Zos - You're going to lose more and more players if you don't improve...

  • supaskrub
    supaskrub
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    I see OP says he likes challenging content, I'm afraid you will be dissapointed in D2, sure for the first day or so you will have fun.... and then.... you meet these hurdles , no difficulty choices, dumbed down so much for the mass market that you can almost walk from start of mission to end of mission through hordes of enemies without firing a shot and not die, short story line ...oh and repetative, very repetative.. the only reason it is selling is hype and it is living on the success of D1 and the Bungie name..

    I'm actually seeing people coming back to ESO from D2 after just one week away...
  • Kneighbors
    Kneighbors
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    Turelus wrote: »
    I don't know how you can say that though to be honest; I'm in several guilds but it is PS4 so maybe the difference is there. I don't PUG trials, I have PS4 Chat / Guild chat to organise the raids but I still feel the playerbase is down, it doesn't seem as easy to find groups for certain dungeons etc... I just don't know how you can not feel like the content is stale.
    Without trying to be rude, get better guilds. If you can't get a trials group from you guild that's your guilds fault not the games. There are plenty of players out there who want to and do run trials on a regular basis you just have to go find them.
    The same things over and over, halls of fabrication is too hard for most people to run consistently (on Ps4 anyway) so I've done it once or twice, not really bothered by it because it doesn't even have any gear I need so whats the point? Same as every thing here, once you have the gear you need from a certain vet trial you don't need to run it anymore?

    I have no problem with gear chance, when HOTR patch dropped I was excited; I've got 2 DDs and a healer who have had their gear changed, grinded some more for mats and I've golded everything out... again...
    If your only reason to play content is to chase the carrot then no you won't have much fun in ESO or any game once you've hit the end. Again that's not the games fault, this is how all MMO's have struggled since the dawn of them (with exceptions for sandbox games) because players will always consume the content faster than the developers can produce it.
    I'm just bored. You can't tell me you're happy with 5 trials over how ever long this game has been running? They don't put any effort into it? HOTR had 2 dungeons, I haven't even bought it, I'm not even interested, it's a waste of money.
    I'm happy with five trials because I've yet to master them all and the quality of them has only got better and better with each one. Yes we had a dry spell last year but this year has been a blitz of new content to play and we have more to come yet.
    Also have you considered maybe you don't have new content because you're not buying it? HOTR are two of the best dungeons I have ever played in ESO, the mechanics and challenge in them is spot on perfect.
    And you can sit there and tell me you're "satisfied" with this content? You have a low bar of satisfaction my friend.
    Okay, I have a low bar of satisfaction I guess? I don't know what to tell you. I log in, have a great guild and group of friends and go and do something fun with them. Last night I ran nothing but normal dungeons with friends levelling a tank alt via the group finder XP. It wasn't the fastest, it wasn't the best, but it was fun. I sat on TS and enjoyed the company of my friends and laughed at some of the things we did in the dungeons.
    As I said, I've spent SOOO long on this game, I've loved it, I've been obsessed with it, I've met amazing people through it. Now I just feel like what am I doing? The same content over and over, nothing interested from vet trials so whats the point? Other MMOs had some sort of level creep through the trials and the harder you went > the better the loot which makes people have something to work toward.
    That's what happens with theme park MMO games. Go take a couple of months off and buy a good single player stories, nothing wrong with taking a step back when you find yourself not having fun. However I as I said before I don't think the game is suffering at all and ZOS are putting out some great content now.

    What you're looking for is the never ending carrot gear chase. If you really just want something like that go buy a clicker game that's literally what they are, keep getting better things to get bigger numbers to get better things. Clicker Heroes is even free to play online I believe. :tongue:

    Community Ambassador is just another frustrating thing ZoS chose to make on official forums. I never seen any "Ambassador" supporting players. All they do is try and protect the company in stupid moans of "This is the way it is supposed to be", "developers are not to blame", "I'm sure ZoS working hard to fix that bug (normally said about 1 year old bug)". Any time player chooses to color black they come and paint it over with pink! "Everything ok!!!! Don't worry!!!". Clowns.
  • WhoSlappedThePie
    WhoSlappedThePie
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    supaskrub wrote: »
    I see OP says he likes challenging content, I'm afraid you will be dissapointed in D2, sure for the first day or so you will have fun.... and then.... you meet these hurdles , no difficulty choices, dumbed down so much for the mass market that you can almost walk from start of mission to end of mission through hordes of enemies without firing a shot and not die, short story line ...oh and repetative, very repetative.. the only reason it is selling is hype and it is living on the success of D1 and the Bungie name..

    I'm actually seeing people coming back to ESO from D2 after just one week away...

