@Twinner_69 -
To everyone laughing at how someone can have problems with "easy" content: I started playing on the EU/PC server on the side a few months ago. Starting completely from scratch. I had no gear except for what I found. I couldn't craft gear because I didn't have the traits, the appropriate level in crafting, the necessary mats, or even the skill points to put into crafting. I couldn't ask a friend to craft me proper gear because I knew nobody on EU. I couldn't buy proper gear because I was penniless. When I got myself a Witchmother's Potent Brew recipe, I found that I couldn't craft it because I didn't have the provisioning craft leveled enough to craft purple recipes, and leveling provisioning without an massive hireling-supplied store of mats is actually kinda tricky.
Oh, and needless to say, I also had no CP. Not surprisingly, when I tried normal Maelstrom on EU, it took over an hour and at some points it felt more difficult than my vMA runs (I have multiple Flawless Conquerors on NA). Each of these handicaps--gear that's mismatched, underleveled and low-quality, improper food, no CP, limited passives and skills due to being on a skill-point-starved low-level character--are minor on their own, but when combined, you can definitely feel the effect. (Yes, I still cleared nMA without too much pain, but afterwards I scrapped my plans of using nMA as a grind spot to level my EU character.)
When your stats are so weak that abilities hit like that of a tank, when your self-heals have trouble keeping up with some of the incoming damage, when your character has ***-poor mitigation and things actually hurt, it doesn't matter if you know how the play the game or how to do a rotation--"easy" content isn't going to be the kind of blindfolded cakewalk that you're used to it being.
Now imagine adding one more handicap to that list: the lack of player experience. Because at least I still had my experience. I knew exactly how to spend my attributes, what skills I should prioritize getting, how to weave, etc.
Yes, overworld content is a joke... for me and you. But not for someone who's just starting out.
@Twinner_69
To everyone laughing at how someone can have problems with "easy" content: I started playing on the EU/PC server on the side a few months ago. Starting completely from scratch. I had no gear except for what I found. I couldn't craft gear because I didn't have the traits, the appropriate level in crafting, the necessary mats, or even the skill points to put into crafting. I couldn't ask a friend to craft me proper gear because I knew nobody on EU. I couldn't buy proper gear because I was penniless. When I got myself a Witchmother's Potent Brew recipe, I found that I couldn't craft it because I didn't have the provisioning craft leveled enough to craft purple recipes, and leveling provisioning without an massive hireling-supplied store of mats is actually kinda tricky.
Oh, and needless to say, I also had no CP. Not surprisingly, when I tried normal Maelstrom on EU, it took over an hour and at some points it felt more difficult than my vMA runs (I have multiple Flawless Conquerors on NA). Each of these handicaps--gear that's mismatched, underleveled and low-quality, improper food, no CP, limited passives and skills due to being on a skill-point-starved low-level character--are minor on their own, but when combined, you can definitely feel the effect. (Yes, I still cleared nMA without too much pain, but afterwards I scrapped my plans of using nMA as a grind spot to level my EU character.)
When your stats are so weak that abilities hit like that of a tank, when your self-heals have trouble keeping up with some of the incoming damage, when your character has ***-poor mitigation and things actually hurt, it doesn't matter if you know how the play the game or how to do a rotation--"easy" content isn't going to be the kind of blindfolded cakewalk that you're used to it being.
Now imagine adding one more handicap to that list: the lack of player experience. Because at least I still had my experience. I knew exactly how to spend my attributes, what skills I should prioritize getting, how to weave, etc.
Yes, overworld content is a joke... for me and you. But not for someone who's just starting out.
Twinner_69 wrote: »So I'm finding, on nearly every character I play, aside from Warden, that solo play is incredibly difficult. You do well for a time, then run into a named quest mob or fight that just seems unbeatable or takes you a significant amount of time to complete. I'm wondering if this is just the new Morrowind content, which incidentally is the content I started my character with (only got to 3rd level on pre-Morrowind ESO), or if this is indicative of the experience most people suffer through? In the old days I loved a challenge, but I also had a lot of time to complete those challenges, these days for me it's more about fun and enjoying the little time I have to dedicate to a game. With this game I find that I am oftentimes unable to finish a task and when I come back, by the time I get the hang of the fight, I have to log again. Really this is becoming an experience where I regret having spent money on this game, because I find if I do have the time to finish something the battle is just so impossible, I just don't want to play it. Also, the fact they made this so you essentially have to play third person if you want to tell when attacks are coming is so bad for the Elder Scrolls feel. I really hate that. Okay there you go. Fanboi's attack.
On the other hand, I find soloing everything extreme tedious and boring. After all, ESO is a MMORPG, and I tend to play it as one.
Mystrius_Archaion wrote: »On the other hand, I find soloing everything extreme tedious and boring. After all, ESO is a MMORPG, and I tend to play it as one.
I find grouping everything tedious and boring and sometimes annoying, so I tend to play it as a solo game.
1) Forming a group takes forever either because of looking for competent people or not enough queuing for the right roles.
2) Other people can be however they want, even frustratingly annoying or jerks.
Until they learn the lessons of the old MMO City of Heroes, they need to facilitate solo play for as much as possible of the content. Below are the lessons City of Heroes figured out and applied to great success, just the superhero theme and a rocky start kept it down.
Lesson 1) Make grouping easy to start with simple queue systems(like the LFG interface) and possibly a dedicated global(not zone restricted) grouping channel.
Half the battle is just getting people together.
Lesson 2) Make all content reward equally.
Currency systems that reward players the same exact item from all content that can then be used to purchase or create(welcome back crafting) rewards they desire rather than random junk is always appealing. It allows freedom to run content we enjoy rather than content we hate for a specific item. That helps developers find what they did right and what they can improve very easily.
