So VMA was basically a colosol waste of time.

  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Insandros wrote: »
    Krayzie wrote: »
    They bring in trait change, then nerf the biggest set of weapons that people actually wanted to change traits on.

    How ironic of ZoS, what a waste of people's lives.

    To think the amount of people that have done VMA for their PVP builds, the countless, wasted hours.

    What a disrespectful change.

    No offence man, but if you don't want game changes and evolution, don't play MMOS. As it's always part of the process. And if people wanted to waste their lives, time im vMA that's their problems, tons of threads have been around on the subjets of poor % drop rates etc.. here, and other forums.. and they still did it... so they got to deal with it... if they wanted to run 1 000 times, that'S their problems... i did it 87 times and got tired of it... if i ran it 87 times it's because i wanted to waste my time doing it, even though iV'e read about the drop rates. That's my opinion.
    An major difference between ESO and WOW, is that wow does it re-balancing then adding new item levels, think of it as increasing cp cap for weapons to 200 then add new sets and items for this level, everybody get buffed but some less than other.
    Expansions is an hard reset as in expansion questing gear is better than the old raiding gear.

    ESO don't to it this way, its not much gear progression, vMA is the most obvious one.
    Else its pretty random if gear set is good or bad so with one class and build you use crafted and overland, with another you want trial sets.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • KochDerDamonen
    KochDerDamonen
    ✭✭✭✭✭
    Vapirko wrote: »
    tbh you'll survive, you really don't need a weapon/spell damage amp like that to kill people in open world PvP.

    If your concern is over dueling well, they all got 'nerfed' then so whatever... unless your worry is not crushing people without them as hard anymore, in which case "hahaha, pfff, cry some more"

    Why does no one seem the understand that it's the difficulty of the content that is required to get them. You had a real, tangible edge with those weapons. Now it's useless.
    Krayzie wrote: »
    Vapirko wrote: »
    tbh you'll survive, you really don't need a weapon/spell damage amp like that to kill people in open world PvP.

    If your concern is over dueling well, they all got 'nerfed' then so whatever... unless your worry is not crushing people without them as hard anymore, in which case "hahaha, pfff, cry some more"

    Why does no one seem the understand that it's the difficulty of the content that is required to get them. You had a real, tangible edge with those weapons. Now it's useless.

    Probably because they've never gotten the BiS weapons or simply have never completed it

    @Vapirko @Krayzie Is that how MMO PvP is all around? No wonder no one outside finds it impressive :*
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Kammakazi
    Kammakazi
    ✭✭✭✭✭
    ✭✭
    What?

    Maelstrom staves are still BiS because of the powerful enchantment.

    Maelstrom bows are still BiS because of the powerful enchantment.

    Nothing's changed? You can enchant them now which is great.
  • Eyesinthedrk
    Eyesinthedrk
    ✭✭✭✭✭
    It's a lot like that cheating girlfriend that always lets you down. after a while you start talking again and she's saying all the right things. You let your guard down thinking that maybe she's changed and then, bam, there she is in bed with the some limp wristed skinny jeans wearing hipster.

    Thats what it's like when you've been farming your but off for a year trying to get BIS maelstrom staff with no luck. Then ZOS says we'll give you the ability to make any staff BIS. You think "wow, they do listen, and the do care" and just when you start singing their praises, bam, they nerf the weapon you've been farming like crazy for a year, before you ever get the chance to make it BIS.

    Just like with the cheating girlfriend, as disappointed you are with ZOS, your more angry with yourself for falling for their BS yet again.
    Edited by Eyesinthedrk on September 19, 2017 5:58AM
  • transition36
    transition36
    ✭✭
    What are you thinking zOs ?{WHY NERF WHAT WE WORK SO HARD TO GET}
  • Krayzie
    Krayzie
    ✭✭✭✭✭
    Kammakazi wrote: »
    What?

    Maelstrom staves are still BiS because of the powerful enchantment.

    Maelstrom bows are still BiS because of the powerful enchantment.

    Nothing's changed? You can enchant them now which is great.

    This is about PVP, you're a PVE player.