    That's fair enough; I got the game for £15 so I'm at least gunna give it a try. I don't want to move away from ESO but I do feel like it's become stale. Thanks for the headsup, I'll have to see if it does become like that first! :)
    "It does not matter how slowly you go so long as you do not stop."

    Current Toons (Max CP):
    Magsorc Breton
    Magblade Darkelf
    Stam DK Redguard
    Healer Templar High Elf
    Tank DK Argonian
    Stamblade Redguard

    Completed: vHoF | vMoL | vSO | vSO HM | vAA | vAA HM | vHR | vHR HM | vMA | vDSA
  • Tandor
    Tandor
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    Whether it's the case that there's been a reduction in trial players I wouldn't know, but it wouldn't be critical if there has been given how small that section of the playerbase is in the first place. The competitive players are always the most fickle because (understandably) they don't like balancing and other changes that threaten their competitiveness. The rest of the players recognise the need for a game to evolve and have no problem adapting, assuming they even notice the changes in the first place.

    So far as the game overall is concerned, the population seems to me on PC EU still to be rising. I was leveling a lowbie in Betnikh yesterday and couldn't believe how many players there were wherever I went and at different times of the day.

    As for the competition from other games, that's always being claimed as a population killer no matter what game you're playing and what games are coming out. So far as ESO is concerned, I'll add Destiny 2 to the list of threats to ESO alongside Wildstar, ArcheAge, BDO, Diablo 2 and various others before it. Half the time naysayers are talking about games that don't even compare to ESO in the sense that they're a totally different genre, Destiny 2 being a case in point.

    I personally have no issue with the way ESO is being developed, I think it's moving in the right direction and all the indications are that the population is doing so too. Of course some players leave, that happens with any game, but most return and in the meantime new players come along. If the overall trend is upwards as seems clearly to be the case here then that's a very healthy sign given the amount of competition in the marketplace these days.
  • Turelus
    Turelus
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    supaskrub wrote: »
    I see OP says he likes challenging content, I'm afraid you will be dissapointed in D2, sure for the first day or so you will have fun.... and then.... you meet these hurdles , no difficulty choices, dumbed down so much for the mass market that you can almost walk from start of mission to end of mission through hordes of enemies without firing a shot and not die, short story line ...oh and repetative, very repetative.. the only reason it is selling is hype and it is living on the success of D1 and the Bungie name..

    I'm actually seeing people coming back to ESO from D2 after just one week away...
    Not too challenging though, if it's as hard a vHoF they won't play it. :trollface:

    @Chilly-McFreeze that was an awesome write up with everything on point in a polite and critical way, can we have more posters like you please! :love:
    Kneighbors wrote: »
    Community Ambassador is just another frustrating thing ZoS chose to make on official forums. I never seen any "Ambassador" supporting players. All they do is try and protect the company in stupid moans of "This is the way it is supposed to be", "developers are not to blame", "I'm sure ZoS working hard to fix that bug (normally said about 1 year old bug)". Any time player chooses to color black they come and paint it over with pink! "Everything ok!!!! Don't worry!!!". Clowns.
    Now you made this clown cry.
    giphy-downsized.gif

    Seriously though, I will support players when it's not stupid stuff. I'm always active in supporting the fight against RMT/Botting/Exploits and have been very vocal against ZOS in that regard. I believe others have stepped up and been very vocal against Crown Store rip-offs etc. as well.
    There is a difference between supporting the community, holding ZOS butts to the fire on issues and agreeing with every player who writes a "FU Zo$ Blah Blah" on the forums though.
    Edited by Turelus on September 13, 2017 10:05AM
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    People here keep saying trail guilds are losing players the game is bleeding players. Steam player base is sunkinf more and more. If you look at the number of Out of The Blue sales they are trying hard to get in new players.

    In the gaming world you don't have to run this many sales back to back if they are going good. It's a Hail Mary a well it's X% off I guess I can give it a try. But it's massive class, race, sets, traits, other skill lines and play style subject to change every new zone it's no wonder they can't keep new players.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Jade1986
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    Not my experience at all, PC EU is thriving extremely well.
  • Bobby_V_Rockit
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    Agreed, except for me its vMA. I say every DLC "I'll go a little later, I'll go a little later" but two years later I'm still stuck on stage 5... not sure what more they can do, if we're bored we're bored really.

    P.S: Vvardenfell main quest was like 8 "find the loaf of bread" quests and it was done. Where was the love? Orsinium is how its done!
  • Turelus
    Turelus
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    People here keep saying trail guilds are losing players the game is bleeding players. Steam player base is sunkinf more and more. If you look at the number of Out of The Blue sales they are trying hard to get in new players.

    In the gaming world you don't have to run this many sales back to back if they are going good. It's a Hail Mary a well it's X% off I guess I can give it a try. But it's massive class, race, sets, traits, other skill lines and play style subject to change every new zone it's no wonder they can't keep new players.
    My guess would be their business idea is sell the game cheap, make the money on the additional content and Crown Store after. Low price to get you in the door, make money on the extras.

