Dear @Zos something has to give. The combat in this game is great...yet the pvp is terrible, there's no motivation and there is no competive feeling to battlegrounds or cyrodill [snip]. Please your game needs something big and exciting fast. Everyone's leaving for better options.
Thanks
Dear @Zos something has to give. The combat in this game is great...yet the pvp is terrible, there's no motivation and there is no competive feeling to battlegrounds or cyrodill [snip]. Please your game needs something big and exciting fast. Everyone's leaving for better options.
Thanks
Gandrhulf_Harbard wrote: »Dear @Zos something has to give. The combat in this game is great...yet the pvp is terrible, there's no motivation and there is no competive feeling to battlegrounds or cyrodill [snip]. Please your game needs something big and exciting fast. Everyone's leaving for better options.
Thanks
Well let's look at the history of this game appeasing PvPers who seem to whine no matter what.
90% of the changes that were delivered with Morrowind were to appease PvPers who said Sustain was making PvP boring.
So ZOS nerfed just about everything through the floor.
Approximately 80% of the guild I was in left, looking around at other guilds I knew about it would seem that somewhere around 40% of player left BECAUSE of those changes.
And now the PvPers are whining the game is boring.
How many more "PvP appeasement patches" can the game survive?
Traditionally PvP is a minority demographic in MMORPGs, why would any sane game company seek to balance the game around a minority that are NEVER happy, and lost swathes of the majority who weren't complaining the game is boring?
It makes no sense.
I have never seen any MMORPG where the PvP Minority were ever happy for any length of time, trying to make them happy is an exercise in futility and a waste of corporate resources, not to mention a net loss to revenue streams as people quit fed up of seeing PvE ruined because someone in PvP needs to L2P.
All The Best
Gandrhulf_Harbard wrote: »Dear @Zos something has to give. The combat in this game is great...yet the pvp is terrible, there's no motivation and there is no competive feeling to battlegrounds or cyrodill [snip]. Please your game needs something big and exciting fast. Everyone's leaving for better options.
Thanks
Well let's look at the history of this game appeasing PvPers who seem to whine no matter what.
90% of the changes that were delivered with Morrowind were to appease PvPers who said Sustain was making PvP boring.
So ZOS nerfed just about everything through the floor.
Approximately 80% of the guild I was in left, looking around at other guilds I knew about it would seem that somewhere around 40% of player left BECAUSE of those changes.
And now the PvPers are whining the game is boring.
How many more "PvP appeasement patches" can the game survive?
Traditionally PvP is a minority demographic in MMORPGs, why would any sane game company seek to balance the game around a minority that are NEVER happy, and lost swathes of the majority who weren't complaining the game is boring?
It makes no sense.
I have never seen any MMORPG where the PvP Minority were ever happy for any length of time, trying to make them happy is an exercise in futility and a waste of corporate resources, not to mention a net loss to revenue streams as people quit fed up of seeing PvE ruined because someone in PvP needs to L2P.
All The Best
Gandrhulf_Harbard wrote: »Dear @Zos something has to give. The combat in this game is great...yet the pvp is terrible, there's no motivation and there is no competive feeling to battlegrounds or cyrodill [snip]. Please your game needs something big and exciting fast. Everyone's leaving for better options.
Thanks
Well let's look at the history of this game appeasing PvPers who seem to whine no matter what.
90% of the changes that were delivered with Morrowind were to appease PvPers who said Sustain was making PvP boring.
So ZOS nerfed just about everything through the floor.
Approximately 80% of the guild I was in left, looking around at other guilds I knew about it would seem that somewhere around 40% of player left BECAUSE of those changes.
And now the PvPers are whining the game is boring.
How many more "PvP appeasement patches" can the game survive?
Traditionally PvP is a minority demographic in MMORPGs, why would any sane game company seek to balance the game around a minority that are NEVER happy, and lost swathes of the majority who weren't complaining the game is boring?
It makes no sense.
