RPGplayer13579 wrote: »Right now I am standing before Vivec and guess what he is armed with. A Spear. He is floating behind a statue of himself wielding a spear. If Vivec is allowed to have a Spear, why not me?
I am assuming that would be weapons like bagh nakh or similar... something I tried to cover as the "weapon" for brawling. Still shouldn't be as effective as a proper weapon (considering the "daggers" in ESO are more like shortswords, really)... but it would add a nice flavor option! Especially as has been mentioned...Nyghthowler wrote: »Since we have a Warden class now that ( supposedly ) uses nature magic and has an animal pet, I would like to see Claw weapons.
Check out the updated version here:Mettaricana wrote: »Dual magic...
...it has sone new ideas you may find interesting! (cough, "Twin Magic", cough)TheShadowScout wrote: »I reposted an updated version of this idea there:
https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii
...just in case someone follows an now outdated link here
...true, there is such a thing as too many options, but half a dozend weapon lines, some with merely a single weapon choice to them, is -nowhere- near that. Not if we have potentially fourteen character slots per account. So there is ample room to add stuff that -every- character can enjoy, no matter of newly made or played since launch...but there comes a point where you give people too many options. and funnily enough, its a bad thing. ZOS need to balance having enough options, without having too many. and really, they are the only ones who can determine what that number is...