So you don't waste your precious time and let other people waste their time - they pick your trash and (if they also don't have ESO+) delete it from their inventory same way you would have to do. When you leave Ta in a rune, it's not because lack of ESO+
I would force "all or nothing" when taking nodes/troves/chests/sacks. The most simple solution. Probably the easiest to implement
Also I really liked suggestion "if person partially loots node etc. they can't farm anything else (can't even press "E" to see what's inside the next node) until they go back and pick their trash"This is my fav suggestion, I would make it 24 hours penalty per account
Can't relog to "fix" it! This would make everyone responsible for their actions - not because they care about other players (cause they already don't as we see), but they would care about their own successful farming.
thatlaurachick wrote: »MehrunesFlagon wrote: »
Well leaving the rats regardless of level is dumb.That can be potential temper.
Devs have confirmed that the respawn timer starts when someone opens the node and exits out, not when the node is empty. You're complaining about a problem that doesn't exist. If people leave crawlers in a node, or a sword in a chest, or whatever, the node/chest will respawn just as quickly as it would if they emptied it.
As many others have pointed out, respawn timer starts when looted not when emptied. this "they take longer" notion is myth.
What i have suggested however is a different "solution"
Add a "hide partially looted or despawning nodes and chests" to the settings defaulted to false.
that way, if finding a chest with only this or that or nodes with only crawlers or whatever bothers you, you can click it and it would never show those nodes to you. Any node that was not in its pristine state would be invisible.
it means of course you will see fewer nodes and chests but avoids inflicting some variety of punishments on folks cuz they dont play the way some like.
I clearly don't understand why you'd think punishing players is the better solution, other than being sadistic anyway.
Devs have confirmed that the respawn timer starts when someone opens the node and exits out, not when the node is empty. You're complaining about a problem that doesn't exist. If people leave crawlers in a node, or a sword in a chest, or whatever, the node/chest will respawn just as quickly as it would if they emptied it.
i usually hate it when people just quote for emphasis or type "this^" but it could not have been said better, and without scrolling through the rest of the thread i have no doubt people are still arguing from the basis of their pet theory rather than reality, so i'm goona repost UrQuan for their benefit.
thatlaurachick wrote: »
Ok, so let's say this is the case... so for the 15 minutes it takes a chest to respawn (btw, it's 2-5 if you empty it), when someone else comes along, they see a chest! And it's full of your trash. Instead of possibly being a fresh spawn so they could get a chance at the good stuff.
TAKE IT ALL. Just do it, otherwise you're just being a jerk.
thatlaurachick wrote: »
Ok, so let's say this is the case... so for the 15 minutes it takes a chest to respawn (btw, it's 2-5 if you empty it), when someone else comes along, they see a chest! And it's full of your trash. Instead of possibly being a fresh spawn so they could get a chance at the good stuff.
TAKE IT ALL. Just do it, otherwise you're just being a jerk.
no. heres an idea. you get there first and then you can do what you want with it. or learn to live with the leftovers.
Chronicburn wrote: »The craft bag and double bank are essential. Without it you really can't blame people for not grabbing ta
Fur_like_snow wrote: »Not a problem. Nodes and chests respawn after a certain amount of time after being looted this was discussed on ESO Live.
SASQUATCH0 wrote: »Fur_like_snow wrote: »Not a problem. Nodes and chests respawn after a certain amount of time after being looted this was discussed on ESO Live.
It's still annoying af running around vvardenfell only to find partially cleared chests. It makes it a lot more frustrating to find motifs that rarely drop to begin with. Just a waste of time
like everything, first in, best dressed
whoever gets there first gets their pick of the loot. if thats all of it, so be it. if not, whoever was too slow to get there first gets leftovers.
whats next, banning people from looting period.
'i went <somewhere> and there was no chest there at all, so someone took it all. please ban them'
@thatlaurachickthatlaurachick wrote: »And this lie has been disproven time and time again! Why would I as a 660 with 50 in all crafting find level 10 materials? Usually because some farmer in Craglorn took the nirn and left the rest. If chests *really* respawned then we should never find *** sitting around would we?Wrong. Nodes and chests respawn just as quick if left with items in them. The trigger for the respawn timer is the opening of the chest/node, it has nothing to do with how many items you remove.It's always been a pain that idiots deliberately left items in a node so that it doesn't despawn and so won't respawn
Really, if you leave *** around, it does NOT respawn until cleared. BTW - if you think you "see" it do so... probably someone who is below map for you. Yes, that's still an issue.
@thatlaurachickthatlaurachick wrote: »And this lie has been disproven time and time again! Why would I as a 660 with 50 in all crafting find level 10 materials? Usually because some farmer in Craglorn took the nirn and left the rest. If chests *really* respawned then we should never find *** sitting around would we?Wrong. Nodes and chests respawn just as quick if left with items in them. The trigger for the respawn timer is the opening of the chest/node, it has nothing to do with how many items you remove.It's always been a pain that idiots deliberately left items in a node so that it doesn't despawn and so won't respawn
Really, if you leave *** around, it does NOT respawn until cleared. BTW - if you think you "see" it do so... probably someone who is below map for you. Yes, that's still an issue.
I don't think you really understood my post.
Of course the node/chest will stay there if it wasn't fully looted and you'll find items inside that are leveled to whoever opened the chest/node.
The part you are completely missing is that those chests/nodes will respawn on the exact same timer as if they had been fully looted at which point they will be locked/new again.
Next time you run into a locked chest, open it and leave an item inside, then park yourself next to the chest and start your stopwatch.
You will see the chest respawning into a new locked chest at the exact same timer.
I know, i know, that would actually require some work on your part ...
https://www.youtube.com/watch?v=3sLBPdMumMY I agree that this is annoying but really you are just swapping the "no chest here" with "partially looted chest here" for the same amount of time.It is still an annoyance even if that is the case, but it isn't at least not on Thieves Troves. People have to take their time to go to a worthless node. I have only personally tested it with Thieves Troves but they don't just spawn into a new one. At the ten minute mark after openinglooting they will despawn. Now for those 10 minutes it is nothing but a troll event, anyone else coming up to it thinks they will get some goodies, but they wont they will just get the garbage left behind. 10 minutes is WAY too long to despawn.