    They removed the passive damage so it doesn't stack with back bar wep damage glyph.
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    Krayzie wrote: »
    They bring in trait change, then nerf the biggest set of weapons that people actually wanted to change traits on.

    How ironic of ZoS, what a waste of people's lives.

    To think the amount of people that have done VMA for their PVP builds, the countless, wasted hours.

    What a disrespectful change.

    VMA not worth grind,

    Previously you can use with willpower/agility/IA and monster set.

    ZOS is simply killig diversity!
    Edited by Lord_Eomer on September 19, 2017 6:39AM
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kammakazi wrote: »
    What?

    Maelstrom staves are still BiS because of the powerful enchantment.

    Maelstrom bows are still BiS because of the powerful enchantment.

    Nothing's changed? You can enchant them now which is great.

    Only that it isn´t an enchant anymore, it´s a setbonus. Infused staffs/weapons won´t buff vMA weapons anymore, which is a nerf for stamina DPS (which IMO is a good thing since they´re outclassing other classes/setups by far atm). Sadly it´s a small nerf for magicka DPS as well.
  • Azurya
    Azurya
    ✭✭✭✭✭
    RIP vMA
  • Krayzie
    Krayzie
    ✭✭✭✭✭
    Krayzie wrote: »
    They bring in trait change, then nerf the biggest set of weapons that people actually wanted to change traits on.

    How ironic of ZoS, what a waste of people's lives.

    To think the amount of people that have done VMA for their PVP builds, the countless, wasted hours.

    What a disrespectful change.

    VMA not worth grind,

    Previously you can use with willpower/agility/IA and monster set.

    ZOS is simply killig diversity!

    Basically no point in using 90% of VMA weapons now considering asylum weapons.

    The destruction staff induces concussion/chill/burning, making all VMA destros obsolete.
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Ok this is a PvP thread missed that. Then yeah zos screwed the pooch. But the new asylum weapons are going to be amazing for PvP. The destro staff is going to be POWERFUL. And the 2 hander is going to be AMAZING. resto staff vma actually restores mag now so it's gonna be good for sustain and low slash giving 2k mag and Stam also not bad at all.

    The old meta has shifted long live the new meta!
    Edited by cpuScientist on September 19, 2017 8:00AM
  • DRXHarbinger
    DRXHarbinger
    ✭✭✭✭✭
    ✭✭
    Krayzie wrote: »
    Krayzie wrote: »
    They bring in trait change, then nerf the biggest set of weapons that people actually wanted to change traits on.

    How ironic of ZoS, what a waste of people's lives.

    To think the amount of people that have done VMA for their PVP builds, the countless, wasted hours.

    What a disrespectful change.

    VMA not worth grind,

    Previously you can use with willpower/agility/IA and monster set.

    ZOS is simply killig diversity!

    Basically no point in using 90% of VMA weapons now considering asylum weapons.

    The destruction staff induces concussion/chill/burning, making all VMA destros obsolete.

    Guessing you've overlooked the potential OPness that is the VMA backbar and Asylum front bar? The VMA Staff enchant is still very powerful, even more reason to run it on infused on back.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Krayzie
    Krayzie
    ✭✭✭✭✭
    Krayzie wrote: »
    Krayzie wrote: »
    They bring in trait change, then nerf the biggest set of weapons that people actually wanted to change traits on.

    How ironic of ZoS, what a waste of people's lives.

    To think the amount of people that have done VMA for their PVP builds, the countless, wasted hours.

    What a disrespectful change.

    VMA not worth grind,

    Previously you can use with willpower/agility/IA and monster set.

    ZOS is simply killig diversity!

    Basically no point in using 90% of VMA weapons now considering asylum weapons.

    The destruction staff induces concussion/chill/burning, making all VMA destros obsolete.

    Guessing you've overlooked the potential OPness that is the VMA backbar and Asylum front bar? The VMA Staff enchant is still very powerful, even more reason to run it on infused on back.

    Guess you over looked the fact that this is a topic about PVP, if you wanna run wall of elements in PVP gfu(LOL)

    But as previously stated, only PVE players are defending this.

