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All Shared Resources Should Be Forced Auto-Loot

  • Slick_007
    Slick_007
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    Fischblut wrote: »

    :D So you don't waste your precious time and let other people waste their time - they pick your trash and (if they also don't have ESO+) delete it from their inventory same way you would have to do. When you leave Ta in a rune, it's not because lack of ESO+

    I would force "all or nothing" when taking nodes/troves/chests/sacks. The most simple solution. Probably the easiest to implement :)

    Also I really liked suggestion "if person partially loots node etc. they can't farm anything else (can't even press "E" to see what's inside the next node) until they go back and pick their trash" :) This is my fav suggestion, I would make it 24 hours penalty per account :smiley: Can't relog to "fix" it! This would make everyone responsible for their actions - not because they care about other players (cause they already don't as we see), but they would care about their own successful farming.

    and this is why we cant have nice things. because someone beat you to the resource or chest and you want to ban them from looting things if their bag is full at the time. so you're out in the middle of nowhere, you've got a bag of purple stuff and theres an item left in the chest. and they have to go all the way to town, then all the way back just cuz some player got the poops because they got beaten to a resource.

    the arrogance and selfishness and greediness of players in here is absolutely disgusting. people talk about a toxic community and no wonder with suggestions like that. wanting to ban other players from looting because you're so freaking greedy. You wanna talk about wasting peoples time yet look at the suggestion you made. pot.kettle.black.

    keep it as is, and im leaving something in EVERYTHING just because i can. I didnt before, but your attitudes make me want to.
  • Slick_007
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    Minyassa wrote: »
    It takes only a few seconds to delete enough things from your inventory to empty a chest.

    yes, you should delete the more expensive items to make room for the stuff you dont want to carry. that makes sense. not.
  • MehrunesFlagon
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    Well leaving the rats regardless of level is dumb.That can be potential temper.

    Well yeah, if you have enough raws. Since I don't have level 10 toons, I don't ever see raw jute except when some idiot leaves it (adding to the injury, the node will render as ancestor silk but yield jute). Which double sucks for me.[/quote]

    was meaning t hat I have toons that do not have the level crafting and just let it build up,which is why I would never for example only loot a nirncrux in craglorn.Not saying it's ok to leave them.in fact quite the opposite.
    Edited by MehrunesFlagon on September 25, 2017 9:23AM
  • Aisle9
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    You know the people botting Craglorn for nirncrux are most likely not interested in reading forum threads, right ?

    In any case, as Andy said, chests and nodes respawn even if you left stuff in it. If you find nodes with less than they should it means someone opened it recently and it hadn't had time to respawn. The alternative would be no node, so, enjoy the free stuff.

    Also, not everyone is a sub, and craft bags are not the norm.

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  • Merlin13KAGL
    Merlin13KAGL
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    The items should simply have a despawn timer attached.

    If the item remains untaken, it only exists for a set amount of time afterwards. This eliminates your gripe and eliminates the two step process of picking up trash followed by decon thereafter.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Feanor
    Feanor
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    That "I play as I want" mantra is the root of many problems ESO has. Whether it's looting, dungeons via group finder, or other stuff - jerks always show.
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  • Slick_007
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    like everything, first in, best dressed

    whoever gets there first gets their pick of the loot. if thats all of it, so be it. if not, whoever was too slow to get there first gets leftovers.

    whats next, banning people from looting period.
    'i went <somewhere> and there was no chest there at all, so someone took it all. please ban them'
    Edited by Slick_007 on September 25, 2017 11:58AM
  • STEVIL
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    As many others have pointed out, respawn timer starts when looted not when emptied. this "they take longer" notion is myth.

    What i have suggested however is a different "solution"

    Add a "hide partially looted or despawning nodes and chests" to the settings defaulted to false.

    that way, if finding a chest with only this or that or nodes with only crawlers or whatever bothers you, you can click it and it would never show those nodes to you. Any node that was not in its pristine state would be invisible.

    it means of course you will see fewer nodes and chests but avoids inflicting some variety of punishments on folks cuz they dont play the way some like.

    BTW, as a more general note, the times i have left nodes/chests with stuff is when they were unable to be looted due to stacking conflicts.

    Specifically its with things like treasure maps.

    Most of those times, it was "hot" treasure maps from thieves troves.

    you cannot stack them, bank them, sell them and cannot even fence them with your smuggler friend. Your only options are to destroy yours or go into town into a thieves den.

    if they would not put unique unstackable, unbankable items in, would not be a problem.

    But the solution needed to the problem is to allow folks to blind themselves to the nodes/chests they dont like finding and not anyway slamming others.



