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Getting ready for Vet Dungeons

Runefang
Runefang
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My magblade just hit 160 CP and have a set of both purple Juli and War Maiden (it was cheap...).

In terms of being ready for vet dungeons what do I need to look for in terms of health and DPS?

I think I'm hitting about 20k dps at the moment with 15k health.
  • Magdalina
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    20k dps should be more than enough, assuming we're talking sustained here(were you testing against a target dummy?).

    15k health is a bit low, I'd advise 17-18k health for starters(with food). I roll with 16 but I know most mechanics by heart by now :D

    I'd also recommend slotting Annulment on backbar at least just in case, it can really save your life in there(you don't need 100% uptime or anything but in certain situations it really is invalueable).

    Good luck :)
  • SoLooney
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    thinking and knowing are 2 completely different things. beat up on a 3mil dummy in one go and see your dps, have a friend give you ele drain.

    gear seems solid though i would get scathing mage for your magblade

    15k health is completely fine but since you never done a vet dungeon put some health enchants cause youre probably gonna need it
  • Betsararie
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    20k dps is enough for non dlc vet dungeons.

    You need at a minimum 17.5k hp, 18k+ recommended.
  • Runefang
    Runefang
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    Magdalina wrote: »
    20k dps should be more than enough, assuming we're talking sustained here(were you testing against a target dummy?).

    15k health is a bit low, I'd advise 17-18k health for starters(with food). I roll with 16 but I know most mechanics by heart by now :D

    I'd also recommend slotting Annulment on backbar at least just in case, it can really save your life in there(you don't need 100% uptime or anything but in certain situations it really is invalueable).

    Good luck :)

    I was testing against my 660CP mate, I need to test it out on a dummy for a bit longer to see how I fare.

    Annulment is slotted so I'll be ready :)
    SoLooney wrote: »
    thinking and knowing are 2 completely different things. beat up on a 3mil dummy in one go and see your dps, have a friend give you ele drain.

    gear seems solid though i would get scathing mage for your magblade

    15k health is completely fine but since you never done a vet dungeon put some health enchants cause youre probably gonna need it

    Is scathing mage still viable for magblade? I thought without it proccing from Twisting Path it's not as good as others.

    Thanks for the advice guys, I'll slot a health enchant and a piece of heavy armor and I think that will be enough.
  • Morgul667
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    I went on a reroll without all skills and gear maxed yesterday. hit 17k DPS on most bosses. Second DPS was 15% lower than me on average. The dungeons went OK and we didnt suffer DPS loss.

    This was non DLC dungeons.

    You should aim for 18k Health though
  • Krayzie
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    PLEASE DO NOT JUMP INTO VET DUNGEONS AT 160 CP UNLESS YOU'RE FULLY AWARE OF THE MECHANICS.

    You will be kicked and cause A LOT of players to hate you if you're totally un aware of what's happening.

    Certain dungeons, SPECIALLY DLC have mechanics that can be completely ignored in normal mode, yet decimate you and wipe your team in seconds on vet.

    Make sure you have a good rotation you're confidant in keeping up in a consistent manor.

    You're wearing light armor, so I hope you're using dampen.

    Good luck!
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Magdalina
    Magdalina
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    Runefang wrote: »
    Magdalina wrote: »
    20k dps should be more than enough, assuming we're talking sustained here(were you testing against a target dummy?).

    15k health is a bit low, I'd advise 17-18k health for starters(with food). I roll with 16 but I know most mechanics by heart by now :D

    I'd also recommend slotting Annulment on backbar at least just in case, it can really save your life in there(you don't need 100% uptime or anything but in certain situations it really is invalueable).

    Good luck :)

    I was testing against my 660CP mate, I need to test it out on a dummy for a bit longer to see how I fare.

    Players are not opimal for dps testing because duels are very burst-y usually but at the same time affected by Battle Spirit which effectively halves your dps(also target's armor, cp, etc, which tend to be quite different from that of a standard boss), yeah.

