Just like Morrowind killed Templar Healers................. Remember that?
Saying Morrowind killed saptanks is a massive exaggeration. It changed them sure............but killed them? nah.
While they are never going to be meta they are super fun. Remember that guys..........fun? the reason games exist.
Gilliam has done a video update to his bloodletter build based on Morrowind which wont be too different from a Horns of the Reach version. Close enough for you to get the basics down and adjust what you need to suit your playstyle.
In short the answer to all your questions is "whatever suits your playstyle"
Personally I use sword and board and a resto staff but if the healer is doing his job double sword and board will work.
With the sets you are using you probably need more health than what some other builds would need as the set isn't healing you. Most sap tanks would lean towards sets that boost healing or provide healing as you do damage hence the obsession with Baharas Curse.
I run 5-1-1 but as long as you have the heavy 5 piece bonus it doesn't really matter.
Jewelry........if you have problems with magicka sustain then recovery. If not id usually boost my damage in some way as more damage = more healing in a typical sap tank set up. But your sets are not going to provide that benefit so you will need to work out which gap you want to plug and plug it.
I don't use sturdy as I'm not needing to block too much (sets healing through normal damage) Block only needed when its a big hit coming. So its never a problem. I therefore try to run all infused with tri enchants for resources across the board. But again given you wont be picking up the usual sap tank return to health you will likely be blocking more. so maybe sturdy is ok.........
To be honest I think you need to do a lot of working out yourself. Because the sets you are using are so different to what I have seen being used for this the normal answers don't apply. You could watch the bloodletter video for morrowind but unless you change your sets all the answers in it wont be relevant to you. Not saying what you are running is wrong. Its just different........and the thing about different is that videos wont give you the answer. you need to experiment yourself.
What race are you running?
Just like Morrowind killed Templar Healers................. Remember that?
Saying Morrowind killed saptanks is a massive exaggeration. It changed them sure............but killed them? nah.
While they are never going to be meta they are super fun. Remember that guys..........fun? the reason games exist.
Gilliam has done a video update to his bloodletter build based on Morrowind which wont be too different from a Horns of the Reach version. Close enough for you to get the basics down and adjust what you need to suit your playstyle.
In short the answer to all your questions is "whatever suits your playstyle"
Personally I use sword and board and a resto staff but if the healer is doing his job double sword and board will work.
With the sets you are using you probably need more health than what some other builds would need as the set isn't healing you. Most sap tanks would lean towards sets that boost healing or provide healing as you do damage hence the obsession with Baharas Curse.
I run 5-1-1 but as long as you have the heavy 5 piece bonus it doesn't really matter.
Jewelry........if you have problems with magicka sustain then recovery. If not id usually boost my damage in some way as more damage = more healing in a typical sap tank set up. But your sets are not going to provide that benefit so you will need to work out which gap you want to plug and plug it.
I don't use sturdy as I'm not needing to block too much (sets healing through normal damage) Block only needed when its a big hit coming. So its never a problem. I therefore try to run all infused with tri enchants for resources across the board. But again given you wont be picking up the usual sap tank return to health you will likely be blocking more. so maybe sturdy is ok.........
To be honest I think you need to do a lot of working out yourself. Because the sets you are using are so different to what I have seen being used for this the normal answers don't apply. You could watch the bloodletter video for morrowind but unless you change your sets all the answers in it wont be relevant to you. Not saying what you are running is wrong. Its just different........and the thing about different is that videos wont give you the answer. you need to experiment yourself.
What race are you running?
Flameheart wrote: »Sap tanks are "dead" in that way, that you aren't able to chainspam it anymore as a tank in trash groups as you could formerly preMorrowind. The nerfs to sustain in general and Siphoning Attacks do not allow that anymore, even with the best shard or bubble support.
On the other hand NB tanking is still viable for 4-man-stuff (every class can tank 4-man-stuff on an almost equal level btw, it's just a matter of skills and gear setup) and Sap Essence is still a viable skill, but now more situational for getting initial aggro in trash groups or a bit group healing in cases of emergency.
Flameheart wrote: »Sap tanks are "dead" in that way, that you aren't able to chainspam it anymore as a tank in trash groups as you could formerly preMorrowind. The nerfs to sustain in general and Siphoning Attacks do not allow that anymore, even with the best shard or bubble support.
On the other hand NB tanking is still viable for 4-man-stuff (every class can tank 4-man-stuff on an almost equal level btw, it's just a matter of skills and gear setup) and Sap Essence is still a viable skill, but now more situational for getting initial aggro in trash groups or a bit group healing in cases of emergency.
Exactly. A saptank was running in, doing damage, self healing and a bit of group healing and sustaining like a champ. Now every pull is like every other tank. Other tanks aren't as "selfish" though. Before, it was fine because you were doing damage, but now you have to drop that so you can sustain.
RavenSworn wrote: »I guess it's time to redefine the workings of a sap tank. previously, you can always deal damage, heal and maintain sustain at the same time. now it's different. a MAGnb tank now has to work towards its strengths, rather than be an allrounder like a dk.
Have you given thought on how some 'staple' choices for the sap tank needs to change? take for example, Swallow Soul. Perhaps it's much better to take Funnel health simply because it gives you to deal damage and heal at the same time? Swallow soul buff, which in turn can be replaced by race change to Argonian or even a whole new set, something like Sanctuary?
Also how about taking sets to a different level? maybe using Dragonguard and Sanctuary, for the ult gen and also to gain the vitality buff for the group. maybe instead of Sanctuary you use Lich? or Spinners for the added damage. or hell, even the treasure hunter set which increases your spell critical and in turn buffs the group with minor savagery up at all times?
again it's about using the class to its strengths, rather than trying to add an advantage for the class. that's imo anyway. I've always feel that we need to move onwards and try to find other ways to get this build back to its great self.
Flameheart wrote: »Flameheart wrote: »Sap tanks are "dead" in that way, that you aren't able to chainspam it anymore as a tank in trash groups as you could formerly preMorrowind. The nerfs to sustain in general and Siphoning Attacks do not allow that anymore, even with the best shard or bubble support.
On the other hand NB tanking is still viable for 4-man-stuff (every class can tank 4-man-stuff on an almost equal level btw, it's just a matter of skills and gear setup) and Sap Essence is still a viable skill, but now more situational for getting initial aggro in trash groups or a bit group healing in cases of emergency.
Exactly. A saptank was running in, doing damage, self healing and a bit of group healing and sustaining like a champ. Now every pull is like every other tank. Other tanks aren't as "selfish" though. Before, it was fine because you were doing damage, but now you have to drop that so you can sustain.
It has advantages and disadvantages. As a tank built more for sustain (and group support of course) it won't matter much in groups where DDs do the dps they should do (25k-30k+ ST depends on boss and mechanics, 40-50k+ AoE depending on number of adds in trash groups at max CP). The best support you can give such guys is as much warhorns as possible. Your own added dps won't make any difference and will be in the low one-digit percent range. Magicka NB tanks have a unique class skill (magicka based) for evading attacks completely. So you don't need the stamina expensive Evade buff from the medium armor skill line. Ebon + Tavas (ultireg in case of evading) would be a good combo.
If you are pugging and get DDs who aren't worth the DD icon in the group tool, then you are right, it became even worse. Formerly you could get even such a group going as a tank by adding some dps with Sap in trash groups. Now I just click the "leave group button" after the first trash group where DDs need almost a minute to get it down.
If people aren't happy with that they may direct their concerns to Zenimax. I just react to changes, adapt as much as possible and am not guilty of other consequences.