The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

WHAT WENT WRONG WITH PvP?

Crom_CCCXVI
Crom_CCCXVI
✭✭✭✭✭
NA PS4 server.

I have been playing this game since launch, seen all kinds of phases to the PvP game--- but I will say right now in CP, it sucks.
I like Non-CP, but no one plays..

CP looks like this:
A whole bunch of sheild stacking sorcs with amazingly high survivability vs a whole bunch of tanky players with amazingly high survivability.. (with the occassional nightblade or something, who won't kill any of the above 1 v 1 ) 75% of the 1 v 1's end in a draw, you have players from all factions just walking around trolling on "No Death" builds.. and it's stupid.

It wasn't always like this, and I know Ult's are stronger now than ever before,..... but a combat game, where people don't die isn't going to last too much longer.
So I ask?

Is the CP overpowered? Maybe since Non-CP fights end in death in most cases, there are tanks.. but they are nowhere near a CP tank?
Maybe the base attacks are too weak now?

This isn't meant to be a troll post, just a concerned post from a long time player who doesn't like the direction this game has gone.
  • dpencil1
    dpencil1
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    You know, if you don't like how CP effects PvP you can choose to play in a no-CP campaign or battlegrounds.
  • ChunkyCat
    ChunkyCat
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    ✭✭✭✭✭
    I love lamp.
  • Drummerx04
    Drummerx04
    ✭✭✭✭✭
    NA PS4 server.

    I have been playing this game since launch, seen all kinds of phases to the PvP game--- but I will say right now in CP, it sucks.
    I like Non-CP, but no one plays..

    CP looks like this:
    A whole bunch of sheild stacking sorcs with amazingly high survivability vs a whole bunch of tanky players with amazingly high survivability.. (with the occassional nightblade or something, who won't kill any of the above 1 v 1 ) 75% of the 1 v 1's end in a draw, you have players from all factions just walking around trolling on "No Death" builds.. and it's stupid.

    [...]
    This isn't meant to be a troll post, just a concerned post from a long time player who doesn't like the direction this game has gone.

    Here we go again. Where do you get your data that there are so many sorcs? Let me provide some data from my kill counter addon which has been collecting data over my periodic play over the last two years.

    20170916191009_1.jpg

    Okay, so basically kill counter has not been updated to include data on wardens (I'll probably take a crack at it myself before too much longer), and the data on wardens would be skewed by the difference in time anyway.

    But lets take a look at the kills/deaths dealt and received from each class with a bit of commentary.

    Kills are actually pretty even across the board:
    • Templars (27.57%): Commonly used for healing in raids and probably the most common class to solo heal/zerg surf. I'd say this class is unusually common just for that.
    • DK (20.14%): This number is likely the lowest because of how many DKs actually just roll as tanks.
    • NightBlades (25.97%): NBs are what I view as the common foot soldier. "There are always at least 2 NBs in every screenshot" - Lilith Arujo
    • Sorcs (22.53%): So I guess this the point of interest from the OP's bold statement. Less sorc kills than NB or templar. Is this because sorcs are so hard to kill, or are they merely not as common as you and half these forums think?

    Now lets look at the "killed by" stats:
    • Templars (21.01%): Recognizing that templars often roll as pure healers with maybe j-beam or jabs as an only attack
    • Dks (14.77%): Interestingly low here. I contribute this again to the number of DK's that basically roll tanks.
    • NBs (33.34%): Well, over a third of my deaths are to NBs, isn't that interesting?
    • Sorcs (28.32%): Given the "fury-spamming kill-stealing easy-god-mode sorc class" isn't it interesting that this number isn't higher?

    As one would expect, the healing and tank classes kill me the least, and the classes with strong burst and utility/mobility skills get the most kills.

    So what does this mean for population balance? With maybe DKs being slightly underpopulated (or just tanky enough to basically dodge the kill counter stats), the overall diversity of cyrodill appears to be pretty much balanced.


    TL;DR
    I essentially disagree with your state of Cyrodiil assertion. It is not just a bunch of unkillable magsorcs against unkillable tanks with presumably all other players on other builds or classes that simply get fed into some sort of AP meat grinder.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • Waffennacht
    Waffennacht
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    ✭✭✭✭✭
    Look OP if it's "everyone" else, it's your build. There are plenty of subpar builds out there, not everyone should be unkillable.

    What are you running?

    NBs, Dks, Sorcs, Wardens, and even Templars all have amazing builds available to them.

    I can think of 15k will NBs
    My Wardens
    Permablocking Dks with whips
    Templars that do things with stuff too

    And you are well aware of Sorcs

    So, what's up?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • geonsocal
    geonsocal
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    @Drummerx04 ...great to look at those numbers, thanks for sharing...

    I definitely wish we had access to something similiar on the consoles...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Ocelot9x
    Ocelot9x
    ✭✭✭✭
    On ps4 EU the situation is really sad on cp.
    Almost everyone is running a tanky build with high healing and sh*t dmg running in 4+ people group:it's solo player hell.
    Survivability needs to be tuned down if you want damage and vice versa. So tired of those groups running 80%templars 20% mag dk crossing cyrodiil holding block.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ocelot9x wrote: »
    On ps4 EU the situation is really sad on cp.
    Almost everyone is running a tanky build with high healing and sh*t dmg running in 4+ people group:it's solo player hell.
    Survivability needs to be tuned down if you want damage and vice versa. So tired of those groups running 80%templars 20% mag dk crossing cyrodiil holding block.

    If you're out numbered, I have no advice, but if this game are equal.

