Hippie4927 wrote: »Not broken. For master writs, you cannot convert. You must have the motif to craft it.
Wreuntzylla wrote: »Hippie4927 wrote: »Not broken. For master writs, you cannot convert. You must have the motif to craft it.
Because my customer will know whether I crafted it with a motif or converted it?
Wreuntzylla wrote: »Hippie4927 wrote: »Not broken. For master writs, you cannot convert. You must have the motif to craft it.
Because my customer will know whether I crafted it with a motif or converted it?
It might be more that the item becomes bound to you. I don't think you can turn in master writs for armor/weapons if you've equipped them either.
Unless the Convert to Morag Tong doesn't bind it.
Wreuntzylla wrote: »Hippie4927 wrote: »Not broken. For master writs, you cannot convert. You must have the motif to craft it.
Because my customer will know whether I crafted it with a motif or converted it?
Wreuntzylla wrote: »Hippie4927 wrote: »Not broken. For master writs, you cannot convert. You must have the motif to craft it.
Because my customer will know whether I crafted it with a motif or converted it?
Giles.floydub17_ESO wrote: »Wreuntzylla wrote: »Hippie4927 wrote: »Not broken. For master writs, you cannot convert. You must have the motif to craft it.
Because my customer will know whether I crafted it with a motif or converted it?
The writ does state to craft the item. Converting it is not crafting it. And someone pointed out converting the item binds it so you cannot trade it to your customer.
Wreuntzylla wrote: »Giles.floydub17_ESO wrote: »Wreuntzylla wrote: »Hippie4927 wrote: »Not broken. For master writs, you cannot convert. You must have the motif to craft it.
Because my customer will know whether I crafted it with a motif or converted it?
The writ does state to craft the item. Converting it is not crafting it. And someone pointed out converting the item binds it so you cannot trade it to your customer.
Your fitting the mechanic to the wording and perversely. Is it yours stance that converting the style is not crafting but something else?
The point is that it yet another immersion breaker. Like standing in town and seeing 15 identical portable bankers or merchants. Or having a justice system where the beat cop in a 3-person town can beat down the slayer of Molag Bal.
It's an MMO, not an fps... and I think where ZoS will lose customers is forgetting that distinction.
Wreuntzylla wrote: »Giles.floydub17_ESO wrote: »Wreuntzylla wrote: »Hippie4927 wrote: »Not broken. For master writs, you cannot convert. You must have the motif to craft it.
Because my customer will know whether I crafted it with a motif or converted it?
The writ does state to craft the item. Converting it is not crafting it. And someone pointed out converting the item binds it so you cannot trade it to your customer.
Your fitting the mechanic to the wording and perversely. Is it yours stance that converting the style is not crafting but something else?
The point is that it yet another immersion breaker. Like standing in town and seeing 15 identical portable bankers or merchants. Or having a justice system where the beat cop in a 3-person town can beat down the slayer of Molag Bal.
It's an MMO, not an fps... and I think where ZoS will lose customers is forgetting that distinction.
really - you are going with immersion breaking fuss over converting vs crafting from scratch when if you actually take the sword in hand or even try on the gloves to see how they feel the item becomes bound and is now no good for the master writ?
immersively, how many swordsmiths you think ever crafted a master blade and never took it in hand to swing and test?
Wreuntzylla wrote: »Wreuntzylla wrote: »Giles.floydub17_ESO wrote: »Wreuntzylla wrote: »Hippie4927 wrote: »Not broken. For master writs, you cannot convert. You must have the motif to craft it.
Because my customer will know whether I crafted it with a motif or converted it?
The writ does state to craft the item. Converting it is not crafting it. And someone pointed out converting the item binds it so you cannot trade it to your customer.
Your fitting the mechanic to the wording and perversely. Is it yours stance that converting the style is not crafting but something else?
The point is that it yet another immersion breaker. Like standing in town and seeing 15 identical portable bankers or merchants. Or having a justice system where the beat cop in a 3-person town can beat down the slayer of Molag Bal.
It's an MMO, not an fps... and I think where ZoS will lose customers is forgetting that distinction.
really - you are going with immersion breaking fuss over converting vs crafting from scratch when if you actually take the sword in hand or even try on the gloves to see how they feel the item becomes bound and is now no good for the master writ?
immersively, how many swordsmiths you think ever crafted a master blade and never took it in hand to swing and test?
So what, crafting doesn't include taking the blade in hand auntil the very end of the process when it binds?
And testing? Let me guess, you get your information from Forged in Fire... Where did you get the impression that smiths tested weapons?
