so I run 2 kena, 5 pelinal and 4 morag tong, 5medium1heavy1light armor, imperial templar
Bascially make it viable by boost the hell out of weapon damage, and use attribute and enchant to make up the stats.
The question is, should I go with vampire or werewolf?
Vampire has damage reduction at low health, both mag&stam regen, but a wasted health regen and 25% weakness to fire.
Werewolf has stam regen, close-range attack/survive that I lack (1bar restro and 1bar bow atm, tho cost me an ult slot),
but is weakness to poison. (Can anyone tell me how much percentag damage is taken exactly btw?)
I do both pve and pvp, and I want to able to use my char as healer in pve (vet dungeon level), so vamp mag regen is indeed useful.
However poison damage is indeed easier to fix with champion point than fire in my opinion, considering it also provides physical damage reduction, which is useful in both pve and pvp. (while fire is also commonly used in both, the portion of stam players in pvp is also big)
Also health regen can be useful in pvp situation....so...I really donno

I kinda want to try out werewolf but I do lack the information here...
Is the poison weakness only about poison damage? Does it mean that poisons that do not deal damage means the same as everyone else? And how much more poison damage is dealt on ww?
How useful WW can be in pvp? In my imagination seeing someone using bow and restro to heal and damage in a range suddenly rush to you and transform is kinda unexpected and cool, but again I'm no pro.
If I use templar abilites and restro heavy attack to save up my magicka, will it be able to make up the 10% mag regen if I decide not to go vamp?
Is my theory about cp making up fire/poison damage correct?
So many questions need answers, please help