    Bleed builds can wreck block builds

    Defile with CP is INSANE (add minor defile poison to flavor)

    You can be equally defensive as well with many selections

    The PvP environment has changed, the same ol' isn't the best (well the fotm)

    I really really recommend going through some PvP builds here on the forums, full of wonderful ideas
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Ocelot9x
    Ocelot9x
    ✭✭✭✭
    Ocelot9x wrote: »
    On ps4 EU the situation is really sad on cp.
    Almost everyone is running a tanky build with high healing and sh*t dmg running in 4+ people group:it's solo player hell.
    Survivability needs to be tuned down if you want damage and vice versa. So tired of those groups running 80%templars 20% mag dk crossing cyrodiil holding block.

    If you're out numbered, I have no advice, but if this game are equal.

    Bleed builds can wreck block builds

    Defile with CP is INSANE (add minor defile poison to flavor)

    You can be equally defensive as well with many selections

    The PvP environment has changed, the same ol' isn't the best (well the fotm)

    I really really recommend going through some PvP builds here on the forums, full of wonderful ideas

    It's not about the build,it's just that the game is too much forgiving,people are carried by mechanics and numbers and not by their skill level. I remember before thieves guild even if you were xv1ing you had to be careful because one mistake and you were dead,now its so easy to survive because you have a lot of damage even if you build for survivability
  • CatchMeTrolling
    CatchMeTrolling
    ✭✭✭✭✭
    Drummerx04 wrote: »
    NA PS4 server.

    I have been playing this game since launch, seen all kinds of phases to the PvP game--- but I will say right now in CP, it sucks.
    I like Non-CP, but no one plays..

    CP looks like this:
    A whole bunch of sheild stacking sorcs with amazingly high survivability vs a whole bunch of tanky players with amazingly high survivability.. (with the occassional nightblade or something, who won't kill any of the above 1 v 1 ) 75% of the 1 v 1's end in a draw, you have players from all factions just walking around trolling on "No Death" builds.. and it's stupid.

    [...]
    This isn't meant to be a troll post, just a concerned post from a long time player who doesn't like the direction this game has gone.

    Here we go again. Where do you get your data that there are so many sorcs? Let me provide some data from my kill counter addon which has been collecting data over my periodic play over the last two years.

    20170916191009_1.jpg

    Okay, so basically kill counter has not been updated to include data on wardens (I'll probably take a crack at it myself before too much longer), and the data on wardens would be skewed by the difference in time anyway.

    But lets take a look at the kills/deaths dealt and received from each class with a bit of commentary.

    Kills are actually pretty even across the board:
    • Templars (27.57%): Commonly used for healing in raids and probably the most common class to solo heal/zerg surf. I'd say this class is unusually common just for that.
    • DK (20.14%): This number is likely the lowest because of how many DKs actually just roll as tanks.
    • NightBlades (25.97%): NBs are what I view as the common foot soldier. "There are always at least 2 NBs in every screenshot" - Lilith Arujo
    • Sorcs (22.53%): So I guess this the point of interest from the OP's bold statement. Less sorc kills than NB or templar. Is this because sorcs are so hard to kill, or are they merely not as common as you and half these forums think?

    Now lets look at the "killed by" stats:
    • Templars (21.01%): Recognizing that templars often roll as pure healers with maybe j-beam or jabs as an only attack
    • Dks (14.77%): Interestingly low here. I contribute this again to the number of DK's that basically roll tanks.
    • NBs (33.34%): Well, over a third of my deaths are to NBs, isn't that interesting?
    • Sorcs (28.32%): Given the "fury-spamming kill-stealing easy-god-mode sorc class" isn't it interesting that this number isn't higher?

    As one would expect, the healing and tank classes kill me the least, and the classes with strong burst and utility/mobility skills get the most kills.

    So what does this mean for population balance? With maybe DKs being slightly underpopulated (or just tanky enough to basically dodge the kill counter stats), the overall diversity of cyrodill appears to be pretty much balanced.


    TL;DR
    I essentially disagree with your state of Cyrodiil assertion. It is not just a bunch of unkillable magsorcs against unkillable tanks with presumably all other players on other builds or classes that simply get fed into some sort of AP meat grinder.

    Those numbers aren't the greatest representation of population, if anything it's more so a representation of yourself. Especially given the fact people struggle against certain classes & have their strengths against others. Mind you this isn't including the fact each platform doesn't have the exact same meta nor do they all have add-ons telling when to dodge a frag.

    Sorcs aside, I think you missed the other part of the post basically saying pvp itself is full of builds with high survivability & that's not far from the truth.
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Drummerx04 wrote: »
    NA PS4 server.

    I have been playing this game since launch, seen all kinds of phases to the PvP game--- but I will say right now in CP, it sucks.
    I like Non-CP, but no one plays..

    CP looks like this:
    A whole bunch of sheild stacking sorcs with amazingly high survivability vs a whole bunch of tanky players with amazingly high survivability.. (with the occassional nightblade or something, who won't kill any of the above 1 v 1 ) 75% of the 1 v 1's end in a draw, you have players from all factions just walking around trolling on "No Death" builds.. and it's stupid.

    [...]
    This isn't meant to be a troll post, just a concerned post from a long time player who doesn't like the direction this game has gone.

    Here we go again. Where do you get your data that there are so many sorcs? Let me provide some data from my kill counter addon which has been collecting data over my periodic play over the last two years.

    20170916191009_1.jpg

    Okay, so basically kill counter has not been updated to include data on wardens (I'll probably take a crack at it myself before too much longer), and the data on wardens would be skewed by the difference in time anyway.

    But lets take a look at the kills/deaths dealt and received from each class with a bit of commentary.

