Without trying to be rude, get better guilds. If you can't get a trials group from you guild that's your guilds fault not the games. There are plenty of players out there who want to and do run trials on a regular basis you just have to go find them.WhoSlappedThePie wrote: »I don't know how you can say that though to be honest; I'm in several guilds but it is PS4 so maybe the difference is there. I don't PUG trials, I have PS4 Chat / Guild chat to organise the raids but I still feel the playerbase is down, it doesn't seem as easy to find groups for certain dungeons etc... I just don't know how you can not feel like the content is stale.If your only reason to play content is to chase the carrot then no you won't have much fun in ESO or any game once you've hit the end. Again that's not the games fault, this is how all MMO's have struggled since the dawn of them (with exceptions for sandbox games) because players will always consume the content faster than the developers can produce it.WhoSlappedThePie wrote: »The same things over and over, halls of fabrication is too hard for most people to run consistently (on Ps4 anyway) so I've done it once or twice, not really bothered by it because it doesn't even have any gear I need so whats the point? Same as every thing here, once you have the gear you need from a certain vet trial you don't need to run it anymore?
I have no problem with gear chance, when HOTR patch dropped I was excited; I've got 2 DDs and a healer who have had their gear changed, grinded some more for mats and I've golded everything out... again...I'm happy with five trials because I've yet to master them all and the quality of them has only got better and better with each one. Yes we had a dry spell last year but this year has been a blitz of new content to play and we have more to come yet.WhoSlappedThePie wrote: »I'm just bored. You can't tell me you're happy with 5 trials over how ever long this game has been running? They don't put any effort into it? HOTR had 2 dungeons, I haven't even bought it, I'm not even interested, it's a waste of money.
Also have you considered maybe you don't have new content because you're not buying it? HOTR are two of the best dungeons I have ever played in ESO, the mechanics and challenge in them is spot on perfect.Okay, I have a low bar of satisfaction I guess? I don't know what to tell you. I log in, have a great guild and group of friends and go and do something fun with them. Last night I ran nothing but normal dungeons with friends levelling a tank alt via the group finder XP. It wasn't the fastest, it wasn't the best, but it was fun. I sat on TS and enjoyed the company of my friends and laughed at some of the things we did in the dungeons.WhoSlappedThePie wrote: »And you can sit there and tell me you're "satisfied" with this content? You have a low bar of satisfaction my friend.That's what happens with theme park MMO games. Go take a couple of months off and buy a good single player stories, nothing wrong with taking a step back when you find yourself not having fun. However I as I said before I don't think the game is suffering at all and ZOS are putting out some great content now.WhoSlappedThePie wrote: »As I said, I've spent SOOO long on this game, I've loved it, I've been obsessed with it, I've met amazing people through it. Now I just feel like what am I doing? The same content over and over, nothing interested from vet trials so whats the point? Other MMOs had some sort of level creep through the trials and the harder you went > the better the loot which makes people have something to work toward.
What you're looking for is the never ending carrot gear chase. If you really just want something like that go buy a clicker game that's literally what they are, keep getting better things to get bigger numbers to get better things. Clicker Heroes is even free to play online I believe.
I see OP says he likes challenging content, I'm afraid you will be dissapointed in D2, sure for the first day or so you will have fun.... and then.... you meet these hurdles , no difficulty choices, dumbed down so much for the mass market that you can almost walk from start of mission to end of mission through hordes of enemies without firing a shot and not die, short story line ...oh and repetative, very repetative.. the only reason it is selling is hype and it is living on the success of D1 and the Bungie name..
I'm actually seeing people coming back to ESO from D2 after just one week away...
Not too challenging though, if it's as hard a vHoF they won't play it.I see OP says he likes challenging content, I'm afraid you will be dissapointed in D2, sure for the first day or so you will have fun.... and then.... you meet these hurdles , no difficulty choices, dumbed down so much for the mass market that you can almost walk from start of mission to end of mission through hordes of enemies without firing a shot and not die, short story line ...oh and repetative, very repetative.. the only reason it is selling is hype and it is living on the success of D1 and the Bungie name..
