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Questions for the Werewolf PvP professionals

Laquey
Laquey
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Hi all,

So I've been wanting to make a Werewolf pvp toon for a long time because, fun. But I'm pretty min max at heart and so am looking to use this toon in pvp to kill tanks and healers, also to run around howling at the cyrodil moon but hey, that's my business.

So I've done quite a bit of research / youtube scanning on this topic but I still have a few questions for those people who have played a lot of Werewolf in cyrodil:

Class - Sorcerer?
This looks to be a no brainer from the way werewolf builds itself with things like 15% ultimate cost reduction, 5% stam cost reduction, +5% physical damage and 6% chance on physical in execute to pulverise. Out of wolf form or after death I plan to run a DW transform bar and a 1H&S delay / heal / stack ultimate bar, is stam sorcerer good with that config outside of form? Is there any amazing reason to play another class rather than sorc wolf?

Race - Imperial or Orc?
I'm leaning toward imperial for general +stam and +health tankyness with a nice passive heal. Orc is something I'd consider I think with the +4% melee damage, but not all of the wolves attacks are melee damage so the +stam bonus on imperial might be better? Thoughts?

Gear:
Considering I'll be a massive target splashed across the screens of anyone who can see me I'm pretty much set on 5 piece heavy /1/1 others. This filters my set choices to Ravager / Truth with either Bone pirates or Shacklebreaker; monster set is probably going to be Chudan. I'm leaning to Truth for the heavy because of 100% uptime and from what I see of werewolf it's more of a heavy preasure class than so much of a burst class but I don't have the experience to decide on Pirate / shackle. Is the extra 2K mana + spell damage + mag regen so amazing for Hircine's Bounty that I want to lose +regen + stam from the bone pirates?

Rousing Roar:
Will it affect me or am I forced to be a drug addict with pots for Major brutality?


Many thanks to this youtuber for a great vid. :)

https://www.youtube.com/watch?v=M5gOQIp61P8



  • Sharee
    Sharee
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    FWIW, my WW is an orc (because racial speed), dragonknight (because transforming = healing to full), and wears shacklebreaker (for heals in WW form), salvation (cheap transform+WW form damage boost), pirate skeleton shoulder, lord warden helm(high passive resistances). DW(axes)/1h+shield. Works for me.

    Oh and i feel better in 5m/1h - the survivability does not feel worse because enemies die faster, and you have better mobility (thats what saves you when focused - running away and turning a corner, not tanking the damage)
    Edited by Sharee on September 18, 2017 7:00AM
  • Qbiken
    Qbiken
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    I will try to give you my thought on the matter, hope I´m not giving you a wall of text but here we go:

    CLASS: This is going to be a list where I rank my #1-5:

    #1: Templar:
    Templars is by far the best class for Werewolf.
    - Increased weapon damage by 6% + increased spellresistance by 2640 (Balanced Warrior Passive)
    - Reduces Magicka, Stamina and Ultimate ability costs by 4% (Balanced Warrior Passive)
    As a Templar (stamplar) you´re going to benefit greatly from Ravager when you´re not in WW-form, since biting jabs can proc Ravager very easily

    #2 Dragonknight:
    Using an ultimate that costs 300 is basically to "reset" the fight if you´re low on resources (Battleroar passive). Incredible strong passive and as a DK you can go a more defensive route which IMO is WW greatest weakness since their selfheals is mediocre.

    #3: Sorcerer Got some nice passives but I will try to explain why some of them aren´t very usefull.
    - Implosion: On paper looks like an amazing feature as a WW (since our dmg is mostly physical). But since you´ll have so much burst damage as a WW, you´ll rarely ever proc implosion, which makes it not very usefull
    - Reduced ulticost by 15%: Also sounds good on paper but not very usefull. Your goal when playing WW is to stay in WW-form as long/much as possible. Once you´ve transformed to WW the reduced ultimate cost is a waste. Remember that you can´t regen ultimate in WW-form
    - 3 good passives remains: Increased magicka regen which isn´t going to help us a lot since your regen as a stamcharacter is already very low, Increased physical dmg (imo the increased weapondamage that Templar gets is better) and the reduced cost of magicka and stamina abilities (which is the most useful here).
    - So overall Sorcs get 2 good passives: Reduced mag+stam cost and Increased physical damage

    #4 Nightblade
    Due to their lack of usefull passives in WW-form I place them low on my list. The increased regen by 15% is really good and also the increased critical damage is usefull, but that´s it.

