For those of you who haven't heard, maintenance has been extended by approx. 2 hours for EU. It seems like Mondays are basically eff'd for nolifers in EU these days as they tend to extend well into the afternoon. This gave me a thought about casual-nolife balance, though. It might seem like nothing, but seeing as how a lot of major MMOs fail to recognise the importance of this balance, it might be worth discussing.
Here is my definition for the terms:
Casual: has real life, plays casually 5-10 hours a week, has roughly the same goals in-game as everybody else.
Nolifer: chooses to spend their freetime in-game, has a lot of time to play on a daily basis.
So I think ESO does an awesome job at maintaining a balance between the numbers of casual and nolifers in-game. Both are equally important for the game to prosper. Casuals play less but they have more money to spend. Nolife have less money to spend but they make sure there's always a lot of people in-game, people to play with. What ESO does well is it provides a lot of almost equally attractive activities to do in-game with balanced rewards in terms of time-efficiency, but also you do not have to play too much to be successful, considering acceptable gear is relatively quick and easy to come by, with superior gear being only slightly better.
ESO is also one of the very few games that is not p2w. So I applaud the devs for doing all of these things right and hope that it won't change much in the future.
Doctordarkspawn wrote: »At the end of the day, I do not think this game strikes a good balance. At all.
Mostly because the games PVE system was a hastily converted from a PVP system, and as far as the dungeon balance has gone, ZOS keeps trying to appease the no-lifer populace by increasing the time and DPS barrier it takes to complete these dungeons.
They used to be easy enough to pug in reason. Now, design focus has shifted to hardcore content, and PVP content. The casual audience hasn't been a priority on a design or balance level since Homestead.
Doctordarkspawn wrote: »At the end of the day, I do not think this game strikes a good balance. At all.
Mostly because the games PVE system was a hastily converted from a PVP system, and as far as the dungeon balance has gone, ZOS keeps trying to appease the no-lifer populace by increasing the time and DPS barrier it takes to complete these dungeons.
They used to be easy enough to pug in reason. Now, design focus has shifted to hardcore content, and PVP content. The casual audience hasn't been a priority on a design or balance level since Homestead.
Fact is, the Hardcore/No-Lifer/whatever you wish to call them have been steadily pushing for more privlidge, more change in balance to suit them. Now, it's changed the game in an irrevokible way with the sustain changes, which have killed interest and made the system harder to get into, despite the whole 'raise the floor, lower the ceiling' tripe they trotted out.
LadyNalcarya wrote: »Ehh I've been playing this game for a while and only met a few actual nolifers. The majority of players, both casual and hardcore, are normal people with real lives, jobs, families etc. Assuming that someone who has more gold or dps than you "has no life" is rude. Some people are just more dedicated to their hobbies, and its normal.
So yeah... I really dont know what youre talking about. I mean, I understand what you're trying to say, but spreading stereotypes only divides the community and alienates people.
LadyNalcarya wrote: »Ehh I've been playing this game for a while and only met a few actual nolifers. The majority of players, both casual and hardcore, are normal people with real lives, jobs, families etc. Assuming that someone who has more gold or dps than you "has no life" is rude. Some people are just more dedicated to their hobbies, and its normal.
So yeah... I really dont know what youre talking about. I mean, I understand what you're trying to say, but spreading stereotypes only divides the community and alienates people.
LadyNalcarya wrote: »Ehh I've been playing this game for a while and only met a few actual nolifers (but even then I'm not sure if its ok to call them "nolifers" as this word is often used as derogatory term). The majority of players, both casual and hardcore, are normal people with real lives, jobs, families etc. Assuming that someone who has more gold or dps than you "has no life" is rude. Some people are just more dedicated to their hobbies, and its normal.
So yeah... I really dont know what youre talking about. I mean, I understand what you're trying to say, but spreading stereotypes only divides the community and alienates people.
Doctordarkspawn wrote: »LadyNalcarya wrote: »Ehh I've been playing this game for a while and only met a few actual nolifers. The majority of players, both casual and hardcore, are normal people with real lives, jobs, families etc. Assuming that someone who has more gold or dps than you "has no life" is rude. Some people are just more dedicated to their hobbies, and its normal.
So yeah... I really dont know what youre talking about. I mean, I understand what you're trying to say, but spreading stereotypes only divides the community and alienates people.
Pfft, like the community needs any help to divide itself and alienate people.
Dont run what the meta dictates you should? Kick.
Make an honest suggestion to a pug? Kick.
The community is divided because of how bad the system has become, and it's effect on the people themselves. They'd rather shoot the first person that comes through the door, then deal with the culture this ever-changing system has created.
LadyNalcarya wrote: »Ehh I've been playing this game for a while and only met a few actual nolifers. The majority of players, both casual and hardcore, are normal people with real lives, jobs, families etc. Assuming that someone who has more gold or dps than you "has no life" is rude. Some people are just more dedicated to their hobbies, and its normal.