    Kills are actually pretty even across the board:
    • Templars (27.57%): Commonly used for healing in raids and probably the most common class to solo heal/zerg surf. I'd say this class is unusually common just for that.
    • DK (20.14%): This number is likely the lowest because of how many DKs actually just roll as tanks.
    • NightBlades (25.97%): NBs are what I view as the common foot soldier. "There are always at least 2 NBs in every screenshot" - Lilith Arujo
    • Sorcs (22.53%): So I guess this the point of interest from the OP's bold statement. Less sorc kills than NB or templar. Is this because sorcs are so hard to kill, or are they merely not as common as you and half these forums think?

    Now lets look at the "killed by" stats:
    • Templars (21.01%): Recognizing that templars often roll as pure healers with maybe j-beam or jabs as an only attack
    • Dks (14.77%): Interestingly low here. I contribute this again to the number of DK's that basically roll tanks.
    • NBs (33.34%): Well, over a third of my deaths are to NBs, isn't that interesting?
    • Sorcs (28.32%): Given the "fury-spamming kill-stealing easy-god-mode sorc class" isn't it interesting that this number isn't higher?

    As one would expect, the healing and tank classes kill me the least, and the classes with strong burst and utility/mobility skills get the most kills.

    So what does this mean for population balance? With maybe DKs being slightly underpopulated (or just tanky enough to basically dodge the kill counter stats), the overall diversity of cyrodill appears to be pretty much balanced.


    TL;DR
    I essentially disagree with your state of Cyrodiil assertion. It is not just a bunch of unkillable magsorcs against unkillable tanks with presumably all other players on other builds or classes that simply get fed into some sort of AP meat grinder.

    Ty! Actually someone willing to provide legit data, which ofc will see a bit of variation. Very rare we see stuff like this.

    If you log onto these Forums you would think nearly everyone is a Magicka Sorcerer (except for the people commenting here ofc :lol:) and that Magicka Sorcerers are super super super super super easy mode in all content while also simultaneously being #1 in all content. Likewise, ZOS hates NBs who require astronomical amounts of skill to play and are doomed to be behind Magicka Sorc in every way, but if you play one you are highly skilled and not, I repeat, NOT, a meta player....

    It's the type of discussion that raging PvPers who fail a gank and then die to Endless Fury can create overtime.
  • Betsararie
    Betsararie
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    This is why I have been an advocate for no cp. In many ways it tests your skills more and staying alive is a lot harder. The no cp campaign has potential but nobody is going to play it.
  • Waffennacht
    Waffennacht
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    ✭✭✭✭✭
    I dunno, I play someone like @Lexxypwns and I'll probably get curb stomped, I play some Joe smo I'll be the one stomping. Seems pretty skill based to me.

    And lexxy will do it with a NB, and I'll be a Warden and Smo will be a Sorc

    I see DKs with mad whips killing Smo in 3 seconds, the DK takes 2 min to kill me lol, seems skill kept me alive a bit longer

    RFA shows up with a Templar he's gonna rock, etc etc

    There is most certainly more tanky builds. But there are a LOT of viable build variation right now (except for Sorc as always)
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Drummerx04
    Drummerx04
    ✭✭✭✭✭
    Oh god. I popped open the code for kill counter... The question I keep asking is why would you do that? And why is "Sorcerer" spelled wrong everywhere??

    Edit: Okay got the basic Warden statistics to display, sorry it took so long (had a guild raid in vHoF... twice)... and "Sorcerers" is now spelled correctly :smile:

    20170917022501_1.jpg

    So obviously, the numbers for wardens are pretty skewed since it's the cummulative data over 2+ years, but this is the data collected by Killcounter since morrowind dropped (4 months ago?). At the very least you can compare it to your own data if you have it.
    Edited by Drummerx04 on September 17, 2017 6:32AM
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • Drakkdjinn
    Drakkdjinn
    ✭✭✭✭✭
    noCP master race
  • Biro123
    Biro123
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    ✭✭✭✭
    Drakkdjinn wrote: »
    noCP master race

    Coldfire spam is the solution?
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Drakkdjinn
    Drakkdjinn
    ✭✭✭✭✭
    Biro123 wrote: »
    Drakkdjinn wrote: »
    noCP master race

    Coldfire spam is the solution?

    MMO 101: Don't Stand in Red
  • Maryal
    Maryal
    ✭✭✭✭✭
    Vaoh wrote: »
    Drummerx04 wrote: »
    NA PS4 server.

    I have been playing this game since launch, seen all kinds of phases to the PvP game--- but I will say right now in CP, it sucks.
    I like Non-CP, but no one plays..

    CP looks like this:
    A whole bunch of sheild stacking sorcs with amazingly high survivability vs a whole bunch of tanky players with amazingly high survivability.. (with the occassional nightblade or something, who won't kill any of the above 1 v 1 ) 75% of the 1 v 1's end in a draw, you have players from all factions just walking around trolling on "No Death" builds.. and it's stupid.

    [...]
    This isn't meant to be a troll post, just a concerned post from a long time player who doesn't like the direction this game has gone.

    Here we go again. Where do you get your data that there are so many sorcs? Let me provide some data from my kill counter addon which has been collecting data over my periodic play over the last two years.

    20170916191009_1.jpg

    Okay, so basically kill counter has not been updated to include data on wardens (I'll probably take a crack at it myself before too much longer), and the data on wardens would be skewed by the difference in time anyway.

    But lets take a look at the kills/deaths dealt and received from each class with a bit of commentary.

