theamazingx wrote: »The difference between divines vs infused on big and divines on small is basically nill, wouldn't worry about that. I will say that with a lightning backbar, BSW will probably serve you better than Sun. Also, replace the fire enchant with a lightning enchant, put blockade on your lightning bar, and you'll get permanent offbalance for powerlash when you don't have a sorc or something offbalancing for you. Tons of self heals and infinitely better sustain in solo and small groups. That'd also mean you don't need coagulating at all, since the power lash would only be unreliable in aoe situations, where drain essence will do better anyway. If you're heading into endgame, you'll almost always have a couple magsorcs around and can just go double inferno, and at that point you'd want to drop both coagulating and draw essence to double bar magelight and only drop trap when you want to double bar Harness. Healers will keep you up through most fights, harness will mitigate expected spike damage, and you can always overcast embers for an emergency heal. Vamp stage 3 is the way to go, dropping down to 2 for certain things like Mage execute. Also, should drop mag absorb for weapon power.
Cybercore_Death wrote: »theamazingx wrote: »The difference between divines vs infused on big and divines on small is basically nill, wouldn't worry about that. I will say that with a lightning backbar, BSW will probably serve you better than Sun. Also, replace the fire enchant with a lightning enchant, put blockade on your lightning bar, and you'll get permanent offbalance for powerlash when you don't have a sorc or something offbalancing for you. Tons of self heals and infinitely better sustain in solo and small groups. That'd also mean you don't need coagulating at all, since the power lash would only be unreliable in aoe situations, where drain essence will do better anyway. If you're heading into endgame, you'll almost always have a couple magsorcs around and can just go double inferno, and at that point you'd want to drop both coagulating and draw essence to double bar magelight and only drop trap when you want to double bar Harness. Healers will keep you up through most fights, harness will mitigate expected spike damage, and you can always overcast embers for an emergency heal. Vamp stage 3 is the way to go, dropping down to 2 for certain things like Mage execute. Also, should drop mag absorb for weapon power.
Thanks for your reply. Appreciate your advice on this one. Also thankyou for being honest about Infused vs Divines. As you can imagine i've trailed through a few threads and seen people saying that there are better options than Divines but no one ever explains what the options are so had to ask the question.
I did wonder about BSW and farmed a set just in case so i could swap between. I'll be trying this later and see how i get on with it.
With the Staves would you advise to keep them as Infused or change for Nirnhoned? As this is something else i've seen recommended.
When going double inferno would you recommend lightening enchant on both Staves? And when doing this would you stick with BSW or swap back to Sun? I've noticed that the spell damage increase from Sun seems to have been reduced a little but with it being a per increase rather than a 4 second cool down it made sense (in my head) to go for Sun instead.
theamazingx wrote: »Cybercore_Death wrote: »theamazingx wrote: »The difference between divines vs infused on big and divines on small is basically nill, wouldn't worry about that. I will say that with a lightning backbar, BSW will probably serve you better than Sun. Also, replace the fire enchant with a lightning enchant, put blockade on your lightning bar, and you'll get permanent offbalance for powerlash when you don't have a sorc or something offbalancing for you. Tons of self heals and infinitely better sustain in solo and small groups. That'd also mean you don't need coagulating at all, since the power lash would only be unreliable in aoe situations, where drain essence will do better anyway. If you're heading into endgame, you'll almost always have a couple magsorcs around and can just go double inferno, and at that point you'd want to drop both coagulating and draw essence to double bar magelight and only drop trap when you want to double bar Harness. Healers will keep you up through most fights, harness will mitigate expected spike damage, and you can always overcast embers for an emergency heal. Vamp stage 3 is the way to go, dropping down to 2 for certain things like Mage execute. Also, should drop mag absorb for weapon power.
Thanks for your reply. Appreciate your advice on this one. Also thankyou for being honest about Infused vs Divines. As you can imagine i've trailed through a few threads and seen people saying that there are better options than Divines but no one ever explains what the options are so had to ask the question.
I did wonder about BSW and farmed a set just in case so i could swap between. I'll be trying this later and see how i get on with it.
With the Staves would you advise to keep them as Infused or change for Nirnhoned? As this is something else i've seen recommended.
