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I hope the next Chapter is bigger.

SwimsWithMemes
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^ Not in terms of landmass size (although that would be nice) but...


In terms of content. The base game boasts what, 100+ hours of content? (~30 hours per faction for PvE completion). While I did enjoy the longer questlines in Morrowind, there was no incentive to return to these cities! Perhaps this is a problem throughout all of ESO, whereby only a few towns actually have players in them, but it is SUPER pronounced in Morrowind. I was hoping to have a nice little hub in Gnisis to return to, or for there to be "factional" reputation among the houses. We did get Battlegrounds this time which was cool, but still feels unpolished (not to mention how broken it was on release...).

I thought that maybe Morrowind could have been divided into two zones (and it kind of almost is, except for the path at the very top), and that the ancestor rites of the Dunmer were going to come into a lot! But instead we just got "find 30 tomb markings" - these could have all been moderately sized locations! And where are the Vivec city sewers?

So if each Chapter is going to continue to be $40!!, I hope we get 2 zones of Orsinium/Vvardenfell size, or 3-4 zones of regular game size. Or, at least reason to visit the new hubs that they are going to continue to introduce! Maybe in the future they will revisit older towns and work in the transmog system somehow (Unless its just exclusive to crown store...)? Add the new motifs to specific locations? I would love to travel to regional areas - i.e., to get cool styles from either finding motifs or having to go to Seyda Neen to make Hlaalu gear.


I know this sounds a lot like being greedy, and well, it is. But I also don't think its unfair to ask for more content, either. I also wonder if next year ZOS will bundle the previous Chapter with all the prior DLC (either as an additional package to Chapter 2, or just a separate purchase) or if this game will just become prohibitively expensive for newcomers?
  • anitajoneb17_ESO
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    Well, if I understand correctly, you want more for less money ? :-)

    For the money part, I disagree that ESO is becoming more expensive for newcomers. If anything, it's cheaper than what we had to pay since launch (Base game is cheaper, DLCs are grouped in cheaper bundles, there are anniversary sales, etc.). THe only difference is perhaps the pace at which newbies have to spend the money (we had to wait for new content, for them it's all available), but the grand total in undoubtedly cheaper.

    For the content part, this is an MMO. You're supposed to play "forever". But content always has an end. Even if there were, say, 20000 hours of questing and stories, you'd eventually reach the end and want more. The only solution is to create your own content, setup your own goals and challenges. This is what the "sandbox" aspect is for. Socializing also creates content, since you share your goals with other people, etc. Housing, farming, becoming rich, leaderboards, achievements... choose your pick and create your own content in your head. People who reach world 1st on leaderboards, who create wonderful houses, who gathered 100 million gold or participate in epic and funny roleplay sessions did not wait for the game to tell them to do so. Yet those self-created goals provided them with hours upon hours of pleasurable gameplay, with or without guildies and friends.

  • Akrasjel
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    Yea after playing, Morrowind fells way smaller whan Orsinium yet they claim oposite(size of map means nothing), it feals empty but thats beacause they used what workhours to make that new class for example or the PvP mode
    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP900+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


  • stevepdodson_ESO888
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    Akrasjel wrote: »
    Yea after playing, Morrowind fells way smaller whan Orsinium yet they claim oposite(size of map means nothing), it feals empty but thats beacause they used what workhours to make that new class for example or the PvP mode

    they spent very little time on the new class, as this was based on an old class already in game before launch
  • SwimsWithMemes
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    @anitajoneb17_ESO , I just don't want people to be complacent because of what we have had in the past. Just because we have bought Morrowind in the past doesn't preclude us from asking for more for the same money in the future! Otherwise they will just eventually make us pay more money for the same, then eventually, for less. Keep the pendulum swinging.


    I would also love a much higher rate of Trials to be added, ie., at least 1 per 2nd DLC or 2-3 per Chapter. I don't want the game to fall into a routine of "1 trial, 2 dungeons, 1 mini trial" year after year. I want ZOS to treat me like its our first date, each DLC.

    Also yeah its a fair point, at the end of content there are always people asking "more, more!". But I just want to see a reasonable baseline established. I want the world to be fleshed out like an Elder Scrolls world. Not this 1 town gets stuff, each other town gets a "thanks for visiting, here's a questline to steer you on".


    I would also love if/when they do another major base game update (perhaps even part of a chapter) that they revisit the main game zones. Or at least 1 per faction at a time - i.e., a Deshaan/Stormhaven/Elden Root zone update, where more houses are explorable, more NPCs have quests.