I'm actually seeing people coming back to ESO from D2 after just one week away...
Now you made this clown cry.Kneighbors wrote: »Community Ambassador is just another frustrating thing ZoS chose to make on official forums. I never seen any "Ambassador" supporting players. All they do is try and protect the company in stupid moans of "This is the way it is supposed to be", "developers are not to blame", "I'm sure ZoS working hard to fix that bug (normally said about 1 year old bug)". Any time player chooses to color black they come and paint it over with pink! "Everything ok!!!! Don't worry!!!". Clowns.

My guess would be their business idea is sell the game cheap, make the money on the additional content and Crown Store after. Low price to get you in the door, make money on the extras.kendellking_chaosb14_ESO wrote: »People here keep saying trail guilds are losing players the game is bleeding players. Steam player base is sunkinf more and more. If you look at the number of Out of The Blue sales they are trying hard to get in new players.
In the gaming world you don't have to run this many sales back to back if they are going good. It's a Hail Mary a well it's X% off I guess I can give it a try. But it's massive class, race, sets, traits, other skill lines and play style subject to change every new zone it's no wonder they can't keep new players.
Chilly-McFreeze wrote: »After being in the beta and now playing ESO constantly since March '16 I feel like I'm on the brink of leaving.
I truly understand what Turelus is saying, content and features are added on shedule. And yes, I could run the same content over and over again on increased difficulty or grind for that trait that makes my build 0,1% more efficient. But that just does not appeal to me. Call me a casual but I'm more interested in experiencing new quests, lands, content than running Falkreach Hold X times on 3 difficulties. Some call it a challenge, but I call it boring. And for the grind... I used to do this and to an extend I still do, simply because I have to. But chances are good that the trait and set you spend hours or even days to grind for are loosing power next patch.
Yes, that's the way of the MMO. Grind, change, repeate. I understand that. I'm okay with it but it get's boring fast.
So with PvE being out of my mind I spend my days in Cyro. What I really see as an issue there are the blatant misconceptions the devs seem to have on in game balance or how their game get's played. Yes, they did turn the balance screw in the right direction with changes to proc sets. But at the same time they screwed over other aspects or at least they changed/ have developed into directions I just can't agree with.
Perhabs I played too extensively, perhabs it's my screwed view on how balance looks. So maybe it's on me.
To add to the feeling of stale content and "broken" mechanics, the lack of communication, performance issues, bugs, exploits, cheaters, bots and the long overdue implementation of standard features, topped of with an (from a business PoV understandable but for costumers) unpleasant pricing politics and crown crates are all straws that might break the camel's back for me.
I must admit it feels like those basic MMO features like housing, restyling and transmog were intentionally held back just to pad themselves on the back and utter that they listen to player feedback. Where is the housing storage? Where are the guild halls? Why are there crown store only motifs? Why does it all take so long to implement or the rebalance? It took over an enitre year for them to realize and change what they did to sharpened. Just as an example. Why does the power and uniqueness get sucked out of classed and put into champion points and gear sets? Why is PvP a lag fest between zegs and broken mechanics? Why can exploiters and cheaters still go on?
And finally, I feel like the marketing "play how you want" was a simple lie. You can't do that and still be somewhat on par with forced and limited one-resource builds. I came to ESO because I thought I really can play how I want, just like I did in the previous Elder Scrolls titles. But yet another broken mechanic forces me to go full stamina/ full magicka to be somewhat effective. It severely bothers me.
As for now, it's still somewhat okay to play but I feel the call of leaving. I hope this game someday suits my needs and views better. The days I said "what a great day, I can play ESO all day long" are gone.
My guess would be their business idea is sell the game cheap, make the money on the additional content and Crown Store after. Low price to get you in the door, make money on the extras.kendellking_chaosb14_ESO wrote: »People here keep saying trail guilds are losing players the game is bleeding players. Steam player base is sunkinf more and more. If you look at the number of Out of The Blue sales they are trying hard to get in new players.
