Bring Prosperous Back?

  • Betsararie
    Betsararie
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    Solariken wrote: »
    I like the concept of Invigorating and I think it's a decent trait - I use 2 pieces on my current PvP loadout. I would prefer if the HP recovery were dropped and the other two buffed, but it's still ok as-is.

    So that gives you what, a total of 14 regen?

    Can't imagine that would be more beneficial than 2 more impen pieces.

    When it comes to PvP, impen or bust.
  • Brutusmax1mus
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    What amount of regen would be acceptable to y'all? 154 (double current )?
  • Morgul667
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    It should be less than 7 divins with regen mundus but close enough to be significant (so you have to choose between 1 regen strong, or 3 medium regen). I didnt do the math
  • grannas211
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    I'd rather they buff invigorating to a respectable level of recovery.
  • geonsocal
    geonsocal
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    dumb and dumber...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • radiostar
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    I like extra health recovery on my vampire when playing solo, but the current rate is so low. Please raise it. I used to use a monster piece but Z changed it
    "Billions upon Billions of Stars"
  • idk
    idk
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    davidj8291 wrote: »
    Invigorating is a trait that no one will ever use because it has zero purpose compared to 7 Divines and a recovery mundus, replacing a set that had a niche purpose in Gold grinding and was used by some people in specific situations (perfect).
    This seems like a waste of a trait slot, as you get 77 Regen TOTAL with all Gold pieces. It's nothing.

    Prosperous at least had a function.

    Prosperous had the worst function in the game. Inpen outperformed Prosperous in gaining gold since it reduced the wear and tear on gear much more the prosperous increased gold gain from killing mobs. A player name Code demonstrated it here in the forums a few months ago. Very much demonstrated Prosperous was worthless.

    So, if OP wants something for gold gain that is better than Prosperous was then he should go full inpen.

    You're assuming the OP doesn't use crown repair kits to save gold because they're not part of a profitable trading guild.

    Mostly still irrelevant. Considering a large majority of the gold earned from killing mobs is from the trash they drop, not from the gold, the increase from prosperous was a complete joke.

    Not to worry, Zos is not going to make the same mistake twice. They will not be bringing back prosperous. It is clear very few miss that trait.
    Edited by idk on September 6, 2017 5:42AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Morgul667 wrote: »
    It should be less than 7 divins with regen mundus but close enough to be significant (so you have to choose between 1 regen strong, or 3 medium regen). I didnt do the math

    The regen mundases give 238 regen at base, so 7.5% of that is 18. The invigorating trait gives 11 per stat, so with invigorating you get 60% of the regen of mundas but for each stat, not sure how much more you would want it to give to make it "significant". The math is easy. Invigorating is much better then prosperous and much better then people give it credit for.
  • Minyassa
    Minyassa
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    I'm irritated they got rid of it in the first place. I liked that we had a trait that wasn't directly combat related, there are enough of those. I liked that we had a buff to money. Could not care less about what they replaced it with, I'm focused on trying to save up for a house.
  • Slick_007
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    Messy1 wrote: »
    There should be a trait just for farmers and crafters Prosperous should be brought back and become the following: Increase in gold collection % and increase chance to double node loot

    they've already got the double node loot. its a cp called plentiful harvest
    theres also the CP passive 'merchant favored' - reduces repair cost by 10%
  • Hymzir
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    Slick_007 wrote: »
    Messy1 wrote: »
    There should be a trait just for farmers and crafters Prosperous should be brought back and become the following: Increase in gold collection % and increase chance to double node loot

    they've already got the double node loot. its a cp called plentiful harvest
    theres also the CP passive 'merchant favored' - reduces repair cost by 10%

    The CP double node loot thing is not 100% - having a trait that increased that chance would be of tremendous help to those who do not focus on combat aspects of this game.

    And there are tons more of stuff that support combat already. Having a few more things that supported crafting and housing would not be a bad idea. There is more to this game than fighting. Not a whole lot, I do admit, but still some. And it would not be a bad thing if we had bit more of non-combat oriented things in the game.
    Edited by Hymzir on September 6, 2017 6:39AM
  • Feanor
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    If you have invigorating pieces of Night Terror in CP 160 and don't want them, just send them to one of my chars. Thanks. ;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Bombashaman
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    davidj8291 wrote: »
    Not asking for it back. Posing a question :)
    You could get upwards to 100 gold a mob or more with a full set of prosperous. And no. Code proved nothing. Impen just makes items deteriorate slower. I could get more gold in 20 minutes with prosperous if I use a good AoE build. Not my fault he isn't good enough to keep his armor in good shape.
    Prosperous was used situationally.
    Invigorating is useless. And will never be buffed because ZOS literally had a patch to nerf Regen to the ground.

    https://forums.elderscrollsonline.com/en/discussion/273766/why-prosperous-is-preposterous/p1

    "Every time you earn combat XP fighting a PvE enemy, a random piece of armor takes a small amount of damage."

    It doesn't matter for armor deteriorating how good or bad you are, or do you get hit a lot or none at all.
  • Solariken
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    Blanco wrote: »
    Solariken wrote: »
    I like the concept of Invigorating and I think it's a decent trait - I use 2 pieces on my current PvP loadout. I would prefer if the HP recovery were dropped and the other two buffed, but it's still ok as-is.