    Kills are actually pretty even across the board:
    • Templars (27.57%): Commonly used for healing in raids and probably the most common class to solo heal/zerg surf. I'd say this class is unusually common just for that.
    • DK (20.14%): This number is likely the lowest because of how many DKs actually just roll as tanks.
    • NightBlades (25.97%): NBs are what I view as the common foot soldier. "There are always at least 2 NBs in every screenshot" - Lilith Arujo
    • Sorcs (22.53%): So I guess this the point of interest from the OP's bold statement. Less sorc kills than NB or templar. Is this because sorcs are so hard to kill, or are they merely not as common as you and half these forums think?

    Now lets look at the "killed by" stats:
    • Templars (21.01%): Recognizing that templars often roll as pure healers with maybe j-beam or jabs as an only attack
    • Dks (14.77%): Interestingly low here. I contribute this again to the number of DK's that basically roll tanks.
    • NBs (33.34%): Well, over a third of my deaths are to NBs, isn't that interesting?
    • Sorcs (28.32%): Given the "fury-spamming kill-stealing easy-god-mode sorc class" isn't it interesting that this number isn't higher?

    As one would expect, the healing and tank classes kill me the least, and the classes with strong burst and utility/mobility skills get the most kills.

    So what does this mean for population balance? With maybe DKs being slightly underpopulated (or just tanky enough to basically dodge the kill counter stats), the overall diversity of cyrodill appears to be pretty much balanced.


    TL;DR
    I essentially disagree with your state of Cyrodiil assertion. It is not just a bunch of unkillable magsorcs against unkillable tanks with presumably all other players on other builds or classes that simply get fed into some sort of AP meat grinder.

    Ty! Actually someone willing to provide legit data, which ofc will see a bit of variation. Very rare we see stuff like this.

    If you log onto these Forums you would think nearly everyone is a Magicka Sorcerer (except for the people commenting here ofc :lol:) and that Magicka Sorcerers are super super super super super easy mode in all content while also simultaneously being #1 in all content. Likewise, ZOS hates NBs who require astronomical amounts of skill to play and are doomed to be behind Magicka Sorc in every way, but if you play one you are highly skilled and not, I repeat, NOT, a meta player....

    It's the type of discussion that raging PvPers who fail a gank and then die to Endless Fury can create overtime.

    Nice data, but is the data showing percentages of all kills on a server during the time in question or is it just kills done by one person?

    Given that most experienced players generally don't even bother with wasting their time trying to kill extremely high health builds (for obvious reasons), I don't think we can use a 'kill counter' as a way of measuring a non-event (i.e., a non-kill, or a player one avoids fighting with).

    I realize that not all 'draws' are due to unkillable 'builds' .... sometimes (albeit infrequently) you can have two fairly evenly matched players (skills/builds/experience) (<-- not 'un-killable builds), but, more often, it is due to one or more builds being what we call un-killable. Sadly, I don't think there is a way to collect this type of statistic, at least not by any available add-ons. Maybe ZOS has a way to independently collect this type of data, or maybe they don't ... or .....maybe the only way they have to measure the magnitude of this type of problem is by the number of player complaints.

    Edited by Maryal on September 17, 2017 8:03AM
  • Drummerx04
    Drummerx04
    ✭✭✭✭✭
    Maryal wrote: »
    Vaoh wrote: »
    Drummerx04 wrote: »
    NA PS4 server.

    I have been playing this game since launch, seen all kinds of phases to the PvP game--- but I will say right now in CP, it sucks.
    I like Non-CP, but no one plays..

    CP looks like this:
    A whole bunch of sheild stacking sorcs with amazingly high survivability vs a whole bunch of tanky players with amazingly high survivability.. (with the occassional nightblade or something, who won't kill any of the above 1 v 1 ) 75% of the 1 v 1's end in a draw, you have players from all factions just walking around trolling on "No Death" builds.. and it's stupid.

    [...]
    This isn't meant to be a troll post, just a concerned post from a long time player who doesn't like the direction this game has gone.

    Here we go again. Where do you get your data that there are so many sorcs? Let me provide some data from my kill counter addon which has been collecting data over my periodic play over the last two years.

    20170916191009_1.jpg

    Okay, so basically kill counter has not been updated to include data on wardens (I'll probably take a crack at it myself before too much longer), and the data on wardens would be skewed by the difference in time anyway.

    But lets take a look at the kills/deaths dealt and received from each class with a bit of commentary.

    Kills are actually pretty even across the board:
    • Templars (27.57%): Commonly used for healing in raids and probably the most common class to solo heal/zerg surf. I'd say this class is unusually common just for that.
    • DK (20.14%): This number is likely the lowest because of how many DKs actually just roll as tanks.
    • NightBlades (25.97%): NBs are what I view as the common foot soldier. "There are always at least 2 NBs in every screenshot" - Lilith Arujo
    • Sorcs (22.53%): So I guess this the point of interest from the OP's bold statement. Less sorc kills than NB or templar. Is this because sorcs are so hard to kill, or are they merely not as common as you and half these forums think?

    Now lets look at the "killed by" stats:
    • Templars (21.01%): Recognizing that templars often roll as pure healers with maybe j-beam or jabs as an only attack
    • Dks (14.77%): Interestingly low here. I contribute this again to the number of DK's that basically roll tanks.
    • NBs (33.34%): Well, over a third of my deaths are to NBs, isn't that interesting?
    • Sorcs (28.32%): Given the "fury-spamming kill-stealing easy-god-mode sorc class" isn't it interesting that this number isn't higher?

    As one would expect, the healing and tank classes kill me the least, and the classes with strong burst and utility/mobility skills get the most kills.

    So what does this mean for population balance? With maybe DKs being slightly underpopulated (or just tanky enough to basically dodge the kill counter stats), the overall diversity of cyrodill appears to be pretty much balanced.