    #5 Warden:
    No useful passives which makes them last on my list

    RACE
    The races you mention are good. Orc will give you more damage and extra surviveability (through HP-regen which is one of the best ways to stay alive as a WW). Imperial will give you more raw-stats to play around with. If you want more sustain I would strongly suggest going Redguard or Bosmer.

    Gear:
    Still experimenting myself with some setups so not sure what I would personally use. I don´t like shacklebreaker since stacking raw-stats isn´t as useful as it used to be. In general you want 1 Offensive set combined with 1 Defensive set when playing WW. Then regarding monster helm you´ve so many options. Almost all helmets are useful one way or another on WW.

    Last note: Try to play WW in a group with other Werewolfs :D, much funnier that way ;)
  • Laquey
    Laquey
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    Sharee wrote: »
    FWIW, my WW is an orc (because racial speed), dragonknight (because transforming = healing to full), and wears shacklebreaker (for heals in WW form), salvation (cheap transform+WW form damage boost), pirate skeleton shoulder, lord warden helm(high passive resistances). DW(axes)/1h+shield. Works for me.

    Oh and i feel better in 5m/1h - the survivability does not feel worse because enemies die faster, and you have better mobility (thats what saves you when focused - running away and turning a corner, not tanking the damage)

    Thanks for your comments. :)

    I'm really torn between 5H versus 5M for werewolf. My previous stam experience makes me think you're right that I need to dodge roll, run and look for openings for burst / preasure and if I were going to go 5 Med I'd almost definately play Orc for the reduced cost and speed bonus and I might switch over to a more offensive monster helm like Selenes rather than tank damage.

    Thanks for the ideas. :)
  • Laquey
    Laquey
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    Qbiken wrote: »
    I will try to give you my thought on the matter, hope I´m not giving you a wall of text but here we go:

    CLASS: This is going to be a list where I rank my #1-5:

    #1: Templar:
    Templars is by far the best class for Werewolf.
    - Increased weapon damage by 6% + increased spellresistance by 2640 (Balanced Warrior Passive)
    - Reduces Magicka, Stamina and Ultimate ability costs by 4% (Balanced Warrior Passive)
    As a Templar (stamplar) you´re going to benefit greatly from Ravager when you´re not in WW-form, since biting jabs can proc Ravager very easily

    #2 Dragonknight:
    Using an ultimate that costs 300 is basically to "reset" the fight if you´re low on resources (Battleroar passive). Incredible strong passive and as a DK you can go a more defensive route which IMO is WW greatest weakness since their selfheals is mediocre.

    #3: Sorcerer Got some nice passives but I will try to explain why some of them aren´t very usefull.
    - Implosion: On paper looks like an amazing feature as a WW (since our dmg is mostly physical). But since you´ll have so much burst damage as a WW, you´ll rarely ever proc implosion, which makes it not very usefull
    - Reduced ulticost by 15%: Also sounds good on paper but not very usefull. Your goal when playing WW is to stay in WW-form as long/much as possible. Once you´ve transformed to WW the reduced ultimate cost is a waste. Remember that you can´t regen ultimate in WW-form
    - 3 good passives remains: Increased magicka regen which isn´t going to help us a lot since your regen as a stamcharacter is already very low, Increased physical dmg (imo the increased weapondamage that Templar gets is better) and the reduced cost of magicka and stamina abilities (which is the most useful here).
    - So overall Sorcs get 2 good passives: Reduced mag+stam cost and Increased physical damage

    #4 Nightblade
    Due to their lack of usefull passives in WW-form I place them low on my list. The increased regen by 15% is really good and also the increased critical damage is usefull, but that´s it.

    #5 Warden:
    No useful passives which makes them last on my list

    RACE
    The races you mention are good. Orc will give you more damage and extra surviveability (through HP-regen which is one of the best ways to stay alive as a WW). Imperial will give you more raw-stats to play around with. If you want more sustain I would strongly suggest going Redguard or Bosmer.

    Gear:
    Still experimenting myself with some setups so not sure what I would personally use. I don´t like shacklebreaker since stacking raw-stats isn´t as useful as it used to be. In general you want 1 Offensive set combined with 1 Defensive set when playing WW. Then regarding monster helm you´ve so many options. Almost all helmets are useful one way or another on WW.