When going double inferno would you recommend lightening enchant on both Staves? And when doing this would you stick with BSW or swap back to Sun? I've noticed that the spell damage increase from Sun seems to have been reduced a little but with it being a per increase rather than a 4 second cool down it made sense (in my head) to go for Sun instead.
Hard to say since I use vma backbar. Since you have blockade frontbar, no reason to have infused backbar since you'll be their relatively infrequently. In fact, you'll often still be better of with sharpened. Many tanks just can't or don't keep Alkosh and infused Crusher up enough for nirn to beat it. Frontbar, infused with a shock enchant is good for better concussion, and infused berserker or sharp berserker when you have a group that will concuss it themselves (magsorcs and magsorcs and magsorcs).
Never use the same enchant on both staves, they share the cooldown.
I go with bsw full time. I stopped needing the health when i stopped using witchmothers, and at that point bsw is just better all around.
Infused on big pieces is only about 0.02% worse than Divines.
Infused on small pieces is about 0.2% worse than Divines.
Ideally, full Divines is still BiS. But if you have an Infused big piece, it doesn't matter. Infused on small pieces.... Its kinda meh.
Cybercore_Death wrote: »theamazingx wrote: »Cybercore_Death wrote: »theamazingx wrote: »The difference between divines vs infused on big and divines on small is basically nill, wouldn't worry about that. I will say that with a lightning backbar, BSW will probably serve you better than Sun. Also, replace the fire enchant with a lightning enchant, put blockade on your lightning bar, and you'll get permanent offbalance for powerlash when you don't have a sorc or something offbalancing for you. Tons of self heals and infinitely better sustain in solo and small groups. That'd also mean you don't need coagulating at all, since the power lash would only be unreliable in aoe situations, where drain essence will do better anyway. If you're heading into endgame, you'll almost always have a couple magsorcs around and can just go double inferno, and at that point you'd want to drop both coagulating and draw essence to double bar magelight and only drop trap when you want to double bar Harness. Healers will keep you up through most fights, harness will mitigate expected spike damage, and you can always overcast embers for an emergency heal. Vamp stage 3 is the way to go, dropping down to 2 for certain things like Mage execute. Also, should drop mag absorb for weapon power.
Thanks for your reply. Appreciate your advice on this one. Also thankyou for being honest about Infused vs Divines. As you can imagine i've trailed through a few threads and seen people saying that there are better options than Divines but no one ever explains what the options are so had to ask the question.
I did wonder about BSW and farmed a set just in case so i could swap between. I'll be trying this later and see how i get on with it.
With the Staves would you advise to keep them as Infused or change for Nirnhoned? As this is something else i've seen recommended.
When going double inferno would you recommend lightening enchant on both Staves? And when doing this would you stick with BSW or swap back to Sun? I've noticed that the spell damage increase from Sun seems to have been reduced a little but with it being a per increase rather than a 4 second cool down it made sense (in my head) to go for Sun instead.
Hard to say since I use vma backbar. Since you have blockade frontbar, no reason to have infused backbar since you'll be their relatively infrequently. In fact, you'll often still be better of with sharpened. Many tanks just can't or don't keep Alkosh and infused Crusher up enough for nirn to beat it. Frontbar, infused with a shock enchant is good for better concussion, and infused berserker or sharp berserker when you have a group that will concuss it themselves (magsorcs and magsorcs and magsorcs).
Never use the same enchant on both staves, they share the cooldown.
I go with bsw full time. I stopped needing the health when i stopped using witchmothers, and at that point bsw is just better all around.
Sadly i've yet to do vMA... its on my list of things to do.
I only changed from Sharp to Infused because of reading that "Sharp Is Dead" everyone after Morrowind. Good to know its still an option to use.
Didn't realise that about the enchant cooldown either. Thats good to know thankyou.
In terms of food i forgot to add that part. I'm using max Tri-Stat food as i found i ran out of stamina otherwise. That being said with the changes above and me sticking with it till i get used to it i'm guessing i wont need the stam as much by that point.