    TL;DR
    I essentially disagree with your state of Cyrodiil assertion. It is not just a bunch of unkillable magsorcs against unkillable tanks with presumably all other players on other builds or classes that simply get fed into some sort of AP meat grinder.

    Ty! Actually someone willing to provide legit data, which ofc will see a bit of variation. Very rare we see stuff like this.

    If you log onto these Forums you would think nearly everyone is a Magicka Sorcerer (except for the people commenting here ofc :lol:) and that Magicka Sorcerers are super super super super super easy mode in all content while also simultaneously being #1 in all content. Likewise, ZOS hates NBs who require astronomical amounts of skill to play and are doomed to be behind Magicka Sorc in every way, but if you play one you are highly skilled and not, I repeat, NOT, a meta player....

    It's the type of discussion that raging PvPers who fail a gank and then die to Endless Fury can create overtime.

    Nice data, but is the data showing percentages of all kills on a server during the time in question or is it just kills done by one person?

    Given that most experienced players generally don't even bother with wasting their time trying to kill extremely high health builds (for obvious reasons), I don't think we can use a 'kill counter' as a way of measuring a non-event (i.e., a non-kill, or a player one avoids fighting with).


    I realize that not all 'draws' are due to unkillable 'builds' .... sometimes (albeit infrequently) you can have two fairly evenly matched players (skills/builds/experience) (<-- not 'un-killable builds), but, more often, it is due to one or more builds being what we call un-killable. Sadly, I don't think there is a way to collect this type of statistic, at least not by any available add-ons. Maybe ZOS has a way to independently collect this type of data, or maybe they don't ... or .....maybe the only way they have to measure the magnitude of this type of problem is by the number of player complaints.

    The data I posted is actually for all the players that I tagged who subsequently wound up dead pretty soon after (whether or not I landed the killing blow personally). Since I run in some pretty decent small and large groups with above average players, most of the "unkillable" players go down with the rest of the players I face.

    As such, the data I gave is reasonably representative of the Cyrodiil population I have encountered during my time. I was hoping a couple other people would share their data to see whether it was comparable.

    Also, having just gone through a medium sized chunk of code for Kill Counter, I'm pretty sure it archives all player characters that are encountered in cyrodiil (on enemy factions at least), so I could probably get it to spit out an actual count for each class seen rather than just killed.

    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • Sylosi
    Sylosi
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    Drummerx04 wrote: »
    So what does this mean for population balance?

    It means absolutely nothing, because numbers are dependent upon how you play (e.g - someone that always plays with a group would get different numbers from someone who always plays solo), class balance, what time / campaign / faction you play etc. Then beyond all that it is only your data, which would not be statistically reliable by itself.

    Edited by Sylosi on September 17, 2017 11:29AM
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Sylosi wrote: »
    Drummerx04 wrote: »
    So what does this mean for population balance?

    It means absolutely nothing, because numbers are dependent upon how you play (e.g - someone that always plays with a group would get different numbers from someone who always plays solo), class balance, what time / campaign / faction you play etc. Then beyond all that it is only your data, which would not be statistically reliable by itself.

    Yes but OP's "data" is somehow relevant?

    This data is representative of PvP over 2 years. If once class truly was so ever dominant as op claims then that would have shown. Instead it is pretty balanced. So it means absolutely something.
  • Idinuse
    Idinuse
    ✭✭✭✭✭
    Drummerx04 wrote: »
    NA PS4 server.

    I have been playing this game since launch, seen all kinds of phases to the PvP game--- but I will say right now in CP, it sucks.
    I like Non-CP, but no one plays..

    CP looks like this:
    A whole bunch of sheild stacking sorcs with amazingly high survivability vs a whole bunch of tanky players with amazingly high survivability.. (with the occassional nightblade or something, who won't kill any of the above 1 v 1 ) 75% of the 1 v 1's end in a draw, you have players from all factions just walking around trolling on "No Death" builds.. and it's stupid.

    [...]
    This isn't meant to be a troll post, just a concerned post from a long time player who doesn't like the direction this game has gone.

    Here we go again. Where do you get your data that there are so many sorcs? Let me provide some data from my kill counter addon which has been collecting data over my periodic play over the last two years.

    20170916191009_1.jpg

    Okay, so basically kill counter has not been updated to include data on wardens (I'll probably take a crack at it myself before too much longer), and the data on wardens would be skewed by the difference in time anyway.

    But lets take a look at the kills/deaths dealt and received from each class with a bit of commentary.

    Kills are actually pretty even across the board:
    • Templars (27.57%): Commonly used for healing in raids and probably the most common class to solo heal/zerg surf. I'd say this class is unusually common just for that.
    • DK (20.14%): This number is likely the lowest because of how many DKs actually just roll as tanks.
    • NightBlades (25.97%): NBs are what I view as the common foot soldier. "There are always at least 2 NBs in every screenshot" - Lilith Arujo
    • Sorcs (22.53%): So I guess this the point of interest from the OP's bold statement. Less sorc kills than NB or templar. Is this because sorcs are so hard to kill, or are they merely not as common as you and half these forums think?

    Now lets look at the "killed by" stats:
    • Templars (21.01%): Recognizing that templars often roll as pure healers with maybe j-beam or jabs as an only attack
    • Dks (14.77%): Interestingly low here. I contribute this again to the number of DK's that basically roll tanks.
    • NBs (33.34%): Well, over a third of my deaths are to NBs, isn't that interesting?
    • Sorcs (28.32%): Given the "fury-spamming kill-stealing easy-god-mode sorc class" isn't it interesting that this number isn't higher?

    As one would expect, the healing and tank classes kill me the least, and the classes with strong burst and utility/mobility skills get the most kills.