    Asylum destro is looking good, so good I can't see it not being nerf'd before patch drops
    Edited by Krayzie on September 19, 2017 8:09AM
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • DRXHarbinger
    DRXHarbinger
    ✭✭✭✭✭
    ✭✭
    Krayzie wrote: »
    Krayzie wrote: »
    Krayzie wrote: »
    They bring in trait change, then nerf the biggest set of weapons that people actually wanted to change traits on.

    How ironic of ZoS, what a waste of people's lives.

    To think the amount of people that have done VMA for their PVP builds, the countless, wasted hours.

    What a disrespectful change.

    VMA not worth grind,

    Previously you can use with willpower/agility/IA and monster set.

    ZOS is simply killig diversity!

    Basically no point in using 90% of VMA weapons now considering asylum weapons.

    The destruction staff induces concussion/chill/burning, making all VMA destros obsolete.

    Guessing you've overlooked the potential OPness that is the VMA backbar and Asylum front bar? The VMA Staff enchant is still very powerful, even more reason to run it on infused on back.

    Guess you over looked the fact that this is a topic about PVP, if you wanna run wall of elements in PVP gfu(LOL)

    But as previously stated, only PVE players are defending this.

    Asylum destro is looking good, so good I can't see it not being nerf'd before patch drops

    Who uses a VMA staff in PVP? Any Inferno or lit staff infused with any other enchant was way better than the passive 189 damage?!

    Heck what you want now is a Master Lit staff infused with prismatic glyph on it, hit any gimp sorc or NB vamp with it and they'll drop and be an easy kill.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • miteba
    miteba
    ✭✭✭✭
    ...Long time players can tolerate and adapt to nerfs/buffs but when every 3 months your changing the complete fundamentals of the entire game it's not a good thing...

    Simple and awesome sentence which explains why i quit the game some months ago (and many other players aswell)

    The transmutation option, if well played by Zos, and my love for Clockwork City, will probably make me return for the next DLC... but if it is like Morrowind DLC... it will only keep me for 2 weeks or so because the changed fundamentals that @FearAndPatching talked about already have exhausted my desire to play ESO :dizzy:
    Edited by miteba on September 19, 2017 8:23AM
  • Krayzie
    Krayzie
    ✭✭✭✭✭
    Krayzie wrote: »
    Krayzie wrote: »
    Krayzie wrote: »
    They bring in trait change, then nerf the biggest set of weapons that people actually wanted to change traits on.

    How ironic of ZoS, what a waste of people's lives.

    To think the amount of people that have done VMA for their PVP builds, the countless, wasted hours.

    What a disrespectful change.

    VMA not worth grind,

    Previously you can use with willpower/agility/IA and monster set.

    ZOS is simply killig diversity!

    Basically no point in using 90% of VMA weapons now considering asylum weapons.

    The destruction staff induces concussion/chill/burning, making all VMA destros obsolete.

    Guessing you've overlooked the potential OPness that is the VMA backbar and Asylum front bar? The VMA Staff enchant is still very powerful, even more reason to run it on infused on back.

    Guess you over looked the fact that this is a topic about PVP, if you wanna run wall of elements in PVP gfu(LOL)

    But as previously stated, only PVE players are defending this.

    Asylum destro is looking good, so good I can't see it not being nerf'd before patch drops

    Who uses a VMA staff in PVP? Any Inferno or lit staff infused with any other enchant was way better than the passive 189 damage?!

    Heck what you want now is a Master Lit staff infused with prismatic glyph on it, hit any gimp sorc or NB vamp with it and they'll drop and be an easy kill.

    Have you ever been in PVP? Do you know how the staves work? Kinda an assign question considering SOOOO many people use VMA staves in PVP, I'll just assume you've never been in PVP or are trolling.

    You can equip poisons to VMA staves that cancel the enchant but not the 189 damage and you have a gold weapon damage glyph backbar that stacks with the 189.

    It's amazing how many times people have had to explain how the staves work to PVE players in all the threads today.
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Sylosi
    Sylosi
    ✭✭✭✭✭
    zaria wrote: »
    An major difference between ESO and WOW, is that wow does it re-balancing then adding new item levels, think of it as increasing cp cap for weapons to 200 then add new sets and items for this level, everybody get buffed but some less than other.
    Expansions is an hard reset as in expansion questing gear is better than the old raiding gear.