I have never seen any MMORPG where the PvP Minority were ever happy for any length of time, trying to make them happy is an exercise in futility and a waste of corporate resources, not to mention a net loss to revenue streams as people quit fed up of seeing PvE ruined because someone in PvP needs to L2P.
All The Best
Gandrhulf_Harbard wrote: »Dear @Zos something has to give. The combat in this game is great...yet the pvp is terrible, there's no motivation and there is no competive feeling to battlegrounds or cyrodill [snip]. Please your game needs something big and exciting fast. Everyone's leaving for better options.
Thanks
Well let's look at the history of this game appeasing PvPers who seem to whine no matter what.
90% of the changes that were delivered with Morrowind were to appease PvPers who said Sustain was making PvP boring.
So ZOS nerfed just about everything through the floor.
Approximately 80% of the guild I was in left, looking around at other guilds I knew about it would seem that somewhere around 40% of player left BECAUSE of those changes.
And now the PvPers are whining the game is boring.
How many more "PvP appeasement patches" can the game survive?
Traditionally PvP is a minority demographic in MMORPGs, why would any sane game company seek to balance the game around a minority that are NEVER happy, and lost swathes of the majority who weren't complaining the game is boring?
It makes no sense.
I have never seen any MMORPG where the PvP Minority were ever happy for any length of time, trying to make them happy is an exercise in futility and a waste of corporate resources, not to mention a net loss to revenue streams as people quit fed up of seeing PvE ruined because someone in PvP needs to L2P.
All The Best
Sustain reduction and all associated changes were made specifically for PvE. The powers that be even put out a statement that pretty much said they wanted to make the vet and group content harder. The changes were in response to people soloing vet group content and how quick groups were doing perfect runs on new trials after release. The One Tamriel changes were for PvE. Champion point changes again for PvE.
It is fun to blame PvP but the truth is most changes were made with PvE in mind. Early in the game it was to make overland, delves and quest lines fights easier. Later it became about making vet content harder. And even later it wa about changing the way PvE groups have to work together for vet content.
Doctordarkspawn wrote: »Gandrhulf_Harbard wrote: »Dear @Zos something has to give. The combat in this game is great...yet the pvp is terrible, there's no motivation and there is no competive feeling to battlegrounds or cyrodill [snip]. Please your game needs something big and exciting fast. Everyone's leaving for better options.
Thanks
Well let's look at the history of this game appeasing PvPers who seem to whine no matter what.
90% of the changes that were delivered with Morrowind were to appease PvPers who said Sustain was making PvP boring.
So ZOS nerfed just about everything through the floor.
Approximately 80% of the guild I was in left, looking around at other guilds I knew about it would seem that somewhere around 40% of player left BECAUSE of those changes.
And now the PvPers are whining the game is boring.
How many more "PvP appeasement patches" can the game survive?
Traditionally PvP is a minority demographic in MMORPGs, why would any sane game company seek to balance the game around a minority that are NEVER happy, and lost swathes of the majority who weren't complaining the game is boring?
It makes no sense.
I have never seen any MMORPG where the PvP Minority were ever happy for any length of time, trying to make them happy is an exercise in futility and a waste of corporate resources, not to mention a net loss to revenue streams as people quit fed up of seeing PvE ruined because someone in PvP needs to L2P.
All The Best
Basicly this.
PVPers will never be satisfied. The game needs to stop catering to them.
Doctordarkspawn wrote: »Gandrhulf_Harbard wrote: »Dear @Zos something has to give. The combat in this game is great...yet the pvp is terrible, there's no motivation and there is no competive feeling to battlegrounds or cyrodill [snip]. Please your game needs something big and exciting fast. Everyone's leaving for better options.
Thanks
Well let's look at the history of this game appeasing PvPers who seem to whine no matter what.
90% of the changes that were delivered with Morrowind were to appease PvPers who said Sustain was making PvP boring.
So ZOS nerfed just about everything through the floor.
