Saucy_Jack wrote: »Who read the title in Professor Farnsworth's voice?
https://www.youtube.com/watch?v=g8IVI0sZ6F8 Lightspeedflashb14_ESO wrote: »For a new thread.
The regen mundases (mundai?) give 238 regen at base, so 7.5% of that is 18. The invigorating trait gives 11 per stat, so with invigorating you get 60% of the regen of mundas but for each stat, so a total addtion of base regen of stats of 33, not sure how much more you would want it to give to make it "significant". The math is easy. Invigorating is much better then prosperous and much better then people give it credit for.
to: @ZOS_GinaBruno
Hi all,
thanks to ZOS for creating this interesting trait.
Invigorating give 11 (legendary) magicka, stamina, and health recovery for piece.
7 pieces: 77 reg mag, stam and health.
Let's talk clearly.. maybe prosperous was more usefull... But I like your idea. It only needs little improvement in my opinion.
Is possibile thinking to associate that reg to the type of armor and triplicate bonus?
Example:
Heavy armor - Invigorating trait = +33 Health Regen
Light armor - Invigorating trait = +33 Magicka Regen
Medium armor - Invigorating trait = +33 Stamina Regen
Shields = 11/11/11 reg.
Is this case the trait will be not too powerfull, But interesting enough not to be thrown away.
Please community give your opinion.
thanks to all.
Lightspeedflashb14_ESO wrote: »I'd love to see it buffed to a useable. It's a very interesting idea, just not useable as it is now.
people keep saying this, if it was any stronger, there would be no choice when it came to regen, it would just be this. Right now you get 60% of the regen you would get with regen mundas and divines but for all three. Really. How many much more do you want?
Doesn't this assume one is running nothing but invigorating? More than likely people will have just 1 or 2 pieces of this while waiting for sturdy or divines to drop.
Lightspeedflashb14_ESO wrote: »I'd love to see it buffed to a useable. It's a very interesting idea, just not useable as it is now.
people keep saying this, if it was any stronger, there would be no choice when it came to regen, it would just be this. Right now you get 60% of the regen you would get with regen mundas and divines but for all three. Really. How many much more do you want?
and yet, running a full set of this is likely not viable.
Are you willing to give up impen in PvP? I'm sure as heck not. As it is now divines is the only trait that contributes toward DPS in PvE. So there's no way you can give up divines there.
So the most someone is going to realistically run is 2 pieces of this, and 2 pieces is certainly not beneficial.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »I'd love to see it buffed to a useable. It's a very interesting idea, just not useable as it is now.
people keep saying this, if it was any stronger, there would be no choice when it came to regen, it would just be this. Right now you get 60% of the regen you would get with regen mundas and divines but for all three. Really. How many much more do you want?
Doesn't this assume one is running nothing but invigorating? More than likely people will have just 1 or 2 pieces of this while waiting for sturdy or divines to drop.
In my original calculations, further up the thread, I compare one piece to one piece. It was in response to the last person that I was stating the full effects if you had nothing but the trait on. So please read my first reply in this thread. Then rap your head around the fact that I am simply going on the premises that prosperous was a terrible triat and invigorating much better then prosperous and better then people are saying. Personally I run invigorating on my healer warden, I need the extra Stam regen for Subterranean Assault.Lightspeedflashb14_ESO wrote: »I'd love to see it buffed to a useable. It's a very interesting idea, just not useable as it is now.
people keep saying this, if it was any stronger, there would be no choice when it came to regen, it would just be this. Right now you get 60% of the regen you would get with regen mundas and divines but for all three. Really. How many much more do you want?
and yet, running a full set of this is likely not viable.
Are you willing to give up impen in PvP? I'm sure as heck not. As it is now divines is the only trait that contributes toward DPS in PvE. So there's no way you can give up divines there.
So the most someone is going to realistically run is 2 pieces of this, and 2 pieces is certainly not beneficial.
It certainly depends on what you mean by "viable" because if you mean what a lot of people on this forum mean which is "optimal" then no. But is sure as Akatosh is a dragon, closer then prosperous.
And you do know infused contributes to dps too right? On the big pieces, it is within a rounding error difference in dps too compared to Divines, regardless of the mundas used.
Lightspeedflashb14_ESO wrote: »For a new thread.
The regen mundases (mundai?) give 238 regen at base, so 7.5% of that is 18. The invigorating trait gives 11 per stat, so with invigorating you get 60% of the regen of mundas but for each stat, so a total addtion of base regen of stats of 33, not sure how much more you would want it to give to make it "significant". The math is easy. Invigorating is much better then prosperous and much better then people give it credit for.
but sacrificing the diversity of other outputs for thus weak spread.to: @ZOS_GinaBruno
Hi all,
thanks to ZOS for creating this interesting trait.