    So what does this mean for population balance? With maybe DKs being slightly underpopulated (or just tanky enough to basically dodge the kill counter stats), the overall diversity of cyrodill appears to be pretty much balanced.


    TL;DR
    I essentially disagree with your state of Cyrodiil assertion. It is not just a bunch of unkillable magsorcs against unkillable tanks with presumably all other players on other builds or classes that simply get fed into some sort of AP meat grinder.

    So these numbers are from since you installed KillCounter? It would be more interesting if you'd reset it all on a quarterly basis imo. FOTM and METAs have changed back and forth, and it would be interesting to see what KC would report in that regard.

    At least I know my KC would not be giving a correct representation of current class populations in Cyro. I've been playing since beta and have had KC installed for...well 1 -1,5 year now I believe.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Betsararie
    Betsararie
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    What is truly laughable is not only the fact that the amount of mag sorcs in Cyrodiil is overstated by many people, but also that the amount of truly terrible sorcs vastly outnumbers the number of good/dangerous sorcs.
  • SodanTok
    SodanTok
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    Blanco wrote: »
    What is truly laughable is not only the fact that the amount of mag sorcs in Cyrodiil is overstated by many people, but also that the amount of truly terrible sorcs vastly outnumbers the number of good/dangerous sorcs.

    That's true for every class.

    But the number is overstated. Not intentionally tho, people do see more sorcs than they see other classes. MagSorcs are the most spottable class/setup in this game.
    They are very effective from long range so you notice them and their dmg the most from zerg perspective.
    They are very effective in engaging big group (just to kill 1-2 players with the combo) and streak away. Ganking Nightblades do this almost always invisible. You don't see any other class waiting around the horizon like magsorcs do. And except some stam build trying to spring away (often in vain) you dont see any other class getting away so successfully.
    Plus they are very good at the surviving part. Even if they like to argue that dodge scales better with numbers. You dont see dodge roller engaging big groups that often as sorcs do (at least from my perspective), because they cant get away (other than, again, the invisible nightblades)
    Not to mention I suspect most people cant even tell difference between light armor nightblade casters and sorcs.

    So it is all literally about seeing. In reality IMO the difference between least used and most used class in PVP was never more than 5% (as of total population) in any patch and meta. Ignoring wardens.
    Edited by SodanTok on September 17, 2017 2:19PM
  • Biro123
    Biro123
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    ✭✭✭✭
    SodanTok wrote: »
    Blanco wrote: »
    What is truly laughable is not only the fact that the amount of mag sorcs in Cyrodiil is overstated by many people, but also that the amount of truly terrible sorcs vastly outnumbers the number of good/dangerous sorcs.

    That's true for every class.

    But the number is overstated. Not intentionally tho, people do see more sorcs than they see other classes. MagSorcs are the most spottable class/setup in this game.
    They are very effective from long range so you notice them and their dmg the most from zerg perspective.
    They are very effective in engaging big group (just to kill 1-2 players with the combo) and streak away. Ganking Nightblades do this almost always invisible. You don't see any other class waiting around the horizon like magsorcs do. And except some stam build trying to spring away (often in vain) you dont see any other class getting away so successfully.
    Plus they are very good at the surviving part. Even if they like to argue that dodge scales better with numbers. You dont see dodge roller engaging big groups that often as sorcs do (at least from my perspective), because they cant get away (other than, again, the invisible nightblades)
    Not to mention I suspect most people cant even tell difference between light armor nightblade casters and sorcs.

    So it is all literally about seeing. In reality IMO the difference between least used and most used class in PVP was never more than 5% (as of total population) in any patch and meta. Ignoring wardens.

    That and the very, very obvious looking boundless storm. So easy to look around and go...

    "sorc, some other class, some other class, some other class, sorc, some other class, sorc... (with 3 hidden NB's around) then think.. Havn't seen any Templars... I only see sorcs and other stuff.. those sorcs are everywhere!
    Hardly see any NB's anymore.."

    Edited by Biro123 on September 17, 2017 2:24PM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Betsararie
    Betsararie
    ✭✭✭✭✭
    SodanTok wrote: »
    Blanco wrote: »
    What is truly laughable is not only the fact that the amount of mag sorcs in Cyrodiil is overstated by many people, but also that the amount of truly terrible sorcs vastly outnumbers the number of good/dangerous sorcs.

    That's true for every class.

    But the number is overstated. Not intentionally tho, people do see more sorcs than they see other classes. MagSorcs are the most spottable class/setup in this game.
    They are very effective from long range so you notice them and their dmg the most from zerg perspective.
    They are very effective in engaging big group (just to kill 1-2 players with the combo) and streak away. Ganking Nightblades do this almost always invisible. You don't see any other class waiting around the horizon like magsorcs do. And except some stam build trying to spring away (often in vain) you dont see any other class getting away so successfully.
    Plus they are very good at the surviving part. Even if they like to argue that dodge scales better with numbers. You dont see dodge roller engaging big groups that often as sorcs do (at least from my perspective), because they cant get away (other than, again, the invisible nightblades)
    Not to mention I suspect most people cant even tell difference between light armor nightblade casters and sorcs.

    So it is all literally about seeing. In reality IMO the difference between least used and most used class in PVP was never more than 5% (as of total population) in any patch and meta. Ignoring wardens.

    I will give you that they are among the most easily spottable classes.

    I also will say DKs are very easily spotted, because of hardened armor.
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    Maryal wrote: »
    Vaoh wrote: »
    Drummerx04 wrote: »
    NA PS4 server.

    I have been playing this game since launch, seen all kinds of phases to the PvP game--- but I will say right now in CP, it sucks.
    I like Non-CP, but no one plays..