    Also far as health goes, there's an Undaunted passive that increases all your stats by 2%(at rank 2) per type of armor you wear, so if you wear say 5 light 1 heavy 1 medium you get 6% more max health, max stamina and max magicka :) I don't think you'd have it yet given you're just starting vet dungeons but it should help some more with health once you get it.
  • pod88kk
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    Go in with a friend who knows the mechanics or if you're going in solo put in chat that you don't know the mechanics but you want to learn them so there's less wipes. There's a lot of top cp people who still don't know the mechanics but it's something you've got to learn.
    Your health is a little low so don't be afraid to slot some extra points into that because dead dps is negative dps.
  • pod88kk
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    Oh & best of luck, I'm sure you'll do great :)
  • Runefang
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    Magdalina wrote: »
    Runefang wrote: »
    Magdalina wrote: »
    20k dps should be more than enough, assuming we're talking sustained here(were you testing against a target dummy?).

    15k health is a bit low, I'd advise 17-18k health for starters(with food). I roll with 16 but I know most mechanics by heart by now :D

    I'd also recommend slotting Annulment on backbar at least just in case, it can really save your life in there(you don't need 100% uptime or anything but in certain situations it really is invalueable).

    Good luck :)

    I was testing against my 660CP mate, I need to test it out on a dummy for a bit longer to see how I fare.

    Players are not opimal for dps testing because duels are very burst-y usually but at the same time affected by Battle Spirit which effectively halves your dps(also target's armor, cp, etc, which tend to be quite different from that of a standard boss), yeah.

    Also far as health goes, there's an Undaunted passive that increases all your stats by 2%(at rank 2) per type of armor you wear, so if you wear say 5 light 1 heavy 1 medium you get 6% more max health, max stamina and max magicka :) I don't think you'd have it yet given you're just starting vet dungeons but it should help some more with health once you get it.

    Ah ok, good to know. I'll test my rotation on a dummy tonight and see how it goes.

    Yeah I need to get higher ranked in the undaunted line first but pledges are the easiest way to go it seems :)
    Krayzie wrote: »
    PLEASE DO NOT JUMP INTO VET DUNGEONS AT 160 CP UNLESS YOU'RE FULLY AWARE OF THE MECHANICS.

    You will be kicked and cause A LOT of players to hate you if you're totally un aware of what's happening.

    Good advice, I'll read up on some guides on my commute so I know what to do.
  • Magdalina
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    Runefang wrote: »
    Krayzie wrote: »
    PLEASE DO NOT JUMP INTO VET DUNGEONS AT 160 CP UNLESS YOU'RE FULLY AWARE OF THE MECHANICS.

    You will be kicked and cause A LOT of players to hate you if you're totally un aware of what's happening.

    Good advice, I'll read up on some guides on my commute so I know what to do.

    Meh, a lot of us don't mind explaining mechanics but it does depend on the people you end up grouped with. If you're on PC I can run with you if you like :)
  • Morgul667
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    Krayzie wrote: »
    PLEASE DO NOT JUMP INTO VET DUNGEONS AT 160 CP UNLESS YOU'RE FULLY AWARE OF THE MECHANICS.

    You will be kicked and cause A LOT of players to hate you if you're totally un aware of what's happening.

    Certain dungeons, SPECIALLY DLC have mechanics that can be completely ignored in normal mode, yet decimate you and wipe your team in seconds on vet.

    Make sure you have a good rotation you're confidant in keeping up in a consistent manor.

    You're wearing light armor, so I hope you're using dampen.

    Good luck!

    You need to start at some point.

    As far as I see it : CP level is not reflecting a player skills. It just makes it easier for them but a bad player is a bad player despite his number of CP.

