PurpleDrank wrote: »
Bar One -- Power Surge // Boundless Storm // Liquid Lightning // Bound Aegis // Inner Light -- Ult = Thunderous Rage
Bar Two -- Force Pulse // Hardened Ward // Mage's Wrath // Bound Aegis // Inner Light -- Ult = Greater Storm Atronach
Most dungeons I can get through just using Bar One to be honest, though I think that may be a reflection on the dungeons and not on any skill I have
This is not an efficient way to setup your bars:
First you don't need Inner Light on both bars, due to the way skills scale. Ground based DoTs (Liquid Lightning, Elemental Blockade) and delayed damage (Haunting Curse) scale off the stats on the bar you are currently one for every tick. So if you don't slot inner light on back bar you will maybe lose the extra 7% magicka from your scaling and 10% crit from major prophecy for the first 2 ticks of DoTs cast there, the rest being affected by the stats on the first bar. As a general rule skills that use magicka this game scale with a variable you can call spell power and equal to roughly spell damage + maximum magicka/10.24; for those that use stamina the scaling is similar - weapon power is roughly equal with weapon damage + maximum stamina/10.24. Light and heavy attacks scale mostly on your spell or weapon damage, the contribution of max stats being about 1/4 of the one for skills. So a light attack from your staff will scale with spell damage + maximum magicka/41. There's a passive called Expert Mage that boosts your weapon and spell damage by 2% for every Sorcerer ability slotted. That's why packing your front bar with sorcerer class skills is a good idea if you plan on doing heavy attack from it. Also not that heavy attacks are a pretty strong AoE DoT by themselves - Tri Focus destruction staff passive.
Second, there's no need to keep long duration (8-12s) DoTs on your front bar, let alone buffs that last 20s or more like Power Surge. The best way to keep those on your back bar, cast them right before they run out then switch to your front bar to cast your instant damage skills. This is how most DPS builds work in this game, with only a single counter-example that uses only DoTs on both bars, DK. By not using blockade together with LL on back bar, instead of inner light you are losing a large amount of damage, directly since blockade makes up one of the larges chunks of your DPS, second only to LL on most pet-less builds, and indirectly, since running lightning blockade will give a chance to set enemies off balance (concussed status effect), and making them take 8% more damage (minor vulnerability) debuff. That brings a lot of utility for the group, especially if you are running with a mag DK who can proc that debuff with his whip and get a lot of free damage.
PurpleDrank wrote: »PurpleDrank wrote: »
Bar One -- Power Surge // Boundless Storm // Liquid Lightning // Bound Aegis // Inner Light -- Ult = Thunderous Rage
Bar Two -- Force Pulse // Hardened Ward // Mage's Wrath // Bound Aegis // Inner Light -- Ult = Greater Storm Atronach
Most dungeons I can get through just using Bar One to be honest, though I think that may be a reflection on the dungeons and not on any skill I have
This is not an efficient way to setup your bars:
First you don't need Inner Light on both bars, due to the way skills scale. Ground based DoTs (Liquid Lightning, Elemental Blockade) and delayed damage (Haunting Curse) scale off the stats on the bar you are currently one for every tick. So if you don't slot inner light on back bar you will maybe lose the extra 7% magicka from your scaling and 10% crit from major prophecy for the first 2 ticks of DoTs cast there, the rest being affected by the stats on the first bar. As a general rule skills that use magicka this game scale with a variable you can call spell power and equal to roughly spell damage + maximum magicka/10.24; for those that use stamina the scaling is similar - weapon power is roughly equal with weapon damage + maximum stamina/10.24. Light and heavy attacks scale mostly on your spell or weapon damage, the contribution of max stats being about 1/4 of the one for skills. So a light attack from your staff will scale with spell damage + maximum magicka/41. There's a passive called Expert Mage that boosts your weapon and spell damage by 2% for every Sorcerer ability slotted. That's why packing your front bar with sorcerer class skills is a good idea if you plan on doing heavy attack from it. Also not that heavy attacks are a pretty strong AoE DoT by themselves - Tri Focus destruction staff passive.
Second, there's no need to keep long duration (8-12s) DoTs on your front bar, let alone buffs that last 20s or more like Power Surge. The best way to keep those on your back bar, cast them right before they run out then switch to your front bar to cast your instant damage skills. This is how most DPS builds work in this game, with only a single counter-example that uses only DoTs on both bars, DK. By not using blockade together with LL on back bar, instead of inner light you are losing a large amount of damage, directly since blockade makes up one of the larges chunks of your DPS, second only to LL on most pet-less builds, and indirectly, since running lightning blockade will give a chance to set enemies off balance (concussed status effect), and making them take 8% more damage (minor vulnerability) debuff. That brings a lot of utility for the group, especially if you are running with a mag DK who can proc that debuff with his whip and get a lot of free damage.
I know exactly what you're saying, and I fully agree. However I have one additional (and unfortunately rather major) problem on my end. Being in the part of Australia that I am, with garbage internet, getting the game to run so that its playable is a struggle at times (strangely its just this game and not others. DCUO, Secret World, Ultima Online all worked fine with minimal lag). One of the nastier side effects of this is that changing bars, or rather trying to change bars in combat, often doesn't work - or if it does there's a massive delay in the change meaning that attempts to use both bars in combat can be futile. To try and work within this restriction I tend to treat each bar as a separate entity (though I dream of the day I can switch bars in combat with consistency again). Its also part of the reason I tend to solo stuff or try to do it with people I know. The set up I have is not ideal. But it does let me solo the basic dungeons and run with others who are in the same boat as me (who tend to do the same thing).