Invigorating give 11 (legendary) magicka, stamina, and health recovery for piece.
7 pieces: 77 reg mag, stam and health.
Let's talk clearly.. maybe prosperous was more usefull... But I like your idea. It only needs little improvement in my opinion.
Is possibile thinking to associate that reg to the type of armor and triplicate bonus?
Example:
Heavy armor - Invigorating trait = +33 Health Regen
Light armor - Invigorating trait = +33 Magicka Regen
Medium armor - Invigorating trait = +33 Stamina Regen
Shields = 11/11/11 reg.
Is this case the trait will be not too powerfull, But interesting enough not to be thrown away.
Please community give your opinion.
thanks to all.
in all honesty just bumping up the base amount to 15 and increasing in 3-4's per tier is enough to make it viable
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »I'd love to see it buffed to a useable. It's a very interesting idea, just not useable as it is now.
people keep saying this, if it was any stronger, there would be no choice when it came to regen, it would just be this. Right now you get 60% of the regen you would get with regen mundas and divines but for all three. Really. How many much more do you want?
Doesn't this assume one is running nothing but invigorating? More than likely people will have just 1 or 2 pieces of this while waiting for sturdy or divines to drop.
In my original calculations, further up the thread, I compare one piece to one piece. It was in response to the last person that I was stating the full effects if you had nothing but the trait on. So please read my first reply in this thread. Then rap your head around the fact that I am simply going on the premises that prosperous was a terrible triat and invigorating much better then prosperous and better then people are saying. Personally I run invigorating on my healer warden, I need the extra Stam regen for Subterranean Assault.Lightspeedflashb14_ESO wrote: »I'd love to see it buffed to a useable. It's a very interesting idea, just not useable as it is now.
people keep saying this, if it was any stronger, there would be no choice when it came to regen, it would just be this. Right now you get 60% of the regen you would get with regen mundas and divines but for all three. Really. How many much more do you want?
and yet, running a full set of this is likely not viable.
Are you willing to give up impen in PvP? I'm sure as heck not. As it is now divines is the only trait that contributes toward DPS in PvE. So there's no way you can give up divines there.
So the most someone is going to realistically run is 2 pieces of this, and 2 pieces is certainly not beneficial.
It certainly depends on what you mean by "viable" because if you mean what a lot of people on this forum mean which is "optimal" then no. But is sure as Akatosh is a dragon, closer then prosperous.
And you do know infused contributes to dps too right? On the big pieces, it is within a rounding error difference in dps too compared to Divines, regardless of the mundas used.
I do know infused contributes to dps, as far as I know the dps contribution is less, you seem to be confirming this.
Possibly stated imperfectly in my previous comment
Atronach or Serpent Mundus: +238 Mag or Stam regen
With gold Divines, that's +7.5%, or +18 Mag or Stam regen
With gold Invigorating, that's +11 Mag, Stam, and Health regen
So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.
I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.
PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »For a new thread.
The regen mundases (mundai?) give 238 regen at base, so 7.5% of that is 18. The invigorating trait gives 11 per stat, so with invigorating you get 60% of the regen of mundas but for each stat, so a total addtion of base regen of stats of 33, not sure how much more you would want it to give to make it "significant". The math is easy. Invigorating is much better then prosperous and much better then people give it credit for.
but sacrificing the diversity of other outputs for thus weak spread.to: @ZOS_GinaBruno
Hi all,
thanks to ZOS for creating this interesting trait.
Invigorating give 11 (legendary) magicka, stamina, and health recovery for piece.
7 pieces: 77 reg mag, stam and health.
Let's talk clearly.. maybe prosperous was more usefull... But I like your idea. It only needs little improvement in my opinion.
Is possibile thinking to associate that reg to the type of armor and triplicate bonus?
Example:
Heavy armor - Invigorating trait = +33 Health Regen
Light armor - Invigorating trait = +33 Magicka Regen
Medium armor - Invigorating trait = +33 Stamina Regen
Shields = 11/11/11 reg.
Is this case the trait will be not too powerfull, But interesting enough not to be thrown away.