    Last note: Try to play WW in a group with other Werewolfs :D, much funnier that way ;)

    First thanks for the wall of text. ;)

    I'm sort of against Ravager because I'm not that lucky with my RNG. :/ Outside of wolf form ravager would trigger faster for templar than sorc for sure but with truth and 120 points in the attronach and dodge roll truth procs on command for 10 seconds so it has 100% uptime under you control. It also procs on command when in wolf form through transform and fear as well as dodge roll as well as having +stam instead of +health on one of the minor traits so I'm pretty sold on truth as a command driven buff for 100% of the time with +stam versus me having to line up my ravager burst with my CC.

    The 5% extra physical damage from sorc should be a lot better than 6% weapon damage from templar because it scales from the base damage of the skill, weapon damage and stam with the only thing not being affected is our disease dot.

    DK is a big decision with the switch to wolf form healing you but I'm trying to plan around that with my 1H&S back bar since it's really the only thing going for DK in the wolf stakes. At this stage I'm still sitting heavily with Sorc.

    At this moment after thinking it over for the day I'm probably sitting with Sorc / Orc / 5 Medium / Bone Pirate / Turth / Selenes. I think a lot of this will be personal preference and play style but it looks good on paper. :)
  • Chrlynsch
    Chrlynsch
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    I've been pvping as a wolf since launch, Hundreds of gear combinations, between different classes and races, endless theroycrafting and thoroughly field tested in duals, Cyrodiil, Imperial City, and Battlegrounds.

    What I run, Kena, Pelinal's, Prisoner 5-1-1 Heavy, Orc, Templar, warrior mundus. With set up you will reach 6k weapon damage/Spell damage, even with defile Your heals will be strong enough to keep yourself up. The amount of damage just from light attacks is crazy, this means you don't have to spam expensive WW abilities. Make sure you rock claws of anguish, because it will help take down healers, and tanks even quicker.

    I sometimes swap out prisoner for impregnable, and stack well fitted. Though the synergy between Prisoners and Werewolf just is too strong to pass up most of the time.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Laquey
    Laquey
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    Chrlynsch wrote: »
    I've been pvping as a wolf since launch, Hundreds of gear combinations, between different classes and races, endless theroycrafting and thoroughly field tested in duals, Cyrodiil, Imperial City, and Battlegrounds.

    What I run, Kena, Pelinal's, Prisoner 5-1-1 Heavy, Orc, Templar, warrior mundus. With set up you will reach 6k weapon damage/Spell damage, even with defile Your heals will be strong enough to keep yourself up. The amount of damage just from light attacks is crazy, this means you don't have to spam expensive WW abilities. Make sure you rock claws of anguish, because it will help take down healers, and tanks even quicker.

    I sometimes swap out prisoner for impregnable, and stack well fitted. Though the synergy between Prisoners and Werewolf just is too strong to pass up most of the time.

    Wow nice build. :)

    I can really see the value of all of that but I have two questions why templar over sorc? I'm still struggling to see why templar is > sorc with the way physical damage mulitpliers scale?

    Thanks. :)

  • scipionumatia
    scipionumatia
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    ok yall have enticed me :) I like the idea of having a werewolf character, never made one though but now with sharpened nerf I'm gonna have to regear my stamplar anyway. ive already got ravager and bone pirate for him, most of it is golded out.
    @Chrlynsch
    (disclaimer, never played WW so I don't know what I'm talking about here haha)
    Hows 2h stack up compared to dual wield?
    While in werewolf form do you have a back bar or you only have the bar you transformed on?
    does anyone use salvation on their build?
    Also, regarding the prisoners set- what good is mag to a werewolf? (bout to go check fextralife on werewolf abilities)

    EDIT- figured out pretty quick why prisoner is good for the heal :)
    Edited by scipionumatia on September 18, 2017 2:20PM
    Scipio Numantia Red guard Nightblade PvP- AD
    Scipio Asiaticus Khajiit Nightblade (CRAFTER/DPS) PvE- EP
    Altmer Nightblade PvP- EP
    Fueoculto Breton Templar (DPS) PvE- EP
    Rasoculto Orc Dragon Knight PvP- EP
    Caethus Argonian Templar (HEAL) PvE- EP
    Vale Oso Nord Sorc (DPS) PvE- AD
    Sir-Galahad-the-pure Altmer Sorc (DPS) PvE- EP
    Scipionumantine Imperial Templar PvP- EP
    Un-bearable Imperial Warden PVP- EP
    Vale Bear Altmer Warden PvP- EP
    Baits-All-Zergs Argonian Dragon knight PVP- DC
  • DeadlyRecluse
    DeadlyRecluse
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    Laquey wrote: »

    I'm really torn between 5H versus 5M for werewolf.

