Option to disable costumes, mounts, pets for performance

FoolishHuman
FoolishHuman
✭✭✭✭✭
Soon there will be another batch of crown crate mounts with special effects and every month there are more costumes and motifs with ever higher texture resolution that all have to be loaded when other players are around. The game goes slower and slower for this, already it can take several minutes to load into belkarth or mournhold on a busy weekend evening, in vivec I regularly have framedrops because of all the players that the game has to load diffrent textures and effects for each.
What I propose is an option to disable the display of costumes, pets and mounts from other players. Basically an option like that could look like this; if the option is enabled, all the other players appear in their racial armor, like in the character creation screen, all mounts appear as the default 10k gold horse and non-combat pets of other players are not displayed at all. You would still be able to see your own unique mount, costume and pets. That way people with weak computer would be able to run the game no matter how many more mounts, pets and costumes were added to the game.
  • Betheny
    Betheny
    ✭✭✭✭✭
    ✭✭
    How about an option to make other players invisible, silent, and have no hitboxes so you can walk through them like they're a ghost :3
  • Saturnana
    Saturnana
    ✭✭✭✭✭
    I agree to this to some extent (or rather I understand why someone would want this), but at the same time I don't think rendering someone's armour generates significantly less load than rendering a costume. At most, you could maybe have an option to turn off the special effects that come with summoning certain mounts / costumes?

    In the end, the game has minimal system requirements. Trying to work your way around those will not only hurt your gameplay, but also your perception of an otherwise pretty successful product. I don't think ZOS would want to compromise on that product so some people will be able to enjoy most of what if offers..
    @Saturnna | PC / EU

    Nâmae Rin : Dragonknight | Dr Milodas Ra'Himo : Templar | Mira Motierre : Sorceress
    Plays-ln-Puddles : Warden  |  Lady Neria : Dragonknight   | Philadore : Nightblade  
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    "Ha! I do love it when the mortals know they're being manipulated. Makes things infinitely more interesting."
                                      - Sheogorath
  • eso_nya
    eso_nya
    ✭✭✭✭✭
    They did something amazing to performance on pts. I had way better performance than on live EU. And i usually dont have problems with it. The loadscreens were supershort and fps skyhigh.
  • Navoric_Envaldreth
    Navoric_Envaldreth
    ✭✭✭
    As if rendering in armor wouldnt cost as much as most cosmetics...
    There is a reason why GW2 only has an option to fully disable rendering in any armor at all (which btw barely does anything unless its literally 200 vs 200 i front of you (the spell-effects will make your pc slow down way before armor rendering does))
    Feralclaw - EU - AD
    Khajit Warden - Werewolf Warden

    Also own:
    lvl 50 Templar PvP Healer (Dunmer)
    2 lvl 50 Magicka Staff / Stamina / Healer Nightblade's (Khajit/Dunmer)
    lvl 50 Magicka Sorcerer (Dunmer)
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    Betheny wrote: »
    How about an option to make other players invisible, silent, and have no hitboxes so you can walk through them like they're a ghost :3

    I've wanted that for the ignore list forever in every game ever. Just make the people I ignore disappear completely.

    As for the thread topic, that will never happen.
    1) Computers can be upgraded relatively cheaply and degrade over time. Maybe yours is dying.
    2) Even with more options they are still only wearing one costume with one pet out and on one mount even if it has effects. It's not much increased load.
    3) More players is a good thing and if your pc can't keep up then upgrade or stay out of the most populated cities.

    You're not the first and not the last with performance issues, but you're are pretty strange for asking everybody else to cater to your performance when an upgrade is quicker and easier.
    Yes, it costs, but I have the same issue and need an upgrade also and am working on it being cheaper. Black Friday/Cyber Monday is only 2 months away.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    eso_nya wrote: »
    They did something amazing to performance on pts. I had way better performance than on live EU. And i usually dont have problems with it. The loadscreens were supershort and fps skyhigh.

    Good to hear. I hope you are correct and their patch notes about it really are amazing. We shall see.
  • eso_nya
    eso_nya
    ✭✭✭✭✭
    eso_nya wrote: »
    They did something amazing to performance on pts. I had way better performance than on live EU. And i usually dont have problems with it. The loadscreens were supershort and fps skyhigh.