In the gaming world you don't have to run this many sales back to back if they are going good. It's a Hail Mary a well it's X% off I guess I can give it a try. But it's massive class, race, sets, traits, other skill lines and play style subject to change every new zone it's no wonder they can't keep new players.
I can personally see more people picking the game up at £10 then spending more money to keep getting content or shiny mounts if they're having fun than buying it for £30 on the chance they might like it.
I'm not saying your posts have been that, you've been very good at being polite in your posting even if we disagree.WhoSlappedThePie wrote: »Are you saying I've written a "FU Zos" post? I don't think I have, by a lonnnnng way.
I'm not saying that at all. I actually respect the company and have thoroughly enjoyed my time here.
I would definitely do content as hard as vHof, my trouble is I don't have enough time to sink in to this lately so I miss out on some of the runs but mainly my guilds run vMol and only a small % on PS4 EU I can see are actually running vhof...
Again, falls down to numbers, more people playing, more end-game ready players available, more trial/guilds you can make around it.
This is not a fu zos post. I just want to hear other peoples thoughts on whether or not the game is stale. I think its going that way. I used to love logging on, getting dailies, doing pledges, starting trial groups but now i'm bored of doing the same stuff over and over and over and over again.
Just give us another trial, somewhere between vAA skill and vSO, another one in between vHR and vAA? I mean, why not? It switches it up, gives more leaderboard stat fiends a chance to get on it... why not? That would keep me entertained; a new trial that you can do with a guild group at night thats not vMOL / vHOF level? But just introduce a few more.
Chilly-McFreeze wrote: »<snip>
And finally, I feel like the marketing "play how you want" was a simple lie. You can't do that and still be somewhat on par with forced and limited one-resource builds. I came to ESO because I thought I really can play how I want, just like I did in the previous Elder Scrolls titles. But yet another broken mechanic forces me to go full stamina/ full magicka to be somewhat effective. It severely bothers me. <snip>
kendellking_chaosb14_ESO wrote: »My guess would be their business idea is sell the game cheap, make the money on the additional content and Crown Store after. Low price to get you in the door, make money on the extras.kendellking_chaosb14_ESO wrote: »People here keep saying trail guilds are losing players the game is bleeding players. Steam player base is sunkinf more and more. If you look at the number of Out of The Blue sales they are trying hard to get in new players.
In the gaming world you don't have to run this many sales back to back if they are going good. It's a Hail Mary a well it's X% off I guess I can give it a try. But it's massive class, race, sets, traits, other skill lines and play style subject to change every new zone it's no wonder they can't keep new players.
I can personally see more people picking the game up at £10 then spending more money to keep getting content or shiny mounts if they're having fun than buying it for £30 on the chance they might like it.
You simply can't keep a player base if your game is a whole new game three times a year granted the two dungeon DLCs will have small changes at best but the new zones will have big balance changes and we have three of them in a year. We have no stability right now and yes old players have adapted. We have too much time in not too but how long to you grind for a set to see it made completely different a few months after it's released maybe just one month after you have it the way you like like.
Then... boom this trait is not good. That power no longer works with this set's setup, that buff or debuff now stacks with this power so it's far less efficient. Now we had a bandage fix for a problem well we forgot to remove the bandage and over fixed the problem.
Also please test our hard work on the PTS just remember we will fix some bugs but ignore the hard stuff and any feed back we don't like as well as putting in untested changes on release day then waiting till the next patch to fix that.
DreadKnight wrote: »I'm taking an educated guess here that they have already lost between 30 and 40% of players since D2 came out, and they have grossly overestimated the value of the current IC event.
Your mistake was coming to an mmo and expecting the same freedom you could have in a single player action adventure game. I still play how I want, yeah hybrids dont work, thatsucks, but if you can put that aside, you can still build classes that are unique.
Tandor wrote:
If you look on the back of the box you'll find the "Play how you want" wasn't saying what you're interpreting it as saying. On the original box "Play the way you like" related to "Adventure alone or together with friends. The choice is yours to make." On the Tamriel Unlimited box it related to "Battle, craft, fish, steal, siege or explore. The choice is yours to make in a persistent Elder Scrolls world."