    So that gives you what, a total of 14 regen?

    Can't imagine that would be more beneficial than 2 more impen pieces.

    When it comes to PvP, impen or bust.

    You can either have 17 of one regen with Divines or 11 mag AND 11 stam regen. That's a decent trade-off IMO.

    My current build relies heavily on both pools so Invigorating wins. You also get more mileage out of all of your % modifiers - both armor regen passives, both vampire regen passives, mages guild, Repentance passives, etc.

    Impen is always helpful but I play no-CP l/BG's where crits are not as prevalent (also does nothing against procs) and I have a very high uptime on Major Protection so I'm pretty soaky anyway.
  • Slick_007
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    something also not taken into account in the prosperous equation, what if you fought nude? nothing can take damage
  • Joy_Division
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    Invigorating does not add 11 regen. It adds 11 regen to each or your attributes, for a total of 33 per piece of gear. You might not care about two of these bonus regens, however you are still getting them.

    The ZoS dev might be more inclined to reform the trait into something useful if the community demonstrated they understood how it worked in the first place.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • seedubsrun
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    Slick_007 wrote: »
    something also not taken into account in the prosperous equation, what if you fought nude? nothing can take damage

    If you fought nude then you wouldn't be wearing prosperous armor. Solves the problem of armor taking damage and the problem with wearing garbage

    I'd personally like to see Invigorating be buffed on larger pieces (legs, chest, head) similar to how an enchant has a larger bonus. That would encourage using it while still being able to benefit from Divines since most would just wear like a 3 Invigorating+ 4 Divines. If you had 7 pieces of Invigorating on it should be the same as a recovery Mundus. Giving up any other trait that obviously would be very beneficial to your character (divines, impen, sturdy, etc) should be balanced by giving you a more solid regen buff.

    I also like the idea of wrapping Prosperous in with Training and calling it something different. More XP and gold earned from kills is just what would be needed to start a new toon off right. I'd like it to be gold and XP from all sources instead of just kills. If you're using it it's because you want to level up quick so just give the bonus to XP for quests too which will encourage questing more instead of grinding and the bonus gold will be helpful too balanced by the fact that if you get more XP you'll reach 50 or CP 160 faster and therefore stop using it faster.
    Edited by seedubsrun on September 6, 2017 1:05PM
  • phileunderx2
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    Just wear whatever you pick up and when it is used up trash it and wear some other piece of random picked up gear. No need for repair. Not like one needs anything special for farming overland pve mobs.
  • Reverb
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    I'd rather have Exploration brought back than Prosperous.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Transairion
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    Prosperous had the worst function in the game. Inpen outperformed Prosperous in gaining gold since it reduced the wear and tear on gear much more the prosperous increased gold gain from killing mobs. A player name Code demonstrated it here in the forums a few months ago. Very much demonstrated Prosperous was worthless.

    So, if OP wants something for gold gain that is better than Prosperous was then he should go full inpen.

    Demonstrated is a strong word, theorycrafted is the factual version of events.

    I mean, when they confessed they never actually put on Prosperous gear at ANY point during their testing it kind of threw their argument in the mud... especially so as they tested Impen only in Wrothgar, a barren wasteland full of more animals/beasts (no gold/coin drops) vs an area crammed with humanoids.


    Not saying Prosperous is good, nor am I going to pretend Invigorating is any good. Frankly almost every trait I get I consider complete garbage, Impen being the most garbage since I hate PvP and it has no combat PvE function.

    You know, the same argument that was brought against Training and Prosperous. When Armor breaks, the set bonuses still apply so doing PvE with completely broken armor is actually kind of fine: anywhere you wouldn't use broken armor, you wouldn't (or shouldn't) be using Impen anyway.

    IMO Impen is more useless than Training for PvE.
    Edited by Transairion on September 6, 2017 6:05PM
  • OC_Justice
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    Why did i read this as "Bring Preposterous Back?"
  • MasterSpatula
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    mb10 wrote: »
    LOL after 3500 complaint threads about propsperous, it has taken about 4 days (on consoles) for a thread asking for it back


    ESO forums...

    That's not entirely fair. After all, people don't complain when they're happy, so people who actually liked Prosperous only just now had something to complain about.

    Which isn't to say that there was actually any reason to like Prosperous...
    Edited by MasterSpatula on September 6, 2017 10:39PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Eddyble
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    Personally, prior to the announcement of the trait change, I used prosperous once in a while and I would've been happy if prosperous got a rework. like change to a percentage and it applied to all gold sources. Now that we would seem to be stuck with invigorating, it would seem to be in dire need of a big buff. So, at least for me, it went from a set I use occasionally to a set I'll never use. So, my vote would be to return it back to what it was, if not return with a rework.
    Edited by Eddyble on September 6, 2017 6:22PM
    Eddyb1e - Xbox One - NA
    Eddyble - PC - NA
  • Amadis001
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    They should have buffed the gold that drops with Prosperous to make it more effective for gold farming than Impen. Instead, they replaced one underpowered trait by another. I don't see what this accomplished. Now nobody will use Invigorating instead of not using Prosperous.
    // Amadis of Gaul -- DK Nord (Lvl 50 CP 1000)
  • FriedEggSandwich
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    davidj8291 wrote: »
    Invigorating is a trait that no one will ever use because it has zero purpose compared to 7 Divines and a recovery mundus, replacing a set that had a niche purpose in Gold grinding and was used by some people in specific situations (perfect).
    This seems like a waste of a trait slot, as you get 77 Regen TOTAL with all Gold pieces. It's nothing.