Approximately 80% of the guild I was in left, looking around at other guilds I knew about it would seem that somewhere around 40% of player left BECAUSE of those changes.
And now the PvPers are whining the game is boring.
How many more "PvP appeasement patches" can the game survive?
Traditionally PvP is a minority demographic in MMORPGs, why would any sane game company seek to balance the game around a minority that are NEVER happy, and lost swathes of the majority who weren't complaining the game is boring?
It makes no sense.
I have never seen any MMORPG where the PvP Minority were ever happy for any length of time, trying to make them happy is an exercise in futility and a waste of corporate resources, not to mention a net loss to revenue streams as people quit fed up of seeing PvE ruined because someone in PvP needs to L2P.
All The Best
Sustain reduction and all associated changes were made specifically for PvE. The powers that be even put out a statement that pretty much said they wanted to make the vet and group content harder. The changes were in response to people soloing vet group content and how quick groups were doing perfect runs on new trials after release. The One Tamriel changes were for PvE. Champion point changes again for PvE.
It is fun to blame PvP but the truth is most changes were made with PvE in mind. Early in the game it was to make overland, delves and quest lines fights easier. Later it became about making vet content harder. And even later it wa about changing the way PvE groups have to work together for vet content.
LOOOOOOOOOOOOOOL
PVE? It was made for PVE? Is that why the entire PVE community rebelled against them while the PVP ones cheered? Is that why most endgame people left in the first wave to be replaced? My ass, these were made for the PVE community.
It's fun to blame PVP because they're usually why the game gets nerfed. Sorry buddy.
Doctordarkspawn wrote: »Gandrhulf_Harbard wrote: »Dear @Zos something has to give. The combat in this game is great...yet the pvp is terrible, there's no motivation and there is no competive feeling to battlegrounds or cyrodill [snip]. Please your game needs something big and exciting fast. Everyone's leaving for better options.
Thanks
Well let's look at the history of this game appeasing PvPers who seem to whine no matter what.
90% of the changes that were delivered with Morrowind were to appease PvPers who said Sustain was making PvP boring.
So ZOS nerfed just about everything through the floor.
Approximately 80% of the guild I was in left, looking around at other guilds I knew about it would seem that somewhere around 40% of player left BECAUSE of those changes.
And now the PvPers are whining the game is boring.
How many more "PvP appeasement patches" can the game survive?
Traditionally PvP is a minority demographic in MMORPGs, why would any sane game company seek to balance the game around a minority that are NEVER happy, and lost swathes of the majority who weren't complaining the game is boring?
It makes no sense.
I have never seen any MMORPG where the PvP Minority were ever happy for any length of time, trying to make them happy is an exercise in futility and a waste of corporate resources, not to mention a net loss to revenue streams as people quit fed up of seeing PvE ruined because someone in PvP needs to L2P.
All The Best
Sustain reduction and all associated changes were made specifically for PvE. The powers that be even put out a statement that pretty much said they wanted to make the vet and group content harder. The changes were in response to people soloing vet group content and how quick groups were doing perfect runs on new trials after release. The One Tamriel changes were for PvE. Champion point changes again for PvE.
It is fun to blame PvP but the truth is most changes were made with PvE in mind. Early in the game it was to make overland, delves and quest lines fights easier. Later it became about making vet content harder. And even later it wa about changing the way PvE groups have to work together for vet content.
LOOOOOOOOOOOOOOL
PVE? It was made for PVE? Is that why the entire PVE community rebelled against them while the PVP ones cheered? Is that why most endgame people left in the first wave to be replaced? My ass, these were made for the PVE community.
It's fun to blame PVP because they're usually why the game gets nerfed. Sorry buddy.
[Edited for quote]
Dear @Zos something has to give. The combat in this game is great...yet the pvp is terrible, there's no motivation and there is no competive feeling to battlegrounds or cyrodill [snip]. Please your game needs something big and exciting fast. Everyone's leaving for better options.
Thanks
[Edited for bashing]