Please community give your opinion.
thanks to all.
in all honesty just bumping up the base amount to 15 and increasing in 3-4's per tier is enough to make it viable
if you bump it up that choice , there would be no reason to use divines with a regen mundas. you would only be losing 12% of the regen and gain so much regen for your off stat that it would be silly to use anything else, thus losing variety of choice.
i am not exactly sure what " but sacrificing the diversity of other outputs for thus weak spread." mean but i will try to respond. if you mean that divines is more flexible, i agree, divines can be offensive or defencive or dps or sustain, that is why it is sought after so much. but as i have shown mathematically, invigorating is a good trade off when only considering the sustain side of divines. and invigorating, i can not stress this enough, MUCH better then prosperous.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »For a new thread.
The regen mundases (mundai?) give 238 regen at base, so 7.5% of that is 18. The invigorating trait gives 11 per stat, so with invigorating you get 60% of the regen of mundas but for each stat, so a total addtion of base regen of stats of 33, not sure how much more you would want it to give to make it "significant". The math is easy. Invigorating is much better then prosperous and much better then people give it credit for.
but sacrificing the diversity of other outputs for thus weak spread.to: @ZOS_GinaBruno
Hi all,
thanks to ZOS for creating this interesting trait.
Invigorating give 11 (legendary) magicka, stamina, and health recovery for piece.
7 pieces: 77 reg mag, stam and health.
Let's talk clearly.. maybe prosperous was more usefull... But I like your idea. It only needs little improvement in my opinion.
Is possibile thinking to associate that reg to the type of armor and triplicate bonus?
Example:
Heavy armor - Invigorating trait = +33 Health Regen
Light armor - Invigorating trait = +33 Magicka Regen
Medium armor - Invigorating trait = +33 Stamina Regen
Shields = 11/11/11 reg.
Is this case the trait will be not too powerfull, But interesting enough not to be thrown away.
Please community give your opinion.
thanks to all.
in all honesty just bumping up the base amount to 15 and increasing in 3-4's per tier is enough to make it viable
if you bump it up that choice , there would be no reason to use divines with a regen mundas. you would only be losing 12% of the regen and gain so much regen for your off stat that it would be silly to use anything else, thus losing variety of choice.
i am not exactly sure what " but sacrificing the diversity of other outputs for thus weak spread." mean but i will try to respond. if you mean that divines is more flexible, i agree, divines can be offensive or defencive or dps or sustain, that is why it is sought after so much. but as i have shown mathematically, invigorating is a good trade off when only considering the sustain side of divines. and invigorating, i can not stress this enough, MUCH better then prosperous.
There isn't a reason to use Divines with regen mundus - divines is a PvE trait and in PvE you use the mundus which provides highest DPS (usually Warrior/Apprentice).
And of course Invigorating is a better trait than Prosperous, I don't think anyone is debating that (well, except maybe people who enjoyed farming gold with Prosperous gear). The point is that it's still not worth using, not in PvE & not in PvP.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »For a new thread.
The regen mundases (mundai?) give 238 regen at base, so 7.5% of that is 18. The invigorating trait gives 11 per stat, so with invigorating you get 60% of the regen of mundas but for each stat, so a total addtion of base regen of stats of 33, not sure how much more you would want it to give to make it "significant". The math is easy. Invigorating is much better then prosperous and much better then people give it credit for.
but sacrificing the diversity of other outputs for thus weak spread.to: @ZOS_GinaBruno
Hi all,
thanks to ZOS for creating this interesting trait.
Invigorating give 11 (legendary) magicka, stamina, and health recovery for piece.
7 pieces: 77 reg mag, stam and health.
Let's talk clearly.. maybe prosperous was more usefull... But I like your idea. It only needs little improvement in my opinion.
Is possibile thinking to associate that reg to the type of armor and triplicate bonus?
Example:
Heavy armor - Invigorating trait = +33 Health Regen
Light armor - Invigorating trait = +33 Magicka Regen
Medium armor - Invigorating trait = +33 Stamina Regen
Shields = 11/11/11 reg.
Is this case the trait will be not too powerfull, But interesting enough not to be thrown away.
Please community give your opinion.
thanks to all.
in all honesty just bumping up the base amount to 15 and increasing in 3-4's per tier is enough to make it viable
if you bump it up that choice , there would be no reason to use divines with a regen mundas. you would only be losing 12% of the regen and gain so much regen for your off stat that it would be silly to use anything else, thus losing variety of choice.
i am not exactly sure what " but sacrificing the diversity of other outputs for thus weak spread." mean but i will try to respond. if you mean that divines is more flexible, i agree, divines can be offensive or defencive or dps or sustain, that is why it is sought after so much. but as i have shown mathematically, invigorating is a good trade off when only considering the sustain side of divines. and invigorating, i can not stress this enough, MUCH better then prosperous.
There isn't a reason to use Divines with regen mundus - divines is a PvE trait and in PvE you use the mundus which provides highest DPS (usually Warrior/Apprentice).