    ESO don't to it this way, its not much gear progression, vMA is the most obvious one.
    Else its pretty random if gear set is good or bad so with one class and build you use crafted and overland, with another you want trial sets.

    Except it isn't gear progression to anyone who isn't terminally slow on the uptake, because if they add 10 levels to the cap and you have new gear that is say 10% stronger, then the new dungeons, new raids, etc all have mobs/bosses adjusted to have more HP, do more damage, etc to offset that 10% stronger gear.

    Which is why it is called the 'gear treadmill', because people are running to effectively stand still, there is no progression, all it does is invalidate your current gear in a far more extreme way than in this game, which is why the trend in newer MMOs (ESO, GW2, etc) is toward horizontal progression.

    Edited by Sylosi on September 19, 2017 9:32AM
  • DRXHarbinger
    DRXHarbinger
    ✭✭✭✭✭
    ✭✭
    Krayzie wrote: »
    Krayzie wrote: »
    Krayzie wrote: »
    Krayzie wrote: »
    They bring in trait change, then nerf the biggest set of weapons that people actually wanted to change traits on.

    How ironic of ZoS, what a waste of people's lives.

    To think the amount of people that have done VMA for their PVP builds, the countless, wasted hours.

    What a disrespectful change.

    VMA not worth grind,

    Previously you can use with willpower/agility/IA and monster set.

    ZOS is simply killig diversity!

    Basically no point in using 90% of VMA weapons now considering asylum weapons.

    The destruction staff induces concussion/chill/burning, making all VMA destros obsolete.

    Guessing you've overlooked the potential OPness that is the VMA backbar and Asylum front bar? The VMA Staff enchant is still very powerful, even more reason to run it on infused on back.

    Guess you over looked the fact that this is a topic about PVP, if you wanna run wall of elements in PVP gfu(LOL)

    But as previously stated, only PVE players are defending this.

    Asylum destro is looking good, so good I can't see it not being nerf'd before patch drops

    Who uses a VMA staff in PVP? Any Inferno or lit staff infused with any other enchant was way better than the passive 189 damage?!

    Heck what you want now is a Master Lit staff infused with prismatic glyph on it, hit any gimp sorc or NB vamp with it and they'll drop and be an easy kill.

    Have you ever been in PVP? Do you know how the staves work? Kinda an assign question considering SOOOO many people use VMA staves in PVP, I'll just assume you've never been in PVP or are trolling.

    You can equip poisons to VMA staves that cancel the enchant but not the 189 damage and you have a gold weapon damage glyph backbar that stacks with the 189.

    It's amazing how many times people have had to explain how the staves work to PVE players in all the threads today.

    If that's what you're basing your rant on you need to l2pvp. What a poor argument.

    I'll take this as you're just salty you had to grind and grind and have no friends to run the new trial with and will be left out.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • WatchYourSixx
    WatchYourSixx
    ✭✭✭✭
    I may be mistaken, but the whole purpose of the maelstrom, master, and asylum weapons is, and always had been to give ability altering effects. The stats were a little added benefit to make them more enticing, since you couldn't enchant them. Now that they have changed it from an enchant to a set bonus, you now have the added benefit of more customization for enchants.

    If you don't want the ability altering effect of them, then what's the point of the special weapon? That's why they made this change.
    The only thing to fear is, fear itself. - FDR

    CP 800
    PC NA

    - Maximus the Marksman (AD) Temp
    - Rex the Unstoppable Force (DC) DK
    - Sodor Dragonfire (DC) DK
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    - Magnus the Mage (DC) Sorc
  • sdtlc
    sdtlc
    ✭✭✭✭✭
    Waste of time is so .... Welp, you're playing a videogame instead of doing other stuff,...
    Die Qualität verhält sich nicht zwingend proportional zur Masse...

