@Luigi_VampaLuigi_Vampa wrote: »Sneaky-Snurr wrote: »The question is, why is the skill undodgable? Any reasonable answers from ZoS as of yet?
As mentioned a few times already in this thread, it is undodgeable because ZOS (Wrobel directly said this on an ESO Live) the animation and travel time for the Cliff Racer is so long and obvious that if it was dodgeable it would never hit anybody.
MythicEmperor wrote: »cliff racers too weak
Cliff racer is not the only thing warden has going for it in pvp. The healing ulti is currently one of the most op skills in pvp. And I say this as someone who pairs with a friend using the ulti. It's essentially a giant no kill zone. And ulti gensso fast. It can bring any match to a stand still just about. I love having it on my team but it's crazy strong. And cliff racer is absolutely deadly because it can become a last ditch effort dpammable abilty that has no counterplay. So you can burst your opponent down but all they have to do is spam that ability at you and plenty of times they're strong enough to kill you.
The funny thing is, if they never gave this pathetic excuse that "it cast slow, sorry, can't dodge it LOL" people wouldn't be pretending that this is fair and not a zergling spammable.
It's called Pay to Win. The goal was clearly to make Warden an attractive option at the launch of Morrowind.
Judging from the relatively low number of Wardrns that I have seen playing in the last week or so, I would say that that design goal failed.
I'm still trying to wrap my head on what the deep underlying difference is between Cliffracers, Frags and Dark Flare.
Cliffracers have no technical cast time(!!) afaik, just a sort of delay on first cast, visual tell, slow-ish travel time...so undodgeable and unreflectable, okay.
Frags have a cast time unless on proc, very clear tell, very slow travel times, dodgeable, reflectable and I think even cleanseable.
Flare always has a cast time(!!), has a visual and audio tell and slow travel time, is dodgeable and reflectable.
...it's not that I'd actually want Frags and Flare to be unavoidable, but how the heck does it make any sense?
I'm still trying to wrap my head on what the deep underlying difference is between Cliffracers, Frags and Dark Flare.
Cliffracers have no technical cast time(!!) afaik, just a sort of delay on first cast, visual tell, slow-ish travel time...so undodgeable and unreflectable, okay.
Frags have a cast time unless on proc, very clear tell, very slow travel times, dodgeable, reflectable and I think even cleanseable.
Flare always has a cast time(!!), has a visual and audio tell and slow travel time, is dodgeable and reflectable.
...it's not that I'd actually want Frags and Flare to be unavoidable, but how the heck does it make any sense?
Parrot1986 wrote: »I'm still trying to wrap my head on what the deep underlying difference is between Cliffracers, Frags and Dark Flare.
Cliffracers have no technical cast time(!!) afaik, just a sort of delay on first cast, visual tell, slow-ish travel time...so undodgeable and unreflectable, okay.
Frags have a cast time unless on proc, very clear tell, very slow travel times, dodgeable, reflectable and I think even cleanseable.
Flare always has a cast time(!!), has a visual and audio tell and slow travel time, is dodgeable and reflectable.
...it's not that I'd actually want Frags and Flare to be unavoidable, but how the heck does it make any sense?
If you're hard casting frags you deserve to have that **** reflected back to you but dark flare point is spot on, it doesn't make sense why cliff racer isn't reflectable but it's what Wrobel wanted so those two things seem to go hand in hand
Parrot1986 wrote: »I'm still trying to wrap my head on what the deep underlying difference is between Cliffracers, Frags and Dark Flare.
Cliffracers have no technical cast time(!!) afaik, just a sort of delay on first cast, visual tell, slow-ish travel time...so undodgeable and unreflectable, okay.
Frags have a cast time unless on proc, very clear tell, very slow travel times, dodgeable, reflectable and I think even cleanseable.
Flare always has a cast time(!!), has a visual and audio tell and slow travel time, is dodgeable and reflectable.
...it's not that I'd actually want Frags and Flare to be unavoidable, but how the heck does it make any sense?
If you're hard casting frags you deserve to have that **** reflected back to you but dark flare point is spot on, it doesn't make sense why cliff racer isn't reflectable but it's what Wrobel wanted so those two things seem to go hand in hand
Frags is reflected even if cast on proc. And while it generally procs often and most people only use it when proc'd, it means it cannot be spammed - frags don't prog frags so you gotta at least do a few other skills' cast after one to proc another. Meanwhile, dem 8k+(and that's no cp!) cliffracers? No issues whatsoever.