So yeah... I really dont know what youre talking about. I mean, I understand what you're trying to say, but spreading stereotypes only divides the community and alienates people.
Well, there was no need to interpret my post this way. Like I said my perspective comes from vast MMO experience and ESO stands out among them ín a good way.
LadyNalcarya wrote: »Doctordarkspawn wrote: »LadyNalcarya wrote: »Ehh I've been playing this game for a while and only met a few actual nolifers. The majority of players, both casual and hardcore, are normal people with real lives, jobs, families etc. Assuming that someone who has more gold or dps than you "has no life" is rude. Some people are just more dedicated to their hobbies, and its normal.
So yeah... I really dont know what youre talking about. I mean, I understand what you're trying to say, but spreading stereotypes only divides the community and alienates people.
Pfft, like the community needs any help to divide itself and alienate people.
Dont run what the meta dictates you should? Kick.
Make an honest suggestion to a pug? Kick.
The community is divided because of how bad the system has become, and it's effect on the people themselves. They'd rather shoot the first person that comes through the door, then deal with the culture this ever-changing system has created.
Well, first of all, there's no inspect feature so you cant be kicked for wearing non-meta sets, simply because no one knows what you're wearing. They cant even see which skills you're using (except those that provide synergies).
Secondly, you're right, the game is flawed. But at the same time, some of the issues are caused by stereotypes and prejudice, and that's just sad.LadyNalcarya wrote: »Ehh I've been playing this game for a while and only met a few actual nolifers. The majority of players, both casual and hardcore, are normal people with real lives, jobs, families etc. Assuming that someone who has more gold or dps than you "has no life" is rude. Some people are just more dedicated to their hobbies, and its normal.
So yeah... I really dont know what youre talking about. I mean, I understand what you're trying to say, but spreading stereotypes only divides the community and alienates people.
Well, there was no need to interpret my post this way. Like I said my perspective comes from vast MMO experience and ESO stands out among them ín a good way.
Well in this case I'm sorry that I might've misinterpreted your message.
I'm just really tired with people accusing each other just because they prefer different playstyles.
Anyway, I dont think ESO is a game that can attract hardcore grinders and people who like to play 24/7. Of course, I dont know every player in the game and I dont have any statistics but it doesnt seem like this type of players makes a significant percentage of playerbase.
LadyNalcarya wrote: »Doctordarkspawn wrote: »LadyNalcarya wrote: »Ehh I've been playing this game for a while and only met a few actual nolifers. The majority of players, both casual and hardcore, are normal people with real lives, jobs, families etc. Assuming that someone who has more gold or dps than you "has no life" is rude. Some people are just more dedicated to their hobbies, and its normal.
So yeah... I really dont know what youre talking about. I mean, I understand what you're trying to say, but spreading stereotypes only divides the community and alienates people.
Pfft, like the community needs any help to divide itself and alienate people.
Dont run what the meta dictates you should? Kick.
Make an honest suggestion to a pug? Kick.
The community is divided because of how bad the system has become, and it's effect on the people themselves. They'd rather shoot the first person that comes through the door, then deal with the culture this ever-changing system has created.
Well, first of all, there's no inspect feature so you cant be kicked for wearing non-meta sets, simply because no one knows what you're wearing. They cant even see which skills you're using (except those that provide synergies).
Secondly, you're right, the game is flawed. But at the same time, some of the issues are caused by stereotypes and prejudice, and that's just sad.LadyNalcarya wrote: »Ehh I've been playing this game for a while and only met a few actual nolifers. The majority of players, both casual and hardcore, are normal people with real lives, jobs, families etc. Assuming that someone who has more gold or dps than you "has no life" is rude. Some people are just more dedicated to their hobbies, and its normal.
So yeah... I really dont know what youre talking about. I mean, I understand what you're trying to say, but spreading stereotypes only divides the community and alienates people.
Well, there was no need to interpret my post this way. Like I said my perspective comes from vast MMO experience and ESO stands out among them ín a good way.
Well in this case I'm sorry that I might've misinterpreted your message.
I'm just really tired with people accusing each other just because they prefer different playstyles.
Anyway, I dont think ESO is a game that can attract hardcore grinders and people who like to play 24/7. Of course, I dont know every player in the game and I dont have any statistics but it doesnt seem like this type of players makes a significant percentage of playerbase.
Vet DLC dungeons is not very pugable, this is by design as pug is an serious debuff over an guild group.Doctordarkspawn wrote: »At the end of the day, I do not think this game strikes a good balance. At all.
Mostly because the games PVE system was a hastily converted from a PVP system, and as far as the dungeon balance has gone, ZOS keeps trying to appease the no-lifer populace by increasing the time and DPS barrier it takes to complete these dungeons.
They used to be easy enough to pug in reason. Now, design focus has shifted to hardcore content, and PVP content. The casual audience hasn't been a priority on a design or balance level since Homestead.
I can't argue with that. I think DLC dungeons are a nightmare to PUG.