Once thing i did forget to ask, in terms of CP is there any setup you wold recommend that works best for mDK with the setup you recommended? I'm using an @Alcast setup at the moment as it seemed logical (for the most part) but if there's a better setup i'd be willing to make the change.
theamazingx wrote: »Cybercore_Death wrote: »theamazingx wrote: »Cybercore_Death wrote: »theamazingx wrote: »The difference between divines vs infused on big and divines on small is basically nill, wouldn't worry about that. I will say that with a lightning backbar, BSW will probably serve you better than Sun. Also, replace the fire enchant with a lightning enchant, put blockade on your lightning bar, and you'll get permanent offbalance for powerlash when you don't have a sorc or something offbalancing for you. Tons of self heals and infinitely better sustain in solo and small groups. That'd also mean you don't need coagulating at all, since the power lash would only be unreliable in aoe situations, where drain essence will do better anyway. If you're heading into endgame, you'll almost always have a couple magsorcs around and can just go double inferno, and at that point you'd want to drop both coagulating and draw essence to double bar magelight and only drop trap when you want to double bar Harness. Healers will keep you up through most fights, harness will mitigate expected spike damage, and you can always overcast embers for an emergency heal. Vamp stage 3 is the way to go, dropping down to 2 for certain things like Mage execute. Also, should drop mag absorb for weapon power.
Thanks for your reply. Appreciate your advice on this one. Also thankyou for being honest about Infused vs Divines. As you can imagine i've trailed through a few threads and seen people saying that there are better options than Divines but no one ever explains what the options are so had to ask the question.
I did wonder about BSW and farmed a set just in case so i could swap between. I'll be trying this later and see how i get on with it.
With the Staves would you advise to keep them as Infused or change for Nirnhoned? As this is something else i've seen recommended.
When going double inferno would you recommend lightening enchant on both Staves? And when doing this would you stick with BSW or swap back to Sun? I've noticed that the spell damage increase from Sun seems to have been reduced a little but with it being a per increase rather than a 4 second cool down it made sense (in my head) to go for Sun instead.
Hard to say since I use vma backbar. Since you have blockade frontbar, no reason to have infused backbar since you'll be their relatively infrequently. In fact, you'll often still be better of with sharpened. Many tanks just can't or don't keep Alkosh and infused Crusher up enough for nirn to beat it. Frontbar, infused with a shock enchant is good for better concussion, and infused berserker or sharp berserker when you have a group that will concuss it themselves (magsorcs and magsorcs and magsorcs).
Never use the same enchant on both staves, they share the cooldown.
I go with bsw full time. I stopped needing the health when i stopped using witchmothers, and at that point bsw is just better all around.
Sadly i've yet to do vMA... its on my list of things to do.
I only changed from Sharp to Infused because of reading that "Sharp Is Dead" everyone after Morrowind. Good to know its still an option to use.
Didn't realise that about the enchant cooldown either. Thats good to know thankyou.
In terms of food i forgot to add that part. I'm using max Tri-Stat food as i found i ran out of stamina otherwise. That being said with the changes above and me sticking with it till i get used to it i'm guessing i wont need the stam as much by that point.
Once thing i did forget to ask, in terms of CP is there any setup you wold recommend that works best for mDK with the setup you recommended? I'm using an @Alcast setup at the moment as it seemed logical (for the most part) but if there's a better setup i'd be willing to make the change.
Alcast's cp works just fine, any changes made beyond it are based on your group. What is it you're doing that you run out of stamina? I only have stamina issues in AA hardmode with all the meteors, and at that point I just drop trap for another Harness.
I can see where you're coming from, but if you apply your own offbalance when the group doesn't it should alleviate that quite a bit. If you have to do this on a regular basis, it's a group issue that yoh trading health and magicka for stam won't fix.Cybercore_Death wrote: »theamazingx wrote: »Cybercore_Death wrote: »theamazingx wrote: »Cybercore_Death wrote: »theamazingx wrote: »The difference between divines vs infused on big and divines on small is basically nill, wouldn't worry about that. I will say that with a lightning backbar, BSW will probably serve you better than Sun. Also, replace the fire enchant with a lightning enchant, put blockade on your lightning bar, and you'll get permanent offbalance for powerlash when you don't have a sorc or something offbalancing for you. Tons of self heals and infinitely better sustain in solo and small groups. That'd also mean you don't need coagulating at all, since the power lash would only be unreliable in aoe situations, where drain essence will do better anyway. If you're heading into endgame, you'll almost always have a couple magsorcs around and can just go double inferno, and at that point you'd want to drop both coagulating and draw essence to double bar magelight and only drop trap when you want to double bar Harness. Healers will keep you up through most fights, harness will mitigate expected spike damage, and you can always overcast embers for an emergency heal. Vamp stage 3 is the way to go, dropping down to 2 for certain things like Mage execute. Also, should drop mag absorb for weapon power.
