Shadowasrial wrote: »So time and time again zos is adding new features to cater to the new players. While simultaneously cracking the flaming whip of carelessness on its loyal long term players. There is very little in regards to replayable content for end game players that is actually rewarding and enticing. I'm one of those players who has played since launch 4 hours min a day and by now I have achieved everything in the game there is to achieve. I have very little need to redo ALL the dungeons and trials more than a few times each patch, pvp is never changing and getting duller by the day, and battlegrounds....... well battlegrounds isn't nearly rewarding enough to dedicate hours of spending time waiting for a que to finally pop. I spend more time queuing for the match than I spend inside the match.
So this is my solution and proposition. Reward your players who have no life and play this game as if it WERE the ONLY THING THEY WANT TO DO.
Step 1 implement a daily achievement list that offers EXTRA gold, rare material, ap, undaunted keys ETC. if you do a certain amount of dungeons or you complete a certain amount of pvp quests or you go do a certain amount of faction quests. If you do that then you earn the daily reward in addition to the rewards you get upon completion of each quest.
Step2 add a weekly and monthly list as well. This would reward players who get on every day and who want to dedicate time to go do all the content every day. And rewards should scale appropriately higher for each tier you achieve. If you achieve your weekly reward chest and your monthly reward chest then you have to wait until the next week or month to earn it again. Add little mini quests to go do. If the rewards dropped from these quests were rarer items such as purple materials and gold materials for the higher tier it would incentivize players to go experience everything the game has to offer every day. Doing this will create something to work for every day.
Next they need to remove this super amped up level catch up method. I have worked for 2 years to get to the champ level I am and to see some new players come in and able to get to max cp in a month is terrible. Let them get the catch up bonus exp to the gear cap and from then on let them earn champ points at the same rate as we do. I am lucky to get 1-3 champ points a day it's a huge chore to farm my champ points at a decent rate.
Next they should give some sort of extra rank icon for those players who have played for a certain amount of time. This rank icon doesn't have to do anything but it would mark each toon based on how old they are and show old and new players alike how dedicated to the game that player is. While this is a small thing I think that this would give a nod to the players who have dedicated themselves to the game.
This next one I think would be more of a reward to those who spend a lot of money on the game. But I think that after you spend a certain amount of money on crowns they could give you the option to choose a free pet or costume or even a mount if you spend enough. Show appreciation to the players who spend hundreds of dollars to buy the things that you worked hard to put in the game.
There needs to be something to keep us old players here in the game because as it is the game is getting old and boring and with no real content to truly keep us interested and motivated to excell. As it stands now I could take a 2years off the game and still be max cp level at the rate they are increasing the cap.
Feel free to comment any other aspects of the game that would be fun or interesting enough to keep you playing for months and years to come
Everyone has different interests. While I enjoy the replayable end game content, what I enjoy is clearly different than what OP enjoys.
Considering OPs theme seems to be he gets board with new things pretty fast I don't think there is anything Zos can do within reason that would keep the interest of someone who gets disinterested so easily.
Did you not enjoy playing the game itself? It is impossible to keep pace ahead of the people that play the game daily. You are always going to run into a wall with content if you play a game enough.
MehrunesFlagon wrote: »Shadowasrial wrote: »So time and time again zos is adding new features to cater to the new players. While simultaneously cracking the flaming whip of carelessness on its loyal long term players. There is very little in regards to replayable content for end game players that is actually rewarding and enticing. I'm one of those players who has played since launch 4 hours min a day and by now I have achieved everything in the game there is to achieve. I have very little need to redo ALL the dungeons and trials more than a few times each patch, pvp is never changing and getting duller by the day, and battlegrounds....... well battlegrounds isn't nearly rewarding enough to dedicate hours of spending time waiting for a que to finally pop. I spend more time queuing for the match than I spend inside the match.
So this is my solution and proposition. Reward your players who have no life and play this game as if it WERE the ONLY THING THEY WANT TO DO.
Step 1 implement a daily achievement list that offers EXTRA gold, rare material, ap, undaunted keys ETC. if you do a certain amount of dungeons or you complete a certain amount of pvp quests or you go do a certain amount of faction quests. If you do that then you earn the daily reward in addition to the rewards you get upon completion of each quest.
Step2 add a weekly and monthly list as well. This would reward players who get on every day and who want to dedicate time to go do all the content every day. And rewards should scale appropriately higher for each tier you achieve. If you achieve your weekly reward chest and your monthly reward chest then you have to wait until the next week or month to earn it again. Add little mini quests to go do. If the rewards dropped from these quests were rarer items such as purple materials and gold materials for the higher tier it would incentivize players to go experience everything the game has to offer every day. Doing this will create something to work for every day.
Next they need to remove this super amped up level catch up method. I have worked for 2 years to get to the champ level I am and to see some new players come in and able to get to max cp in a month is terrible. Let them get the catch up bonus exp to the gear cap and from then on let them earn champ points at the same rate as we do. I am lucky to get 1-3 champ points a day it's a huge chore to farm my champ points at a decent rate.
Next they should give some sort of extra rank icon for those players who have played for a certain amount of time. This rank icon doesn't have to do anything but it would mark each toon based on how old they are and show old and new players alike how dedicated to the game that player is. While this is a small thing I think that this would give a nod to the players who have dedicated themselves to the game.
This next one I think would be more of a reward to those who spend a lot of money on the game. But I think that after you spend a certain amount of money on crowns they could give you the option to choose a free pet or costume or even a mount if you spend enough. Show appreciation to the players who spend hundreds of dollars to buy the things that you worked hard to put in the game.
There needs to be something to keep us old players here in the game because as it is the game is getting old and boring and with no real content to truly keep us interested and motivated to excell. As it stands now I could take a 2years off the game and still be max cp level at the rate they are increasing the cap.
Feel free to comment any other aspects of the game that would be fun or interesting enough to keep you playing for months and years to come
So then we finally would actually be rewarded for having no life.