You may as well remove PI and just move on mate
IzakiBrotherSs wrote: »You may as well remove PI and just move on mate
Well technically, even if it doesn't scale properly at the moment, it still deals more damage per cast than your spammable which is Surprise Attack in OP's and my case.
Basically, if a DoT's tooltip is higher than your spammable, its worth using. Now obviously, this logic can only be applied to a certain extent, but its the rough general idea for chosing whether to use a DoT or not.
Supernatural wrote: »IzakiBrotherSs wrote: »You may as well remove PI and just move on mate
Well technically, even if it doesn't scale properly at the moment, it still deals more damage per cast than your spammable which is Surprise Attack in OP's and my case.
Basically, if a DoT's tooltip is higher than your spammable, its worth using. Now obviously, this logic can only be applied to a certain extent, but its the rough general idea for chosing whether to use a DoT or not.
In trial boss fights you will not see a very big difference in damage, as you re-apply PI quite frequently. But in Maelstrom this is quite huge in terms of perfomance. Adds that would normally die with one light attack+poison injection combo now do not, thus resulting in delayed wave pushing and overall score loss.