Thanks for your reply. Appreciate your advice on this one. Also thankyou for being honest about Infused vs Divines. As you can imagine i've trailed through a few threads and seen people saying that there are better options than Divines but no one ever explains what the options are so had to ask the question.
I did wonder about BSW and farmed a set just in case so i could swap between. I'll be trying this later and see how i get on with it.
With the Staves would you advise to keep them as Infused or change for Nirnhoned? As this is something else i've seen recommended.
When going double inferno would you recommend lightening enchant on both Staves? And when doing this would you stick with BSW or swap back to Sun? I've noticed that the spell damage increase from Sun seems to have been reduced a little but with it being a per increase rather than a 4 second cool down it made sense (in my head) to go for Sun instead.
Hard to say since I use vma backbar. Since you have blockade frontbar, no reason to have infused backbar since you'll be their relatively infrequently. In fact, you'll often still be better of with sharpened. Many tanks just can't or don't keep Alkosh and infused Crusher up enough for nirn to beat it. Frontbar, infused with a shock enchant is good for better concussion, and infused berserker or sharp berserker when you have a group that will concuss it themselves (magsorcs and magsorcs and magsorcs).
Never use the same enchant on both staves, they share the cooldown.
I go with bsw full time. I stopped needing the health when i stopped using witchmothers, and at that point bsw is just better all around.
Sadly i've yet to do vMA... its on my list of things to do.
I only changed from Sharp to Infused because of reading that "Sharp Is Dead" everyone after Morrowind. Good to know its still an option to use.
Didn't realise that about the enchant cooldown either. Thats good to know thankyou.
In terms of food i forgot to add that part. I'm using max Tri-Stat food as i found i ran out of stamina otherwise. That being said with the changes above and me sticking with it till i get used to it i'm guessing i wont need the stam as much by that point.
Once thing i did forget to ask, in terms of CP is there any setup you wold recommend that works best for mDK with the setup you recommended? I'm using an @Alcast setup at the moment as it seemed logical (for the most part) but if there's a better setup i'd be willing to make the change.
Alcast's cp works just fine, any changes made beyond it are based on your group. What is it you're doing that you run out of stamina? I only have stamina issues in AA hardmode with all the meteors, and at that point I just drop trap for another Harness.
Thinking about it my stamina issues are probably linked to my sustain issues. I've found a few times where i've run low on magicka (more than likely bad management on my part as well as lack of off balance for whip) so i've had to resort to heavy attacking in between rolling / blocking attacks to try and get magicka back only to die because i cant recover enough magicka quickly enough. Or if other people in the group have gone down and i'm trying to recover enough magicka to up my shields and revive them but i get run down by the boss / mob if that makes sense?
Also, would you recommend sticking with 5-5-1 or swapping to a 5-4-2 and changing Julianos and for Martial knowledge and having a 2 piece set like Skoria or Grothdarr for the extra damage they bring? Or any others you could recommend.
theamazingx wrote: »I can see where you're coming from, but if you apply your own offbalance when the group doesn't it should alleviate that quite a bit. If you have to do this on a regular basis, it's a group issue that yoh trading health and magicka for stam won't fix.Cybercore_Death wrote: »theamazingx wrote: »Cybercore_Death wrote: »theamazingx wrote: »Cybercore_Death wrote: »theamazingx wrote: »The difference between divines vs infused on big and divines on small is basically nill, wouldn't worry about that. I will say that with a lightning backbar, BSW will probably serve you better than Sun. Also, replace the fire enchant with a lightning enchant, put blockade on your lightning bar, and you'll get permanent offbalance for powerlash when you don't have a sorc or something offbalancing for you. Tons of self heals and infinitely better sustain in solo and small groups. That'd also mean you don't need coagulating at all, since the power lash would only be unreliable in aoe situations, where drain essence will do better anyway. If you're heading into endgame, you'll almost always have a couple magsorcs around and can just go double inferno, and at that point you'd want to drop both coagulating and draw essence to double bar magelight and only drop trap when you want to double bar Harness. Healers will keep you up through most fights, harness will mitigate expected spike damage, and you can always overcast embers for an emergency heal. Vamp stage 3 is the way to go, dropping down to 2 for certain things like Mage execute. Also, should drop mag absorb for weapon power.
