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BiS set for Warden Healer?

  • Stannum
    Stannum
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    Stannum wrote: »
    Gossamer set is very gimpy it has low 10% to proc effect that works only with 15% chance and it can proc only on nonzero heals. (So if your hp is full it will not proc).

    Any set that has a proc chance on when healing someone won't work on full health targets except otherwise stated, like SPC is the opposite, and 10% on heal when you stack HoTs is not bad at all. And that 15% dodge chance does make a difference, which is why everyone in PvP runs shuffle.

    When health is low you will use emergency heal without waiting HoT ticks, when it's not it does not matter how much ticks will happens if hp are full. Shuffle is good to keep all the time so you have 15% damage reduction. And gossamer has 10% on non zero heal to grant 6 sec buff. Most of group will not recive more then 1-2 non zero heal in 6 sec interval especcially if they have shields or self heal (and sorcs have surge, DK tanks spam shields, stamina builds uses bloodcraze, NB siphoning attacks). So i do not think that uptime will be more then 20% (i think even less) and its really nothing (near 3% damage reduction avarage and with random mechanics) compared to any other magicka set that boost healing or crit or spellpower (even julianos will be better).
    Edited by Stannum on July 10, 2017 8:59PM
  • Smasherx74
    Smasherx74
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    Smasherx74 wrote: »
    Alucardo wrote: »
    I still feel like necro is kind of standard for a Warden. More magicka = bigger shields, better heals and more energy orbs. SPC still seems to be BiS for healing in general, but I haven't managed to farm that yet.
    I'm currently trying out Sentinel of Rkugamz seems I don't have shards to throw to the tank. The little spider thing heals and restores stamina, which is pretty neat.
    Pretty interested to see what other Wardens are running. I will say, healing on a Warden is pretty damn fun, and I've never really liked support roles.

    Yeah necro is the one I was talking about.

    There is another set that I cant remember the name of, but everytime you pull an ult it does healing for every 20 ult for your ultimate cost. With the wardens healing ult I think it could end up being really useful.

    It's Lamia's Song. It's actually really nice with a high cost ultimate like Meteor. You do a bunch of damage and heal everyone at the same time. Drops in Arx Corinium.

    Thank you, I'll start grinding it today.

    Also would be nice to knwo if it's boe or bop but I'll look on the traders anyways just in case it is.
    Master Debater
  • Smasherx74
    Smasherx74
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    Neaa wrote: »
    just as i said.. 1 healer on MA with spammable ulti like the forest is actualy a DPS Increase ... even with 3 Horns.

    still not viable because warden healer lacks sustain compared to templars :<

    I don't have any sustain problems. I can spam warden heals non-stop. I've vDSA and MAW no problems, and in general dungeons I pretty much maintain all my magicka 24/7 unless I'm doing dps.
    Master Debater
  • Asardes
    Asardes
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    Lamia's Song Set
    (2 items) Adds 967 Max Magicka
    (3 items) Adds 129 Magica Recovery
    (4 items) Adds 967 Max Magicka
    (5 items) When you activate your Ultimate, you heal you and your allies within 20 meters of you for 30 Health per point of the Ultimate'scost.

    For Warhorn base cost is 250. So you will heal your allies for 7500. It looks good, but really isn't compared to other heals. Especially that you can't time the burst heal. You can't hold on to that horn until an ally gets really low on health. If you keep casting Enchanted Forest that only costs 75, the heal will only be 2250. That's comparable to a tick from a HoT ability. Really garbage set. If you want a burst heal just stack high maximum magicka and spell damage and burst them back with combat prayer. The tool tip for the heal is about 5.7K on my Templar healer with 41.5K magicka (Wardens can get higher if they slot northern storm ult on their front bar), 2.7K spell damage buffed. It's cheap, it hits a lot of people if they are positioned correctly, boosts their resistance by 1.3K and damage done by 8%; in practice I've seen it crit for > 9K with minor mending, CP in blessed and elfborn. In fact when I slot that I don't even bother slotting BoL anymore because it heals enough to burst people from under 30% to full health. I'm not even sure the Lamia Song set is boosted by CP, and even if it is, it's still pretty lame because it can't crit, being a proc set.

    When a set does things worse than a common ability you know it's time to recover those tempers and style stones if you find a piece in your inventory :D
    Edited by Asardes on July 11, 2017 10:32AM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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  • Neaa
    Neaa
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    Smasherx74 wrote: »
    I don't have any sustain problems. I can spam warden heals non-stop. I've vDSA and MAW no problems, and in general dungeons I pretty much maintain all my magicka 24/7 unless I'm doing dps.

    well ofc im doing dps with the warden too. im quite sure if i use healing only i will be fine. but with dps and especially a lot of bubbles the warden is oom so fast :s
    i also did vMoL (even hardmode) on warden and it worked.
    i also did vHoF hardmode on a warden healer. worked too.
    But in comparison to a templar healer .... well wrong thread for this.