    I can personally see more people picking the game up at £10 then spending more money to keep getting content or shiny mounts if they're having fun than buying it for £30 on the chance they might like it.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Jade1986
    Jade1986
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    After being in the beta and now playing ESO constantly since March '16 I feel like I'm on the brink of leaving.

    I truly understand what Turelus is saying, content and features are added on shedule. And yes, I could run the same content over and over again on increased difficulty or grind for that trait that makes my build 0,1% more efficient. But that just does not appeal to me. Call me a casual but I'm more interested in experiencing new quests, lands, content than running Falkreach Hold X times on 3 difficulties. Some call it a challenge, but I call it boring. And for the grind... I used to do this and to an extend I still do, simply because I have to. But chances are good that the trait and set you spend hours or even days to grind for are loosing power next patch.

    Yes, that's the way of the MMO. Grind, change, repeate. I understand that. I'm okay with it but it get's boring fast.

    So with PvE being out of my mind I spend my days in Cyro. What I really see as an issue there are the blatant misconceptions the devs seem to have on in game balance or how their game get's played. Yes, they did turn the balance screw in the right direction with changes to proc sets. But at the same time they screwed over other aspects or at least they changed/ have developed into directions I just can't agree with.

    Perhabs I played too extensively, perhabs it's my screwed view on how balance looks. So maybe it's on me.

    To add to the feeling of stale content and "broken" mechanics, the lack of communication, performance issues, bugs, exploits, cheaters, bots and the long overdue implementation of standard features, topped of with an (from a business PoV understandable but for costumers) unpleasant pricing politics and crown crates are all straws that might break the camel's back for me.

    I must admit it feels like those basic MMO features like housing, restyling and transmog were intentionally held back just to pad themselves on the back and utter that they listen to player feedback. Where is the housing storage? Where are the guild halls? Why are there crown store only motifs? Why does it all take so long to implement or the rebalance? It took over an enitre year for them to realize and change what they did to sharpened. Just as an example. Why does the power and uniqueness get sucked out of classed and put into champion points and gear sets? Why is PvP a lag fest between zegs and broken mechanics? Why can exploiters and cheaters still go on?

    And finally, I feel like the marketing "play how you want" was a simple lie. You can't do that and still be somewhat on par with forced and limited one-resource builds. I came to ESO because I thought I really can play how I want, just like I did in the previous Elder Scrolls titles. But yet another broken mechanic forces me to go full stamina/ full magicka to be somewhat effective. It severely bothers me.

    As for now, it's still somewhat okay to play but I feel the call of leaving. I hope this game someday suits my needs and views better. The days I said "what a great day, I can play ESO all day long" are gone.

    Your mistake was coming to an mmo and expecting the same freedom you could have in a single player action adventure game. I still play how I want, yeah hybrids dont work, thatsucks, but if you can put that aside, you can still build classes that are unique.
  • WhoSlappedThePie
    WhoSlappedThePie
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    Seriously though, I will support players when it's not stupid stuff. I'm always active in supporting the fight against RMT/Botting/Exploits and have been very vocal against ZOS in that regard. I believe others have stepped up and been very vocal against Crown Store rip-offs etc. as well.
    There is a difference between supporting the community, holding ZOS butts to the fire on issues and agreeing with every player who writes a "FU Zo$ Blah Blah" on the forums though.
    [/quote]

    Are you saying I've written a "FU Zos" post? I don't think I have, by a lonnnnng way.

    I'm not saying that at all. I actually respect the company and have thoroughly enjoyed my time here.

    I would definitely do content as hard as vHof, my trouble is I don't have enough time to sink in to this lately so I miss out on some of the runs but mainly my guilds run vMol and only a small % on PS4 EU I can see are actually running vhof...

    Again, falls down to numbers, more people playing, more end-game ready players available, more trial/guilds you can make around it.

    This is not a fu zos post. I just want to hear other peoples thoughts on whether or not the game is stale. I think its going that way. I used to love logging on, getting dailies, doing pledges, starting trial groups but now i'm bored of doing the same stuff over and over and over and over again.

    Just give us another trial, somewhere between vAA skill and vSO, another one in between vHR and vAA? I mean, why not? It switches it up, gives more leaderboard stat fiends a chance to get on it... why not? That would keep me entertained; a new trial that you can do with a guild group at night thats not vMOL / vHOF level? But just introduce a few more.
    "It does not matter how slowly you go so long as you do not stop."