    In my experience with WW, I find myself heavy attacking quite frequently, which makes 5H pretty attractive.

    Also, the pelinal's build is quite good, makes your heal super effective.
    Thrice Empress, Forever Scrub
  • Adenoma
    Adenoma
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    Another vote for pelinal's build. Combine it with prisoner's and you never run out of magicka and are a pain in the butt when you start kiting. Prisoner's also works great on a stamina sorcerer so that you never stop dark dealing.

    The heals you get with pelinal's are OP. Like 10k noncrits.
    Adenoma-Badenoma-Sadenoma
  • Chrlynsch
    Chrlynsch
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    Laquey wrote: »
    Chrlynsch wrote: »
    I've been pvping as a wolf since launch, Hundreds of gear combinations, between different classes and races, endless theroycrafting and thoroughly field tested in duals, Cyrodiil, Imperial City, and Battlegrounds.

    What I run, Kena, Pelinal's, Prisoner 5-1-1 Heavy, Orc, Templar, warrior mundus. With set up you will reach 6k weapon damage/Spell damage, even with defile Your heals will be strong enough to keep yourself up. The amount of damage just from light attacks is crazy, this means you don't have to spam expensive WW abilities. Make sure you rock claws of anguish, because it will help take down healers, and tanks even quicker.

    I sometimes swap out prisoner for impregnable, and stack well fitted. Though the synergy between Prisoners and Werewolf just is too strong to pass up most of the time.

    Wow nice build. :)

    I can really see the value of all of that but I have two questions why templar over sorc? I'm still struggling to see why templar is > sorc with the way physical damage mulitpliers scale?

    Thanks. :)

    The main reason for templar is added spell damage % = more heals, and the build works well in human form for survivability and damage, where sorc you don't get much when you stack spell damage. Where Dark Flare, Honor the dead scale well with max spell damage.

    I use a maelstrom two hander on my front bar:

    This gives me the 2 4 4 1 set combos. Crit Rush, Blinding Javelin, Biting Jabs, Rune Focus, Rally, Flawless Dawnbreaker.

    Flip to back bar DW 2 5 5
    Dark Flare, Power of the light, Honor the dead, Extended Ritual, Resolving Vigor, Werewolf.

    With this set up we get strong single target/AOE attack with burst from power of the light w/ increased penetration, Group healing debuff. Spam honor the dead for emergency self or group heals. Major armor/Spell resistance, an equivalent of 4500 magic recovery when everything is flowing.

    The Human form combo, Rally, Dark Flare, Power of the light, Crit Charge, Blinding Javelin (if target isn't cc immune), Biting jabs till POL pop.

    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Koolio
    Koolio
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    Stam Sorc Orc 5-1-1 Ravager Pelinial Bogdan

    If grouped with other werewolf I put on imperium.
  • doslekis
    doslekis
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    Where's @Telel ?

    His PVP NB WW videos are the bomb diggity.
    I don't normally use daggers, but when I do, I choose dos Lekis.
  • Chrlynsch
    Chrlynsch
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    Also don't think that because I prefer templar that the Kena, Pelinal's, Prisoner doesn't work on sorc. I run an EP wolf pack in Cyrodiil on Wednesday. Sometimes I drop form in order to put down siege, and the speed res from Templar helps a lot when Sheparding wolves.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Laquey
    Laquey
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    Chrlynsch wrote: »
    Laquey wrote: »
    Chrlynsch wrote: »
    I've been pvping as a wolf since launch, Hundreds of gear combinations, between different classes and races, endless theroycrafting and thoroughly field tested in duals, Cyrodiil, Imperial City, and Battlegrounds.

    What I run, Kena, Pelinal's, Prisoner 5-1-1 Heavy, Orc, Templar, warrior mundus. With set up you will reach 6k weapon damage/Spell damage, even with defile Your heals will be strong enough to keep yourself up. The amount of damage just from light attacks is crazy, this means you don't have to spam expensive WW abilities. Make sure you rock claws of anguish, because it will help take down healers, and tanks even quicker.

    I sometimes swap out prisoner for impregnable, and stack well fitted. Though the synergy between Prisoners and Werewolf just is too strong to pass up most of the time.

    Wow nice build. :)

    I can really see the value of all of that but I have two questions why templar over sorc? I'm still struggling to see why templar is > sorc with the way physical damage mulitpliers scale?