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  • swippy
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    UrQuan wrote: »
    Devs have confirmed that the respawn timer starts when someone opens the node and exits out, not when the node is empty. You're complaining about a problem that doesn't exist. If people leave crawlers in a node, or a sword in a chest, or whatever, the node/chest will respawn just as quickly as it would if they emptied it.

    i usually hate it when people just quote for emphasis or type "this^" but it could not have been said better, and without scrolling through the rest of the thread i have no doubt people are still arguing from the basis of their pet theory rather than reality, so i'm goona repost UrQuan for their benefit.
  • Elsonso
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    STEVIL wrote: »
    As many others have pointed out, respawn timer starts when looted not when emptied. this "they take longer" notion is myth.

    What i have suggested however is a different "solution"

    Add a "hide partially looted or despawning nodes and chests" to the settings defaulted to false.

    that way, if finding a chest with only this or that or nodes with only crawlers or whatever bothers you, you can click it and it would never show those nodes to you. Any node that was not in its pristine state would be invisible.

    it means of course you will see fewer nodes and chests but avoids inflicting some variety of punishments on folks cuz they dont play the way some like.



    I actually prefer the idea that the node have a visual indiicator that it has been opened and stuff is still in it. Hiding stuff runs into problems. What if I want Enchanting nodes to be seen all the time but not Clothing nodes?
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  • CaffeinatedMayhem
    CaffeinatedMayhem
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    Serale wrote: »

    I clearly don't understand why you'd think punishing players is the better solution, other than being sadistic anyway.

    Install Junkee and map a delete shortcut, or open your inventory and press delete. That's SOOOOOO punishing.

    Many of us here did this for years before ESO+, before portable bankers and merchants, when max bag space was 160. Does it take a little time? Yes, that's why the Craft Bag is so OP. Is it a PUNISHMENT? No. This is a game for adults (look at the rating!) so try to act like one please?
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    swippy wrote: »
    UrQuan wrote: »
    Devs have confirmed that the respawn timer starts when someone opens the node and exits out, not when the node is empty. You're complaining about a problem that doesn't exist. If people leave crawlers in a node, or a sword in a chest, or whatever, the node/chest will respawn just as quickly as it would if they emptied it.

    i usually hate it when people just quote for emphasis or type "this^" but it could not have been said better, and without scrolling through the rest of the thread i have no doubt people are still arguing from the basis of their pet theory rather than reality, so i'm goona repost UrQuan for their benefit.

    Ok, so let's say this is the case... so for the 15 minutes it takes a chest to respawn (btw, it's 2-5 if you empty it), when someone else comes along, they see a chest! And it's full of your trash. Instead of possibly being a fresh spawn so they could get a chance at the good stuff.

    TAKE IT ALL. Just do it, otherwise you're just being a jerk.
  • Slick_007
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    Ok, so let's say this is the case... so for the 15 minutes it takes a chest to respawn (btw, it's 2-5 if you empty it), when someone else comes along, they see a chest! And it's full of your trash. Instead of possibly being a fresh spawn so they could get a chance at the good stuff.

    TAKE IT ALL. Just do it, otherwise you're just being a jerk.

    no. heres an idea. you get there first and then you can do what you want with it. or learn to live with the leftovers.
  • Cpt_Teemo
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    Slick_007 wrote: »

    Ok, so let's say this is the case... so for the 15 minutes it takes a chest to respawn (btw, it's 2-5 if you empty it), when someone else comes along, they see a chest! And it's full of your trash. Instead of possibly being a fresh spawn so they could get a chance at the good stuff.

    TAKE IT ALL. Just do it, otherwise you're just being a jerk.

    no. heres an idea. you get there first and then you can do what you want with it. or learn to live with the leftovers.

    So your saying its ok for one person to waste 90 other peoples time got it, really selfish lol
  • Nogawd
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    I love how the ones who leave the stuff in are trying to play the victim, even calling the other side the "sadistic" one.

    Arrogant, selfish, not giving a crap about anyone else or the community. Kind of like in Cyrodiil, how sometimes people clearly walk by and can res you, but don't bother because it's not their "problem".

    Inventory claim is crap. You can delete what you don't want in seconds. A lot faster than another player having to dismount, check the chest, or deal with an npc or mob that happened to respawn near it. We are all farming, so we should look out for one another.

    Maybe as a main healer I should just stop healing. Just start to worry about myself. Seems what they want promoted.
  • Demolitionary
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    This is annoying but sometimes handy, for example I was looking for Mothers Sorrow items, found a chest, it had been looted but a very nice purple Mothers Sorrow jewelry piece I was looking for tyvvm. Saved me a heck of time as it was the last piece I needed hehe.

    But then yeah you find chests with left overs, craps, free stuffs, if it de-spawned fast you would not have the extra gold or mats would you?