Thanks for your reply. Appreciate your advice on this one. Also thankyou for being honest about Infused vs Divines. As you can imagine i've trailed through a few threads and seen people saying that there are better options than Divines but no one ever explains what the options are so had to ask the question.
I did wonder about BSW and farmed a set just in case so i could swap between. I'll be trying this later and see how i get on with it.
With the Staves would you advise to keep them as Infused or change for Nirnhoned? As this is something else i've seen recommended.
When going double inferno would you recommend lightening enchant on both Staves? And when doing this would you stick with BSW or swap back to Sun? I've noticed that the spell damage increase from Sun seems to have been reduced a little but with it being a per increase rather than a 4 second cool down it made sense (in my head) to go for Sun instead.
Hard to say since I use vma backbar. Since you have blockade frontbar, no reason to have infused backbar since you'll be their relatively infrequently. In fact, you'll often still be better of with sharpened. Many tanks just can't or don't keep Alkosh and infused Crusher up enough for nirn to beat it. Frontbar, infused with a shock enchant is good for better concussion, and infused berserker or sharp berserker when you have a group that will concuss it themselves (magsorcs and magsorcs and magsorcs).
Never use the same enchant on both staves, they share the cooldown.
I go with bsw full time. I stopped needing the health when i stopped using witchmothers, and at that point bsw is just better all around.
Sadly i've yet to do vMA... its on my list of things to do.
I only changed from Sharp to Infused because of reading that "Sharp Is Dead" everyone after Morrowind. Good to know its still an option to use.
Didn't realise that about the enchant cooldown either. Thats good to know thankyou.
In terms of food i forgot to add that part. I'm using max Tri-Stat food as i found i ran out of stamina otherwise. That being said with the changes above and me sticking with it till i get used to it i'm guessing i wont need the stam as much by that point.
Once thing i did forget to ask, in terms of CP is there any setup you wold recommend that works best for mDK with the setup you recommended? I'm using an @Alcast setup at the moment as it seemed logical (for the most part) but if there's a better setup i'd be willing to make the change.
Alcast's cp works just fine, any changes made beyond it are based on your group. What is it you're doing that you run out of stamina? I only have stamina issues in AA hardmode with all the meteors, and at that point I just drop trap for another Harness.
Thinking about it my stamina issues are probably linked to my sustain issues. I've found a few times where i've run low on magicka (more than likely bad management on my part as well as lack of off balance for whip) so i've had to resort to heavy attacking in between rolling / blocking attacks to try and get magicka back only to die because i cant recover enough magicka quickly enough. Or if other people in the group have gone down and i'm trying to recover enough magicka to up my shields and revive them but i get run down by the boss / mob if that makes sense?
Also, would you recommend sticking with 5-5-1 or swapping to a 5-4-2 and changing Julianos and for Martial knowledge and having a 2 piece set like Skoria or Grothdarr for the extra damage they bring? Or any others you could recommend.
Currently I go 2groth/5bsw, IA jewels with ia front bar maelstrom back - if you don't have the gear for that, 5/5/1 is probably best to stick with.
Cybercore_Death wrote: »theamazingx wrote: »I can see where you're coming from, but if you apply your own offbalance when the group doesn't it should alleviate that quite a bit. If you have to do this on a regular basis, it's a group issue that yoh trading health and magicka for stam won't fix.Cybercore_Death wrote: »theamazingx wrote: »Cybercore_Death wrote: »theamazingx wrote: »Cybercore_Death wrote: »theamazingx wrote: »The difference between divines vs infused on big and divines on small is basically nill, wouldn't worry about that. I will say that with a lightning backbar, BSW will probably serve you better than Sun. Also, replace the fire enchant with a lightning enchant, put blockade on your lightning bar, and you'll get permanent offbalance for powerlash when you don't have a sorc or something offbalancing for you. Tons of self heals and infinitely better sustain in solo and small groups. That'd also mean you don't need coagulating at all, since the power lash would only be unreliable in aoe situations, where drain essence will do better anyway. If you're heading into endgame, you'll almost always have a couple magsorcs around and can just go double inferno, and at that point you'd want to drop both coagulating and draw essence to double bar magelight and only drop trap when you want to double bar Harness. Healers will keep you up through most fights, harness will mitigate expected spike damage, and you can always overcast embers for an emergency heal. Vamp stage 3 is the way to go, dropping down to 2 for certain things like Mage execute. Also, should drop mag absorb for weapon power.
