Collisionsas i was gathering for crafting, and some players, not sure if possible botters or might be "grief-play" to annoy other players.
what really happen, it stop me from collecting materials and animation stop or cancelled, and i move on to other nodes and tried few times, all i see "greyed" "E" and no animations, and tried other nodes nearby, nothing collected unless i make combat move or engage in fight, or head for water to swim to reset. then i was fine to gather again, and then another player run up to me on speed to cause me glitch again as they took materials from nodes.
Rest assured, I know just what you mean, it happens to me frequently.was this new form of grief play? or new odd bug? and why other players run up to me as i am in motion for gatherings, i have seen super fast click as they go, without stopping to gather, all i see them just run run click run run, not one pause to stop to gather. when i tried running as i click on nodes and collect window went away as ungathered and i have to move back in to finish to stay close.
You're welcome.thank you for that info, it is interesting read. ....
From your descriptions, I believe that you have been seeing player characters which are at least partially controlled by an add-on (or other automated method), and probably some of them are entirely controlled by an add-on, i.e., they are "robots".yes, i get dismounded when the action kick in, what i saw, they hadnt and kept on moving as node vanish before striking were made, and got me glitched.
yes, it took me few attempts on other nodes trying to shake it off. sometimes it didnt and sometime it cleared.
while i watched others, along the path where nodes were in sight, they vanished as they pass by, not on the horse, just rapid speed without stop to gather.
as you said, have to be very close and stand for few seconds to claim the materials, as i look and wonder how they do that keeping in motion as they gather.
Most likely, the player input from a gamepad is processed by a different function(s) than the function(s) which process player input from a keyboard. They could be better at handling "collisions" so that the input from the player(s) who cannot collect from that node does not affect their character's ability to collect from a different node.Mystrius_Archaion wrote: »Actually, I have found that I just need to move to let me retry to click the same or another resource node, but this is with gamepad mode. Perhaps gamepad mode works better than keyboard in this way?
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I'm tired of competing for resource nodes anyway. It's not fun at all to have pvp in my pve soup.