    Good to hear. I hope you are correct and their patch notes about it really are amazing. We shall see.

    I created a char, didnt take care what alliance i chose, clicked create and a Mourhold loading screen showed up.
    As im in EU, i always had not that great connection when loading into PTS, but before i could finish the thought "Oh f, mournhold, that will take a while" i was in.
    Next surprise was: it loaded me right into the bank, where a crowd of ~50 other template toons was standing around.
    None! of them a black figure.
    Than i activated the fps/latency-thingy and saw 95 fps. Usually i get 65 in an "empty"zone and 25 to 40 within populated areas. Latency was ~250, has been worse on pts. Isnt an issue on live tho. While qting around loading screens didnt last longer than 10~ 15 secs and fps didnt drop below 90.
    I was really impressed.
  • FoolishHuman
    FoolishHuman
    ✭✭✭✭✭
    lnsane wrote: »
    I agree to this to some extent (or rather I understand why someone would want this), but at the same time I don't think rendering someone's armour generates significantly less load than rendering a costume. At most, you could maybe have an option to turn off the special effects that come with summoning certain mounts / costumes?

    In the end, the game has minimal system requirements. Trying to work your way around those will not only hurt your gameplay, but also your perception of an otherwise pretty successful product. I don't think ZOS would want to compromise on that product so some people will be able to enjoy most of what if offers..

    The problem is that every new motif or costume uses a new unique texture and all those texture have to be loaded into memory. NPCs are loaded last, so it can take some time to get what you want done in a city because every player has to be loaded first. If the game only had to load one or two textures per race for armor it would go much faster. Already the players appear as black fígures for a time when they are not loaded in yet, this would be no different, only permanent. I also would be content if NPCs would load first and I could do what I want instead of waiting for other players to load. When I am in Rawl'kha shopping I'm not there to admire fancy costumes, I want the guild traders to load and get on with business.
  • Enslaved
    Enslaved
    ✭✭✭✭✭
    ✭✭✭✭
    Betheny wrote: »
    How about an option to make other players invisible, silent, and have no hitboxes so you can walk through them like they're a ghost :3

    You can do that easy on PC. Just uninstall Windows.
  • Betheny
    Betheny
    ✭✭✭✭✭
    ✭✭
    Enslaved wrote: »
    Betheny wrote: »
    How about an option to make other players invisible, silent, and have no hitboxes so you can walk through them like they're a ghost :3

    WOOOOOooooooooOOOOOooOOOoooooooOOOOOO.

  • Enslaved
    Enslaved
    ✭✭✭✭✭
    ✭✭✭✭
    Betheny wrote: »
    Enslaved wrote: »
    Betheny wrote: »
    How about an option to make other players invisible, silent, and have no hitboxes so you can walk through them like they're a ghost :3

    WOOOOOooooooooOOOOOooOOOoooooooOOOOOO.

    So we speak Ferengi now?
  • Betheny
    Betheny
    ✭✭✭✭✭
    ✭✭
    Enslaved wrote: »
    Betheny wrote: »
    Enslaved wrote: »
    Betheny wrote: »
    How about an option to make other players invisible, silent, and have no hitboxes so you can walk through them like they're a ghost :3

    WOOOOOooooooooOOOOOooOOOoooooooOOOOOO.

    So we speak Ferengi now?

    Is that some kind of geek language that you know because you're a geek?
  • Enslaved
    Enslaved
    ✭✭✭✭✭
    ✭✭✭✭
    Betheny wrote: »
    Enslaved wrote: »
    Betheny wrote: »
    Enslaved wrote: »
    Betheny wrote: »
    How about an option to make other players invisible, silent, and have no hitboxes so you can walk through them like they're a ghost :3

    WOOOOOooooooooOOOOOooOOOoooooooOOOOOO.

    So we speak Ferengi now?

    Is that some kind of geek language that you know because you're a geek?

    You must be a irl badass, that is why you spend 20h per day here with us geeks.
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
    ✭✭✭✭
    Betheny wrote: »
    Enslaved wrote: »
    Betheny wrote: »
    Enslaved wrote: »
    Betheny wrote: »
    How about an option to make other players invisible, silent, and have no hitboxes so you can walk through them like they're a ghost :3

    WOOOOOooooooooOOOOOooOOOoooooooOOOOOO.