    OP should find someone to explain the strats, be ready to die a couple of time and he should be fine :)
  • sevomd69
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    Krayzie wrote: »
    PLEASE DO NOT JUMP INTO VET DUNGEONS AT 160 CP UNLESS YOU'RE FULLY AWARE OF THE MECHANICS.

    You will be kicked and cause A LOT of players to hate you if you're totally un aware of what's happening.

    Certain dungeons, SPECIALLY DLC have mechanics that can be completely ignored in normal mode, yet decimate you and wipe your team in seconds on vet.

    Make sure you have a good rotation you're confidant in keeping up in a consistent manor.

    You're wearing light armor, so I hope you're using dampen.

    Good luck!

    So how would he learn these mechanics without doing vet dungeons?
  • Incognitius
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    The difficulty of veteran dungeons varies a lot, so I would recommend doing them in this order:

    Start with the first story line dungeons: Spindleclutch I, Wayrest Sewers I, etc.
    Then move on to the dungeons that have only one storyline: Volenfell, Vaults of Madness, etc.
    Then you can do the second story line dungeons: Crypt of Hearts II, Funga Grotto II, etc.
    When these have become easy, then it is time to try out the DLC dungeons.

    For the first two types of veteran dungeons 160CP is fine. There are also not that many mechanics for these yet, except for the final boss maybe. Just let your party explain these mechanics to you.
    For the third type 160CP is doable too, provided you know the mechanics, but you won't know them until you have done them. So I would recommend doing these with friends who know them very well.
  • Betsararie
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    sevomd69 wrote: »
    Krayzie wrote: »
    PLEASE DO NOT JUMP INTO VET DUNGEONS AT 160 CP UNLESS YOU'RE FULLY AWARE OF THE MECHANICS.

    You will be kicked and cause A LOT of players to hate you if you're totally un aware of what's happening.

    Certain dungeons, SPECIALLY DLC have mechanics that can be completely ignored in normal mode, yet decimate you and wipe your team in seconds on vet.

    Make sure you have a good rotation you're confidant in keeping up in a consistent manor.

    You're wearing light armor, so I hope you're using dampen.

    Good luck!

    So how would he learn these mechanics without doing vet dungeons?

    Reading about the mechanics beforehand?
    Edited by Betsararie on September 11, 2017 7:37AM
  • Niobium
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    sevomd69 wrote: »
    So how would he learn these mechanics without doing vet dungeons?

    In normal dungeons - which the OP can also complete pledges in and thus increase Undaunted skill line.

  • KochDerDamonen
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    Krayzie wrote: »
    PLEASE DO NOT JUMP INTO VET DUNGEONS AT 160 CP UNLESS YOU'RE FULLY AWARE OF THE MECHANICS.

    You will be kicked and cause A LOT of players to hate you if you're totally un aware of what's happening.

    Certain dungeons, SPECIALLY DLC have mechanics that can be completely ignored in normal mode, yet decimate you and wipe your team in seconds on vet.

    Make sure you have a good rotation you're confidant in keeping up in a consistent manor.

    You're wearing light armor, so I hope you're using dampen.

    Good luck!

    @Krayzie @Runefang Orrr... enter dungeon (pretend you randomed into it if it makes you feel less awkward) "Oh hey, haven't done this one before on vet, any tips/mechanics?"
    (insert at least one groupmate taking one minute of their time to point out some major mechanics even if the other two are quietly[or visibly] annoyed or silent)
    Boom, successful learning run of a dungeon


    Oh geee willikers I mean, no no nooo! Be absolutely terrified of veteran dungeons, every experienced player is a meanie doodoo head elitist who won't help u! just watch youtube videos until you can solo these dungeons before daring to group with anyone else ever ever!!!1!