    On the other hand, when you don't realize your inventory is full and you loot a chest, a very nice item but you need to delete something quick to make room to find another player pops along a steals your items. That is a *** take and yes I get verbal, too right, dirty little sneak thief. Could be an item you was looking for or a very valuable item.
    Chests need to be locked to the person who opened them for at the most 30 seconds to give time to make room without a little brat coming along and prolonging your farm or just ruining your day.
  • sabretalon
    sabretalon
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    Lol, we can't control people leaving trash on streets in RL so what makes you think they give a .... in a game?

    A timer on the node/chest once open 1 minute later it empties and becomes available to respawn again. Gives people chance to empty the trash from their inventory then pick up stuff
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  • Chronicburn
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    The craft bag and double bank are essential. Without it you really can't blame people for not grabbing ta
  • Cpt_Teemo
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    The craft bag and double bank are essential. Without it you really can't blame people for not grabbing ta

    Yes you can, its 15$ a month and they're playing on an internet based game which requires much more in fee's per month.
  • SASQUATCH0
    SASQUATCH0
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    Not a problem. Nodes and chests respawn after a certain amount of time after being looted this was discussed on ESO Live.

    It's still annoying af running around vvardenfell only to find partially cleared chests. It makes it a lot more frustrating to find motifs that rarely drop to begin with. Just a waste of time
  • LadyNalcarya
    LadyNalcarya
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    SASQUATCH0 wrote: »
    Not a problem. Nodes and chests respawn after a certain amount of time after being looted this was discussed on ESO Live.

    It's still annoying af running around vvardenfell only to find partially cleared chests. It makes it a lot more frustrating to find motifs that rarely drop to begin with. Just a waste of time

    This.
    And I agree, chests should be instanced. Players are just being so annoying and petty... I cant even count the times when I was fighting mobs at the chest and some person would just run in and take the chest while I'm in combat. This is really annoying, this "in combat" state lasts longer than the mobs themselves.
    For those who dont fully loot the chests... Please dont be jerks, download Dustman or any other addon that deletes trash. It is actually very useful even with craft bag, you wont need to care about all those 0 gold items and 40gold treasures.
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  • Recremen
    Recremen
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    Pipe dream, but maybe just not having shared resources is better.
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  • Runs
    Runs
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    Doesn't need to be forced auto loot...

    ZOS could just make it an immediate forced despawn once the person who opened it moves more than 5 meters away from the node/chest.

    This would satisfy people who don't want to take everything. This would satisfy people who don't want to clean up after other players. And this would satisfy people who opened it not realizing they didn't have space to grab everything, they could mail/banker/merchant items without moving then grab the rest.

    Obviously it would only apply to overland chests as dungeons could continue as they are.
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  • Whiphid
    Whiphid
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    Node or chest needs to self-destruct upon closing, with or without loot in it.
    And stop the lame excuse of full inventories... who farms with a full inventory?

    I already hate the new daily in CWC that has you go pick up some non-mat stuff from a node... that's gonna be hell.
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  • Kiralyn2000
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    Slick_007 wrote: »
    like everything, first in, best dressed

    whoever gets there first gets their pick of the loot. if thats all of it, so be it. if not, whoever was too slow to get there first gets leftovers.

    whats next, banning people from looting period.
    'i went <somewhere> and there was no chest there at all, so someone took it all. please ban them'

    People aren't complaining that they weren't fast enough/didn't get loot. After all, if the node is fully looted & disappears immediately, the next player to come along wasn't fast enough & doesn't get loot. And that's fine.

    The "penalized"/"punished" thing is that because of the partial looting, the node is still there and the next guy along stops & takes the time to loot, thinking that he'll get something.... only to find leftover garbage. If the node had just been fully looted, the next guy along wouldn't have rode up to it/dismounted/harvested/etc. Not only is it an annoyance & getting trolled by a phantom resource node, but maybe it means that he doesn't get to the next node 'fast enough' either, because he took the time to stop for the first one.

    /shrug


    I don't care if someone gets to the node first & I miss it. That's fine, they were faster. But running across a node with just worms in it is a great big #$%@ You!/waving middle finger. It's deliberately choosing to screw over the next person to come along. (So get to it, PvPers! Another way to attack other players ;) )
  • EvilAutoTech
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    No to auto loot.

    If you have time for a story, I'll tell you why.

    I was farming in my favorite spot, the beaches on the east coast of Auridon. I came upon a level 10 player who was having serious issues trying to open a simple chest. I watched him/her (male toon) attempt it 10 times or so, no luck. I opened the chest and took nothing. The newbie took everything. If there was forced auto loot they would have gotten nothing and probably saw me as a jerk.

    I have read in these forums that devs have confirmed leaving items does not change the respawn timer. I have also read that the devs have confirmed that if you empty the resource, it will respawn immediately in one of three other spots. I personally have not seen ZOS confirm either.