Lesson 3) Make grouping easier than soloing balanced content.
City of Heroes allowed groups of any role combinations and skill combinations to go into any content and still succeed if skilled and geared. In fact, grouping was easier than soloing because of stacking group buffs that made players actually feel like they were helping the team even if they weren't the healer.
I loved to group in City of Heroes because it was easier and more rewarding and just plain fun because of all the flashy effects going off and hordes of enemies falling before our might.
Does nobody take a hint from games like Bulletstorm and Dynasty Warriors and its spin-off games like Hyrule Warriors anymore? We like big booms and bright lights and multiple rag-doll physics launched enemies.
Mystrius_Archaion wrote: »On the other hand, I find soloing everything extreme tedious and boring. After all, ESO is a MMORPG, and I tend to play it as one.
I find grouping everything tedious and boring and sometimes annoying, so I tend to play it as a solo game.
1) Forming a group takes forever either because of looking for competent people or not enough queuing for the right roles.
2) Other people can be however they want, even frustratingly annoying or jerks.
Until they learn the lessons of the old MMO City of Heroes, they need to facilitate solo play for as much as possible of the content. Below are the lessons City of Heroes figured out and applied to great success, just the superhero theme and a rocky start kept it down.
Lesson 1) Make grouping easy to start with simple queue systems(like the LFG interface) and possibly a dedicated global(not zone restricted) grouping channel.
Half the battle is just getting people together.
Lesson 2) Make all content reward equally.
Currency systems that reward players the same exact item from all content that can then be used to purchase or create(welcome back crafting) rewards they desire rather than random junk is always appealing. It allows freedom to run content we enjoy rather than content we hate for a specific item. That helps developers find what they did right and what they can improve very easily.
Lesson 3) Make grouping easier than soloing balanced content.
City of Heroes allowed groups of any role combinations and skill combinations to go into any content and still succeed if skilled and geared. In fact, grouping was easier than soloing because of stacking group buffs that made players actually feel like they were helping the team even if they weren't the healer.
I loved to group in City of Heroes because it was easier and more rewarding and just plain fun because of all the flashy effects going off and hordes of enemies falling before our might.
Does nobody take a hint from games like Bulletstorm and Dynasty Warriors and its spin-off games like Hyrule Warriors anymore? We like big booms and bright lights and multiple rag-doll physics launched enemies.
You should join a guild with ppl that are competent to your own standards. That way, you will have a lot of players to group with with a simple LFG in guild chat.
Let me be completely honest.. everything aside from a select number of vet dungeons and vtrials is a joke. You have to be doing something wrong with your builds.. are you just light attacking?
Let me be completely honest.. everything aside from a select number of vet dungeons and vtrials is a joke. You have to be doing something wrong with your builds.. are you just light attacking?
The problem is Boss attacks. The average DPS Health pool is 16k to 18k. When a Boss' primary attack that hits every 2 seconds takes 14k of your Health away in one hit, then yeah you can understand how people are having trouble.
Honestly, don't let yourself get brainwashed by the people in this thread that haven't learned to play NB since beta. Trust me, magicka nightblade is a VERY potent solo class. One of the easiest actually. Don't play sorcerer if you don't like it as much. You will regret it later on.Twinner_69 wrote: »I switched to Sorcerer and I'm almost the level of my nightblade, so, I guess I'm a Sorcerer now. I'm putting 1/5 Stamina/Magicka. I'm speccing a lot of Daedra Summoning and Dark Magic, so far I haven't died, except when I accidentally attacked a guard setting down my controller. Sigh... I really had my heart set on an Argonian Nightblade, but I just can't take the abuse.
MLGProPlayer wrote: »Solo content in this game is extremely easy. I'm willing to bet that it's a build issue with you (you are using the wrong gear/weapons for your class/role, you are assigning points to all 3 attributes instead of specialising, etc.).
Twinner_69 wrote: »Warden Libo, by the way, takes very little damage, but almost always insta-kills me with some attack that I don't see any queue for. Before this it was a few other named mobs, one Kahjitt in a cellar with two other mobs helping her, and then another named mob near Gnisis... really just the three, but it scales, so leveling really doesn't help me. Maybe I am just a terrible player, but I'd like to think with the time I've spent playing Elder Scrolls and MMOs in general (I've been playing since Ultima Online and the Everquest beta) that it's more to do with the game and not me. Also I don't like third person for Elder Scrolls and I don't feel like it should be forced on people as the default aspect.
Twinner_69 wrote: »Umm... I'm not sure what you mean. I was trying to main as a Nightblade with magicka main and dual wield/destruction staff (which might be part of the problem), but overall I am pretty good at evading monster attacks. I've played WoW, Blade and Soul, Terra, etc, so that isn't something new to me, what is, is the fact that you oftentimes don't realize they're occurring because of the terrible vision in first person, my preferred mode of play, and the traditional Elder Scrolls mode. I guess Zenimax was more interested in creating their own Elder Scrolls than stay true to the old. This is particularly evident with the last bane of my existence, Warden Libo, who catches me picking a lock EVERY TIME, because his route is so short you can't complete the task before he sees through hide. Then he attacks, I do fairly well, only to suddenly die with half my life still there... That is the beauty of first person. So maybe I need to stop thinking of this as an Elder Scrolls game and more like a MOD for a popular MMO that Zenimax has created. I could start playing third person and see these attacks coming, I just have to forget about playing like I did in Skyrim, Oblivion, and every other Elder Scrolls game. This is Zenimax's Elder Scrolls evolved apparently. God I hope a new Elder Scrolls comes out soon.