Thanks for your reply. Appreciate your advice on this one. Also thankyou for being honest about Infused vs Divines. As you can imagine i've trailed through a few threads and seen people saying that there are better options than Divines but no one ever explains what the options are so had to ask the question.
I did wonder about BSW and farmed a set just in case so i could swap between. I'll be trying this later and see how i get on with it.
With the Staves would you advise to keep them as Infused or change for Nirnhoned? As this is something else i've seen recommended.
When going double inferno would you recommend lightening enchant on both Staves? And when doing this would you stick with BSW or swap back to Sun? I've noticed that the spell damage increase from Sun seems to have been reduced a little but with it being a per increase rather than a 4 second cool down it made sense (in my head) to go for Sun instead.
Hard to say since I use vma backbar. Since you have blockade frontbar, no reason to have infused backbar since you'll be their relatively infrequently. In fact, you'll often still be better of with sharpened. Many tanks just can't or don't keep Alkosh and infused Crusher up enough for nirn to beat it. Frontbar, infused with a shock enchant is good for better concussion, and infused berserker or sharp berserker when you have a group that will concuss it themselves (magsorcs and magsorcs and magsorcs).
Never use the same enchant on both staves, they share the cooldown.
I go with bsw full time. I stopped needing the health when i stopped using witchmothers, and at that point bsw is just better all around.
Sadly i've yet to do vMA... its on my list of things to do.
I only changed from Sharp to Infused because of reading that "Sharp Is Dead" everyone after Morrowind. Good to know its still an option to use.
Didn't realise that about the enchant cooldown either. Thats good to know thankyou.
In terms of food i forgot to add that part. I'm using max Tri-Stat food as i found i ran out of stamina otherwise. That being said with the changes above and me sticking with it till i get used to it i'm guessing i wont need the stam as much by that point.
Once thing i did forget to ask, in terms of CP is there any setup you wold recommend that works best for mDK with the setup you recommended? I'm using an @Alcast setup at the moment as it seemed logical (for the most part) but if there's a better setup i'd be willing to make the change.
Alcast's cp works just fine, any changes made beyond it are based on your group. What is it you're doing that you run out of stamina? I only have stamina issues in AA hardmode with all the meteors, and at that point I just drop trap for another Harness.
Thinking about it my stamina issues are probably linked to my sustain issues. I've found a few times where i've run low on magicka (more than likely bad management on my part as well as lack of off balance for whip) so i've had to resort to heavy attacking in between rolling / blocking attacks to try and get magicka back only to die because i cant recover enough magicka quickly enough. Or if other people in the group have gone down and i'm trying to recover enough magicka to up my shields and revive them but i get run down by the boss / mob if that makes sense?
Also, would you recommend sticking with 5-5-1 or swapping to a 5-4-2 and changing Julianos and for Martial knowledge and having a 2 piece set like Skoria or Grothdarr for the extra damage they bring? Or any others you could recommend.
Currently I go 2groth/5bsw, IA jewels with ia front bar maelstrom back - if you don't have the gear for that, 5/5/1 is probably best to stick with.
I actually thought that would be the case but wanted to be sure it wasn't me doing something wrong.
With regards to the gear, i know i'll have to grind for it but in your opinion which is better out of IA and MD? This is another one that i've read and seen conflicting results for on threads. I know the grind for MD will be fr hard than it is for IA of course and having yet to do nMoL i know i'd be a while off getting MD anyway.