    I guess my main gripe with this game is that the world just feels empty, when that is the opposite of how ES games were in the past. You don't see cool NPC interactions, you can't stumble through the forest and find a lady who makes you do an annoying archery challenge. Maybe The Witcher 3 and Deus Ex have spoiled me, but I want meaningful choices too. I want to be able to side with House Hlaalu and expand our influence, at the expense of helping the other houses. I want to see progress in the Cyrodiil War! The game just feels so stagnant :(
  • ak_pvp
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    Give us factions, reputations, actions with consequences. Not roller-coaster rides.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Doctordarkspawn
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    Simply put:

    Morrowind, and the Warden, isn't worth the 40 dollar asking price. Period. End of story.

    The ammount of content on offer, and a support class with crap DPS capacity isn't worth 40 bucks. Had they sold this like another DLC, at the same price as that DLC, and made the warden free, would have been the optimal choice both for profit and customer satisfaction.

    Why do I say profit? I know plenty of people who simply refuse the asking price and the agressiveness with which it is marketed.
  • MLGProPlayer
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    I'd like to see the next expansion have a similar amount of content to Craglorn.
  • ComboBreaker88
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    That's what she said.
  • RaddlemanNumber7
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    You want bigger chapters you got to spend more money on the game, and persuade everyone else to spend more too.
    Edited by RaddlemanNumber7 on September 9, 2017 5:28PM
    PC EU
  • Narvuntien
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    Simply put:

    Morrowind, and the Warden, isn't worth the 40 dollar asking price. Period. End of story.

    This ^

    The base game was < $30. took me 10 months or so to finish most of its content, I haven't done a couple of dungeons or any of the trails but most of it.

    I just can justify the price for Morrowind. The 4 DLC pack is almost half the price for a similar amount of content.

    I don't agree with the rest of the post. Should just of been a proper ultilisation of the crown store.
    Vvandenfel, Warden and Battle-grounds all seperate DLCs instead of grouping them a requiring people buy them seperately from the mirco transaction currency.

    What if someone wants only new quest zone with no interest in PVP that is what paying for a third of something they don't want to pay for. I mean I have 300-400 ping small scale PVP is almost impossible for me. Why pay for battelgrounds that I'll try once, lag out and die and never play again? What if people just want to play warden but have no interest in the new quest zone. etc.

    Use the versitility of mircotransactions so people get what they actually want.
    Selling expansions is old thinking (just like subscriptions)
  • djogani
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    The only thing i dont like about the first expansion Morrowind is that they gave us just one bloody zone i mean one zone, Orsinium is just DLC and it is one zone too and one new class ok that one too but still it is too little for a first expansion i think 3 zones would be fair deal one for each Allliance but hey one zone per expansion is awesome. Hooray
  • zaria
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    Morrowind is a bit to little content, had they not had all the chained doors or had some more quest or 1-2 group dungeons it would be ok for me. Still bought it and enjoyed it.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Seraphayel
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    Well, I bought the Morrowind CE... I wanted to have the journal and the statue. 110? Yes, very expensive. Do I regret it although I am not really playing anymore? Nope. The Morrowind content was sparse, yes. I think they can't do this with the next Chapter because they can't milk nostalgia unless they're doing something Skyrim like which I doubt.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • MLGProPlayer
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    Seraphayel wrote: »
    Well, I bought the Morrowind CE... I wanted to have the journal and the statue. 110? Yes, very expensive. Do I regret it although I am not really playing anymore? Nope. The Morrowind content was sparse, yes. I think they can't do this with the next Chapter because they can't milk nostalgia unless they're doing something Skyrim like which I doubt.

    Exactly.

    A lot of people are going to withold buying the next chapter if it's just a half empty Murkmire. Morrowind sold on nostalgia.
    Edited by MLGProPlayer on September 9, 2017 7:50PM
  • Taleof2Cities
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    Not having a playable Sheogorad region ... and not being able to enter/quest in major Vvardenfell landmarks (e.g. Azura's Shrine; Holamayan Monastery) all still leave a bitter taste for me.
  • Syrani
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    This is what a WoW expansion looks like. It was around $60, so only 20 bucks more than the Morrowind "chapter".