    Thanks. :)

    The main reason for templar is added spell damage % = more heals, and the build works well in human form for survivability and damage, where sorc you don't get much when you stack spell damage. Where Dark Flare, Honor the dead scale well with max spell damage.

    I use a maelstrom two hander on my front bar:

    This gives me the 2 4 4 1 set combos. Crit Rush, Blinding Javelin, Biting Jabs, Rune Focus, Rally, Flawless Dawnbreaker.

    Flip to back bar DW 2 5 5
    Dark Flare, Power of the light, Honor the dead, Extended Ritual, Resolving Vigor, Werewolf.

    With this set up we get strong single target/AOE attack with burst from power of the light w/ increased penetration, Group healing debuff. Spam honor the dead for emergency self or group heals. Major armor/Spell resistance, an equivalent of 4500 magic recovery when everything is flowing.

    The Human form combo, Rally, Dark Flare, Power of the light, Crit Charge, Blinding Javelin (if target isn't cc immune), Biting jabs till POL pop.

    Yeah I can see your point of virew on this, I have a champ templar lying around so I'll rerace her and go stamplar.

    I saw your tell in game as well, sorry I couldn't reply but I'm taking care of my sick son today, he's not the best. :(

    I'll put together a pelenials medium and heavy set and see what works for me. Also one last thing, the accessories for prisoners rags come in robust yeah? I can't seem to find many lying around on guild vendors so I guess I'll have to grind them out. :(

    Thanks heaps for your advice. :)
  • geonsocal
    geonsocal
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    Laquey wrote: »

    I'm really torn between 5H versus 5M for werewolf.

    In my experience with WW, I find myself heavy attacking quite frequently, which makes 5H pretty attractive.

    in my experience with WW, I find myself being attacked quite frequently, which makes 7 pieces of armor very attractive :)
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Telel
    Telel
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    doslekis wrote: »
    Where's @Telel ?

    His PVP NB WW videos are the bomb diggity.

    TLDR: DW/2h. 5/1/0 H/M/L. 1 Nirhoned/sharpened & 1 infused/sharpened swords or sword & axe, 1 defending/infused/nirhoned 2hder. Shacklebreaker (4 armor+1 1hd, 7th legion(3 jewelry+ 1 1hd+ 1 2hd, 1 armor), Selene's.

    Telel tends to actually play a less 'meta' werewolf build than most of what you see. So take anything you see with a grain of salt, and remember that a khajiit's best moments are done as part of a group.

    Specifically their best moments are done when they can hurl 3-5 wolves, 2 healers, and at least 1 backup DPS/debuffer at a problem. The wolves obviously provide the shock and burst. However the group has to stay leashed to the healers lesy they be picked apart piecemeal. The backup is there to provide things like warhorns, retreating maouevers, and undodgeable damage or debufss. Templars, and wardens are good for that backup role as they can also bring more heals.

    As for theri build Telel runs a less than optimized setup compared to the youtube 1vxers. Shacklbreaker + 7th legion + selenes in a 6/1/0 DW/2hder setup. The 2hder (defending or infused) and 2 DW are 7th legion with shacklbreaker as the other 1hder. This lets the 7th's 5 piece bonus remain on no matter the bar which is very handy in close fights or pushing breaches.

    However this build really requires careful timing and knowledge of opponent rotations. 0therwise you blow all your stamina on howls and get stuck when an opponent CCs and bursts you.

    This one also subscribes to the idea that a WW build should be somewhat tanky, and disruptive instead of focusing on damage. This is because other builds do the DPS job way better but don't bring a combo of fear, damage resistance, AOE major defile, and damage buffs to the table. Not to mention bleeds & the pets.

    Also you're going to draw a lot of attention, and 80000 weapon damage means squat when you're waiting to respawn.

    Basically you're the wrecking ball, and the rest of your group are the pry bars and jackhammers.


    OTOH Telel has taken on up to three people at once and enjoyed a nice buffet afterwards...

    Until their friends showed up. -.-
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • arkansas_ESO
    arkansas_ESO
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    Laquey wrote: »
    Chrlynsch wrote: »
    Laquey wrote: »
    Chrlynsch wrote: »
    I've been pvping as a wolf since launch, Hundreds of gear combinations, between different classes and races, endless theroycrafting and thoroughly field tested in duals, Cyrodiil, Imperial City, and Battlegrounds.