And of course Invigorating is a better trait than Prosperous, I don't think anyone is debating that (well, except maybe people who enjoyed farming gold with Prosperous gear). The point is that it's still not worth using, not in PvE & not in PvP.
You clearly don't heal or tank. I see a LOT of both with the atro. And I have seen more then a few Stam dps with the serpent. Granted tank use sturdy, there are plenty of healers that use the atro. Just keep in mind that not all choices need to be BiS all the time. Also the warrior/apprentice thing is a new phenomenon, used to be only thief was used, for everyone but tanks, it was that much better and was so for a long time.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »For a new thread.
The regen mundases (mundai?) give 238 regen at base, so 7.5% of that is 18. The invigorating trait gives 11 per stat, so with invigorating you get 60% of the regen of mundas but for each stat, so a total addtion of base regen of stats of 33, not sure how much more you would want it to give to make it "significant". The math is easy. Invigorating is much better then prosperous and much better then people give it credit for.
but sacrificing the diversity of other outputs for thus weak spread.to: @ZOS_GinaBruno
Hi all,
thanks to ZOS for creating this interesting trait.
Invigorating give 11 (legendary) magicka, stamina, and health recovery for piece.
7 pieces: 77 reg mag, stam and health.
Let's talk clearly.. maybe prosperous was more usefull... But I like your idea. It only needs little improvement in my opinion.
Is possibile thinking to associate that reg to the type of armor and triplicate bonus?
Example:
Heavy armor - Invigorating trait = +33 Health Regen
Light armor - Invigorating trait = +33 Magicka Regen
Medium armor - Invigorating trait = +33 Stamina Regen
Shields = 11/11/11 reg.
Is this case the trait will be not too powerfull, But interesting enough not to be thrown away.
Please community give your opinion.
thanks to all.
in all honesty just bumping up the base amount to 15 and increasing in 3-4's per tier is enough to make it viable
if you bump it up that choice , there would be no reason to use divines with a regen mundas. you would only be losing 12% of the regen and gain so much regen for your off stat that it would be silly to use anything else, thus losing variety of choice.
i am not exactly sure what " but sacrificing the diversity of other outputs for thus weak spread." mean but i will try to respond. if you mean that divines is more flexible, i agree, divines can be offensive or defencive or dps or sustain, that is why it is sought after so much. but as i have shown mathematically, invigorating is a good trade off when only considering the sustain side of divines. and invigorating, i can not stress this enough, MUCH better then prosperous.
There isn't a reason to use Divines with regen mundus - divines is a PvE trait and in PvE you use the mundus which provides highest DPS (usually Warrior/Apprentice).
And of course Invigorating is a better trait than Prosperous, I don't think anyone is debating that (well, except maybe people who enjoyed farming gold with Prosperous gear). The point is that it's still not worth using, not in PvE & not in PvP.
You clearly don't heal or tank. I see a LOT of both with the atro. And I have seen more then a few Stam dps with the serpent. Granted tank use sturdy, there are plenty of healers that use the atro. Just keep in mind that not all choices need to be BiS all the time. Also the warrior/apprentice thing is a new phenomenon, used to be only thief was used, for everyone but tanks, it was that much better and was so for a long time.
Yes, they do. Unless you're a casual player who doesn't really care about min-maxing - in which case you shouldn't post on forum threads about game balance.
The reason Thief & Shadow munduses fell out of favor is the last patch which nerfed their values & buffed Warrior etc to be more competitive with Shadow & Thief. Due to the way modifiers work, you can still get better benefit from Shadow mundus on a gank build if you build for high skill tooltips - so it's still BiS for some niche builds.
They did go a bit overboard with Thief nerfs though - that mundus isn't worth using over Warrior even with things like crit surge/briarheart etc.
The point is that there should be a situation where each trait/mundus is BiS in a certain scenario.
There is no scenario where Invigorating is BiS [PvE=Divines, PvP=Impregnable/Sturdy/(Infused for max magicka builds)].
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »For a new thread.
The regen mundases (mundai?) give 238 regen at base, so 7.5% of that is 18. The invigorating trait gives 11 per stat, so with invigorating you get 60% of the regen of mundas but for each stat, so a total addtion of base regen of stats of 33, not sure how much more you would want it to give to make it "significant". The math is easy. Invigorating is much better then prosperous and much better then people give it credit for.
but sacrificing the diversity of other outputs for thus weak spread.to: @ZOS_GinaBruno
Hi all,
thanks to ZOS for creating this interesting trait.
