jphipps85b14_ESO1 wrote: »It will take you some time but I highly suggest farming both spell power cure and work cult sets to use on your healer build (I also have a set of twilight remedy). You can then just put a 1 piece like kena or iceheart to finish it out.
Far as skills go you have a pretty solid rotation but some things can be adjusted for the group too. For example, if you're the only templar then it might be wise to run reflective light instead of wall of elements so you can maintain minor sorcery buff on the group. Also, again situational, but necrotic orbs may be a better option esp if the group is ranged and you need to give them a moving synergy to use.
Otherwise, you seem to have a solid setup as is, and best of luck with your dungeon hunting!
thamightyboro wrote: »Most the guides as you say are far more set for trials. Personally dont touch them just vet dungeons.
I run destro.
Jabs, blockade, shards, reflective light, elemental weakness
Resto
Combat prayer, bol, chan focus, retribution, opression
You could go spell power cure and worm cult as mentioned truth be told though its a bit meh
Half the time you only have stam users in your group so worm cults buff is meh and tbh unless the group is utter garbage your going to spend most your time in your dps bar and dps with those 2 sets outrights sucks.
Im going back to julianos/spc gives a nice blend of both whilst providing a buff all benefit from and gets you a few more stats from the undaunted passives and protection as can run 5/1/1
thamightyboro wrote: »Most the guides as you say are far more set for trials. Personally dont touch them just vet dungeons.
I run destro.
Jabs, blockade, shards, reflective light, elemental weakness
Resto
Combat prayer, bol, chan focus, retribution, opression
You could go spell power cure and worm cult as mentioned truth be told though its a bit meh
Half the time you only have stam users in your group so worm cults buff is meh and tbh unless the group is utter garbage your going to spend most your time in your dps bar and dps with those 2 sets outrights sucks.
Im going back to julianos/spc gives a nice blend of both whilst providing a buff all benefit from and gets you a few more stats from the undaunted passives and protection as can run 5/1/1
Oh ok so you roll with 1 resto staff skill interesting. I figured Mutagen would be a must. My only experience to healing in ESO was back last year I used to do it on my DK to get in Vet groups faster lol, so I'm used to relying on Resto staff heals lol.
I like your bar set up, just not sure if I'm confident enough yet to drop Mutagen LOL, it was hard enough to drop Healing Ward haha
thamightyboro wrote: »thamightyboro wrote: »Most the guides as you say are far more set for trials. Personally dont touch them just vet dungeons.
I run destro.
Jabs, blockade, shards, reflective light, elemental weakness
Resto
Combat prayer, bol, chan focus, retribution, opression
You could go spell power cure and worm cult as mentioned truth be told though its a bit meh
Half the time you only have stam users in your group so worm cults buff is meh and tbh unless the group is utter garbage your going to spend most your time in your dps bar and dps with those 2 sets outrights sucks.
Im going back to julianos/spc gives a nice blend of both whilst providing a buff all benefit from and gets you a few more stats from the undaunted passives and protection as can run 5/1/1
Oh ok so you roll with 1 resto staff skill interesting. I figured Mutagen would be a must. My only experience to healing in ESO was back last year I used to do it on my DK to get in Vet groups faster lol, so I'm used to relying on Resto staff heals lol.
I like your bar set up, just not sure if I'm confident enough yet to drop Mutagen LOL, it was hard enough to drop Healing Ward haha
tbh i only use combat prayer for the buff or it wouldnt be there either.
Templar you just don't need them.
Pop down your ritual theres a 12 second hot that in 90% of cases is keeping everyone topped up then you bol the big spikes.
Vet dungeons with exception of the newest dlc ones just arent hard these days
deaths I guarantee will be caused by people ignoring mechanics and unfortunately no amount of healing can fix stupid.
thamightyboro wrote: »thamightyboro wrote: »Most the guides as you say are far more set for trials. Personally dont touch them just vet dungeons.
I run destro.
Jabs, blockade, shards, reflective light, elemental weakness
Resto
Combat prayer, bol, chan focus, retribution, opression
You could go spell power cure and worm cult as mentioned truth be told though its a bit meh
Half the time you only have stam users in your group so worm cults buff is meh and tbh unless the group is utter garbage your going to spend most your time in your dps bar and dps with those 2 sets outrights sucks.
Im going back to julianos/spc gives a nice blend of both whilst providing a buff all benefit from and gets you a few more stats from the undaunted passives and protection as can run 5/1/1
Oh ok so you roll with 1 resto staff skill interesting. I figured Mutagen would be a must. My only experience to healing in ESO was back last year I used to do it on my DK to get in Vet groups faster lol, so I'm used to relying on Resto staff heals lol.
I like your bar set up, just not sure if I'm confident enough yet to drop Mutagen LOL, it was hard enough to drop Healing Ward haha
tbh i only use combat prayer for the buff or it wouldnt be there either.
Templar you just don't need them.
Pop down your ritual theres a 12 second hot that in 90% of cases is keeping everyone topped up then you bol the big spikes.
Vet dungeons with exception of the newest dlc ones just arent hard these days
deaths I guarantee will be caused by people ignoring mechanics and unfortunately no amount of healing can fix stupid.
