Asylum weapons to Werewolf

ccfeeling
ccfeeling
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WW cannot use any weapons but claws and their specific skills , so will I lose all the benefits with Asylum weapons equiped ?
  • Tirps
    Tirps
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    Yep, same for master and maelstrom weapons,but weapon enchantments will still work.
    cp1k+ ( ´•౪•`)
  • ccfeeling
    ccfeeling
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    Noted with thanks !
    Sounds like WW needs to give up almost everything for little fun .

    ZOS good job !
  • Enslaved
    Enslaved
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    ccfeeling wrote: »
    WW cannot use any weapons but claws and their specific skills , so will I lose all the benefits with Asylum weapons equiped ?

    No, it is even better. While in PvP, if mecha bow user hits you with arrow spray, you are going down from a single poison injection if in WW form. Add there morag tong set and it gets even better.
  • Chrlynsch
    Chrlynsch
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    Enslaved wrote: »
    ccfeeling wrote: »
    WW cannot use any weapons but claws and their specific skills , so will I lose all the benefits with Asylum weapons equiped ?

    No, it is even better. While in PvP, if mecha bow user hits you with arrow spray, you are going down from a single poison injection if in WW form. Add there morag tong set and it gets even better.

    Ouchhh
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Turelus
    Turelus
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    Maybe we need ability altering weapons for Werewolves and Vampires... @Wrobel @ZOS_Finn

    Come on you know you both would get kicks out of doing this.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • DRXHarbinger
    DRXHarbinger
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    Turelus wrote: »
    Maybe we need ability altering weapons for Werewolves and Vampires... @Wrobel @ZOS_Finn

    Come on you know you both would get kicks out of doing this.

    I'd actually be down for this, maybe even have 5pc sets that buff skills, like a 5th perk that grants a knockdown on using leap, 5th perk that changes devouring swarm to add flaming bats, snaring bats, poison bats (like adds an extra 1k damage per tick)

    Simple solution to obtain....Once you've completed the quest lines for Vamp and WW, the area stays open and Lamae Bal / Hircine, gives a quest to go and do whatever in the same zone...set to be moderately difficult..

    To off set the cost involved for ZOS... CS Bites unlock the quest.

    I'll take an insightful or an agree for this suggestion.
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