    What I run, Kena, Pelinal's, Prisoner 5-1-1 Heavy, Orc, Templar, warrior mundus. With set up you will reach 6k weapon damage/Spell damage, even with defile Your heals will be strong enough to keep yourself up. The amount of damage just from light attacks is crazy, this means you don't have to spam expensive WW abilities. Make sure you rock claws of anguish, because it will help take down healers, and tanks even quicker.

    I sometimes swap out prisoner for impregnable, and stack well fitted. Though the synergy between Prisoners and Werewolf just is too strong to pass up most of the time.

    Wow nice build. :)

    I can really see the value of all of that but I have two questions why templar over sorc? I'm still struggling to see why templar is > sorc with the way physical damage mulitpliers scale?

    Thanks. :)

    The main reason for templar is added spell damage % = more heals, and the build works well in human form for survivability and damage, where sorc you don't get much when you stack spell damage. Where Dark Flare, Honor the dead scale well with max spell damage.

    I use a maelstrom two hander on my front bar:

    This gives me the 2 4 4 1 set combos. Crit Rush, Blinding Javelin, Biting Jabs, Rune Focus, Rally, Flawless Dawnbreaker.

    Flip to back bar DW 2 5 5
    Dark Flare, Power of the light, Honor the dead, Extended Ritual, Resolving Vigor, Werewolf.

    With this set up we get strong single target/AOE attack with burst from power of the light w/ increased penetration, Group healing debuff. Spam honor the dead for emergency self or group heals. Major armor/Spell resistance, an equivalent of 4500 magic recovery when everything is flowing.

    The Human form combo, Rally, Dark Flare, Power of the light, Crit Charge, Blinding Javelin (if target isn't cc immune), Biting jabs till POL pop.

    Yeah I can see your point of virew on this, I have a champ templar lying around so I'll rerace her and go stamplar.

    I saw your tell in game as well, sorry I couldn't reply but I'm taking care of my sick son today, he's not the best. :(

    I'll put together a pelenials medium and heavy set and see what works for me. Also one last thing, the accessories for prisoners rags come in robust yeah? I can't seem to find many lying around on guild vendors so I guess I'll have to grind them out. :(

    Thanks heaps for your advice. :)

    @Laquey Duriantir's (or however you spell it) Killing Fields in Coldharbour drops a robust neck, but I don't know of any way to get robust Prisoner rings.


    Grand Overlord 25/8/17
  • Avnr
    Avnr
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    my ww useless now on myy stamina dk , just for the reason that the heal skill uses magicka insted of stamina , so i dia fast.
    my build is stamina , the damage is more then ok , but i can"t keep up with the heal when needed.

    ont the other hand , i use ww on my magicka build , poor damage but last very long time with great resist and heals.
  • Qbiken
    Qbiken
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    You might want to check out 7th-Legion as well. Synergies very well with Werewolf and DK (if you decide to go with DK)
    Chrlynsch wrote: »
    I've been pvping as a wolf since launch, Hundreds of gear combinations, between different classes and races, endless theroycrafting and thoroughly field tested in duals, Cyrodiil, Imperial City, and Battlegrounds.

    What I run, Kena, Pelinal's, Prisoner 5-1-1 Heavy, Orc, Templar, warrior mundus. With set up you will reach 6k weapon damage/Spell damage, even with defile Your heals will be strong enough to keep yourself up. The amount of damage just from light attacks is crazy, this means you don't have to spam expensive WW abilities. Make sure you rock claws of anguish, because it will help take down healers, and tanks even quicker.

    I sometimes swap out prisoner for impregnable, and stack well fitted. Though the synergy between Prisoners and Werewolf just is too strong to pass up most of the time.

    @Chrlynsch Are you running Jewels+2 weapons with prisoner set??
  • Chrlynsch
    Chrlynsch
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    Qbiken wrote: »
    You might want to check out 7th-Legion as well. Synergies very well with Werewolf and DK (if you decide to go with DK)
    Chrlynsch wrote: »
    I've been pvping as a wolf since launch, Hundreds of gear combinations, between different classes and races, endless theroycrafting and thoroughly field tested in duals, Cyrodiil, Imperial City, and Battlegrounds.

    What I run, Kena, Pelinal's, Prisoner 5-1-1 Heavy, Orc, Templar, warrior mundus. With set up you will reach 6k weapon damage/Spell damage, even with defile Your heals will be strong enough to keep yourself up. The amount of damage just from light attacks is crazy, this means you don't have to spam expensive WW abilities. Make sure you rock claws of anguish, because it will help take down healers, and tanks even quicker.