Yeah just a ran Vet with mostly your bar set up and worked well. Yeah you really don't need resto spells.
I haven't done the new DLC ones yet, do you change your bars much for them?
Phantorang wrote: »Dual wield or 2H or 1h+shield is only viable for stamplar? are they considered waste of ability points for a magplar?
Oreyn_Bearclaw wrote: »There is no right answer. For trials, you really need to focus on healing and support. Any thought to damage is generally a bad idea, as it's not your job.
With four man stuff, you have to adapt somewhat to your group. Some groups it makes sense to slot a bit of damage. I always try to make room for radiant destruction in any 4 man content.
Your skills are mostly correct and there are no right answers:
-Combat Prayer, Elemental Blockade (lighting), and Warhorn are not optional assuming you want to be a serious healer.
-Healing Springs and BOL are your two best skills for serious healing. You should run both.
-Extended ritual should also be kept up at all times, both for the heals and the SPC procs. Its also highly useful to purge negative effects.
More optional stuff:
-Rapid Regen and Mutugen are also nice for keeping up SPC and a little passive healing, but I wont call them requirements.
-Channeled focus is nice for resources, but i really dont run it much in 4 man stuff, as its just not needed.
-Shards are nice for AOE and for helping you your team with resource.
-Drain is also nice for both the breach and Magic steal, but your tank can provide breach and their are better ways to get magic steal.
-Inner light is nice for the stats, but you dont need it as a healer.
Two skills you might have missed:
-Orbs from the undaunted line are awesome for giving your group resources.
-Radiant Aura is wonderful in 4 man stuff. It puts magic steal on everything in one cast. Assuming your tank is good with giving major breach to the important stuff, its stronger option than drain.
If you want to do some damage:
-Radiant is my favorite DPS skill for shortening boss fights. I always slot in 4 man content.
-Shards is strong for AOE.
-For fast runs you could look to add a spammable like Sweeps or a DOT like reflective light. I would only run the last two if you group is expecting some DPS.
For Gear:
You are a second rate healer if you dont have SPC. Sorry but its true. For most groups, your best thing to pair it with is wormcult, but there are other viable sets as well. If you want a crafted set, Kags is better than julianos for healing.
Saint314Louis1985 wrote: »dont think they were saying spc automatically makes you good. think they were saying that a healer that refuses to run spc is not helping the group as much as they should.
Oreyn_Bearclaw wrote: »There is no right answer. For trials, you really need to focus on healing and support. Any thought to damage is generally a bad idea, as it's not your job.
With four man stuff, you have to adapt somewhat to your group. Some groups it makes sense to slot a bit of damage. I always try to make room for radiant destruction in any 4 man content.
Your skills are mostly correct and there are no right answers:
-Combat Prayer, Elemental Blockade (lighting), and Warhorn are not optional assuming you want to be a serious healer.
-Healing Springs and BOL are your two best skills for serious healing. You should run both.
-Extended ritual should also be kept up at all times, both for the heals and the SPC procs. Its also highly useful to purge negative effects.
More optional stuff:
-Rapid Regen and Mutugen are also nice for keeping up SPC and a little passive healing, but I wont call them requirements.
-Channeled focus is nice for resources, but i really dont run it much in 4 man stuff, as its just not needed.
-Shards are nice for AOE and for helping you your team with resource.
-Drain is also nice for both the breach and Magic steal, but your tank can provide breach and their are better ways to get magic steal.
-Inner light is nice for the stats, but you dont need it as a healer.
Two skills you might have missed:
-Orbs from the undaunted line are awesome for giving your group resources.
-Radiant Aura is wonderful in 4 man stuff. It puts magic steal on everything in one cast. Assuming your tank is good with giving major breach to the important stuff, its stronger option than drain.
If you want to do some damage:
-Radiant is my favorite DPS skill for shortening boss fights. I always slot in 4 man content.
-Shards is strong for AOE.
-For fast runs you could look to add a spammable like Sweeps or a DOT like reflective light. I would only run the last two if you group is expecting some DPS.
For Gear:
You are a second rate healer if you dont have SPC. Sorry but its true. For most groups, your best thing to pair it with is wormcult, but there are other viable sets as well. If you want a crafted set, Kags is better than julianos for healing.
Some good points I'll def take into consideration.
I have to strongly disagree with you though about being a second rate healer if you don't have BiS. Any old skool MMO'er would disagree also. Gear doesn't make someone good, never has and never will. I'd rather a really good healer in decent gear over a average healer in BiS any day and that's coming from someone who's been playing MMO's since 1997 back in the Uo days(No gear back then lol) but also main healer in every other MMO I've played Does BiS make things easier, hell yeah, but at the end of the day it doesn't matter what gear you have if your no good haha
Saint314Louis1985 wrote: »dont think they were saying spc automatically makes you good. think they were saying that a healer that refuses to run spc is not helping the group as much as they should.
I'm not refusing to run it lol, I've been gone from the game for over a year so it takes time to get that gear. I've only been back for 4 days now. So until I can get the SPC set I have no other choice but to use something I do have until I get those pieces.