Even with your interpretation, however, it's still the case that you can play the way you want. However, you can never expect every build to be the most competitive in every aspect of the game. You're perfectly free to apply your own preferred build, including hybrids which are great for solo PvE questing for example, but even your interpretation of "Play the way you want" can't reasonably be extended to mean that if you roll the perfect build for PvP it's going to be equally good for getting you to the top of the trials leaderboard in PvE.
DreadKnight wrote: »I'm taking an educated guess here that they have already lost between 30 and 40% of players since D2 came out, and they have grossly overestimated the value of the current IC event.
rhapsodious wrote: »I think a lot of people suffer from burnout; it's totally okay to not want to play the game/only log in to do stuff like writs for a while. It doesn't mean the game is dying, it just means you need a break. I had a burnout shortly after Morrowind came out; I was mostly only logging in to do writs and do some treasure chest farming. Capped out my enlightenment and came back, and now I've been spending every evening since Thursday bashing my head against the wall trying to get that stupid Soul Shriven skin I don't even want. But it's kinda fun!
The main raid guild I'm in has like 6 cores and has several guild-pug runs throughout the week. I don't know if the PS4 trials have as notoriously awful performance as the Xbox One versions, but maybe you're just not looking in the right place?
But if you're not having fun doing the content, I think maybe you should put ESO on the backburner and check out other games, then come back when there's more new stuff. That's totally fine. I don't think ESO is gonna be going anywhere.
WhoSlappedThePie wrote: »rhapsodious wrote: »I think a lot of people suffer from burnout; it's totally okay to not want to play the game/only log in to do stuff like writs for a while. It doesn't mean the game is dying, it just means you need a break. I had a burnout shortly after Morrowind came out; I was mostly only logging in to do writs and do some treasure chest farming. Capped out my enlightenment and came back, and now I've been spending every evening since Thursday bashing my head against the wall trying to get that stupid Soul Shriven skin I don't even want. But it's kinda fun!
The main raid guild I'm in has like 6 cores and has several guild-pug runs throughout the week. I don't know if the PS4 trials have as notoriously awful performance as the Xbox One versions, but maybe you're just not looking in the right place?
But if you're not having fun doing the content, I think maybe you should put ESO on the backburner and check out other games, then come back when there's more new stuff. That's totally fine. I don't think ESO is gonna be going anywhere.
I don't think i'm burned out, appreciate the psycho analysis lmao... I'm willing to play, I am fine with doing guild runs / vet trials as I can use my healer which I haven't used too much. I'm saying there is not enough content to keep me happy; I get that there are "DLCs" which just have 2 dungeons here and there... it isn't enough.
I simply want ZoS to employ some creative minds who care about the game again and can make some new trials, to switch it up abit, rather than having me just run the same trials over and over again... Just 2/3 more would be fine.
I don't get why people don't want that? Why people aren't asking for more? These dungeons are not good, 4 player, hardly exciting... I think the 12-man team raids are great, especially when they have team coordination and mechanics, really good stuff.. But theres just not enough.
I don't believe I'm burned out (I think my reasoning is sound) but since you have a phD in psychology, you may be on to something...
But you're getting new trials! We have had one this year already and they're just about to release a new one with the next update.WhoSlappedThePie wrote: »I don't think i'm burned out, appreciate the psycho analysis lmao... I'm willing to play, I am fine with doing guild runs / vet trials as I can use my healer which I haven't used too much. I'm saying there is not enough content to keep me happy; I get that there are "DLCs" which just have 2 dungeons here and there... it isn't enough.
I simply want ZoS to employ some creative minds who care about the game again and can make some new trials, to switch it up abit, rather than having me just run the same trials over and over again... Just 2/3 more would be fine.
I don't get why people don't want that? Why people aren't asking for more? These dungeons are not good, 4 player, hardly exciting... I think the 12-man team raids are great, especially when they have team coordination and mechanics, really good stuff.. But theres just not enough.
I don't believe I'm burned out (I think my reasoning is sound) but since you have a phD in psychology, you may be on to something...