christopher.duvalub17_ESO wrote: »I normally don't use group finder, but I have been playing a new toon and decided to join some groups. Namely White Gold Tower and Cradle of Shadows...
I am trying to understand if people are ignoring the mechanics or just don't care to move. The DPS was a vampire with 14K health and stood in fire damage without even thinking about moving, it was everything I could do to keep her alive.
In Cradle of Shadows the 40K tank literally face tanked everything, barely moving from anything including some instant kill shots. He died a few times and required lots of healing to keep alive.
Is this the norm for groups? Are people ignoring mechanics and just accepting deaths and healing through where possible, or is this just bad players that don't move?
christopher.duvalub17_ESO wrote: »I normally don't use group finder, but I have been playing a new toon and decided to join some groups. Namely White Gold Tower and Cradle of Shadows...
I am trying to understand if people are ignoring the mechanics or just don't care to move. The DPS was a vampire with 14K health and stood in fire damage without even thinking about moving, it was everything I could do to keep her alive.
In Cradle of Shadows the 40K tank literally face tanked everything, barely moving from anything including some instant kill shots. He died a few times and required lots of healing to keep alive.
Is this the norm for groups? Are people ignoring mechanics and just accepting deaths and healing through where possible, or is this just bad players that don't move?
It is 100% the norm for group finder. I never do vet with group finder for this reason.
Even if you think "maybe they don't know, I'll explain" you either get silence or they tell you to shut up, they're playing how they want.
anitajoneb17_ESO wrote: »
If people are not doing the mechanics, it's either because they don't know them, or because they're expecting the DPS to burn everything so quick that mechanics can be bypassed. And sometimes it's both.
This, you get all sort of players.anitajoneb17_ESO wrote: »Oh ! Yet another PUG-bashing thread.
How long ago was the last one ? Like, two days ?
Is it the norm ? Is it not the norm ?
Remember there is NO norm with PUGs. People are chosen randomly with the only criteria being availability.
You can get a good group, an excellent group, a bad group, a middle group, a newbie group, a friendly group, a toxic group, a crazy group, a funny group, a chatty group, a silent group, an elitist group, even a group of reborn oberyn martells.
You can get ANYTHING.
If you're not ready for ANYTHING, DO NOT PUG.
In my experience, most groups just adjust and people try to do their best to beat the content. Most times we complete the dungeon, sometimes we don't.
If people are not doing the mechanics, it's either because they don't know them, or because they're expecting the DPS to burn everything so quick that mechanics can be bypassed. And sometimes it's both.
Maybe healers/tanks have a different experience than damage role. I always queue as damage and usually have a good experience. My position is that trial-spec "all or nothing" builds aren't the best idea for vet pugs.
People seem to copy the latest trial builds (min/maxed DPS builds, or support oriented tank/healers) and then expect the build to do well with pugs. Problem is most of those builds assume team support to fill in gaps. Tank/healer running warhorn & etc isn't very effective when group DPS is low, you would be better off adding directly to DPS. If you're damage at least slot a survival skill or two, or bump your health up a bit. If you approach the dungeon like you're going to solo/duo it, then you won't be let down when half your group dies.
Maybe healers/tanks have a different experience than damage role. I always queue as damage and usually have a good experience. My position is that trial-spec "all or nothing" builds aren't the best idea for vet pugs.
People seem to copy the latest trial builds (min/maxed DPS builds, or support oriented tank/healers) and then expect the build to do well with pugs. Problem is most of those builds assume team support to fill in gaps. Tank/healer running warhorn & etc isn't very effective when group DPS is low, you would be better off adding directly to DPS. If you're damage at least slot a survival skill or two, or bump your health up a bit. If you approach the dungeon like you're going to solo/duo it, then you won't be let down when half your group dies.
As a tank, it's infuriating. As a dps I can at least help do what's needed to be done.
I agree with things like warhorn. I tank on my warden and just spam trees so at least people won't people die less when i have it up.
Maybe healers/tanks have a different experience than damage role. I always queue as damage and usually have a good experience. My position is that trial-spec "all or nothing" builds aren't the best idea for vet pugs.
People seem to copy the latest trial builds (min/maxed DPS builds, or support oriented tank/healers) and then expect the build to do well with pugs. Problem is most of those builds assume team support to fill in gaps. Tank/healer running warhorn & etc isn't very effective when group DPS is low, you would be better off adding directly to DPS. If you're damage at least slot a survival skill or two, or bump your health up a bit. If you approach the dungeon like you're going to solo/duo it, then you won't be let down when half your group dies.
christopher.duvalub17_ESO wrote: »
Is this the norm for groups? Are people ignoring mechanics and just accepting deaths and healing through where possible, or is this just bad players that don't move?
anitajoneb17_ESO wrote: »
If people are not doing the mechanics, it's either because they don't know them, or because they're expecting the DPS to burn everything so quick that mechanics can be bypassed. And sometimes it's both.
Nah. Tbh at this point I'm inclined to believe that most...okay, a lot of the people don't do mechanics simply because they don't wanna do mechanics. They'd rather wipe the group 27 times in a row than bother to adjust their playstyle.
It's baffling to me, but it is what it is. Also there's nothing weird or wrong with threads expressing one's confusion and frustration on an ingame matter. There will be more threads like this. And more and more. Until either everyone interested in group content leaves the game or ZOS does something to reduce the gap between players.