Drakkdjinn wrote: »Mages guild.
/thread
platonicidealgirlfriend wrote: »"The Order of The Hour should be good guys" is the worst possible take you can have on DB. The whole point was a Nietzschean "stare into the void and the void stares back" kind of deal, where The Order is actually a violent and repressive organization whose attempt to squash the DB reflected primarily their own self interests veiled in the guise of public good. Making them good guys collapses what nuance the questline had and makes it some Saturday morning cartoon nonsense.
ETA: The glaring thematic issue with ESO's main quest isn't only that you're rail-roaded into being the good guy, but that you're rail-roaded into this uncritically even though all of the main questlines involve consolidating the power of a single ruler or small group of powerful people, which is in and of itself a violent act even if it's arguably necessary to muster a cogent defense against the Imperials and Molag Bal. Equally as offensive as your lack of choice in, say, helping King Emmerich or feeding a dagger between his teeth or whatever is that no one thought to critically examine what helping Emmerich subdue his competitors (Or Ayrenn subdue dissident Bosmer, or Almalexia consolidate her theocratic hold on Morrowind, for example) means for people who aren't them.
For whatever shortcomings may be in the DB plot it absolutely dives into a gray and gray morality set where your decision to work with the DB to subdue the Order isn't a bad or good thing, but simply what you and the DB have to do to ensure their own survival against an organization that has decided that the two of you cannot coexist.