    CP looks like this:
    A whole bunch of sheild stacking sorcs with amazingly high survivability vs a whole bunch of tanky players with amazingly high survivability.. (with the occassional nightblade or something, who won't kill any of the above 1 v 1 ) 75% of the 1 v 1's end in a draw, you have players from all factions just walking around trolling on "No Death" builds.. and it's stupid.

    [...]
    This isn't meant to be a troll post, just a concerned post from a long time player who doesn't like the direction this game has gone.

    Here we go again. Where do you get your data that there are so many sorcs? Let me provide some data from my kill counter addon which has been collecting data over my periodic play over the last two years.

    20170916191009_1.jpg

    Okay, so basically kill counter has not been updated to include data on wardens (I'll probably take a crack at it myself before too much longer), and the data on wardens would be skewed by the difference in time anyway.

    But lets take a look at the kills/deaths dealt and received from each class with a bit of commentary.

    Kills are actually pretty even across the board:
    • Templars (27.57%): Commonly used for healing in raids and probably the most common class to solo heal/zerg surf. I'd say this class is unusually common just for that.
    • DK (20.14%): This number is likely the lowest because of how many DKs actually just roll as tanks.
    • NightBlades (25.97%): NBs are what I view as the common foot soldier. "There are always at least 2 NBs in every screenshot" - Lilith Arujo
    • Sorcs (22.53%): So I guess this the point of interest from the OP's bold statement. Less sorc kills than NB or templar. Is this because sorcs are so hard to kill, or are they merely not as common as you and half these forums think?

    Now lets look at the "killed by" stats:
    • Templars (21.01%): Recognizing that templars often roll as pure healers with maybe j-beam or jabs as an only attack
    • Dks (14.77%): Interestingly low here. I contribute this again to the number of DK's that basically roll tanks.
    • NBs (33.34%): Well, over a third of my deaths are to NBs, isn't that interesting?
    • Sorcs (28.32%): Given the "fury-spamming kill-stealing easy-god-mode sorc class" isn't it interesting that this number isn't higher?

    As one would expect, the healing and tank classes kill me the least, and the classes with strong burst and utility/mobility skills get the most kills.

    So what does this mean for population balance? With maybe DKs being slightly underpopulated (or just tanky enough to basically dodge the kill counter stats), the overall diversity of cyrodill appears to be pretty much balanced.


    TL;DR
    I essentially disagree with your state of Cyrodiil assertion. It is not just a bunch of unkillable magsorcs against unkillable tanks with presumably all other players on other builds or classes that simply get fed into some sort of AP meat grinder.

    Ty! Actually someone willing to provide legit data, which ofc will see a bit of variation. Very rare we see stuff like this.

    If you log onto these Forums you would think nearly everyone is a Magicka Sorcerer (except for the people commenting here ofc :lol:) and that Magicka Sorcerers are super super super super super easy mode in all content while also simultaneously being #1 in all content. Likewise, ZOS hates NBs who require astronomical amounts of skill to play and are doomed to be behind Magicka Sorc in every way, but if you play one you are highly skilled and not, I repeat, NOT, a meta player....

    It's the type of discussion that raging PvPers who fail a gank and then die to Endless Fury can create overtime.

    Nice data, but is the data showing percentages of all kills on a server during the time in question or is it just kills done by one person?

    Given that most experienced players generally don't even bother with wasting their time trying to kill extremely high health builds (for obvious reasons), I don't think we can use a 'kill counter' as a way of measuring a non-event (i.e., a non-kill, or a player one avoids fighting with).

    I realize that not all 'draws' are due to unkillable 'builds' .... sometimes (albeit infrequently) you can have two fairly evenly matched players (skills/builds/experience) (<-- not 'un-killable builds), but, more often, it is due to one or more builds being what we call un-killable. Sadly, I don't think there is a way to collect this type of statistic, at least not by any available add-ons. Maybe ZOS has a way to independently collect this type of data, or maybe they don't ... or .....maybe the only way they have to measure the magnitude of this type of problem is by the number of player complaints.

    There are a grand total of three players on the entire PC NA server that fit the scenario you describe above in that I will walk away. And that's only if I am alone. If I run in a group like the poster's data you are questioning, than Hattori Hanzo, Serra Draconis, and Escop are going to die and be added to the kill counter list.

    In short, while not perfect, that data is a pretty solid representation of what goes on in PC NA. His numbers, both killed and killed by are commensurate with my own data collected over the past year (I got a new computer then) on my templar, which 9 times out of ten I am not in any group (and thus a very different play experience than the other poster):

    93qhyP1.png

    Kills:
    • Templar 30%
    • Dragonknight 20%
    • Nightblade 22%
    • Sorcerer 24%

    Without question, there are some NBs and sorcerers who successfully escaped who might otherwise died. But that number should not be exaggerated because there are also some Templar and Dragonknight players who survived because of their "tankiness" and didn't end up on my counter like squishy NBs and Sorcerers.

    This is fairly representative of who runs what in PC NA. For all the claims that everyone plays FOTM, the fact is that most people don't. They play "their" class, or they play they class they are more interested at that moment, or maybe they play a perceived class because they like a challenge, or they play a class needed to fulfill a role in a group, or they play a class because it's been a few months and they want to break it out. If I go to Alessia Bridge to a random bridge fight, I will find all four of the original classes well represented. For all the whining and complaining on the forums, a skilled player can have success and a fun time on all of the classes, and thus there isn't that great of a need to jump on what people think is FOTM. Only in super competitive environments might warrant a switch from one class to another, but even this is overstated: a NB "bomber" is the best for guild PvP play, but I did just fine on a sorcerer.

