Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13

Poison Injection still bugged on consoles

Supernatural
Supernatural
✭✭✭✭
It has been over two weeks since Horns of the Reach launched on consoles and Poison Injection is still bugged (Poison Injection's execute damage is being calculated at time of impact and does not increase as the target's health decreases). Are there any plans of fixing it soon or we will have to wait until the next incremental patch? Please ZOS give us an update. Thanks.
Edited by Supernatural on September 17, 2017 11:27AM
Maelstrom Arena - World's First Nightblade 600k Score - 02/18/2017
  • vpy
    vpy
    ✭✭✭✭
    You may as well remove PI and just move on mate
  • Supernatural
    Supernatural
    ✭✭✭✭
    vpy wrote: »
    You may as well remove PI and just move on mate

    True lol
    Maelstrom Arena - World's First Nightblade 600k Score - 02/18/2017
  • sevomd69
    sevomd69
    ✭✭✭✭✭
    Hopefully they'll fix it in the patch coming up Wednesday....
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Spent hours on the PTS doing tests and getting insane parses and then when going to Live Xbox server, I'm getting about 1k lower on the 3mil and over 2k lower on the 6mil dummies... So that explains why the DPS difference, considering everything is literally the same.

    Great to have you back btw @Supernatural ! Just when I started getting more or less decent scores and getting closer to Jahgo on the vMA leaderboards, you show up! :D
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    vpy wrote: »
    You may as well remove PI and just move on mate

    Well technically, even if it doesn't scale properly at the moment, it still deals more damage per cast than your spammable which is Surprise Attack in OP's and my case.

    Basically, if a DoT's tooltip is higher than your spammable, its worth using. Now obviously, this logic can only be applied to a certain extent, but its the rough general idea for chosing whether to use a DoT or not.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Jake1576
    Jake1576
    ✭✭✭✭✭
    I made a post about it being bugged on console ps4 the same day hotr update was made live mentioning this didn't get no response from anyone about when it's suppose to be fixed so I just gave up I said in my initial post I thought it would be two weeks before a fix then everyone said it would be more like a month or months before the fix comes out on console bad thing is that it was already fixed on PC before the update was made live on console but they decided to not include the fix until later forcing people to have to deal with it even tho they already could of fixed it
  • Supernatural
    Supernatural
    ✭✭✭✭
    vpy wrote: »
    You may as well remove PI and just move on mate

    Well technically, even if it doesn't scale properly at the moment, it still deals more damage per cast than your spammable which is Surprise Attack in OP's and my case.

    Basically, if a DoT's tooltip is higher than your spammable, its worth using. Now obviously, this logic can only be applied to a certain extent, but its the rough general idea for chosing whether to use a DoT or not.

    In trial boss fights you will not see a very big difference in damage, as you re-apply PI quite frequently. But in Maelstrom this is quite huge in terms of perfomance. Adds that would normally die with one light attack+poison injection combo now do not, thus resulting in delayed wave pushing and overall score loss.
    Maelstrom Arena - World's First Nightblade 600k Score - 02/18/2017
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    vpy wrote: »
    You may as well remove PI and just move on mate

    Well technically, even if it doesn't scale properly at the moment, it still deals more damage per cast than your spammable which is Surprise Attack in OP's and my case.

    Basically, if a DoT's tooltip is higher than your spammable, its worth using. Now obviously, this logic can only be applied to a certain extent, but its the rough general idea for chosing whether to use a DoT or not.

    In trial boss fights you will not see a very big difference in damage, as you re-apply PI quite frequently. But in Maelstrom this is quite huge in terms of perfomance. Adds that would normally die with one light attack+poison injection combo now do not, thus resulting in delayed wave pushing and overall score loss.

    Like I said in my other post, the difference is still pretty noticeable even on the target dummy! I was just saying that even though its bugged it still does more overall damage than SA so you'd still have to keep it on your bar.

    Indeed in vMA I noticed my Injections weren't doing the damage that they should be doing. Its actually quite noticeable starting from Arena 3 when after the full length of Injection an add is still not dead, I never actually thought that Injection was bugged, I never really put much thought into it. So I kinda got into the bad habit of doing a double LA + Injection on pretty much every add... Slows you down for sure.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Poison Arrow and morphs have always been bugged in one way or another. Frequently Poison Injection will simply not apply to target in PVP, animation will play, resources will be used, but they will not have Poison Injection on them and no damage will be done nor will it register a dodge or miss. It is as if your arrow simply disappears on impact.

    This particular bug is something I was not aware of, but its really not surprising.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
Sign In or Register to comment.