    I sometimes swap out prisoner for impregnable, and stack well fitted. Though the synergy between Prisoners and Werewolf just is too strong to pass up most of the time.

    @Chrlynsch Are you running Jewels+2 weapons with prisoner set??
    1 weapon, 3 jewels, belt. 5-1-1 Heavy for max undaunted. Lets me use a Nernhoned mainhand.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Qbiken
    Qbiken
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    Chrlynsch wrote: »
    Qbiken wrote: »
    You might want to check out 7th-Legion as well. Synergies very well with Werewolf and DK (if you decide to go with DK)
    Chrlynsch wrote: »
    I've been pvping as a wolf since launch, Hundreds of gear combinations, between different classes and races, endless theroycrafting and thoroughly field tested in duals, Cyrodiil, Imperial City, and Battlegrounds.

    What I run, Kena, Pelinal's, Prisoner 5-1-1 Heavy, Orc, Templar, warrior mundus. With set up you will reach 6k weapon damage/Spell damage, even with defile Your heals will be strong enough to keep yourself up. The amount of damage just from light attacks is crazy, this means you don't have to spam expensive WW abilities. Make sure you rock claws of anguish, because it will help take down healers, and tanks even quicker.

    I sometimes swap out prisoner for impregnable, and stack well fitted. Though the synergy between Prisoners and Werewolf just is too strong to pass up most of the time.

    @Chrlynsch Are you running Jewels+2 weapons with prisoner set??
    1 weapon, 3 jewels, belt. 5-1-1 Heavy for max undaunted. Lets me use a Nernhoned mainhand.

    Nice but how do you reach 6k weapon damage?? I know orc + nirnhooned weapon helps but even without orc I`m not even close to those numbers on my doggo.
    Edited by Qbiken on September 19, 2017 11:56AM
  • Chrlynsch
    Chrlynsch
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    Molag Kena proc, infused off hand bezerker enchant, nirn main hand, weapon damage glyphs on jewelry, Heavy armor proc. All of this with 18% from wolf, 20% major brutality, 10% from Hircine's rage, and 6% from templar.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Waffennacht
    Waffennacht
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    I haven't read any posts lol

    Just wanted to say, saw something brilliant last night

    WW in relic BGs

    Boy can they move, get that mad resistance and fear etc...

    Glad he was on my team
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Sharee
    Sharee
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    I haven't read any posts lol

    Just wanted to say, saw something brilliant last night

    WW in relic BGs

    Boy can they move, get that mad resistance and fear etc...

    Glad he was on my team

    Yea WW mobility is awesome. They automatically get the speed of coward's gear 5-piece bonus (major expedition while sprinting).
  • Telel
    Telel
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    In case anyone is curious what you can do with a Shacklbreaker/7th legion set up. Here's 10 minutes of Telel being humble.

    https://forums.elderscrollsonline.com/en/discussion/372419/video-telel-zergawolf-vs-small-man-purplesaurus-5-the-nomming-3-do-you-remember-love#latest

    Please make note that there were at least two healers behind this one at all times.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Qbiken wrote: »
    I will try to give you my thought on the matter, hope I´m not giving you a wall of text but here we go:

    CLASS: This is going to be a list where I rank my #1-5:

    #1: Templar:
    Templars is by far the best class for Werewolf.
    - Increased weapon damage by 6% + increased spellresistance by 2640 (Balanced Warrior Passive)
    - Reduces Magicka, Stamina and Ultimate ability costs by 4% (Balanced Warrior Passive)
    As a Templar (stamplar) you´re going to benefit greatly from Ravager when you´re not in WW-form, since biting jabs can proc Ravager very easily

    #2 Dragonknight:
    Using an ultimate that costs 300 is basically to "reset" the fight if you´re low on resources (Battleroar passive). Incredible strong passive and as a DK you can go a more defensive route which IMO is WW greatest weakness since their selfheals is mediocre.

    #3: Sorcerer Got some nice passives but I will try to explain why some of them aren´t very usefull.
    - Implosion: On paper looks like an amazing feature as a WW (since our dmg is mostly physical). But since you´ll have so much burst damage as a WW, you´ll rarely ever proc implosion, which makes it not very usefull
    - Reduced ulticost by 15%: Also sounds good on paper but not very usefull. Your goal when playing WW is to stay in WW-form as long/much as possible. Once you´ve transformed to WW the reduced ultimate cost is a waste. Remember that you can´t regen ultimate in WW-form
    - 3 good passives remains: Increased magicka regen which isn´t going to help us a lot since your regen as a stamcharacter is already very low, Increased physical dmg (imo the increased weapondamage that Templar gets is better) and the reduced cost of magicka and stamina abilities (which is the most useful here).
    - So overall Sorcs get 2 good passives: Reduced mag+stam cost and Increased physical damage

    #4 Nightblade
    Due to their lack of usefull passives in WW-form I place them low on my list. The increased regen by 15% is really good and also the increased critical damage is usefull, but that´s it.