Invigorating give 11 (legendary) magicka, stamina, and health recovery for piece.
7 pieces: 77 reg mag, stam and health.
Let's talk clearly.. maybe prosperous was more usefull... But I like your idea. It only needs little improvement in my opinion.
Is possibile thinking to associate that reg to the type of armor and triplicate bonus?
Example:
Heavy armor - Invigorating trait = +33 Health Regen
Light armor - Invigorating trait = +33 Magicka Regen
Medium armor - Invigorating trait = +33 Stamina Regen
Shields = 11/11/11 reg.
Is this case the trait will be not too powerfull, But interesting enough not to be thrown away.
Please community give your opinion.
thanks to all.
in all honesty just bumping up the base amount to 15 and increasing in 3-4's per tier is enough to make it viable
if you bump it up that choice , there would be no reason to use divines with a regen mundas. you would only be losing 12% of the regen and gain so much regen for your off stat that it would be silly to use anything else, thus losing variety of choice.
i am not exactly sure what " but sacrificing the diversity of other outputs for thus weak spread." mean but i will try to respond. if you mean that divines is more flexible, i agree, divines can be offensive or defencive or dps or sustain, that is why it is sought after so much. but as i have shown mathematically, invigorating is a good trade off when only considering the sustain side of divines. and invigorating, i can not stress this enough, MUCH better then prosperous.
There isn't a reason to use Divines with regen mundus - divines is a PvE trait and in PvE you use the mundus which provides highest DPS (usually Warrior/Apprentice).
And of course Invigorating is a better trait than Prosperous, I don't think anyone is debating that (well, except maybe people who enjoyed farming gold with Prosperous gear). The point is that it's still not worth using, not in PvE & not in PvP.
You clearly don't heal or tank. I see a LOT of both with the atro. And I have seen more then a few Stam dps with the serpent. Granted tank use sturdy, there are plenty of healers that use the atro. Just keep in mind that not all choices need to be BiS all the time. Also the warrior/apprentice thing is a new phenomenon, used to be only thief was used, for everyone but tanks, it was that much better and was so for a long time.
Yes, they do. Unless you're a casual player who doesn't really care about min-maxing - in which case you shouldn't post on forum threads about game balance.
The reason Thief & Shadow munduses fell out of favor is the last patch which nerfed their values & buffed Warrior etc to be more competitive with Shadow & Thief. Due to the way modifiers work, you can still get better benefit from Shadow mundus on a gank build if you build for high skill tooltips - so it's still BiS for some niche builds.
They did go a bit overboard with Thief nerfs though - that mundus isn't worth using over Warrior even with things like crit surge/briarheart etc.
The point is that there should be a situation where each trait/mundus is BiS in a certain scenario.
There is no scenario where Invigorating is BiS [PvE=Divines, PvP=Impregnable/Sturdy/(Infused for max magicka builds)].
You talk about game balance, invigorating is a trait made for regen. You have to balance that against regen sourses, and the only source for regen from armor traits is Divines with a regen mundas. Not everything is a dps issue. I use invigorating on my healer warden and use 4 pieces of it, with infused body for max magic, the Stam regen I get from it is the only way that I can get stam regen AND magic regen. Doesn't that make it BiS for me? It really seems like you need to get out the dps mindset you have.
One more time, the difference between infused on the big pieces and Divines with a DPS mundas almost nothing.
And good job summarizing the last patch.
Lastly, it is not impregnable, it is impenetrable.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »For a new thread.
The regen mundases (mundai?) give 238 regen at base, so 7.5% of that is 18. The invigorating trait gives 11 per stat, so with invigorating you get 60% of the regen of mundas but for each stat, so a total addtion of base regen of stats of 33, not sure how much more you would want it to give to make it "significant". The math is easy. Invigorating is much better then prosperous and much better then people give it credit for.
but sacrificing the diversity of other outputs for thus weak spread.to: @ZOS_GinaBruno
Hi all,
thanks to ZOS for creating this interesting trait.
Invigorating give 11 (legendary) magicka, stamina, and health recovery for piece.
7 pieces: 77 reg mag, stam and health.
Let's talk clearly.. maybe prosperous was more usefull... But I like your idea. It only needs little improvement in my opinion.
Is possibile thinking to associate that reg to the type of armor and triplicate bonus?
Example:
Heavy armor - Invigorating trait = +33 Health Regen
Light armor - Invigorating trait = +33 Magicka Regen
Medium armor - Invigorating trait = +33 Stamina Regen
Shields = 11/11/11 reg.
Is this case the trait will be not too powerfull, But interesting enough not to be thrown away.