    Prosperous at least had a function.

    Prosperous had the worst function in the game. Inpen outperformed Prosperous in gaining gold since it reduced the wear and tear on gear much more the prosperous increased gold gain from killing mobs. A player name Code demonstrated it here in the forums a few months ago. Very much demonstrated Prosperous was worthless.

    So, if OP wants something for gold gain that is better than Prosperous was then he should go full inpen.

    You're assuming the OP doesn't use crown repair kits to save gold because they're not part of a profitable trading guild.

    Mostly still irrelevant. Considering a large majority of the gold earned from killing mobs is from the trash they drop, not from the gold, the increase from prosperous was a complete joke.

    Not to worry, Zos is not going to make the same mistake twice. They will not be bringing back prosperous. It is clear very few miss that trait.

    I don't disagree; I prefer the concept of invigoraring over prosperous personally, although I think it needs buffing. But as someone who has always used crown repair kits to repair my gear, to save gold, I never bought the "impen is better than prosperous" argument, despite never using either for mob grinding. It's just a weak argument because it assumes you use gold for repairs.
    PC | EU
  • Slick_007
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    seedubsrun wrote: »
    Slick_007 wrote: »
    something also not taken into account in the prosperous equation, what if you fought nude? nothing can take damage

    If you fought nude then you wouldn't be wearing prosperous armor. Solves the problem of armor taking damage and the problem with wearing garbage

    haha, i wondered if anyone would realise that
  • Soleya
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    Do you folks how valuable recovery is?!

    Agreed. I was having sustain issues with 900 stam recovery. I put one invigorating piece on and now at 907 recovery I'm no longer having sustain issues.

  • Magdalina
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    davidj8291 wrote: »
    Not asking for it back. Posing a question :)
    You could get upwards to 100 gold a mob or more with a full set of prosperous. And no. Code proved nothing. Impen just makes items deteriorate slower. I could get more gold in 20 minutes with prosperous if I use a good AoE build. Not my fault he isn't good enough to keep his armor in good shape.
    Prosperous was used situationally.
    Invigorating is useless. And will never be buffed because ZOS literally had a patch to nerf Regen to the ground.

    https://forums.elderscrollsonline.com/en/discussion/273766/why-prosperous-is-preposterous/p1

    "Every time you earn combat XP fighting a PvE enemy, a random piece of armor takes a small amount of damage."

    It doesn't matter for armor deteriorating how good or bad you are, or do you get hit a lot or none at all.

    It does actually. If you're really bad and take like 5 minutes to kill a mob(but do not die yourself), then your armor will be degrading really, really slowly...I wonder if that's what they could be referring to here... o:)
  • Mettaricana
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    Morgul667 wrote: »
    Prosperous was useless and I'm happy ZOS changed it. I just think Invigorating should be buffed :)

    This we need to biff it by like 25-50 rec
  • Crafts_Many_Boxes
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    As a few have already pointed out, that "infamous" prosperous vs impen post is based on a lot of wonky assumptions. Anyone with half a brain trying to maximize their gold gain would go to a place where mobs are humanoid, specifically imperial. There are several places in the game that facilitate this requirement.

    Assuming you have the correct number of chromosomes and aren't just whacking anything that moves in open world and calling it "farming", prosperous pulls ahead rather quickly.

    Over the course of an hour, by the time your armor fully degrades you might have something like a 1500 repair bill. For argument's sake, let's say you move super quickly and have to repair twice in that hour (this is a very generous estimate). Oh noes, 3000 gold! (this is sarcasm)

    In a certain place, I could make 20,000 gold an hour on mob gold alone, before taking into account any loot. Certain top players could get 30,000 or even 40,000 an hour, but alas I am not they.

    Let's do some math now! Assuming fully gold prosperous gear, I would have gained about 13,500 gold per hour instead of 20,000 (1.5 x 13,500 roughly = 20,000).

    So, I made 6,500 gold per hour purely off of the fact that I was using prosperous gear. Even with the most conservative, absurd, outrageously generous cost estimate imaginable, I'm still making over 3000 gold per hour more than if I were running impenetrable gear. This ALSO assumes you take 0 degredation with impen on, which I'm pretty sure isn't true.


    One of those "top" players who can make 40,000 an hour in mob gold? 13,000 pure prosp profit vs 6000 repair bill (again, super generous) = 7000 more gold per hour, just by using prosperous.

    Now there's certainly an argument to be made that players didn't want it in loot tables, but please don't say that impen farming was better, because unless you were a special kind of dumb, it wasn't.
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