    Killed by:
    • Templars 29.5%
    • Dragonknights 11%
    • Nightblades 28.5%
    • Sorcerers 28%

    This data is more scewed because mDKs are utterly terribly at getting killing blows. For being supposed gods of PvP, I don't find sorcerers particularly dangerous. I would say the templar figure there is probably over-representative because a lot of those kills are from me getting Jesus Beamed while getting zerged down, though again there are a lot of templars running around cyrodiil so they are going to get kills.

    Yes I know these %s don't add up to 100: Kill Counter has not been updated to include Wardens.

    This isn't to say there isn't going to be differences across platform and EU/NA, but I would bet real money that ZoS's own data would demonstrate all four original classes are decently represented at any time in cyrodiil, somewhere in the neighborhood of that "killed X class" data that I and @Drummerx04 are showing. For those that don't believe me, let me ask this question: Are you that sort of player who is a slave to the perceived meta', who looks up some streamer's build on youtube and plays that class because you are incapable of either formulating your own build or having success on a class that's perceived to be average?
    Edited by Joy_Division on September 17, 2017 3:16PM
  • Sylosi
    Sylosi
    ✭✭✭✭✭
    Sylosi wrote: »
    Drummerx04 wrote: »
    So what does this mean for population balance?

    It means absolutely nothing, because numbers are dependent upon how you play (e.g - someone that always plays with a group would get different numbers from someone who always plays solo), class balance, what time / campaign / faction you play etc. Then beyond all that it is only your data, which would not be statistically reliable by itself.

    Yes but OP's "data" is somehow relevant?

    Show me where I said his "data" was? Maybe address what is written, rather than making up statements other people have not made.

    This data is representative of PvP over 2 years. If once class truly was so ever dominant as op claims then that would have shown. Instead it is pretty balanced. So it means absolutely something.

    No it doesn't, go see my previous post.
    Edited by Sylosi on September 17, 2017 3:43PM
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Maryal wrote: »
    Vaoh wrote: »
    Drummerx04 wrote: »
    NA PS4 server.

    I have been playing this game since launch, seen all kinds of phases to the PvP game--- but I will say right now in CP, it sucks.
    I like Non-CP, but no one plays..

    CP looks like this:
    A whole bunch of sheild stacking sorcs with amazingly high survivability vs a whole bunch of tanky players with amazingly high survivability.. (with the occassional nightblade or something, who won't kill any of the above 1 v 1 ) 75% of the 1 v 1's end in a draw, you have players from all factions just walking around trolling on "No Death" builds.. and it's stupid.

    [...]
    This isn't meant to be a troll post, just a concerned post from a long time player who doesn't like the direction this game has gone.

    This isn't to say there isn't going to be differences across platform and EU/NA, but I would bet real money that ZoS's own data would demonstrate all four original classes are decently represented at any time in cyrodiil, somewhere in the neighborhood of that "killed X class" data that I and @Drummerx04 are showing. For those that don't believe me, let me ask this question: Are you that sort of player who is a slave to the perceived meta', who looks up some streamer's build on youtube and plays that class because you are incapable of either formulating your own build or having success on a class that's perceived to be average?

    As someone that has kill counter data only from Morrowind. Is playing on EU CP only (since Morrowind) and spends 99% fighting people that make these statistics ( = 99% of players = big AvA fights, no battle grounds or duels or camping in some tower or under bridge) its pretty much exactly as you say. My are 21%/21%/24%/25% for kills (T/DK/NB/Sorc)
    Edited by SodanTok on September 17, 2017 4:21PM
  • NBrookus
    NBrookus
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    ✭✭✭✭
    Well we've heard from a magsorc and a magplar, here's stats for a mag DK. I believe I reset Kill Counter when I switched to CP from non-CP. This includes some very dark days for magDK as a class. Almost all of this is small scale or solo.

    UWVpLDs.png

    Other than the fact DKs have a hard time killing other DKs -- and that I'll usually just walk away from another magDK because 15 minutes of burning embers spam is dull -- I'm not seeing anything particularly imbalanced. Yes, mDK has a tough time killing sorcs, because they can just run away from us and it's hard to burst through their shields on a low-burst class. 4% is not a huge discrepancy though. And I don't die to "OP sorcs" any more than any other class. (If anything, magblade is my kryptonite.)
    Edited by NBrookus on September 17, 2017 4:59PM
  • Emmagoldman
    Emmagoldman
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    Ocelot9x wrote: »
    Ocelot9x wrote: »
    On ps4 EU the situation is really sad on cp.
    Almost everyone is running a tanky build with high healing and sh*t dmg running in 4+ people group:it's solo player hell.
    Survivability needs to be tuned down if you want damage and vice versa. So tired of those groups running 80%templars 20% mag dk crossing cyrodiil holding block.

    If you're out numbered, I have no advice, but if this game are equal.

    Bleed builds can wreck block builds

    Defile with CP is INSANE (add minor defile poison to flavor)

    You can be equally defensive as well with many selections

    The PvP environment has changed, the same ol' isn't the best (well the fotm)

    I really really recommend going through some PvP builds here on the forums, full of wonderful ideas

    It's not about the build,it's just that the game is too much forgiving,people are carried by mechanics and numbers and not by their skill level. I remember before thieves guild even if you were xv1ing you had to be careful because one mistake and you were dead,now its so easy to survive because you have a lot of damage even if you build for survivability

    I think people forget that players are better now. Take the first year, I imagine people collectively didnt understand anything. You can now watch a handful of people on youtube with 3+ years of exp for advice on anything from builds to mechanics for explanation let alone from in game
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