So yeah, completely agree with you, but at the moment I'm trying to work within unavoidable restrictions. Funny thing is, until a few updates ago (I believe it was just before Morrowind), my connection was fine. I used to be able to switch bars no problem.
Well in that situation it actually makes even less sense keeping Hardened Ward on the back bar since that skill has to be used as a life saver with short notice. And you don't actually need to be lightning fast when changing bars, if you just let the game do it, and then recast the next skill from the front bar it will work out just fine. If you weave too fast before the bar swap you can confuse the server. That's why you should not weave after the last skill on the back bar.
One way to adapt you play style to high ping is to display it in the corner of your screen and when you see high values, like 200-300 simply press and wait for the game to execute the command (ex. bar swap) before casting the next skill. I have generally good ping 80-120, but I get spikes from time to time. Actually that's worse than having constantly high ping since you can get used to that but in lag spikes your char will just stop doing anything, then your game will go "beep-beep-beep" then the ping indicator will go red to 999, and you'll most likely see all enemies move at light speed, ending with you dead on the ground. I get that in PvP a lot but sometimes in PvE instances, even solo ones like vMA.
I've heard similar problems from other players with lag increasing from patch to patch, but from my experience that's mostly a client side problem. One precaution I take before entering lag-critical content like trials or PvP is to restart my client, then relog the character I want to play and go straight to the trial/dungeon/arena/Cyro. I suspect that the game uses memory in a rather inefficient way, storing increasing amounts of redundant data that is only cleared by client restart. The more zones you load, the slower it becomes. At some point it begins stuttering every 4-5s, with sound stopping for a moment. For example if I load a few chars, do the writs and other stuff, then go with one in vMA by the Ice Rink the game would have become so laggy that I get killed by mobs that are still invisible. All while the ping indicator stays within normal limits. I get no such problems if I go there right after a fresh restart and go straight there. And a laggy client takes forever to close, or has crash on closure. Some times only killing the process from task manager closes it. With each patch the game has more stuff put in it, so the amount of data handled by the client also increases. So the higher the chance to get those kind of memory problems because of poor usage optimization.
***_Cara_Sterling wrote: »Wow everyone! Thanks for all of your responses and suggestions.
Right now I have three different Toons going. The one that I am currently trying to play---My Breton Sorceress is at level 4. I just barely started. I am a solo quester, but I am not opposed to helping/joining others---if I am in a dungeon and they request help getting through it. I also do a group dungeon a day as suggested to me. As for PvP I am not much of a fan. I am too slow and I die a lot......a lot!
As for crafting skills I am just now getting started with this new Toon. I am already a Provisioner for what that's worth. I am also a rune collector, so that I can enchant everything. Like I mentioned before, I haven't played ESO since I beta tested it. At the time I wasn't keen om paying $80 for the game and a monthly subscription too. Although, I am on a month-to-month plan now.
Incidentally, as of now this new Toon has more skills than there are slots to hold them. I guess I should have invested in my Armor this last level-up---that or a passive skill.
My main concern, however, is staying alive which in my mine means more health and/or stamina. Yet, I need Magicka too.?!?
***_Cara_Sterling wrote: »Wow everyone! Thanks for all of your responses and suggestions.
Right now I have three different Toons going. The one that I am currently trying to play---My Breton Sorceress is at level 4. I just barely started. I am a solo quester, but I am not opposed to helping/joining others---if I am in a dungeon and they request help getting through it. I also do a group dungeon a day as suggested to me. As for PvP I am not much of a fan. I am too slow and I die a lot......a lot!
As for crafting skills I am just now getting started with this new Toon. I am already a Provisioner for what that's worth. I am also a rune collector, so that I can enchant everything. Like I mentioned before, I haven't played ESO since I beta tested it. At the time I wasn't keen om paying $80 for the game and a monthly subscription too. Although, I am on a month-to-month plan now.
Incidentally, as of now this new Toon has more skills than there are slots to hold them. I guess I should have invested in my Armor this last level-up---that or a passive skill.
My main concern, however, is staying alive which in my mine means more health and/or stamina. Yet, I need Magicka too.?!?
Have to laugh at all the Veteran+ answers when you are just starting the game...ignore those...
I have come back after playing only 9+ months post-retail, so like you, have had over a 2 year absence. Although my main is a Nightblade (after 2 weeks, she is level 50 and starting Veteran levels), I also have TWO alt sorceresses. One is a light armor range casting like you are trying to do, and the second is a heavy armored, two-handed sword wielding battlemage!
Both are currently Level 11 and neither of them have any issues fighting delve boss mobs solo...so I think it's more in distributing your points properly and getting what you want out of them.
First, remember, you not only have skills in your three sorceress lines, but you also have light armor skills, destruction staff skills, and more importantly, joining the Mages Guild, you have those skill as well.
The best advice is simply going to one of the build fan sites and reading what the skills do...with a good idea on maintaining your magicka/mana pool. I find that I rarely run out of magicka (or stamina and magicka for my battlemage) so it sounds like you have skipping many of the passives over selecting more casting spells. While the casting spells are nice, you really only need a couple damage dealing skills this low level...focus on the passive buffs first and foremost, and don't forget to eat your buff foods...if you find you are dying, eat health foods, but for the most part, you want to drink teas (mana regen) or foods that buff your magicka (I think that's vegetable dishes, but don't remember offhand).
Just my 0.02 worth...hope it helps!
***_Cara_Sterling wrote: »Well, I finally reached level 15 or rather level 16. However, I don't yet have the skills suggested placing on it. Anyway, I will keep plugging at it.