    (I must now reflect on how many people there must be out there who have never experienced the fun of conquering a dungeon and learning the mechanics along the way, having spoiled it for themselves by thoroughly googling all the mystery out of it. Then again I guess, Prima guides still get printed and bought eh?)
    Edited by KochDerDamonen on September 11, 2017 7:47AM
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • sevomd69
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    Blanco wrote: »
    sevomd69 wrote: »
    Krayzie wrote: »
    PLEASE DO NOT JUMP INTO VET DUNGEONS AT 160 CP UNLESS YOU'RE FULLY AWARE OF THE MECHANICS.

    You will be kicked and cause A LOT of players to hate you if you're totally un aware of what's happening.

    Certain dungeons, SPECIALLY DLC have mechanics that can be completely ignored in normal mode, yet decimate you and wipe your team in seconds on vet.

    Make sure you have a good rotation you're confidant in keeping up in a consistent manor.

    You're wearing light armor, so I hope you're using dampen.

    Good luck!

    So how would he learn these mechanics without doing vet dungeons?

    Reading about the mechanics beforehand?

    Reading about as well as experiencing the dungeon first hand pretty much go hand in hand... one can't expect someone to get proficient just by reading about it....have to do the dungeon, while making mistakes and failing before you get better...
    Niobium wrote: »
    sevomd69 wrote: »
    So how would he learn these mechanics without doing vet dungeons?

    In normal dungeons - which the OP can also complete pledges in and thus increase Undaunted skill line.
    Normal dungeon mechanics can be ignored... that is the main reason why people are not good at vet dungeons when initially doing them... all the mechanics they ignored in normal pretty much become 1 shot in vet...
  • Betsararie
    Betsararie
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    sevomd69 wrote: »
    Blanco wrote: »
    sevomd69 wrote: »
    Krayzie wrote: »
    PLEASE DO NOT JUMP INTO VET DUNGEONS AT 160 CP UNLESS YOU'RE FULLY AWARE OF THE MECHANICS.

    You will be kicked and cause A LOT of players to hate you if you're totally un aware of what's happening.

    Certain dungeons, SPECIALLY DLC have mechanics that can be completely ignored in normal mode, yet decimate you and wipe your team in seconds on vet.

    Make sure you have a good rotation you're confidant in keeping up in a consistent manor.

    You're wearing light armor, so I hope you're using dampen.

    Good luck!

    So how would he learn these mechanics without doing vet dungeons?

    Reading about the mechanics beforehand?

    Reading about as well as experiencing the dungeon first hand pretty much go hand in hand... one can't expect someone to get proficient just by reading about it....have to do the dungeon, while making mistakes and failing before you get better...

    Oh you'd be surprised. Before a lot of my first runs of dungeons way back when I first started vet dungeons, I looked up the mechanics of the fights online before progressing in and I felt, by any measure, completely prepared for the fights. If you read a simple guide online it will spell out everything that is going to happen so you know exactly what to do beforehand.

    Reading about the mechanics and actually trying the content for the first time may go hand in hand, but learning the mechanics of the fights beforehand will put you at a massive advantage, there is no arguing that.

    I would recommend any newbie to do this which I'm sure they will never do.
  • sevomd69
    sevomd69
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    Blanco wrote: »
    sevomd69 wrote: »
    Blanco wrote: »
    sevomd69 wrote: »
    Krayzie wrote: »
    PLEASE DO NOT JUMP INTO VET DUNGEONS AT 160 CP UNLESS YOU'RE FULLY AWARE OF THE MECHANICS.

    You will be kicked and cause A LOT of players to hate you if you're totally un aware of what's happening.

    Certain dungeons, SPECIALLY DLC have mechanics that can be completely ignored in normal mode, yet decimate you and wipe your team in seconds on vet.

    Make sure you have a good rotation you're confidant in keeping up in a consistent manor.

    You're wearing light armor, so I hope you're using dampen.

    Good luck!

    So how would he learn these mechanics without doing vet dungeons?

    Reading about the mechanics beforehand?

    Reading about as well as experiencing the dungeon first hand pretty much go hand in hand... one can't expect someone to get proficient just by reading about it....have to do the dungeon, while making mistakes and failing before you get better...