"A warrior usually tested the strength of the sword before accepting it from the smith.
"After acquiring the weapons from their smith, the warriors sharpened the blades, tested their strength and heeded the warhorns when it was time to go on campaign."
Of course, Rigenn and Sigurd in the Völsunga saga...
In Japan, tameshigiri.
Master smiths were craftsmen and typically not warriors. Warriors tested the weapons when buying and weapons were imporved through feedback from the battlefield.
Wreuntzylla wrote: »Wreuntzylla wrote: »Giles.floydub17_ESO wrote: »Wreuntzylla wrote: »Hippie4927 wrote: »Not broken. For master writs, you cannot convert. You must have the motif to craft it.
Because my customer will know whether I crafted it with a motif or converted it?
The writ does state to craft the item. Converting it is not crafting it. And someone pointed out converting the item binds it so you cannot trade it to your customer.
Your fitting the mechanic to the wording and perversely. Is it yours stance that converting the style is not crafting but something else?
The point is that it yet another immersion breaker. Like standing in town and seeing 15 identical portable bankers or merchants. Or having a justice system where the beat cop in a 3-person town can beat down the slayer of Molag Bal.
It's an MMO, not an fps... and I think where ZoS will lose customers is forgetting that distinction.
really - you are going with immersion breaking fuss over converting vs crafting from scratch when if you actually take the sword in hand or even try on the gloves to see how they feel the item becomes bound and is now no good for the master writ?
immersively, how many swordsmiths you think ever crafted a master blade and never took it in hand to swing and test?
So what, crafting doesn't include taking the blade in hand auntil the very end of the process when it binds?
And testing? Let me guess, you get your information from Forged in Fire... Where did you get the impression that smiths tested weapons?
"A warrior usually tested the strength of the sword before accepting it from the smith.
"After acquiring the weapons from their smith, the warriors sharpened the blades, tested their strength and heeded the warhorns when it was time to go on campaign."
Of course, Rigenn and Sigurd in the Völsunga saga...
In Japan, tameshigiri.
Master smiths were craftsmen and typically not warriors. Warriors tested the weapons when buying and weapons were imporved through feedback from the battlefield.
Lol now tell us, how many Master Writs did you go and buy thinking you'd be able to convert them?
To be fair, ZOS made a point of stating what conditions had to be met when handing in a master writ - like you also can't craft it on a different character and swap it as you can for normal crafting writs.
Wreuntzylla wrote: »Wreuntzylla wrote: »Wreuntzylla wrote: »Giles.floydub17_ESO wrote: »Wreuntzylla wrote: »Hippie4927 wrote: »Not broken. For master writs, you cannot convert. You must have the motif to craft it.
Because my customer will know whether I crafted it with a motif or converted it?
The writ does state to craft the item. Converting it is not crafting it. And someone pointed out converting the item binds it so you cannot trade it to your customer.
Your fitting the mechanic to the wording and perversely. Is it yours stance that converting the style is not crafting but something else?
The point is that it yet another immersion breaker. Like standing in town and seeing 15 identical portable bankers or merchants. Or having a justice system where the beat cop in a 3-person town can beat down the slayer of Molag Bal.
It's an MMO, not an fps... and I think where ZoS will lose customers is forgetting that distinction.
really - you are going with immersion breaking fuss over converting vs crafting from scratch when if you actually take the sword in hand or even try on the gloves to see how they feel the item becomes bound and is now no good for the master writ?
immersively, how many swordsmiths you think ever crafted a master blade and never took it in hand to swing and test?
So what, crafting doesn't include taking the blade in hand auntil the very end of the process when it binds?
And testing? Let me guess, you get your information from Forged in Fire... Where did you get the impression that smiths tested weapons?
"A warrior usually tested the strength of the sword before accepting it from the smith.
"After acquiring the weapons from their smith, the warriors sharpened the blades, tested their strength and heeded the warhorns when it was time to go on campaign."
Of course, Rigenn and Sigurd in the Völsunga saga...
In Japan, tameshigiri.
Master smiths were craftsmen and typically not warriors. Warriors tested the weapons when buying and weapons were imporved through feedback from the battlefield.
Lol now tell us, how many Master Writs did you go and buy thinking you'd be able to convert them?
To be fair, ZOS made a point of stating what conditions had to be met when handing in a master writ - like you also can't craft it on a different character and swap it as you can for normal crafting writs.
I don't "buy" any. I have multiple accounts across platforms with 9/9 master crafters, which I initially started working on at release. Of those, 3ish are maxed in all but the newest motifs.
I'm curious, where did ZoS make their point, is it in the help menu of the UI somewhere?