    PC EUW
    Main characters:
    CP630 - Templar support - Neaara - proud argonian
    CP630 - Warden support - Neaaro - proud argonian
    PVE - Guilds: Hodor, Dragons Crest, Potato Squad

    PVE Templar Morrowind Healing Build
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Asardes wrote: »
    Lamia's Song Set
    (2 items) Adds 967 Max Magicka
    (3 items) Adds 129 Magica Recovery
    (4 items) Adds 967 Max Magicka
    (5 items) When you activate your Ultimate, you heal you and your allies within 20 meters of you for 30 Health per point of the Ultimate'scost.

    For Warhorn base cost is 250. So you will heal your allies for 7500. It looks good, but really isn't compared to other heals. Especially that you can't time the burst heal. You can't hold on to that horn until an ally gets really low on health. If you keep casting Enchanted Forest that only costs 75, the heal will only be 2250. That's comparable to a tick from a HoT ability. Really garbage set. If you want a burst heal just stack high maximum magicka and spell damage and burst them back with combat prayer. The tool tip for the heal is about 5.7K on my Templar healer with 41.5K magicka (Wardens can get higher if they slot northern storm ult on their front bar), 2.7K spell damage buffed. It's cheap, it hits a lot of people if they are positioned correctly, boosts their resistance by 1.3K and damage done by 8%; in practice I've seen it crit for > 9K with minor mending, CP in blessed and elfborn. In fact when I slot that I don't even bother slotting BoL anymore because it heals enough to burst people from under 30% to full health. I'm not even sure the Lamia Song set is boosted by CP, and even if it is, it's still pretty lame because it can't crit, being a proc set.

    When a set does things worse than a common ability you know it's time to recover those tempers and style stones if you find a piece in your inventory :D

    while this set is not BiS, it is better then you are giving it credit for, that heal is impacted by healing done and can crit, which can pump the heal up to like 20k if it crits with warhorn, i use it on my warden, with spc and rukgumz, spc resto on front bar and back bar lamias lightning staff, or i use a powered dagger and a spc mace that i have.
  • shadow071179
    shadow071179
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    I use Spellpower Cure and Sancuary.
    Still working in master Staffs.

    Works great so far ; -)
  • profundidob16_ESO
    profundidob16_ESO
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    When it comes down to pure healing power to drag everything (even the 4-man pugs that try to soak up as much dmge from red as possible) through the content as much as possible:


    SPC + Seducers all the way. There is nothing better than seducers ever since the patch made magicka recovery the new meta and strongest sustain stat. It gives you AND that extra magicka recovery as well as 8% cost reduction, increasing your sustain the most any set can (without any RNG involved!!). The result is exactly the sort of sustain you are looking for in order to be able to not go OOM during those "oh ***" moments where you need to spam your favorite burst spells.

    Any healer that has seen the toughest heal scenario's since beta (e.g newbie paper/glass cannon scenario's that aren't even running any shield) skill will be able to tell you first hand that whatever set you choose only 3 core things really matter:

    -get your health and resistances up to the necessary minimum (19-21K buffed) so you cannot be 1 or 2-shot in worst case scenario's (e.g being rooted/cc'd inside the fire aoe in vetmode vFH end boss with no stamina left)
    -Reach the minimum power-per-heal (Healing springs should crit tick on yourself for around 4K or more) by raising magicka/sp/+heal/...
    -Be able to spam burst cast as many times or as long as possible before running out by increasing magicka recovery/costreduction/magickapool/...


    and SPC+Seducers does exactly that best.
    SPC+magnus will works fine too but it adds RNG to the cost reduction and less sustain in favor of more healing power
    SPC + worm too but less sustain since the cost reduction is only 4% in favor of sharing that reduction with your team mates. (but still your burst healing powers is less so it's a lesser pure healing set)

    Strictly speaking Seducer's/magnus/worm/ gives you sustain where SPC gives healing power. SPC could thus be replaced by anything would fit that profile just as much such as e.g necropotence but since SPC is the only set in the game that AND increases your healing power AND at the same time the dps of your fellows (without RNG !!), there is no substitute for this unique feature. Therefore it's almost considered mandatory

    Now before 10 other people jump on this saying that this or that set is better I stress again that what I just typed is in the light of maximum healing power while still using SPC because of it's unique support functionality.

    Needless to say, as soon as you run with good/better/best players and dependent on the content, gradually less and less healing power and sustain are required compared to the worst scenario's and many other sets get the job done just too ranging all the way from adding some occasional 5-piece RNG bonus heal or some more group support utiliy (give 4% cost reduction to your teamplayers) all the way to just dressing up in full dps gear and skills to help do the DPS job and put only healing springs on your bar :) Done

    But when we're talking about the pure healing role in order to save the day and min maxing, none of those luxury bonuses are needed nor do they save the day because only raw healing burst potential will save a player's life. After all maximum healing power is only truly felt in those situations and that's when they spontanously go: "wow, amazing healing man!" over and over


  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Spc+master architect/worm, assuming you're doing tree spam.
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