Logic>.<
Parrot1986 wrote: »I'm still trying to wrap my head on what the deep underlying difference is between Cliffracers, Frags and Dark Flare.
Cliffracers have no technical cast time(!!) afaik, just a sort of delay on first cast, visual tell, slow-ish travel time...so undodgeable and unreflectable, okay.
Frags have a cast time unless on proc, very clear tell, very slow travel times, dodgeable, reflectable and I think even cleanseable.
Flare always has a cast time(!!), has a visual and audio tell and slow travel time, is dodgeable and reflectable.
...it's not that I'd actually want Frags and Flare to be unavoidable, but how the heck does it make any sense?
If you're hard casting frags you deserve to have that **** reflected back to you but dark flare point is spot on, it doesn't make sense why cliff racer isn't reflectable but it's what Wrobel wanted so those two things seem to go hand in hand
I'm still trying to wrap my head on what the deep underlying difference is between Cliffracers, Frags and Dark Flare.
Cliffracers have no technical cast time(!!) afaik, just a sort of delay on first cast, visual tell, slow-ish travel time...so undodgeable and unreflectable, okay.
Frags have a cast time unless on proc, very clear tell, very slow travel times, dodgeable, reflectable and I think even cleanseable.
Flare always has a cast time(!!), has a visual and audio tell and slow travel time, is dodgeable and reflectable.
...it's not that I'd actually want Frags and Flare to be unavoidable, but how the heck does it make any sense?
starkerealm wrote: »It's called Pay to Win. The goal was clearly to make Warden an attractive option at the launch of Morrowind.
Judging from the relatively low number of Wardrns that I have seen playing in the last week or so, I would say that that design goal failed.
No offense, @R_K, but this thought process still cracks me up a bit.
Back before the Warden dropped, a handful of people climbed onto the forums and went, "no, it's going to be P2W, it's the end of all things!" And, hey, credit where credit's due, that's an absolutely legitimate fear, when you're dealing with a pay gated class in a game.
A lot of people who had the opportunity to actually spend time with the warden pretty quickly came to the conclusion that, "no, it's strong, but not so powerful that it's pay to win." I mean, there were some diverging perceptions there. But, the general consensus among people who knew what they were talking about was, "it's cool, it's got its own role, but it's not P2W."
However, because of the Morrowind NDA, no one in the beta could say anything. So a few people took their, "it's P2W" narrative on the road with the goal of leveraging concessions from ZOS... which didn't happen. They got ignored.
But, you still have a lot of players who had been told that the class was P2W, and trusted the people telling them this.
Then they actually got their hands on the class thinking it would be absurdly over powered. Turns out, it's not. It's okay. You can use it. It has a few annoying tricks up its sleeves, just like everyone else. It holds up well overall, but it's not an obscenely powerful class. So, for Skyreach Kids who bought the Warden hoping it would be their "I Win" button, it's not. It's cool, and just like the base 4 classes, you can leverage some fun and nifty stuff out of it. But, it was never hilariously overpowered the way a few members of the community claimed when they were performing their Chicken Little routine.
This plus the broken Kill Wardens quest make them many peoples target of choice.Cliff racer is not the only thing warden has going for it in pvp. The healing ulti is currently one of the most op skills in pvp. And I say this as someone who pairs with a friend using the ulti. It's essentially a giant no kill zone. And ulti gensso fast. It can bring any match to a stand still just about. I love having it on my team but it's crazy strong. And cliff racer is absolutely deadly because it can become a last ditch effort dpammable abilty that has no counterplay. So you can burst your opponent down but all they have to do is spam that ability at you and plenty of times they're strong enough to kill you.
Well, it would be kinda hilarious if a Beastmaster like the Warden got attacked by his own creatures.
You command your bird to attack a DK, he uses Dragon Scales and your bird is like "ooooh, those scales. Nope, not gonna sh*t on the dragonborn. I'm on his side now. Take that, a**hole!"
I guess you gotta tame them better.
KeiruNicrom wrote: »I have always considered the skill more of a summon than a projectile. The animation even alludes to such. You arent throwing teradactyl birds at people you arent launching them or anything, they dont even come from you, they fly in from the sky once you have told them who to attack. Why they are undodgable we may never know but they certainly shouldnt be refectable