    So we speak Ferengi now?

    Is that some kind of geek language that you know because you're a geek?

    It's a alien race from star trek. What's wrong with being a geek?
  • Godzilla58
    Or when you walk into town your summonable pets like scamp, bear and twilight vanish.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Betheny wrote: »
    How about an option to make other players invisible, silent, and have no hitboxes so you can walk through them like they're a ghost :3

    @Betheny, I don't know if you've noticed, but other players don't have collision in ESO.
  • Betheny
    Betheny
    ✭✭✭✭✭
    ✭✭
    Enslaved wrote: »
    Betheny wrote: »
    Enslaved wrote: »
    Betheny wrote: »
    Enslaved wrote: »
    Betheny wrote: »
    How about an option to make other players invisible, silent, and have no hitboxes so you can walk through them like they're a ghost :3

    WOOOOOooooooooOOOOOooOOOoooooooOOOOOO.

    So we speak Ferengi now?

    Is that some kind of geek language that you know because you're a geek?

    You must be a irl badass, that is why you spend 20h per day here with us geeks.

    Do I though? Or do I hit and run and generally avoid hanging out with clowns.
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    eso_nya wrote: »
    They did something amazing to performance on pts. I had way better performance than on live EU. And i usually dont have problems with it. The loadscreens were supershort and fps skyhigh.

    probably because theres far less people on PTS than on live, just guessing
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    I really wish I could disable all costumes(maybe except mine :p ), non combat pets and non standard mounts. I know it will never happen but still... Non combat pets are the worst. They hurt my immersion so damn bad. I mean wtf, we're fighting and dying and then there's that cute bear cub playing with a butterfly??

    Also certain chosen mounts - like storm atronach ones - give me a solid -10 fps when they're near me. Admittedly I do play on a potato but that doesn't make it any less annoying.

  • Glockcoma725
    Glockcoma725
    ✭✭✭
    Just the ghost mounts, the ones that scream. Nothing like spawning at a wayshrine just in time to hear "EEOOHHRREOEHOUJHR"
    PC-NA CP570 @Glockcoma725
    Maximus Dezimus Meridius Tank DragonKight
    Ri'Skarr DD Nightblade
    Myrddin Emrys DD Sorceror
    Smokes-All-Herbs Healer Templar
    Azog the Defiler DD Warden
  • PlagueSD
    PlagueSD
    ✭✭✭✭✭
    Betheny wrote: »
    Enslaved wrote: »
    Betheny wrote: »
    How about an option to make other players invisible, silent, and have no hitboxes so you can walk through them like they're a ghost :3

    WOOOOOooooooooOOOOOooOOOoooooooOOOOOO.

    Don't you mean:

    "OOooOo OOooooO oOOOooO OooOooO"

    That's what ghosts sounded like in Ultima Online.
  • badmojo
    badmojo
    ✭✭✭✭✭
    Racial armor? There is no uniform on a race by race basis. There are racial styles, but even those consist of a large number of variations, every tier is different, the materials are different, and I believe even the quality can make them appear slightly different. There's also the ability to mix and match pieces of different styles along with unique non-crafted armor. Dying gear is also a thing.

    I just find it hard to believe that removing costumes is going to make any noticable difference at all.

    Its all a pointless discussion tho for the simple fact that ESO makes a lot of money on cosmetic purchases....so an option to remove those would make them less desirable to buyers. Nobody wants to spend money on a pretty dress only to find out some people still see the ugly gear you are essentially paying real money to hide.
    [DC/NA]
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Betheny wrote: »
    Enslaved wrote: »
    Betheny wrote: »
    Enslaved wrote: »
    Betheny wrote: »
    Enslaved wrote: »
    Betheny wrote: »
    How about an option to make other players invisible, silent, and have no hitboxes so you can walk through them like they're a ghost :3

    WOOOOOooooooooOOOOOooOOOoooooooOOOOOO.

    So we speak Ferengi now?

    Is that some kind of geek language that you know because you're a geek?

    You must be a irl badass, that is why you spend 20h per day here with us geeks.

    Do I though? Or do I hit and run and generally avoid hanging out with clowns.

