Aside from obvious balance issues, Cyro is a monotonous, often monocoloured, zergfest, this is because the only worth while things are emp castles, maybe towns (But even then its just flip and dip) we need to shake up the map and make the rest of it worth traveling to aside from scrolls alone. We have IC and BGs, but they are completely different to cyro. Lets be honest, ZOS ignores PvP. Outside of events it feels slowly more barren. (PvE is good, keep on keeping on.) If ESO marketed towards PvP a little more, then they can steal some of BDOs formula for success. (Not saying make ESO BDO because that would suck, but PvP is one of the main reasons it is as big as it is)
My goals for it:
Spread factions evenly.
Spread players out.
Allow money/leveling whilst PvPing.
SaNdBoXy.
- Add softresets. (Daedra/bandits overrun castles so you can't sit with a comfy full r/b/y map) Hard resets at end of campaigns, many of the 7 day campaigns now are always a singular color its kind of sad. If people want a PvE cyro then make a different zone. (No pve telvar/ap farming)
- Add roaming caravans to loot/protect with loot, exp and AP for taking/guarding. More players, less loot.
- Bounties. Self explanatory. If they survive for long enough, i.e. 20min they get it. Hiding in protected castles/base for accumulated 5min would either return money to the bounty setter, or pause bounty. Blip on map every 2.5 min, (Bounties have to be high for blip to stop map blip spam, bounties visable on bounty tabs which tell last seen area.)
- PvP based rare loot. I.e. airdrop style/boss events that can be contested for.
- PvP only maelstrom/DSA/Asylum equivalent weapons, PvE has had it all in that regard so far. Dropped RNG from end of campaign top 100 or very very rare from rewards from the worthy.
- Once per campaign set home castles with food/mats daily when, more won battles in/further away castle, better rewards. However, if owned for less time, less rewards. Would give players different options.
- Judging by the early names for campaigns, and fishing legendary swords, it was presumed that special weapons would tie into PvP. (Maybe something for the emp to use?)
- Semi balance related, but if a fixed dynamic ulti returned, then it would deter zergs. Only based on hits (missed or not) by individuals built up like wrath passive, so no drop AoE ulti farms, or zergs with perma extra ulti, capped at something smallish but useful like 1ult/s at 10 people.
- Fair non AP farm related leaderboards. (Not quite sure about this semantics one myself, but some people said it before.)
Feel free to add more.
(God I love my brackets)
Edited by ak_pvp on September 17, 2017 12:26AM MagDK main. PC/EU
@AK-ESO
Best houseknight EU.