    https://wow.gamepedia.com/World_of_Warcraft:_Legion

    Plus, WoW expansions are a continuation of the main story line. All of ESO's additions to the game to date do not even come close to one WoW expansion. I really wish we would start seeing real expansions in ESO.
  • pod88kk
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    Yert
  • ProfesseurFreder
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    So much hot air.
    "Nothing by which all human passion and hope and folly can be mirrored and then proved ever was just a game."
    -- William Faulkner.
  • Nemesis7884
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    i also hope a longer story line - they can also incorporate more of existing areas ot make longer/bigger quests if they have to... and i want some other activities to do...that can be repeated and are fun...more battleground modes, mount races, jumping puzzles ala guild wars, diving treasure hunting i don't know...just more side activities besides grinding grinding grinding would be nice (please no radiant quests tough)
  • GreenhaloX
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    There are a few big map areas that are still blanked out, with a couple being bigger than Cyrodiil map. So, whenever or if Zen/Beth ever unlock these areas, I would wager it would be a bigger chapter storyline or two. Unless, the larger landmass is just for snow, and most of it are intended to be non-traversable.
    Edited by GreenhaloX on September 10, 2017 1:56PM
  • Wifeaggro13
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    Well, if I understand correctly, you want more for less money ? :-)

    For the money part, I disagree that ESO is becoming more expensive for newcomers. If anything, it's cheaper than what we had to pay since launch (Base game is cheaper, DLCs are grouped in cheaper bundles, there are anniversary sales, etc.). THe only difference is perhaps the pace at which newbies have to spend the money (we had to wait for new content, for them it's all available), but the grand total in undoubtedly cheaper.

    For the content part, this is an MMO. You're supposed to play "forever". But content always has an end. Even if there were, say, 20000 hours of questing and stories, you'd eventually reach the end and want more. The only solution is to create your own content, setup your own goals and challenges. This is what the "sandbox" aspect is for. Socializing also creates content, since you share your goals with other people, etc. Housing, farming, becoming rich, leaderboards, achievements... choose your pick and create your own content in your head. People who reach world 1st on leaderboards, who create wonderful houses, who gathered 100 million gold or participate in epic and funny roleplay sessions did not wait for the game to tell them to do so. Yet those self-created goals provided them with hours upon hours of pleasurable gameplay, with or without guildies and friends.

    its not the size of the DLOC or the chapters. its whats in them. no significant game progressing or emergent game play. its a very basic rudimentary hack and slasher for 95 % of the content.
  • anitajoneb17_ESO
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    Well, if I understand correctly, you want more for less money ? :-)

    For the money part, I disagree that ESO is becoming more expensive for newcomers. If anything, it's cheaper than what we had to pay since launch (Base game is cheaper, DLCs are grouped in cheaper bundles, there are anniversary sales, etc.). THe only difference is perhaps the pace at which newbies have to spend the money (we had to wait for new content, for them it's all available), but the grand total in undoubtedly cheaper.

    For the content part, this is an MMO. You're supposed to play "forever". But content always has an end. Even if there were, say, 20000 hours of questing and stories, you'd eventually reach the end and want more. The only solution is to create your own content, setup your own goals and challenges. This is what the "sandbox" aspect is for. Socializing also creates content, since you share your goals with other people, etc. Housing, farming, becoming rich, leaderboards, achievements... choose your pick and create your own content in your head. People who reach world 1st on leaderboards, who create wonderful houses, who gathered 100 million gold or participate in epic and funny roleplay sessions did not wait for the game to tell them to do so. Yet those self-created goals provided them with hours upon hours of pleasurable gameplay, with or without guildies and friends.

    its not the size of the DLOC or the chapters. its whats in them. no significant game progressing or emergent game play. its a very basic rudimentary hack and slasher for 95 % of the content.

    You quoted me... but I fail to see the relationship between your comment/reply and what I said... ?
  • Jawasa
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    My gripe with morrowind is that all content that was added (non trial) is so easy. I still haevnt done all content on the island because it's boring. The delves and public dungeons are beautiful the best ones in the game outside craglorne. But it's no fun running in and killing everything in half a rotation.

    I just went back to craglorne on my new main pve char and that zone is just the best designed one in all of eso still. It was even better before in 2014 when it was released when difficulty was on a good lvl. But even now the quest line is super and the dungeons look great and difficulty is on a good lvl for newer players.

    Edit: I forgot what I wanted to say that's relevant to the topic is that I want the next chapter to be more like craglorne. But with the morrowind amount of rewards costumes, personality, motifs and pets.
    Edited by Jawasa on September 10, 2017 4:05PM
  • Balamoor
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    I dunno every time someone whines that Morrowind is too small.

    I ask if they have done X Y Z and the answer is no I just like doing <insert repetitive task here>
    I look at the expansion the DLC that was almost on top of the expansion, now the announcement of Clockwork city.

    Honestly the complaints at this point are idiotic at worst and laughable at least.

    Comparably ESO has a stupid amount of content of games of the same age, instead of wanting it to be you constant entertainer 24/7 maybe try different games or invest in something called life.
  • Arthg
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    Seeing as a "chapter" is not accessible to subbing suckers like me, and can't be bought in crowns - I just hope there's no next chapter.