    Oh you'd be surprised. Before a lot of my first runs of dungeons way back when I first started vet dungeons, I looked up the mechanics of the fights online before progressing in and I felt, by any measure, completely prepared for the fights. If you read a simple guide online it will spell out everything that is going to happen so you know exactly what to do beforehand.

    Reading about the mechanics and actually trying the content for the first time may go hand in hand, but learning the mechanics of the fights beforehand will put you at a massive advantage, there is no arguing that.

    I would recommend any newbie to do this which I'm sure they will never do.

    I can't see 99% of the people who try vCoS for the first time would be "completely prepared" for the mechanics of the last boss... just by reading about it... I sure wasn't... and I too researched before doing the vet dungeons...
    Edited by sevomd69 on September 11, 2017 8:19AM
  • Betsararie
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    sevomd69 wrote: »
    Blanco wrote: »
    sevomd69 wrote: »
    Blanco wrote: »
    sevomd69 wrote: »
    Krayzie wrote: »
    PLEASE DO NOT JUMP INTO VET DUNGEONS AT 160 CP UNLESS YOU'RE FULLY AWARE OF THE MECHANICS.

    You will be kicked and cause A LOT of players to hate you if you're totally un aware of what's happening.

    Certain dungeons, SPECIALLY DLC have mechanics that can be completely ignored in normal mode, yet decimate you and wipe your team in seconds on vet.

    Make sure you have a good rotation you're confidant in keeping up in a consistent manor.

    You're wearing light armor, so I hope you're using dampen.

    Good luck!

    So how would he learn these mechanics without doing vet dungeons?

    Reading about the mechanics beforehand?

    Reading about as well as experiencing the dungeon first hand pretty much go hand in hand... one can't expect someone to get proficient just by reading about it....have to do the dungeon, while making mistakes and failing before you get better...

    Oh you'd be surprised. Before a lot of my first runs of dungeons way back when I first started vet dungeons, I looked up the mechanics of the fights online before progressing in and I felt, by any measure, completely prepared for the fights. If you read a simple guide online it will spell out everything that is going to happen so you know exactly what to do beforehand.

    Reading about the mechanics and actually trying the content for the first time may go hand in hand, but learning the mechanics of the fights beforehand will put you at a massive advantage, there is no arguing that.

    I would recommend any newbie to do this which I'm sure they will never do.

    I can't see 99% of the people who try vCoS for the first time would be "completely prepared" for the mechanics of the last boss... just by reading about it... I sure wasn't... and I too researched before doing the vet dungeons...

    well that's actually a prime example of how reading up on the mechanics beforehand can really give you the edge if you're just starting the fight for the first time.

    Sure, you'll die anyway, but you will be much better off. At least I was

    Mazzatun is another good example of where you need to read up
  • sevomd69
    sevomd69
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    Blanco wrote: »
    sevomd69 wrote: »
    Blanco wrote: »
    sevomd69 wrote: »
    Blanco wrote: »
    sevomd69 wrote: »
    Krayzie wrote: »
    PLEASE DO NOT JUMP INTO VET DUNGEONS AT 160 CP UNLESS YOU'RE FULLY AWARE OF THE MECHANICS.

    You will be kicked and cause A LOT of players to hate you if you're totally un aware of what's happening.

    Certain dungeons, SPECIALLY DLC have mechanics that can be completely ignored in normal mode, yet decimate you and wipe your team in seconds on vet.

    Make sure you have a good rotation you're confidant in keeping up in a consistent manor.

    You're wearing light armor, so I hope you're using dampen.

    Good luck!

    So how would he learn these mechanics without doing vet dungeons?

    Reading about the mechanics beforehand?

    Reading about as well as experiencing the dungeon first hand pretty much go hand in hand... one can't expect someone to get proficient just by reading about it....have to do the dungeon, while making mistakes and failing before you get better...