Please community give your opinion.
thanks to all.
in all honesty just bumping up the base amount to 15 and increasing in 3-4's per tier is enough to make it viable
if you bump it up that choice , there would be no reason to use divines with a regen mundas. you would only be losing 12% of the regen and gain so much regen for your off stat that it would be silly to use anything else, thus losing variety of choice.
i am not exactly sure what " but sacrificing the diversity of other outputs for thus weak spread." mean but i will try to respond. if you mean that divines is more flexible, i agree, divines can be offensive or defencive or dps or sustain, that is why it is sought after so much. but as i have shown mathematically, invigorating is a good trade off when only considering the sustain side of divines. and invigorating, i can not stress this enough, MUCH better then prosperous.
There isn't a reason to use Divines with regen mundus - divines is a PvE trait and in PvE you use the mundus which provides highest DPS (usually Warrior/Apprentice).
And of course Invigorating is a better trait than Prosperous, I don't think anyone is debating that (well, except maybe people who enjoyed farming gold with Prosperous gear). The point is that it's still not worth using, not in PvE & not in PvP.
You clearly don't heal or tank. I see a LOT of both with the atro. And I have seen more then a few Stam dps with the serpent. Granted tank use sturdy, there are plenty of healers that use the atro. Just keep in mind that not all choices need to be BiS all the time. Also the warrior/apprentice thing is a new phenomenon, used to be only thief was used, for everyone but tanks, it was that much better and was so for a long time.
Yes, they do. Unless you're a casual player who doesn't really care about min-maxing - in which case you shouldn't post on forum threads about game balance.
The reason Thief & Shadow munduses fell out of favor is the last patch which nerfed their values & buffed Warrior etc to be more competitive with Shadow & Thief. Due to the way modifiers work, you can still get better benefit from Shadow mundus on a gank build if you build for high skill tooltips - so it's still BiS for some niche builds.
They did go a bit overboard with Thief nerfs though - that mundus isn't worth using over Warrior even with things like crit surge/briarheart etc.
The point is that there should be a situation where each trait/mundus is BiS in a certain scenario.
There is no scenario where Invigorating is BiS [PvE=Divines, PvP=Impregnable/Sturdy/(Infused for max magicka builds)].
You talk about game balance, invigorating is a trait made for regen. You have to balance that against regen sourses, and the only source for regen from armor traits is Divines with a regen mundas. Not everything is a dps issue. I use invigorating on my healer warden and use 4 pieces of it, with infused body for max magic, the Stam regen I get from it is the only way that I can get stam regen AND magic regen. Doesn't that make it BiS for me? It really seems like you need to get out the dps mindset you have.
One more time, the difference between infused on the big pieces and Divines with a DPS mundas almost nothing.
And good job summarizing the last patch.
Lastly, it is not impregnable, it is impenetrable.
Oops, I keep mixing it up with the item set in my head
But no, it's not just a DPS mindset. Even if you do use regen mundus as healer, Divines is still better - you don't need stam regen in PvE for anything but CC breaks and occasional block, and the base stam regen is more than enough for that.
In PvP, if you're a healer you're always better off with 7x Impenetrable (27% crit resistance) than 77 (base) stam/magicka/health regen, Sturdy if you run S&B and/or Infused (atleast on large pieces) if you run dmg shields.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »For a new thread.
The regen mundases (mundai?) give 238 regen at base, so 7.5% of that is 18. The invigorating trait gives 11 per stat, so with invigorating you get 60% of the regen of mundas but for each stat, so a total addtion of base regen of stats of 33, not sure how much more you would want it to give to make it "significant". The math is easy. Invigorating is much better then prosperous and much better then people give it credit for.
but sacrificing the diversity of other outputs for thus weak spread.to: @ZOS_GinaBruno
Hi all,
thanks to ZOS for creating this interesting trait.
Invigorating give 11 (legendary) magicka, stamina, and health recovery for piece.
7 pieces: 77 reg mag, stam and health.
Let's talk clearly.. maybe prosperous was more usefull... But I like your idea. It only needs little improvement in my opinion.
Is possibile thinking to associate that reg to the type of armor and triplicate bonus?
Example:
Heavy armor - Invigorating trait = +33 Health Regen
Light armor - Invigorating trait = +33 Magicka Regen
Medium armor - Invigorating trait = +33 Stamina Regen
Shields = 11/11/11 reg.
Is this case the trait will be not too powerfull, But interesting enough not to be thrown away.