    Yes, play as you want but remember that you are not the only player in the game. Some courtesy towards others should not be looked at as penalizing yourself.
  • SirAndy
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    SirAndy wrote: »
    KerinKor wrote: »
    It's always been a pain that idiots deliberately left items in a node so that it doesn't despawn and so won't respawn
    Wrong. Nodes and chests respawn just as quick if left with items in them. The trigger for the respawn timer is the opening of the chest/node, it has nothing to do with how many items you remove.
    shades.gif
    And this lie has been disproven time and time again! Why would I as a 660 with 50 in all crafting find level 10 materials? Usually because some farmer in Craglorn took the nirn and left the rest. If chests *really* respawned then we should never find *** sitting around would we?
    Really, if you leave *** around, it does NOT respawn until cleared. BTW - if you think you "see" it do so... probably someone who is below map for you. Yes, that's still an issue.
    @thatlaurachick
    I don't think you really understood my post.
    Of course the node/chest will stay there if it wasn't fully looted and you'll find items inside that are leveled to whoever opened the chest/node.

    The part you are completely missing is that those chests/nodes will respawn on the exact same timer as if they had been fully looted at which point they will be locked/new again.

    Next time you run into a locked chest, open it and leave an item inside, then park yourself next to the chest and start your stopwatch.
    You will see the chest respawning into a new locked chest at the exact same timer.

    I know, i know, that would actually require some work on your part ...
    rolleyes.gif
  • Runs
    Runs
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    SirAndy wrote: »
    SirAndy wrote: »
    KerinKor wrote: »
    It's always been a pain that idiots deliberately left items in a node so that it doesn't despawn and so won't respawn
    Wrong. Nodes and chests respawn just as quick if left with items in them. The trigger for the respawn timer is the opening of the chest/node, it has nothing to do with how many items you remove.
    shades.gif
    And this lie has been disproven time and time again! Why would I as a 660 with 50 in all crafting find level 10 materials? Usually because some farmer in Craglorn took the nirn and left the rest. If chests *really* respawned then we should never find *** sitting around would we?
    Really, if you leave *** around, it does NOT respawn until cleared. BTW - if you think you "see" it do so... probably someone who is below map for you. Yes, that's still an issue.
    @thatlaurachick
    I don't think you really understood my post.
    Of course the node/chest will stay there if it wasn't fully looted and you'll find items inside that are leveled to whoever opened the chest/node.

    The part you are completely missing is that those chests/nodes will respawn on the exact same timer as if they had been fully looted at which point they will be locked/new again.

    Next time you run into a locked chest, open it and leave an item inside, then park yourself next to the chest and start your stopwatch.
    You will see the chest respawning into a new locked chest at the exact same timer.

    I know, i know, that would actually require some work on your part ...
    rolleyes.gif

    It is still an annoyance even if that is the case, but it isn't at least not on Thieves Troves. People have to take their time to go to a worthless node. I have only personally tested it with Thieves Troves but they don't just spawn into a new one. At the ten minute mark after openinglooting they will despawn. Now for those 10 minutes it is nothing but a troll event, anyone else coming up to it thinks they will get some goodies, but they wont they will just get the garbage left behind. 10 minutes is WAY too long to despawn.

    https://www.youtube.com/watch?v=3sLBPdMumMY
    Edited by Runs on September 25, 2017 6:13PM
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  • Tavore1138
    Tavore1138
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    On the one hand hand I see a lot of generally reliable players saying that part looted nodes respawn on the normal cycle.... on the other I have tested this by sitting on part looted chests and part looted craft nodes for over 30 minutes and they have not always done so... sometimes but definitely not every time. So unless the timer is over 30 mins for them my guess is that either some nodes are broken or that sometimes whatever script fires to refresh an area does not always work.

    And b4 anyone asks - no I did not record the epic thrills off my toon standing over a part looted node for 30+ minutes :)
  • SirAndy
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    Runs wrote: »
    It is still an annoyance even if that is the case, but it isn't at least not on Thieves Troves. People have to take their time to go to a worthless node. I have only personally tested it with Thieves Troves but they don't just spawn into a new one. At the ten minute mark after openinglooting they will despawn. Now for those 10 minutes it is nothing but a troll event, anyone else coming up to it thinks they will get some goodies, but they wont they will just get the garbage left behind. 10 minutes is WAY too long to despawn.
    I agree that this is annoying but really you are just swapping the "no chest here" with "partially looted chest here" for the same amount of time.

    Also keep in mind that neither chests nor thief troves are guaranteed to re-spawn in the same location. There are many more possible locations than there are "active" spawn points so you may not get a re-spawn in that particular location for a while.

    It's easier to test this on the PTS, just pick a off time and location that has no other players at the time.
    shades.gif
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