    Current Toons (Max CP):
    Magsorc Breton
    Magblade Darkelf
    Stam DK Redguard
    Healer Templar High Elf
    Tank DK Argonian
    Stamblade Redguard

    Completed: vHoF | vMoL | vSO | vSO HM | vAA | vAA HM | vHR | vHR HM | vMA | vDSA
  • Azurya
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    IMHO, I love this game, and enjoy it daily.
    I like the lore, the zones and most I like my Chars.

    If someone leaves, so he may have his own reasons, but I like it and though I have periods I am doing more PvP and then more PVE-Solo or groupplay, so I have so many to dos here that I am still happy to be here.
  • Kneighbors
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    I agree with op. It's hard not to feel the decline. I'm struggling to find a guild for running vMoL and vHoF simply because many of high level players left and on the other hand there are formed groups who make score runs and it won't be easy to get there simply because no free space available or they will not agree to take anyone who didn't fully complete the content.


    The huge problem of the game is the gap between dedicated players and less dedicated (I'm not even saying casuals). Animation canceling became a requirement. If you can't AC you will have low dps and there won't be a place for you in vet trials. Focusing dungeons\trials on DPS is really bad. Second boss of vHoF is a very nice example of a teamplay over dps importance. If the team is good they can pass this boss with average dps. Does it makes the boss easy? It doesn't. On the opposite the 4th boss in vHoF with the execute phase is a DPS check. It's enough for 2-3 dps players to "slack" (slacking = under 25k dps) and you will not pass this boss.


    In any case, there are less and less players. Less and less chance to find a vtrial run (or even normal)..

    The new dungeons in less than a month don't interest anyone anymore. The loot is so bad, I never seen anyone looking for any set in new dungeons. There's no reason to run them again after you pass them once (with or without achievements). It was essential to add motifs into looting to encourage players to come there, same like vCoS and vRoM...
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Turelus wrote: »
    People here keep saying trail guilds are losing players the game is bleeding players. Steam player base is sunkinf more and more. If you look at the number of Out of The Blue sales they are trying hard to get in new players.

    In the gaming world you don't have to run this many sales back to back if they are going good. It's a Hail Mary a well it's X% off I guess I can give it a try. But it's massive class, race, sets, traits, other skill lines and play style subject to change every new zone it's no wonder they can't keep new players.
    My guess would be their business idea is sell the game cheap, make the money on the additional content and Crown Store after. Low price to get you in the door, make money on the extras.

    I can personally see more people picking the game up at £10 then spending more money to keep getting content or shiny mounts if they're having fun than buying it for £30 on the chance they might like it.

    You simply can't keep a player base if your game is a whole new game three times a year granted the two dungeon DLCs will have small changes at best but the new zones will have big balance changes and we have three of them in a year. We have no stability right now and yes old players have adapted. We have too much time in not too but how long to you grind for a set to see it made completely different a few months after it's released maybe just one month after you have it the way you like like.

    Then... boom this trait is not good. That power no longer works with this set's setup, that buff or debuff now stacks with this power so it's far less efficient. Now we had a bandage fix for a problem well we forgot to remove the bandage and over fixed the problem.

    Also please test our hard work on the PTS just remember we will fix some bugs but ignore the hard stuff and any feed back we don't like as well as putting in untested changes on release day then waiting till the next patch to fix that.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Turelus
    Turelus
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    Are you saying I've written a "FU Zos" post? I don't think I have, by a lonnnnng way.

    I'm not saying that at all. I actually respect the company and have thoroughly enjoyed my time here.

    I would definitely do content as hard as vHof, my trouble is I don't have enough time to sink in to this lately so I miss out on some of the runs but mainly my guilds run vMol and only a small % on PS4 EU I can see are actually running vhof...

    Again, falls down to numbers, more people playing, more end-game ready players available, more trial/guilds you can make around it.

    This is not a fu zos post. I just want to hear other peoples thoughts on whether or not the game is stale. I think its going that way. I used to love logging on, getting dailies, doing pledges, starting trial groups but now i'm bored of doing the same stuff over and over and over and over again.

    Just give us another trial, somewhere between vAA skill and vSO, another one in between vHR and vAA? I mean, why not? It switches it up, gives more leaderboard stat fiends a chance to get on it... why not? That would keep me entertained; a new trial that you can do with a guild group at night thats not vMOL / vHOF level? But just introduce a few more.
    I'm not saying your posts have been that, you've been very good at being polite in your posting even if we disagree.