Please community give your opinion.
thanks to all.
in all honesty just bumping up the base amount to 15 and increasing in 3-4's per tier is enough to make it viable
if you bump it up that choice , there would be no reason to use divines with a regen mundas. you would only be losing 12% of the regen and gain so much regen for your off stat that it would be silly to use anything else, thus losing variety of choice.
i am not exactly sure what " but sacrificing the diversity of other outputs for thus weak spread." mean but i will try to respond. if you mean that divines is more flexible, i agree, divines can be offensive or defencive or dps or sustain, that is why it is sought after so much. but as i have shown mathematically, invigorating is a good trade off when only considering the sustain side of divines. and invigorating, i can not stress this enough, MUCH better then prosperous.
There isn't a reason to use Divines with regen mundus - divines is a PvE trait and in PvE you use the mundus which provides highest DPS (usually Warrior/Apprentice).
And of course Invigorating is a better trait than Prosperous, I don't think anyone is debating that (well, except maybe people who enjoyed farming gold with Prosperous gear). The point is that it's still not worth using, not in PvE & not in PvP.
You clearly don't heal or tank. I see a LOT of both with the atro. And I have seen more then a few Stam dps with the serpent. Granted tank use sturdy, there are plenty of healers that use the atro. Just keep in mind that not all choices need to be BiS all the time. Also the warrior/apprentice thing is a new phenomenon, used to be only thief was used, for everyone but tanks, it was that much better and was so for a long time.
Yes, they do. Unless you're a casual player who doesn't really care about min-maxing - in which case you shouldn't post on forum threads about game balance.
The reason Thief & Shadow munduses fell out of favor is the last patch which nerfed their values & buffed Warrior etc to be more competitive with Shadow & Thief. Due to the way modifiers work, you can still get better benefit from Shadow mundus on a gank build if you build for high skill tooltips - so it's still BiS for some niche builds.
They did go a bit overboard with Thief nerfs though - that mundus isn't worth using over Warrior even with things like crit surge/briarheart etc.
The point is that there should be a situation where each trait/mundus is BiS in a certain scenario.
There is no scenario where Invigorating is BiS [PvE=Divines, PvP=Impregnable/Sturdy/(Infused for max magicka builds)].
You talk about game balance, invigorating is a trait made for regen. You have to balance that against regen sourses, and the only source for regen from armor traits is Divines with a regen mundas. Not everything is a dps issue. I use invigorating on my healer warden and use 4 pieces of it, with infused body for max magic, the Stam regen I get from it is the only way that I can get stam regen AND magic regen. Doesn't that make it BiS for me? It really seems like you need to get out the dps mindset you have.
One more time, the difference between infused on the big pieces and Divines with a DPS mundas almost nothing.
And good job summarizing the last patch.
Lastly, it is not impregnable, it is impenetrable.
Oops, I keep mixing it up with the item set in my head
But no, it's not just a DPS mindset. Even if you do use regen mundus as healer, Divines is still better - you don't need stam regen in PvE for anything but CC breaks and occasional block, and the base stam regen is more than enough for that.
In PvP, if you're a healer you're always better off with 7x Impenetrable (27% crit resistance) than 77 (base) stam/magicka/health regen, Sturdy if you run S&B and/or Infused (atleast on large pieces) if you run dmg shields.
You keep saying divines is always better. I have shown you that infused is just as good, in some cases better, this means that it is not always. Please acknowledge this fact.
Lightspeedflashb14_ESO wrote: »I have also gave you a use case, my warden with a Stam skill usage where I need the extra Stam regen, you have not acknowledge that either. I have now played every class, Stam and magic, to max rank and completed all content on my main healer and most of the other dps. I understand the game at a meta level. But the meta is really only 5-7% ahead of the rest. This leaves options open. You need to acknowledge this too.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »For a new thread.
The regen mundases (mundai?) give 238 regen at base, so 7.5% of that is 18. The invigorating trait gives 11 per stat, so with invigorating you get 60% of the regen of mundas but for each stat, so a total addtion of base regen of stats of 33, not sure how much more you would want it to give to make it "significant". The math is easy. Invigorating is much better then prosperous and much better then people give it credit for.
but sacrificing the diversity of other outputs for thus weak spread.to: @ZOS_GinaBruno
Hi all,
thanks to ZOS for creating this interesting trait.
Invigorating give 11 (legendary) magicka, stamina, and health recovery for piece.
7 pieces: 77 reg mag, stam and health.
Let's talk clearly.. maybe prosperous was more usefull... But I like your idea. It only needs little improvement in my opinion.
Is possibile thinking to associate that reg to the type of armor and triplicate bonus?
Example:
Heavy armor - Invigorating trait = +33 Health Regen
Light armor - Invigorating trait = +33 Magicka Regen
Medium armor - Invigorating trait = +33 Stamina Regen
Shields = 11/11/11 reg.