    Meisterangler vor dem perfekten Rogen...
    +Kaiserstadt, Wrothgar, Hew's Fluch, Goldküste, Vvardenfell, Stadt der Uhrwerke, Sommersend, Artaeum, Trübmoor, Elsweyr (nördliches & südliches), Graumoor, Reik, Dunkelforst

    [PC][DC]Zunft der Helden[PvX]
    Feierabendgilde mit Ambitionen
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    People complain about grinding vma for good trait items. ZOS implement new feature to help the situation. People complain about said feature.
    Makes sense.

    Tldr: your benefit for grinding was the use of these weapons for many patches ahead of the upcoming one.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • theamazingx
    theamazingx
    ✭✭✭✭
    To the contrary, I can now have my sharp inferno, infused burning inferno, infused prismatic inferno, infused shock inferno, etc etc. All from my initial sharp inferno farm from months ago. Think ahead, stay ahead.
  • lauykanson
    lauykanson
    ✭✭✭
    SammyFable wrote: »
    They were OP BiS weapons for about 2 years now. YEARS. It's not like they introduced them with HotR. At some point we HAVE to move on.

    This is ESO. There is no moving on. You can literally throw a seducer set on which is the first set I ever crafted and do all the end game content in the game. Gear progression in ESO is a dumpster fire.

    There is moving on it's called Destiny 2. Join the wave, life is better when the game your playing has higher than 5 FPS.

    Played ESO since first day of release 900+ CP, 500+ Maelstrom runs since it first dropped. Been playing MMOs since WoW first dropped, these balance changes are not good for the game. Long time players can tolerate and adapt to nerfs/buffs but when every 3 months your changing the complete fundamentals of the entire game it's not a good thing. Especially when your changing it to create skillless heavy attack rotations no one enjoys and on top of that show no signs what so ever of fixing or caring to fix trials on console. No one even running VHOF or VMOL on Xbox since release of HoTR it's just a complete lag fest. This is like the 10th time since I've been playing that content has literally been unplayable on console due to game performance and it's well documented across the console community.

    Plus use some common sense why is crafted gear even remotely close to on par with VMA, master, trials, dungeon gear. What kind of incentive do you give for players to strive for hard to get gear. Only MMO I've ever played that literally crafted gear that is accessible to everyone is better than gear you need to run something 100+ times to get in the right trait.

    Rant over, games dying quickly and many are truly tired of ZOS and the complete ineptitude of showing any signs at all of fixing this game.

    Words of wisdom
  • eso_nya
    eso_nya
    ✭✭✭✭✭
    I never understood why ppl spend time on sth that isnt fun, in a bloody game.
    If it has other fun activities, go for them. If it hasnt, find another game. Unless u r grindbot, noone is forcing or paying u to play.

    In a game like eso, where "meta" and "fotm" change every three month, grinding sth with horrible dropchances, like vma, is a waste of time, if it isn't fun.
  • Krayzie
    Krayzie
    ✭✭✭✭✭
    Krayzie wrote: »
    Krayzie wrote: »
    Krayzie wrote: »
    Krayzie wrote: »
    They bring in trait change, then nerf the biggest set of weapons that people actually wanted to change traits on.

    How ironic of ZoS, what a waste of people's lives.

    To think the amount of people that have done VMA for their PVP builds, the countless, wasted hours.

    What a disrespectful change.

    VMA not worth grind,

    Previously you can use with willpower/agility/IA and monster set.

    ZOS is simply killig diversity!

    Basically no point in using 90% of VMA weapons now considering asylum weapons.

    The destruction staff induces concussion/chill/burning, making all VMA destros obsolete.

    Guessing you've overlooked the potential OPness that is the VMA backbar and Asylum front bar? The VMA Staff enchant is still very powerful, even more reason to run it on infused on back.

    Guess you over looked the fact that this is a topic about PVP, if you wanna run wall of elements in PVP gfu(LOL)

    But as previously stated, only PVE players are defending this.

    Asylum destro is looking good, so good I can't see it not being nerf'd before patch drops

    Who uses a VMA staff in PVP? Any Inferno or lit staff infused with any other enchant was way better than the passive 189 damage?!

