough space for worms from nodes. Not everyone has craft bag so this argument you are talking about is still active.
    PC/EU
  • Deheart
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    The user and all related content has been deleted.

    Wow, what did I miss?

    As for the looting deal, seriously half the time I encounter a partially looted containter I find something worth it. The other day I found a green vampire lord hat with training, perfect for my lv 20 Sorc/Vamp.

    Yea I do feel that it would be better to have the chest respawn timer start when first looted no matter what or something like that, but honestly, I just ignore that few that only have crap items once I loot and move on. Although for me looting even junk is no problem since i got the bank assistant.
    As a casual player I was satisfied that at one point I had a char max level and near max crafting with almost all motifs and I pretty much lost interest. Then ESO discovered DLC's and now my main is just a wanabe and I am happily pulled back into the game.
  • teiselaise
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    The user and all related content has been deleted.

    What, if you click on this guys profile it's actually deleted, of course it might just be some troll I don't understand, whatever, what did he do?
    Argonian masterrace
  • SirAndy
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    Deheart wrote: »
    Yea I do feel that it would be better to have the chest respawn timer start when first looted no matter what or something like that
    @Deheart

    Well, it's a good thing then that that's exactly how it works ...
    shades.gif
  • Orjix
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    Some of us broke college students don't have the funds for a subscription so the crafting bag excuse doesn't work
  • Elsonso
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    Orjix wrote: »
    Some of us broke college students don't have the funds for a subscription so the crafting bag excuse doesn't work

    For those people, when their bags are full, they stop farming and go back to the city and empty their inventory. Simple.
    XBox EU/NA:@ElsonsoJannus
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  • Cpt_Teemo
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    Orjix wrote: »
    Some of us broke college students don't have the funds for a subscription so the crafting bag excuse doesn't work

    And being on the internet is cheaper than subbing up? Where is the internet that costs 15$ a month?
  • Slick_007
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    People aren't complaining that they weren't fast enough/didn't get loot.

    The "penalized"/"punished" thing is that because of the partial looting, the node is still there and the next guy along stops & takes the time to loot, thinking that he'll get something.....

    so people arent complaining that they didnt get loot, yet the reason they're mad is they thought they'd get loot and didnt.

    you are all mad that you didnt get loot
    'i stopped to loot and all i got was this stupid shirt'
    Whiphid wrote: »
    Node or chest needs to self-destruct upon closing, with or without loot in it.
    And stop the lame excuse of full inventories... who farms with a full inventory?

    I already hate the new daily in CWC that has you go pick up some non-mat stuff from a node... that's gonna be hell.

    so you always go back to town before your bags are full do you? i dont unless im going there for something specific.
    Runs wrote: »
    Doesn't need to be forced auto loot...

    ZOS could just make it an immediate forced despawn once the person who opened it moves more than 5 meters away from the node/chest.

    This would satisfy people who don't want to take everything. This would satisfy people who don't want to clean up after other players. And this would satisfy people who opened it not realizing they didn't have space to grab everything, they could mail/banker/merchant items without moving then grab the rest.

    Obviously it would only apply to overland chests as dungeons could continue as they are.

    ridiculus idea. what if they enter into combat before they finish looting? people dont stand still during combat. the likelihood of moving 5m away is reasonably high.
    Cpt_Teemo wrote: »
    The craft bag and double bank are essential. Without it you really can't blame people for not grabbing ta

    Yes you can, its 15$ a month and they're playing on an internet based game which requires much more in fee's per month.

    not everyone pays for their own internet and now you're complaining about people who don't sub, blaming them for not subbing.
    Cpt_Teemo wrote: »

    So your saying its ok for one person to waste 90 other peoples time got it, really selfish lol

    yes, 90 people turn up in the time it takes the resource to despawn. you want ME to waste MY time by downloading add-ons and dealing with items i dont want just so YOU can get loot. I have two words for you. they aren't hard to work out.
    sabretalon wrote: »
    Lol, we can't control people leaving trash on streets in RL so what makes you think they give a .... in a game?

    you cant seriously be comparing the two. clearly you cant form a valid argument and don't have an actual point if this is what you resort to.

    The only issue people have with the state of things is they feel they are being ripped off by not getting loot. These would be the same people who wont even stop to empty crates and other things (which iv gotten some really good stuff out of) because that takes a whole couple of seconds, and so does this. If you can't afford this couple of seconds in your life, find something else to do with your time because you do not have the temperament for games like this, or any other multiplayer games.
  • Slick_007
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    Seriously, I don't see why you feel the need to attack me
    You're still a jerk

    maybe thats why. anyone who doesnt do things your way is apparently a jerk and you call them that. then you complain that they 'attacked' you.
  • Runs
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    Slick_007 wrote: »
    Runs wrote: »
    Doesn't need to be forced auto loot...

    ZOS could just make it an immediate forced despawn once the person who opened it moves more than 5 meters away from the node/chest.

    This would satisfy people who don't want to take everything. This would satisfy people who don't want to clean up after other players. And this would satisfy people who opened it not realizing they didn't have space to grab everything, they could mail/banker/merchant items without moving then grab the rest.

    Obviously it would only apply to overland chests as dungeons could continue as they are.

    ridiculus idea. what if they enter into combat before they finish looting? people dont stand still during combat. the likelihood of moving 5m away is reasonably high.

    Not much reason to move farther away for overland stuff... but I see your point, so make it 10, 15, 20, 50m away whichever is needed so people could still get it after the combat was over. There is no need for a chest to remain up 10 minutes after it was first looted.
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