    It's more than you on one hand have been blaming all the games issues on ZOS but on the other keep admitting a lot of the reasons are your own or your guilds issues.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Grabmoore
    Grabmoore
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    Typical Console issues. Switch to PC, it will feel like a new game.
    EU - PC - Ebonheart Pact
    Iggy Grabmoore - Argonian Magicka Templar | Nyctasha - Redguard Stamina Nightblade
    Do-Ra'Zhar - Khajiit Stamina DK | Ashmedi - Dunmer Magicka DK
    Vanya Darchow - AD Altmer Magicka Sorc | Malek gro'Kash - Orc Stam Sorc
    GM of "Handelshaus von Riften" - Trading & PvX Community
  • Tandor
    Tandor
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    <snip>
    And finally, I feel like the marketing "play how you want" was a simple lie. You can't do that and still be somewhat on par with forced and limited one-resource builds. I came to ESO because I thought I really can play how I want, just like I did in the previous Elder Scrolls titles. But yet another broken mechanic forces me to go full stamina/ full magicka to be somewhat effective. It severely bothers me. <snip>

    If you look on the back of the box you'll find the "Play how you want" wasn't saying what you're interpreting it as saying. On the original box "Play the way you like" related to "Adventure alone or together with friends. The choice is yours to make." On the Tamriel Unlimited box it related to "Battle, craft, fish, steal, siege or explore. The choice is yours to make in a persistent Elder Scrolls world."

    Even with your interpretation, however, it's still the case that you can play the way you want. However, you can never expect every build to be the most competitive in every aspect of the game. You're perfectly free to apply your own preferred build, including hybrids which are great for solo PvE questing for example, but even your interpretation of "Play the way you want" can't reasonably be extended to mean that if you roll the perfect build for PvP it's going to be equally good for getting you to the top of the trials leaderboard in PvE.
  • Pixel_Zealot
    Pixel_Zealot
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    I agree with OP. Just cancelled my membership.I'm not quitting entirely, just don't plan on playing for a few months and just keeping an eye on what they'll be releasing and maybe

    I feel that ZOS simply doesn't listen to their player base regarding the content we'd like. I feel that ZOS doesn't pay enough attention to game-breaking issues, like RNG and Group Finder. I feel like they're feeding us the same content over and over, they're not pushing limits. I feel that I've been hoping for some intriguing content so badly that hope was the only thing that kept me playing for a few months. Not to mention even trying to talk what ZOS calls contact support. The ESO icon on my desktop use to excite me and demanded to be opened, now I'm not sure it's even there anymore.

    TLDR; I agree with OP. Cancelled membership becuase of several personal opinions. Might come back if content quality improves, and or/if service improves. Probably won't.
    Dragonborn, huh? Was it your ma or your pa that was the dragon?
  • WhoSlappedThePie
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    Amen brother

    That is all the post was designed to say; they just aren't putting enough effort into what I have always thought was an amazing game. I'm not quitting entirely, I'm still joining just for trials as I've done everything else and the guild banter/relationship is great, which I will really miss if I do move on.

    It's just a shame because if they add in just 2/3 more trials which are the same skill level as AA/HR/SO I would be happier.

    If you really feel like this game is still thriving then fair play to you, I'd love to still feel that way.
    "It does not matter how slowly you go so long as you do not stop."

    Current Toons (Max CP):
    Magsorc Breton
    Magblade Darkelf
    Stam DK Redguard
    Healer Templar High Elf
    Tank DK Argonian
    Stamblade Redguard

    Completed: vHoF | vMoL | vSO | vSO HM | vAA | vAA HM | vHR | vHR HM | vMA | vDSA
  • FoolishHuman
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    Turelus wrote: »
    People here keep saying trail guilds are losing players the game is bleeding players. Steam player base is sunkinf more and more. If you look at the number of Out of The Blue sales they are trying hard to get in new players.

    In the gaming world you don't have to run this many sales back to back if they are going good. It's a Hail Mary a well it's X% off I guess I can give it a try. But it's massive class, race, sets, traits, other skill lines and play style subject to change every new zone it's no wonder they can't keep new players.
    My guess would be their business idea is sell the game cheap, make the money on the additional content and Crown Store after. Low price to get you in the door, make money on the extras.

    I can personally see more people picking the game up at £10 then spending more money to keep getting content or shiny mounts if they're having fun than buying it for £30 on the chance they might like it.

    You simply can't keep a player base if your game is a whole new game three times a year granted the two dungeon DLCs will have small changes at best but the new zones will have big balance changes and we have three of them in a year. We have no stability right now and yes old players have adapted. We have too much time in not too but how long to you grind for a set to see it made completely different a few months after it's released maybe just one month after you have it the way you like like.

    Then... boom this trait is not good. That power no longer works with this set's setup, that buff or debuff now stacks with this power so it's far less efficient. Now we had a bandage fix for a problem well we forgot to remove the bandage and over fixed the problem.

    Also please test our hard work on the PTS just remember we will fix some bugs but ignore the hard stuff and any feed back we don't like as well as putting in untested changes on release day then waiting till the next patch to fix that.