    Oh you'd be surprised. Before a lot of my first runs of dungeons way back when I first started vet dungeons, I looked up the mechanics of the fights online before progressing in and I felt, by any measure, completely prepared for the fights. If you read a simple guide online it will spell out everything that is going to happen so you know exactly what to do beforehand.

    Reading about the mechanics and actually trying the content for the first time may go hand in hand, but learning the mechanics of the fights beforehand will put you at a massive advantage, there is no arguing that.

    I would recommend any newbie to do this which I'm sure they will never do.

    I can't see 99% of the people who try vCoS for the first time would be "completely prepared" for the mechanics of the last boss... just by reading about it... I sure wasn't... and I too researched before doing the vet dungeons...

    well that's actually a prime example of how reading up on the mechanics beforehand can really give you the edge if you're just starting the fight for the first time.

    Sure, you'll die anyway, but you will be much better off. At least I was

    Mazzatun is another good example of where you need to read up

    Exactly... experiencing failure is the best way to learn imho... and like I said research goes hand in hand... but you can't experience "failure" unless you are "allowed" to do vet dungeons... doesn't mean everyone will get better... but this is the only way to cull the masses and develop the kind of players that you or I would like to play with... it can get frustrating but I think the investment pays off in the end with a game like ESO...
  • Betsararie
    Betsararie
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    sevomd69 wrote: »
    Blanco wrote: »
    sevomd69 wrote: »
    Blanco wrote: »
    sevomd69 wrote: »
    Blanco wrote: »
    sevomd69 wrote: »
    Krayzie wrote: »
    PLEASE DO NOT JUMP INTO VET DUNGEONS AT 160 CP UNLESS YOU'RE FULLY AWARE OF THE MECHANICS.

    You will be kicked and cause A LOT of players to hate you if you're totally un aware of what's happening.

    Certain dungeons, SPECIALLY DLC have mechanics that can be completely ignored in normal mode, yet decimate you and wipe your team in seconds on vet.

    Make sure you have a good rotation you're confidant in keeping up in a consistent manor.

    You're wearing light armor, so I hope you're using dampen.

    Good luck!

    So how would he learn these mechanics without doing vet dungeons?

    Reading about the mechanics beforehand?

    Reading about as well as experiencing the dungeon first hand pretty much go hand in hand... one can't expect someone to get proficient just by reading about it....have to do the dungeon, while making mistakes and failing before you get better...

    Oh you'd be surprised. Before a lot of my first runs of dungeons way back when I first started vet dungeons, I looked up the mechanics of the fights online before progressing in and I felt, by any measure, completely prepared for the fights. If you read a simple guide online it will spell out everything that is going to happen so you know exactly what to do beforehand.

    Reading about the mechanics and actually trying the content for the first time may go hand in hand, but learning the mechanics of the fights beforehand will put you at a massive advantage, there is no arguing that.

    I would recommend any newbie to do this which I'm sure they will never do.

    I can't see 99% of the people who try vCoS for the first time would be "completely prepared" for the mechanics of the last boss... just by reading about it... I sure wasn't... and I too researched before doing the vet dungeons...

    well that's actually a prime example of how reading up on the mechanics beforehand can really give you the edge if you're just starting the fight for the first time.

    Sure, you'll die anyway, but you will be much better off. At least I was

    Mazzatun is another good example of where you need to read up

    Exactly... experiencing failure is the best way to learn imho... and like I said research goes hand in hand... but you can't experience "failure" unless you are "allowed" to do vet dungeons... doesn't mean everyone will get better... but this is the only way to cull the masses and develop the kind of players that you or I would like to play with... it can get frustrating but I think the investment pays off in the end with a game like ESO...

    yeah, well the first vet dungeon I did was on a nb on a horribly in optimized build. I was probably about CP 100. didn't have a dps counter and had little knowledge of the game

    It was something like FG1 or one of the easier ones. We breezed through it, had few deaths, etc.