Is this case the trait will be not too powerfull, But interesting enough not to be thrown away.
Please community give your opinion.
thanks to all.
in all honesty just bumping up the base amount to 15 and increasing in 3-4's per tier is enough to make it viable
if you bump it up that choice , there would be no reason to use divines with a regen mundas. you would only be losing 12% of the regen and gain so much regen for your off stat that it would be silly to use anything else, thus losing variety of choice.
i am not exactly sure what " but sacrificing the diversity of other outputs for thus weak spread." mean but i will try to respond. if you mean that divines is more flexible, i agree, divines can be offensive or defencive or dps or sustain, that is why it is sought after so much. but as i have shown mathematically, invigorating is a good trade off when only considering the sustain side of divines. and invigorating, i can not stress this enough, MUCH better then prosperous.
There isn't a reason to use Divines with regen mundus - divines is a PvE trait and in PvE you use the mundus which provides highest DPS (usually Warrior/Apprentice).
And of course Invigorating is a better trait than Prosperous, I don't think anyone is debating that (well, except maybe people who enjoyed farming gold with Prosperous gear). The point is that it's still not worth using, not in PvE & not in PvP.
You clearly don't heal or tank. I see a LOT of both with the atro. And I have seen more then a few Stam dps with the serpent. Granted tank use sturdy, there are plenty of healers that use the atro. Just keep in mind that not all choices need to be BiS all the time. Also the warrior/apprentice thing is a new phenomenon, used to be only thief was used, for everyone but tanks, it was that much better and was so for a long time.
Yes, they do. Unless you're a casual player who doesn't really care about min-maxing - in which case you shouldn't post on forum threads about game balance.
The reason Thief & Shadow munduses fell out of favor is the last patch which nerfed their values & buffed Warrior etc to be more competitive with Shadow & Thief. Due to the way modifiers work, you can still get better benefit from Shadow mundus on a gank build if you build for high skill tooltips - so it's still BiS for some niche builds.
They did go a bit overboard with Thief nerfs though - that mundus isn't worth using over Warrior even with things like crit surge/briarheart etc.
The point is that there should be a situation where each trait/mundus is BiS in a certain scenario.
There is no scenario where Invigorating is BiS [PvE=Divines, PvP=Impregnable/Sturdy/(Infused for max magicka builds)].
You talk about game balance, invigorating is a trait made for regen. You have to balance that against regen sourses, and the only source for regen from armor traits is Divines with a regen mundas. Not everything is a dps issue. I use invigorating on my healer warden and use 4 pieces of it, with infused body for max magic, the Stam regen I get from it is the only way that I can get stam regen AND magic regen. Doesn't that make it BiS for me? It really seems like you need to get out the dps mindset you have.
One more time, the difference between infused on the big pieces and Divines with a DPS mundas almost nothing.
And good job summarizing the last patch.
Lastly, it is not impregnable, it is impenetrable.
Oops, I keep mixing it up with the item set in my head
But no, it's not just a DPS mindset. Even if you do use regen mundus as healer, Divines is still better - you don't need stam regen in PvE for anything but CC breaks and occasional block, and the base stam regen is more than enough for that.
In PvP, if you're a healer you're always better off with 7x Impenetrable (27% crit resistance) than 77 (base) stam/magicka/health regen, Sturdy if you run S&B and/or Infused (atleast on large pieces) if you run dmg shields.
You keep saying divines is always better. I have shown you that infused is just as good, in some cases better, this means that it is not always. Please acknowledge this fact.
For magicka builds with enough modifiers, sure. Not for stamina, divines is always better.Lightspeedflashb14_ESO wrote: »I have also gave you a use case, my warden with a Stam skill usage where I need the extra Stam regen, you have not acknowledge that either. I have now played every class, Stam and magic, to max rank and completed all content on my main healer and most of the other dps. I understand the game at a meta level. But the meta is really only 5-7% ahead of the rest. This leaves options open. You need to acknowledge this too.
So let me get this straight: you play a stam shalks using magicka Warden and you claim to "understand the meta", because you've "completed all content"?
SMH I'm out of here.
I like the regen for all three but stronger than now.
something I thought about earlier
Teletesselator wrote: »Yup, "Invigorating" is a total waste of loot-space. I'm deconstructing any and all of it. 33 H, M, and S is near enough to completely ineffectual that it's pretty obviously trash. At ten times that one might actually notice some difference. So 330 H, M, and S... yeah, OK, I could agree with that. 33 = ROFLMAO!!!