theamazingx wrote: »Cybercore_Death wrote: »theamazingx wrote: »I can see where you're coming from, but if you apply your own offbalance when the group doesn't it should alleviate that quite a bit. If you have to do this on a regular basis, it's a group issue that yoh trading health and magicka for stam won't fix.Cybercore_Death wrote: »theamazingx wrote: »Cybercore_Death wrote: »theamazingx wrote: »Cybercore_Death wrote: »theamazingx wrote: »The difference between divines vs infused on big and divines on small is basically nill, wouldn't worry about that. I will say that with a lightning backbar, BSW will probably serve you better than Sun. Also, replace the fire enchant with a lightning enchant, put blockade on your lightning bar, and you'll get permanent offbalance for powerlash when you don't have a sorc or something offbalancing for you. Tons of self heals and infinitely better sustain in solo and small groups. That'd also mean you don't need coagulating at all, since the power lash would only be unreliable in aoe situations, where drain essence will do better anyway. If you're heading into endgame, you'll almost always have a couple magsorcs around and can just go double inferno, and at that point you'd want to drop both coagulating and draw essence to double bar magelight and only drop trap when you want to double bar Harness. Healers will keep you up through most fights, harness will mitigate expected spike damage, and you can always overcast embers for an emergency heal. Vamp stage 3 is the way to go, dropping down to 2 for certain things like Mage execute. Also, should drop mag absorb for weapon power.
Thanks for your reply. Appreciate your advice on this one. Also thankyou for being honest about Infused vs Divines. As you can imagine i've trailed through a few threads and seen people saying that there are better options than Divines but no one ever explains what the options are so had to ask the question.
I did wonder about BSW and farmed a set just in case so i could swap between. I'll be trying this later and see how i get on with it.
With the Staves would you advise to keep them as Infused or change for Nirnhoned? As this is something else i've seen recommended.
When going double inferno would you recommend lightening enchant on both Staves? And when doing this would you stick with BSW or swap back to Sun? I've noticed that the spell damage increase from Sun seems to have been reduced a little but with it being a per increase rather than a 4 second cool down it made sense (in my head) to go for Sun instead.
Hard to say since I use vma backbar. Since you have blockade frontbar, no reason to have infused backbar since you'll be their relatively infrequently. In fact, you'll often still be better of with sharpened. Many tanks just can't or don't keep Alkosh and infused Crusher up enough for nirn to beat it. Frontbar, infused with a shock enchant is good for better concussion, and infused berserker or sharp berserker when you have a group that will concuss it themselves (magsorcs and magsorcs and magsorcs).
Never use the same enchant on both staves, they share the cooldown.
I go with bsw full time. I stopped needing the health when i stopped using witchmothers, and at that point bsw is just better all around.
Sadly i've yet to do vMA... its on my list of things to do.
I only changed from Sharp to Infused because of reading that "Sharp Is Dead" everyone after Morrowind. Good to know its still an option to use.
Didn't realise that about the enchant cooldown either. Thats good to know thankyou.
In terms of food i forgot to add that part. I'm using max Tri-Stat food as i found i ran out of stamina otherwise. That being said with the changes above and me sticking with it till i get used to it i'm guessing i wont need the stam as much by that point.
Once thing i did forget to ask, in terms of CP is there any setup you wold recommend that works best for mDK with the setup you recommended? I'm using an @Alcast setup at the moment as it seemed logical (for the most part) but if there's a better setup i'd be willing to make the change.
Alcast's cp works just fine, any changes made beyond it are based on your group. What is it you're doing that you run out of stamina? I only have stamina issues in AA hardmode with all the meteors, and at that point I just drop trap for another Harness.
Thinking about it my stamina issues are probably linked to my sustain issues. I've found a few times where i've run low on magicka (more than likely bad management on my part as well as lack of off balance for whip) so i've had to resort to heavy attacking in between rolling / blocking attacks to try and get magicka back only to die because i cant recover enough magicka quickly enough. Or if other people in the group have gone down and i'm trying to recover enough magicka to up my shields and revive them but i get run down by the boss / mob if that makes sense?
Also, would you recommend sticking with 5-5-1 or swapping to a 5-4-2 and changing Julianos and for Martial knowledge and having a 2 piece set like Skoria or Grothdarr for the extra damage they bring? Or any others you could recommend.
Currently I go 2groth/5bsw, IA jewels with ia front bar maelstrom back - if you don't have the gear for that, 5/5/1 is probably best to stick with.
I actually thought that would be the case but wanted to be sure it wasn't me doing something wrong.
With regards to the gear, i know i'll have to grind for it but in your opinion which is better out of IA and MD? This is another one that i've read and seen conflicting results for on threads. I know the grind for MD will be fr hard than it is for IA of course and having yet to do nMoL i know i'd be a while off getting MD anyway.
After HotR, they're virtually identical for a magdk.