    #5 Warden:
    No useful passives which makes them last on my list

    RACE
    The races you mention are good. Orc will give you more damage and extra surviveability (through HP-regen which is one of the best ways to stay alive as a WW). Imperial will give you more raw-stats to play around with. If you want more sustain I would strongly suggest going Redguard or Bosmer.

    Gear:
    Still experimenting myself with some setups so not sure what I would personally use. I don´t like shacklebreaker since stacking raw-stats isn´t as useful as it used to be. In general you want 1 Offensive set combined with 1 Defensive set when playing WW. Then regarding monster helm you´ve so many options. Almost all helmets are useful one way or another on WW.

    Last note: Try to play WW in a group with other Werewolfs :D, much funnier that way ;)

    @Qbiken you forget the Catalyst passive meaning you can enter every fight with ww ult almost full, nb is top on my list for ww due to utility and the 15% mag rec goes a long way, but even in heavy you can easily keep 4.3k wd and have 2.6 k Stam recovery
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • kadar
    kadar
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    Qbiken wrote: »
    I will try to give you my thought on the matter, hope I´m not giving you a wall of text but here we go:

    CLASS: This is going to be a list where I rank my #1-5:

    #1: Templar:
    Templars is by far the best class for Werewolf.
    - Increased weapon damage by 6% + increased spellresistance by 2640 (Balanced Warrior Passive)
    - Reduces Magicka, Stamina and Ultimate ability costs by 4% (Balanced Warrior Passive)
    As a Templar (stamplar) you´re going to benefit greatly from Ravager when you´re not in WW-form, since biting jabs can proc Ravager very easily

    #2 Dragonknight:
    Using an ultimate that costs 300 is basically to "reset" the fight if you´re low on resources (Battleroar passive). Incredible strong passive and as a DK you can go a more defensive route which IMO is WW greatest weakness since their selfheals is mediocre.

    #3: Sorcerer Got some nice passives but I will try to explain why some of them aren´t very usefull.
    - Implosion: On paper looks like an amazing feature as a WW (since our dmg is mostly physical). But since you´ll have so much burst damage as a WW, you´ll rarely ever proc implosion, which makes it not very usefull
    - Reduced ulticost by 15%: Also sounds good on paper but not very usefull. Your goal when playing WW is to stay in WW-form as long/much as possible. Once you´ve transformed to WW the reduced ultimate cost is a waste. Remember that you can´t regen ultimate in WW-form
    - 3 good passives remains: Increased magicka regen which isn´t going to help us a lot since your regen as a stamcharacter is already very low, Increased physical dmg (imo the increased weapondamage that Templar gets is better) and the reduced cost of magicka and stamina abilities (which is the most useful here).
    - So overall Sorcs get 2 good passives: Reduced mag+stam cost and Increased physical damage

    #4 Nightblade
    Due to their lack of usefull passives in WW-form I place them low on my list. The increased regen by 15% is really good and also the increased critical damage is usefull, but that´s it.

    #5 Warden:
    No useful passives which makes them last on my list

    RACE
    The races you mention are good. Orc will give you more damage and extra surviveability (through HP-regen which is one of the best ways to stay alive as a WW). Imperial will give you more raw-stats to play around with. If you want more sustain I would strongly suggest going Redguard or Bosmer.

    Gear:
    Still experimenting myself with some setups so not sure what I would personally use. I don´t like shacklebreaker since stacking raw-stats isn´t as useful as it used to be. In general you want 1 Offensive set combined with 1 Defensive set when playing WW. Then regarding monster helm you´ve so many options. Almost all helmets are useful one way or another on WW.

    Last note: Try to play WW in a group with other Werewolfs :D, much funnier that way ;)

    @Qbiken you forget the Catalyst passive meaning you can enter every fight with ww ult almost full, nb is top on my list for ww due to utility and the 15% mag rec goes a long way, but even in heavy you can easily keep 4.3k wd and have 2.6 k Stam recovery

    A lot of the info here is/will be outdated with the coming WW update.
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