    @Betheny, then what are you doing on the forums?
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    I agree about pets, but I dont think that costumes take more time to render than armor.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Saturnana
    Saturnana
    ✭✭✭✭✭
    lnsane wrote: »
    I agree to this to some extent (or rather I understand why someone would want this), but at the same time I don't think rendering someone's armour generates significantly less load than rendering a costume. At most, you could maybe have an option to turn off the special effects that come with summoning certain mounts / costumes?

    In the end, the game has minimal system requirements. Trying to work your way around those will not only hurt your gameplay, but also your perception of an otherwise pretty successful product. I don't think ZOS would want to compromise on that product so some people will be able to enjoy most of what if offers..

    The problem is that every new motif or costume uses a new unique texture and all those texture have to be loaded into memory. NPCs are loaded last, so it can take some time to get what you want done in a city because every player has to be loaded first. If the game only had to load one or two textures per race for armor it would go much faster. Already the players appear as black fígures for a time when they are not loaded in yet, this would be no different, only permanent. I also would be content if NPCs would load first and I could do what I want instead of waiting for other players to load. When I am in Rawl'kha shopping I'm not there to admire fancy costumes, I want the guild traders to load and get on with business.

    Let me put it this way;
    If I were to bring a rusty old car to a racetrack only to find out I can hardly use it there, that would not be a reason for the racetrack to make their race easier or their track more suitable for old, rusty cars. Instead, they'd tell me to come back when I have a shiny race-car meant for those kinds of racetracks (or not to mind losing every race). Having said that, I'm interested to hear what your specs are.

    Apart from that, as others have pointed out, there's plenty of reason for any armour to load slower than a costume. Costumes are 1-item overlays with possibly some dyes added on top. Armours consist of 7 individual items that come not only in 3 different 'weights' (light, medium, heavy), but also in 3 different levels of 'fanciness' based on the item's level (or rather the material they're made of).. all of which have a different look and can be dyed as well. So that's 63 (!) different possibilities within ONE single racial style. Versus one costume...

    I know it's tough to find out your system is in need of an upgrade - as it's hardly ever as cheap as you'd like it to be - but unfortunately it sounds as though that is exactly what your option is here. That, or not minding you'll be 'losing every race'. Fortunately, just changing out your CPU (if your socket allows it) can be enough for CPU-heavy games such as ESO.
    @Saturnna | PC / EU

    Nâmae Rin : Dragonknight | Dr Milodas Ra'Himo : Templar | Mira Motierre : Sorceress
    Plays-ln-Puddles : Warden  |  Lady Neria : Dragonknight   | Philadore : Nightblade  
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    "Ha! I do love it when the mortals know they're being manipulated. Makes things infinitely more interesting."
                                      - Sheogorath
  • Neirymn
    Neirymn
    ✭✭✭✭
    I agree about the pets too, so noisy, useless and not very immersive to see almost every player running around with them. I'm playing on PS4 and with less zoo sounds, less pixels and animations to be loaded and played, I'm sure the game would run even faster if they were disabled.
    Edited by Neirymn on September 21, 2017 12:21PM
  • Verbal_Earthworm
    Verbal_Earthworm
    ✭✭✭✭✭
    I would like the banker and merchant and smuggler npcs to only be visible to the player that spawned them.

    If you group with the player who spawned them then they become visible.

    Simple.

  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    eso_nya wrote: »
    eso_nya wrote: »
    They did something amazing to performance on pts. I had way better performance than on live EU. And i usually dont have problems with it. The loadscreens were supershort and fps skyhigh.

    Good to hear. I hope you are correct and their patch notes about it really are amazing. We shall see.

    I created a char, didnt take care what alliance i chose, clicked create and a Mourhold loading screen showed up.
    As im in EU, i always had not that great connection when loading into PTS, but before i could finish the thought "Oh f, mournhold, that will take a while" i was in.
    Next surprise was: it loaded me right into the bank, where a crowd of ~50 other template toons was standing around.
    None! of them a black figure.
    Than i activated the fps/latency-thingy and saw 95 fps. Usually i get 65 in an "empty"zone and 25 to 40 within populated areas. Latency was ~250, has been worse on pts. Isnt an issue on live tho. While qting around loading screens didnt last longer than 10~ 15 secs and fps didnt drop below 90.
    I was really impressed.

    We can only hope this fixes the load screen cancer we have in cyro 24/7
Sign In or Register to comment.