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A way to Fix Trade Guilds? "Public Trader Kiosk"

dvstansb14_ESO
dvstansb14_ESO
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TL;DR

Current trade guild system is broken. Add a public trader kiosk to each zone that allows ALL players to list a limited number of items at a higher overhead cost compared to trade guilds. Everyone can sell, but trade guilds still have value.

Full story (sorry this is a huge post!):

This is a compromise that could resolve some of the issues we're currently seeing with the trade guild system, without creating a global auction house (opposed by ZOS and some players). Here's how I see things currently:
  1. Trader kiosks are a limited resource - there are only about 100 (?) total per megaserver, serving a max of 50,000 guild members (500 each).
  2. Assuming 500,000 active players per megaserver (a guess), this leaves about 90% of the player base with no reasonable way to sell items (no zone selling! see #5)!
  3. Kiosk location is very important, and there are only about 30 kiosks that are in "prime" locations.
  4. Due to fierce competition over kiosks (even in sub-prime locations now), trade guilds must have high membership fees and/or sales quotas to raise enough gold to win a kiosk.
  5. Suggesting zone chat for the 90% of players that don't have access to a kiosk is untenable - both because it's painful for sellers and buyers (and for people trying to use zone chat for chatting) and it simply won't scale.

Of the above, I think point #4 is the worst. It's forcing out players (like me) who enjoy playng the game and like to make some spending gold along the way. We're heading towards an economy where only dedicated farmers/grinders can sell, since they're the only ones that can live with quotas/fees. A global AH avoids all of the listed problems, and it's what I would prefer (a default global economy is developing anyway because of web sites that track and trend ESO sales). But to make everyone (un)happy, I'm suggesting a "public trader" idea as a compromise:
  • Each zone would get one new "public trader kiosk" that would be located in a "sub-prime" trader location (not a terrible location, just not in direct competition with prime locations).
  • Public traders would service only the zone they are located in (no global inventory).
  • ALL players could list a limited number of items (maybe 10) through ONE public trader (i.e. only in one zone)
  • The listing fee and house-cut of the public trader would be higher than that of guild traders (how much higher would need tuning over time)
  • Existing member limit on guilds would be increased - maybe to 2000 (fewer, bugger trade guilds is more efficient)

Benefits:
  • Everyone can sell some items even if they're not in a trade guild, or their trade guild loses it's kiosk
  • Casual players do not need to worry about meeting sales quotas or paying weekly fees to list items, but they will not make as much gold due to the higher house-cut and only being able to list a few items at a time.
  • Competition for kiosk locations should be reduced, and guild trader fees/quotas can be eased
  • Guild trader's still have value-add by having prime locations and being able to offer more items at competitive prices (basically they get economy of scale - kiosk costs are spread out more and overheads can be lowered, resulting in higher profit)
  • Annoying zone chat sellers go away
  • ZOS doesn't have to scrap/convert the existing system, only add a new system

Discuss!
  • Merkabeh
    Merkabeh
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    This would be nice.
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • radiostar
    radiostar
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    I am the amazing Carnac, let me hold this envelope to my forehead!
    "Billions upon Billions of Stars"
  • Cpt_Teemo
    Cpt_Teemo
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    Or just make it so that there's a marketer in each zone that pools all info of every guild item to that vendor so you don't have to wonder all around, but still the guild with that account name gets the sales as usual for that guild
    Edited by Cpt_Teemo on September 19, 2017 1:13AM
  • Jusey1
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    Or just have a Grand Exchange type of deal that automatically buys the item for the best price from one of the many trading guilds around the world? This would be make those guild traders pretty useless, but I rather have the freedom and easy accessible of a Grand Exchange, plus it allows for a more proper economy to build, rather than a bunch of little economies, which is again another problem with the current system of trading guilds... They all have different prices usually, and you either have to check them all for the best price, and buy something at a more expensive price than another without you ever truly knowing the lowest possible price.

    I like the idea of having trading guilds and being in a guild in order to sell stuff, but I don't like the idea of the buyer having to spend a lot of time to buy specific items at a good price...
  • kargen27
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    Point four is the worst because it simply isn't true. Some guilds do have high membership dues but they are really not typical.

    Not a bad idea, but I would prefer an intuitive search feature inside each trader menu happen before they mess with anything like this.

    Would also like to see a bulletin board in the capital city of each zone that lists things available in the zone. This board would not show any prices though so you still need to visit each trader if you are looking for a deal. This would also give an easy way to support some of the traders out in the wilds.


    Grand Exchange is just a different way to say auction house.

    The system we have now makes it difficult for just a few players to monopolize rare items. The Grand Exchange would make it very easy for just a couple of players to control all kinds of rare items.
    and then the parrot said, "must be the water mines green too."
  • Taleof2Cities
    Taleof2Cities
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    kargen27 wrote: »
    Point four is the worst because it simply isn't true. Some guilds do have high membership dues but they are really not typical.

    Agreed, there are a lot of trading guilds (large, small, or in-between) that don't require weekly dues ... funds for the guild trader are raised through other means.

    I won't go as far as saying the OP is trying to mask another auction house thread with a pseudo-alternative.

    But, calling the current system "broken" really isn't accurate either.

    Edited by Taleof2Cities on September 19, 2017 3:00AM
  • dvstansb14_ESO
    dvstansb14_ESO
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    kargen27 wrote: »
    Point four is the worst because it simply isn't true. Some guilds do have high membership dues but they are really not typical.

    Agreed, there are a lot of trading guilds (large, small, or in-between) that don't require weekly dues ... funds for the guild trader are raised through other means.

    I won't go as far as saying the OP is trying to mask another auction house thread with a pseudo-alternative.

    But, calling the current system "broken" really isn't accurate either.

    My main reason for labeling the current system as "broken" is that it only serves 10% of the player base. This idea is more about giving everyone a reasonable way to sell some items occasionally - and hopefully let serious traders still make gold the way they are now.
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