    That only applies to the small minority of min-maxers. Normal players won't notice a 5% drop in dps or even care to change their entire gear because of it. So "it's a whole new game" is just not true for the vast majority of players. I changed my mundus from thief to apprentice after the last big changes, that's it. Game still plays the same for me. The hysteria is really only that big on these forums.
  • Niobium
    Niobium
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    I'm taking an educated guess here that they have already lost between 30 and 40% of players since D2 came out, and they have grossly overestimated the value of the current IC event.

    I've only been back to the game for 4 or so months so this is incredibly surprising to me as I haven't seen that reflection in game at all. Could you please source where you're coming up with these figures? I haven't been able to find anything that lists the average players per day or new / cancelled subscriptions from ESO - being able to read what you have would be really helpful.

    I noticed a couple of folks mentioning the decline in numbers so anyone with sources they could link, that would be great! Thanks.
  • Chilly-McFreeze
    Chilly-McFreeze
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    laced wrote: »

    Your mistake was coming to an mmo and expecting the same freedom you could have in a single player action adventure game. I still play how I want, yeah hybrids dont work, thatsucks, but if you can put that aside, you can still build classes that are unique.

    Correct. One can't be as "free" in a MMO as he can be in a SP game. I also know it's even harder to balance if you have PvP aspects in it.
    Tandor wrote:

    If you look on the back of the box you'll find the "Play how you want" wasn't saying what you're interpreting it as saying. On the original box "Play the way you like" related to "Adventure alone or together with friends. The choice is yours to make." On the Tamriel Unlimited box it related to "Battle, craft, fish, steal, siege or explore. The choice is yours to make in a persistent Elder Scrolls world."

    Even with your interpretation, however, it's still the case that you can play the way you want. However, you can never expect every build to be the most competitive in every aspect of the game. You're perfectly free to apply your own preferred build, including hybrids which are great for solo PvE questing for example, but even your interpretation of "Play the way you want" can't reasonably be extended to mean that if you roll the perfect build for PvP it's going to be equally good for getting you to the top of the trials leaderboard in PvE.


    On my box it says "Spielen Sie, wie Sie wollen". Which is translated as "Play how you want". What I thought by reading this was "build your char how you want and make choices." But that's nitpicking.

    I agree that solo questing is possible with a "lackluster" build and that there should be a difference between BiS set ups and not so well thought through builds. But neither is the content you mentioned any challenge at all (expect some world bosses, you could probably run it naked), nor does it get's updated often enough to keep me at it. Which again drives me into repeating endgame content. The few bits of that in PvE are vMA and vet trials. And there at the latest you really feel how you are forced to go all in on one resource to be viable. This is where I feel limited. That this game is extremly DPS focused can probably be a part of the issue too.

    And yes, one shouldn't expect to be in PvE leaderboards while running content in PvP gear. But that's not my point. Far from it. I only say that you are limited in building your character by a total unnecessary game mechanic. Untieing damage from resource pool size or reintroducing softcaps could go a long way to keeping what was advertised. Not only that, it's a hard break from previous TES titles. It was always possible to not go full wizard with sticks, spells and bedsheats and still be a potent battlemage, even with heavy armor, sword in one hand and a spell in the other.

    Also, with the way most quests are designed your choices will have little to no impact, if you can choose at all.


    But that's not even the biggest issue. Yes it's annoying to be forced in a bland either/or build but there are several other things I've mentioned that are of bigger importance. Bugs, exploits, performance, communication, how cheaters are treated, broken mechanics leading to heavy PvP imbalances and the long time it takes to solve things that are obvious to see (remember the 1+ year long BiS reign of sharpened) are what really bother me.

    Also, neither I'm saying I'll leave this game nor should this discussion about me. It's just what I think is lacking in this game. Some steps were made into the right direction, let's wait and see how this plays out.
    Edited by Chilly-McFreeze on September 13, 2017 1:17PM
  • Ozstryker
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    Really can't agree with OP here, ok.. so since June we've had an expansion and HoTR, if u take a look at the content in just these releases you cannot say that ZOS arnt listening to the player base, there is literally something for every kind of eso user here!
    I think the problem here is expectation vs reality.. or maybe OP is a little burnt out?
  • sevomd69
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    I'm taking an educated guess here that they have already lost between 30 and 40% of players since D2 came out, and they have grossly overestimated the value of the current IC event.

    I'm just curious... what makes your guess educated... not a bait... just wondering ...
  • rhapsodious
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    I think a lot of people suffer from burnout; it's totally okay to not want to play the game/only log in to do stuff like writs for a while. It doesn't mean the game is dying, it just means you need a break. I had a burnout shortly after Morrowind came out; I was mostly only logging in to do writs and do some treasure chest farming. Capped out my enlightenment and came back, and now I've been spending every evening since Thursday bashing my head against the wall trying to get that stupid Soul Shriven skin I don't even want. But it's kinda fun!

