Stay outta my picnic basketAbysmalGhul wrote: »You may have access to the park, but no one invited you to the picnic.
Picnic implies you brought the food yourself.AbysmalGhul wrote: »You may have access to the park, but no one invited you to the picnic.
Stay outta my picnic basketAbysmalGhul wrote: »You may have access to the park, but no one invited you to the picnic.
TheShadowScout wrote: »Picnic implies you brought the food yourself.AbysmalGhul wrote: »You may have access to the park, but no one invited you to the picnic.
Now, where do the mobs in the game come from?
Brought by characters?
No?
Or spawned by the game?
Its the latter, right?
So, its less a "picnic" and more a "public fountain"...
Mystrius_Archaion wrote: »Umm, is leeching even possible in this game? I thought all players shared xp equally from helping kill things?
If not, I don't think it matters. I do repeatable quests for xp a lot faster and with less effort than farming enemies, in my case, with no repair costs or trash loot clogging my inventory.
DocFrost72 wrote: »Mystrius_Archaion wrote: »Umm, is leeching even possible in this game? I thought all players shared xp equally from helping kill things?
If not, I don't think it matters. I do repeatable quests for xp a lot faster and with less effort than farming enemies, in my case, with no repair costs or trash loot clogging my inventory.
A solo player earns x experience from mobs (which is already oversimplified, some are worth more or less based on difficulty). A group of two gets 1.1x. Three though? .66x. 4 is .5x, and so on and so forth.
I never got the leech argument, especially not when I've got a 70% increase from training gear and 50 from a pot, so even if there are four people I gain at more than 1x. But I'm also reasonable...
Mystrius_Archaion wrote: »DocFrost72 wrote: »Mystrius_Archaion wrote: »Umm, is leeching even possible in this game? I thought all players shared xp equally from helping kill things?
If not, I don't think it matters. I do repeatable quests for xp a lot faster and with less effort than farming enemies, in my case, with no repair costs or trash loot clogging my inventory.
A solo player earns x experience from mobs (which is already oversimplified, some are worth more or less based on difficulty). A group of two gets 1.1x. Three though? .66x. 4 is .5x, and so on and so forth.
I never got the leech argument, especially not when I've got a 70% increase from training gear and 50 from a pot, so even if there are four people I gain at more than 1x. But I'm also reasonable...
Doesn't that only apply if grouped also? If they're just happening upon each other solo does it apply?
AbysmalGhul wrote: »Mystrius_Archaion wrote: »DocFrost72 wrote: »Mystrius_Archaion wrote: »Umm, is leeching even possible in this game? I thought all players shared xp equally from helping kill things?
If not, I don't think it matters. I do repeatable quests for xp a lot faster and with less effort than farming enemies, in my case, with no repair costs or trash loot clogging my inventory.
A solo player earns x experience from mobs (which is already oversimplified, some are worth more or less based on difficulty). A group of two gets 1.1x. Three though? .66x. 4 is .5x, and so on and so forth.
I never got the leech argument, especially not when I've got a 70% increase from training gear and 50 from a pot, so even if there are four people I gain at more than 1x. But I'm also reasonable...
Doesn't that only apply if grouped also? If they're just happening upon each other solo does it apply?
Anymore than 2 people lowers experience whether you are grouped or not. Even if a random or friend shows up and just stands near the enemies you are killing , they lower the experience gained.
Mystrius_Archaion wrote: »AbysmalGhul wrote: »Mystrius_Archaion wrote: »DocFrost72 wrote: »Mystrius_Archaion wrote: »Umm, is leeching even possible in this game? I thought all players shared xp equally from helping kill things?
If not, I don't think it matters. I do repeatable quests for xp a lot faster and with less effort than farming enemies, in my case, with no repair costs or trash loot clogging my inventory.
A solo player earns x experience from mobs (which is already oversimplified, some are worth more or less based on difficulty). A group of two gets 1.1x. Three though? .66x. 4 is .5x, and so on and so forth.
I never got the leech argument, especially not when I've got a 70% increase from training gear and 50 from a pot, so even if there are four people I gain at more than 1x. But I'm also reasonable...
Doesn't that only apply if grouped also? If they're just happening upon each other solo does it apply?
Anymore than 2 people lowers experience whether you are grouped or not. Even if a random or friend shows up and just stands near the enemies you are killing , they lower the experience gained.
Oh well, grind more!
Seriously though, I try to avoid grind. I'd be a leech and do dolmens to avoid such a grind where I was concerned with xp stealing. At least there I'm guaranteed the final xp.
Bryong9ub17_ESO wrote: »So you're whining about people whining about "XP leeching"
The Entitledoma Crybabius species can be found wherever there are farm spots. You can see them in the wild most often in Craglorn because Spellscar. Notable characteristics of E.Crybabius are: raging in zone chat, salty tells, and threatening to report.I have never experienced this 'experience leech' complaint in ESO
DocFrost72 wrote: »Mystrius_Archaion wrote: »Umm, is leeching even possible in this game? I thought all players shared xp equally from helping kill things?
If not, I don't think it matters. I do repeatable quests for xp a lot faster and with less effort than farming enemies, in my case, with no repair costs or trash loot clogging my inventory.
A solo player earns x experience from mobs (which is already oversimplified, some are worth more or less based on difficulty). A group of two gets 1.1x. Three though? .66x. 4 is .5x, and so on and so forth.
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