    Ain't bought Morrowind, not planning to in the near future.
    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
  • SwimsWithMemes
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    @Balamoor , in the week since I started Morrowind on my main (had done the quest line
    Two new characters before), I have completed the main quest, all the side town quests and tomb/shrines/lessons, all I have left is Fishing, hard mode/deathless/time trial HoF, dailies for the achievements and RNG based pickpocketing for Motifs.


    This was about like, 2-3 hours per night? So that's about 25 hours as advertised, but it still feels so lacking! Why does the community settle for such a meager amount of Content? Just compare it to the base game - each faction has a storyline which is about twice as long than all of Morrowind! Why have we had such a content drop? Has PvE gotten better? Not really. Group content has, do more of that yes please! But don't neglect the solo PvE experience.

    From Vvardenfell to HOTR (which was just two dungeons and two BG maps), we are all new content starved. In the last 9 months total we have received these two meager pieces of stuff.


    I hope the content team at ZOS isn't purposefully starving us so that when they do give us something in the future they can go "its twice as much as you got in 2017, so it's only $80 for the new version of the game! We are generous!".
  • Seraphayel
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    Balamoor wrote: »
    I dunno every time someone whines that Morrowind is too small.

    I ask if they have done X Y Z and the answer is no I just like doing <insert repetitive task here>
    I look at the expansion the DLC that was almost on top of the expansion, now the announcement of Clockwork city.

    Honestly the complaints at this point are idiotic at worst and laughable at least.

    Comparably ESO has a stupid amount of content of games of the same age, instead of wanting it to be you constant entertainer 24/7 maybe try different games or invest in something called life.

    No they're not. For 40 Euro / $40 Morrowind offers a laughable amount of content.

    ESO has much content because the base game has. ZOS added pretty average amounts of content to the game in the last 3 years. Just compare it to the other two big MMOs FFXIV and WoW, they give you so much more for the same price. The recent FFXIV expansion offers three or four times the content of Morrowind for the same price.

    Horns of the Reach should have been part of Morrowind. To sell crap like two dungeons as a DLC is the worst (they already did this a year ago with Hist). Morrowind has a very very bad price:content ratio.
    Edited by Seraphayel on September 10, 2017 5:55PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • exeeter702
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    djogani wrote: »
    The only thing i dont like about the first expansion Morrowind is that they gave us just one bloody zone i mean one zone, Orsinium is just DLC and it is one zone too and one new class ok that one too but still it is too little for a first expansion i think 3 zones would be fair deal one for each Allliance but hey one zone per expansion is awesome. Hooray

    You are mistaken for thinking orsinium and morrowind are on different levels. Orisinium was "DLC" when it released. Had orsinium been released in exactly the same way it exists now, next year, it would have been branded a "chapter". Morrowind was not an expansion by general mmo standards, it was by all rights exactly the same tier as orsinium with an added class.
    Updates along the lines of Imperial city, morrowind, and orsinium are now going to fall under the "chapter" mantra and be annual releases. You are never again going to get a "dlc" like orsinium or IC for 15 dollars or free for eso plus.

    The only reason we even got an update as packaged as IC and Orsinium were as "dlc" is because said content was well in development during the course of the games initial development stage. It was not content that was built from scratch post release and thus post initial budget. That is the only reason they were even able to release both updates within the same year. There is no way in hell that level of content production can be replicated at this point by ZOS.

    And no im not being an apologist for zos, this *** sucks, morrowind sucks, and dungeon dlcs suck.
  • Faulgor
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    I understand that they want to offer something for everyone (solo PvE, group PvE, endgame PvE, PvP, etc), but it means they are spreading themselves thin. I'd rather they concentrate on one area per chapter and do that well.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Tandor
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    As always, how much time you spend on (and therefore value you derive from) the content determines your view on its size. I know some people have "completed" Morrowind inside 10 hours but they were very likely following addon guides to the key locations, rushing everywhere on mounts, and probably barely following any of the text. Not all will have been playing solo which will have speeded up the combat. They were almost certainly doing it on maxed out existing characters.

    At the other extreme, I've played 50 hours thus far on my warden who hasn't done anything outside of Morrowind and she's level 22 and still questing. I also have plenty of other characters with whom to do some or all of the content, so even with my having no interest in battlegrounds or raids there is still a lot of value in Morrowind for me. I have another warden and will probably end up with a third one.

    So for me Morrowind has worked well as a chapter and whilst I would certainly not object to the next chapter being larger it certainly isn't a pre-requisite of my getting it.
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