I had always been a bit confused about the default controller templates on PS4. Why would potion guzzle be mapped to up directional and bar swap be mapped to left directional? Those buttons are not conveniently next to my left thumb for actions that I perform while in combat all the time. Then I realized that the default controller templates on console are probably designed with the xbox controller in mind, where the directional pad is below the left analog stick as opposed to on PS4 where our directional pad is above our left analog stick.
Further, it is inconvenient that weapon swap is mapped to a directional button, since it makes it tricky to swap bars while moving. I am too old and arthritic to play claw. In one of the templates, we do have an option to bar swap by holding triangle, but nobody got time for that.
I would like to see additional controller templates for console that give us the option to bar swap by L3 and pop potions on down directional. Like many players on my platform of choice, I have already remapped my buttons in the PS4 accessibility settings, but additional templates would make it easier for new players to chose button configurations that better suit being able to continue attacking and weapon swapping while moving. While I imagine that many in PVP take advantage of being able to stealth up while moving, this is not so desirable in PVE.
The set up I prefer is:
up=POV
down=consumable
left=crouch/cycle enemy
L3=weapon swap
R3=sprint
This is a screenshot of this configuration from my PS4 Settings/Acessibility/Button Assignments/Customize Button Assignments menu.
I love being able to weapon swap while moving, but it makes navigating other menus, like inventory and crafting, more difficult and I to have to remember to "Disable Custom Button Assignments" before playing other games.
Happy hunting all and thank you for your consideration.
P.S. Thank you for giving us customizable settings for the colors of friendly and enemy ground effects. This has been a significant improvement for me personally and a long overdue feature to make the game more accessible to players with types of color blindness.