    The main raid guild I'm in has like 6 cores and has several guild-pug runs throughout the week. I don't know if the PS4 trials have as notoriously awful performance as the Xbox One versions, but maybe you're just not looking in the right place?

    But if you're not having fun doing the content, I think maybe you should put ESO on the backburner and check out other games, then come back when there's more new stuff. That's totally fine. I don't think ESO is gonna be going anywhere.

  • WhoSlappedThePie
    WhoSlappedThePie
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    I think a lot of people suffer from burnout; it's totally okay to not want to play the game/only log in to do stuff like writs for a while. It doesn't mean the game is dying, it just means you need a break. I had a burnout shortly after Morrowind came out; I was mostly only logging in to do writs and do some treasure chest farming. Capped out my enlightenment and came back, and now I've been spending every evening since Thursday bashing my head against the wall trying to get that stupid Soul Shriven skin I don't even want. But it's kinda fun!

    The main raid guild I'm in has like 6 cores and has several guild-pug runs throughout the week. I don't know if the PS4 trials have as notoriously awful performance as the Xbox One versions, but maybe you're just not looking in the right place?

    But if you're not having fun doing the content, I think maybe you should put ESO on the backburner and check out other games, then come back when there's more new stuff. That's totally fine. I don't think ESO is gonna be going anywhere.

    I don't think i'm burned out, appreciate the psycho analysis lmao... I'm willing to play, I am fine with doing guild runs / vet trials as I can use my healer which I haven't used too much. I'm saying there is not enough content to keep me happy; I get that there are "DLCs" which just have 2 dungeons here and there... it isn't enough.

    I simply want ZoS to employ some creative minds who care about the game again and can make some new trials, to switch it up abit, rather than having me just run the same trials over and over again... Just 2/3 more would be fine.

    I don't get why people don't want that? Why people aren't asking for more? These dungeons are not good, 4 player, hardly exciting... I think the 12-man team raids are great, especially when they have team coordination and mechanics, really good stuff.. But theres just not enough.

    I don't believe I'm burned out (I think my reasoning is sound) but since you have a phD in psychology, you may be on to something...
    "It does not matter how slowly you go so long as you do not stop."

    Current Toons (Max CP):
    Magsorc Breton
    Magblade Darkelf
    Stam DK Redguard
    Healer Templar High Elf
    Tank DK Argonian
    Stamblade Redguard

    Completed: vHoF | vMoL | vSO | vSO HM | vAA | vAA HM | vHR | vHR HM | vMA | vDSA
  • Apache_Kid
    Apache_Kid
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    I don't even care about content i just want the game to not make my Xbox crash every 1-2 hours. This game needs to put a halt on any new content for 3+months and run an 'Operation Health' style update period like Rainbow Six did. So many key parts of the game like Cyrodiil and the activity finder are broken. Stop putting out new content and focus on fixing the content you have. The amount of crashes to the Xbox dashboard i have to encounter in any given day that I choose to play is simply embarrassing.
  • rhapsodious
    rhapsodious
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    I think a lot of people suffer from burnout; it's totally okay to not want to play the game/only log in to do stuff like writs for a while. It doesn't mean the game is dying, it just means you need a break. I had a burnout shortly after Morrowind came out; I was mostly only logging in to do writs and do some treasure chest farming. Capped out my enlightenment and came back, and now I've been spending every evening since Thursday bashing my head against the wall trying to get that stupid Soul Shriven skin I don't even want. But it's kinda fun!

    The main raid guild I'm in has like 6 cores and has several guild-pug runs throughout the week. I don't know if the PS4 trials have as notoriously awful performance as the Xbox One versions, but maybe you're just not looking in the right place?

    But if you're not having fun doing the content, I think maybe you should put ESO on the backburner and check out other games, then come back when there's more new stuff. That's totally fine. I don't think ESO is gonna be going anywhere.

    I don't think i'm burned out, appreciate the psycho analysis lmao... I'm willing to play, I am fine with doing guild runs / vet trials as I can use my healer which I haven't used too much. I'm saying there is not enough content to keep me happy; I get that there are "DLCs" which just have 2 dungeons here and there... it isn't enough.

    I simply want ZoS to employ some creative minds who care about the game again and can make some new trials, to switch it up abit, rather than having me just run the same trials over and over again... Just 2/3 more would be fine.

    I don't get why people don't want that? Why people aren't asking for more? These dungeons are not good, 4 player, hardly exciting... I think the 12-man team raids are great, especially when they have team coordination and mechanics, really good stuff.. But theres just not enough.

    I don't believe I'm burned out (I think my reasoning is sound) but since you have a phD in psychology, you may be on to something...