    Low level players definitely need to acclimate themselves with the content, there is no denying that.

    Just as I have said previously in other threads, once you've hit CP 160, go on in. Gear up, buy some cheaper off sets at the guild store if you have to, and then feel free to go in.

    Just avoid the vet dlc dungeons because you'll be wasting everyone's time including your own. That's not meant to be offensive, it's simply the truth.

    There is no denying that there is no replacement with actual experience with the content, I'm not denying that.
  • Niobium
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    sevomd69 wrote: »
    Normal dungeon mechanics can be ignored... that is the main reason why people are not good at vet dungeons when initially doing them... all the mechanics they ignored in normal pretty much become 1 shot in vet...

    Then put a group together for the purpose of going to learn. Go to the zone itself and advertise an LFG for players on level for the normal dungeon - I guarantee no mechanic will be missed. Run it until confident you know wtf you're doing.

    People saying not to bother with normals and just start in vets disadvantage both the new player and the rest of the group that new player gets. The result is toxicity to new players and threads start popping up asking why can't dps who sign as dps just do their job and dps?

    The best way any one can prepare themselves for vet is to learn it in normals. If the group finder is somehow throwing you with overpowered players constantly, then LFG'ing for learning runs or asking in zone is always an option.
  • sevomd69
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    Niobium wrote: »
    sevomd69 wrote: »
    Normal dungeon mechanics can be ignored... that is the main reason why people are not good at vet dungeons when initially doing them... all the mechanics they ignored in normal pretty much become 1 shot in vet...

    Then put a group together for the purpose of going to learn. Go to the zone itself and advertise an LFG for players on level for the normal dungeon - I guarantee no mechanic will be missed. Run it until confident you know wtf you're doing.

    People saying not to bother with normals and just start in vets disadvantage both the new player and the rest of the group that new player gets. The result is toxicity to new players and threads start popping up asking why can't dps who sign as dps just do their job and dps?

    The best way any one can prepare themselves for vet is to learn it in normals. If the group finder is somehow throwing you with overpowered players constantly, then LFG'ing for learning runs or asking in zone is always an option.

    Well I guess we're gonna have to agree to disagree... because I think the best way to learn vet mechanics is in vet dungeons...
  • Niobium
    Niobium
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    sevomd69 wrote: »
    Well I guess we're gonna have to agree to disagree... because I think the best way to learn vet mechanics is in vet dungeons...

    As vet mechanics are the same as normal this is somewhat misleading. The only difference is they are more deadly - you can learn not to stand in fire just fine on normal.

    But yes, as you say - I guess we shall just have to agree to disagree.
  • zaria
    zaria
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    Niobium wrote: »
    sevomd69 wrote: »
    So how would he learn these mechanics without doing vet dungeons?

    In normal dungeons - which the OP can also complete pledges in and thus increase Undaunted skill line.
    Yes you should do normal first, note that some of the boss mechanisms who can be ignored in normal will kill you in vet.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    I must now reflect on how many people there must be out there who have never experienced the fun of conquering a dungeon and learning the mechanics along the way

    ^^^THIS^^^

    Learning/Researching/Googling and then using the Grouping Tool to do the dungeon is one option.

    Not doing any of this, making friends instead and DISCOVERING the dungeon with them is another option.

    I'd strongly recommend option 2 anytime, but to each his own I guess...

  • zaria
    zaria
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    I must now reflect on how many people there must be out there who have never experienced the fun of conquering a dungeon and learning the mechanics along the way

    ^^^THIS^^^

    Learning/Researching/Googling and then using the Grouping Tool to do the dungeon is one option.

    Not doing any of this, making friends instead and DISCOVERING the dungeon with them is another option.

    I'd strongly recommend option 2 anytime, but to each his own I guess...
    Did falcreast hold vet with three others who had never done it before, took us 2 hours, still it was my first vet dlc clear.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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