    Heck what you want now is a Master Lit staff infused with prismatic glyph on it, hit any gimp sorc or NB vamp with it and they'll drop and be an easy kill.

    Have you ever been in PVP? Do you know how the staves work? Kinda an assign question considering SOOOO many people use VMA staves in PVP, I'll just assume you've never been in PVP or are trolling.

    You can equip poisons to VMA staves that cancel the enchant but not the 189 damage and you have a gold weapon damage glyph backbar that stacks with the 189.

    It's amazing how many times people have had to explain how the staves work to PVE players in all the threads today.

    If that's what you're basing your rant on you need to l2pvp. What a poor argument.

    I'll take this as you're just salty you had to grind and grind and have no friends to run the new trial with and will be left out.

    There's no reason to get upset lol, obviously you didn't know what you were talking about and that's okay.

    If you didn't know the value of using VMA weapons on a 3/5/2 setup then the finger is pointed at you to l2pvp.
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Krayzie
    Krayzie
    ✭✭✭✭✭
    To the contrary, I can now have my sharp inferno, infused burning inferno, infused prismatic inferno, infused shock inferno, etc etc. All from my initial sharp inferno farm from months ago. Think ahead, stay ahead.

    That's good for a PVE player
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • theamazingx
    theamazingx
    ✭✭✭✭
    Krayzie wrote: »
    To the contrary, I can now have my sharp inferno, infused burning inferno, infused prismatic inferno, infused shock inferno, etc etc. All from my initial sharp inferno farm from months ago. Think ahead, stay ahead.

    That's good for a PVE player

    If you spent ages farming for a minor stat stick, that's on you.
  • Krayzie
    Krayzie
    ✭✭✭✭✭
    Krayzie wrote: »
    To the contrary, I can now have my sharp inferno, infused burning inferno, infused prismatic inferno, infused shock inferno, etc etc. All from my initial sharp inferno farm from months ago. Think ahead, stay ahead.

    That's good for a PVE player

    If you spent ages farming for a minor stat stick, that's on you.

    That's true, don't think anyone is arguing that.

    I guess 348+198/220+poison damage is a minor stat stick in this game
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • thedude33
    thedude33
    ✭✭✭✭✭
    SammyFable wrote: »
    They were OP BiS weapons for about 2 years now. YEARS. It's not like they introduced them with HotR. At some point we HAVE to move on.

    This is ESO. There is no moving on. You can literally throw a seducer set on which is the first set I ever crafted and do all the end game content in the game. Gear progression in ESO is a dumpster fire.

    There is moving on it's called Destiny 2. Join the wave, life is better when the game your playing has higher than 5 FPS.

    Played ESO since first day of release 900+ CP, 500+ Maelstrom runs since it first dropped. Been playing MMOs since WoW first dropped, these balance changes are not good for the game. Long time players can tolerate and adapt to nerfs/buffs but when every 3 months your changing the complete fundamentals of the entire game it's not a good thing. Especially when your changing it to create skillless heavy attack rotations no one enjoys and on top of that show no signs what so ever of fixing or caring to fix trials on console. No one even running VHOF or VMOL on Xbox since release of HoTR it's just a complete lag fest. This is like the 10th time since I've been playing that content has literally been unplayable on console due to game performance and it's well documented across the console community.

    Plus use some common sense why is crafted gear even remotely close to on par with VMA, master, trials, dungeon gear. What kind of incentive do you give for players to strive for hard to get gear. Only MMO I've ever played that literally crafted gear that is accessible to everyone is better than gear you need to run something 100+ times to get in the right trait.

    Rant over, games dying quickly and many are truly tired of ZOS and the complete ineptitude of showing any signs at all of fixing this game.

    What are the odds we will be reading this same rant in a few months about Destiny 2 ?

    The paradox for these games continues.

    Rant 1 - Things never change! No new content. Been using the same gear for a year. What's the point of being a crafter when none of the gear I create is usable. Drops are always better !

    Rant 2 - Things are always changing. Just when I think I have completed the game they go and add new content. Gear keeps changing and I have to make new templates every few months. What's the point of dungeon drops when crafters can create things almost as good?!
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