    I was using the general "you" for the first paragraph, since it is a thing that a lot of people here appear to suffer from. For the last bit, you said yourself you're not having fun playing the game because you aren't seeing enough new content, so I suggested you come back after a bit so there's a wider breadth of content that's new to you. ¯\_(ツ)_/¯

    Also, as previously mentioned... they just added vHOF, and there's another trial coming with Clockwork City. Pretty sure if they just threw out new trials every DLC, people would feel too far-flung. And they just got out huge new features like Battlegrounds (which I will admit had a rocky start, but from a design standpoint I can see the love and care put into it).

    I like both of the new dungeons. It gives me something new to do while focusing on the stuff I still have left, like finishing Buoyant Armiger, getting the Battlegrounds achievements I still need, working on myself so I can run vHOF more consistently... If they offered a ton of content every quarter, it wouldn't be nearly as detailed, and likely the bulk of the more causal playerbase would feel pulled in too many directions.
  • Turelus
    Turelus
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    I don't think i'm burned out, appreciate the psycho analysis lmao... I'm willing to play, I am fine with doing guild runs / vet trials as I can use my healer which I haven't used too much. I'm saying there is not enough content to keep me happy; I get that there are "DLCs" which just have 2 dungeons here and there... it isn't enough.

    I simply want ZoS to employ some creative minds who care about the game again and can make some new trials, to switch it up abit, rather than having me just run the same trials over and over again... Just 2/3 more would be fine.

    I don't get why people don't want that? Why people aren't asking for more? These dungeons are not good, 4 player, hardly exciting... I think the 12-man team raids are great, especially when they have team coordination and mechanics, really good stuff.. But theres just not enough.

    I don't believe I'm burned out (I think my reasoning is sound) but since you have a phD in psychology, you may be on to something...
    But you're getting new trials! We have had one this year already and they're just about to release a new one with the next update.

    You're complaining they're not doing the exact thing they're doing. Sure they could churn out four in one update but they're not going to be as interesting or complex as you were arguing you wanted earlier.
    MoL and HoF both have way more interesting mechanics and fights than the old tank and spank bosses of the first three, and from what they've said of the new one it sounds like it's following the same theme.

    We're getting quality trials each year now rather than quantity of mediocre group content.


    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Raraaku
    Raraaku
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    I do think that a developer presence on the social media platforms, in particular their own forums and the subreddit, would provided a much needed relief to the player base that the Dev's are listening; which I'm sure they are, but perception is everything. In terms of new trials and dungeons, it's a sustainability/business decision, as well as the implementation of these dungeons. We've seen the wrinkles/bugs and down time needed to fix these issues when implementing and the headache that can cause. However, it's also a long-term business decision. Having the ability to release 2-3 DLC dungeons every year is a lot more fiscally sound than trying to pump out as much content as possible as soon as possible; because what happens in say 3 years and the majority of the map is now filled out and players are clamoring for maintaining the pace of content but you've now outpaced yourself?

    While yes, there's seems to be too little content right now, but given the pace, it will not stay like that for too long.
    Edited by Raraaku on September 13, 2017 2:17PM
    Back from a much needed break. || I like having too many projects and working on them all at once.

    Tank Enthusiast || CP: 445 || Stormproof

    Tanks
    Karsaak gro-Ursa: DC || Orc || Stamina Dragonknight || Tank || Level: CP 445
    Sir Leopold Stotch: DC || Breton || Magicka Templar || Tank || Level: 445
    Protects-Squishy-Ones: EP || Argonian || Magicka Sorcerer || Tank/CC || Level: CP 445
    Björn Shadow-Walker: EP || Nord || Stamina Nightblade || Tank || Level: 15
    Tiberius Valerion: AD || Imperial || Stamina Warden || Tank || Level: 15

    Damage Dealers
    Morrigan Ravyn-Cloak: AD || Altmer || Magicka Nightblade || DPS || Level: CP 445
    Ra'Zahkara: AD || Khajiit || Stamina Dragonknight || DPS || Level: CP 445
    Ezra al-Khazir: DC || Redguard || Stamina Templar || DPS || Level: 40
    Erryndril Telvaux: EP || Dunmer || Magicka Dragonknight || DPS || Level: 25
    Uzara gra-Khalari: DC || Orc || Stamina Nightblade || DPS [2H/DW] || Level: 15
    Solomon Motierre: DC || Breton || Magicka Sorcerer || DPS || Level: 20
    Ragnar the Wulf: EP || Nord || Stamina Warden || DPS || Level: 30
    Ra'Rahku: AD || Khajiit || Stamina Nightblade || DPS [Bow/Bow] || Level: 15

    Healers
    Sees-through-Hist: EP || Argonian || Magicka Warden || Healer/CC || CP 445
    Daedalus the Artificer: AD || Altmer || Magicka Templar || Healer || Level: 15
This discussion has been closed.