After playing my stamina warden for 116+ hours now, I wanted to put together some thoughts on the class and abilities.
I spent levels 15-42 in non vet PVP on Kyne, and then ground out the last few levels in skyreach, delves, dolmens, getting skyshards, etc. Once at max level, I tried out a few gear set options to see what I liked. I wanted to go with a bow/bow build, for something different than DW+Bow like very other stam build. I also felt maybe the ranged abilities on warden (cliff racer, subteranean assault, etc) would go well with a bow/bow build.
I tried the following setups:
Master Bow + Maelstrom Bow + 5 Bone Pirate + 5 VO.
Master Bow + Maelstrom Bow + 5 Bone Pirate + 5 Hundings.
Maelstrom Bow + 5 Spriggan + 5 VO + 2 Velidreth (Bow/DW)
Note: I don't have enough Twice Fanged Snake to try out.
Heavy attacks with the bow feel more clumsy than DW, so I wanted higher regen. With Bone Pirate + Dubious Camlorn Throne, + potion/Bird of Prey my stam recover ends up being 2104.
For my vet experiences I've done Vet Pledges and attempted vMA (got to final boss but could not finish). It seemed like warden is pretty balanced in healing, tanking and dps abilities, so I was hoping it would be easier to do vMA on than say Stam NB, unfortunately I found it to be a harder.
I also put my warden in tank gear to tank some pledges as its easier to get a group as a tank. I found tanking pretty fun with this build and well balanced. For tanking I ran Green Pact + Plague Doctor + 1 Master Sword + Frost Staff. I found this build to be a good buff/debuff tank with decent off heals, sometimes pulling 8k heals per second.
Animal Companions:- Cutting Dive - This ability feels weaker damage wise than say Surprise Attack on NB. But it's ranged and you get a heal from Bond With Nature so it seems to balance out. I don't understand though why this morph doesn't do more damage based on range (instead of the magicka version) as that would synergize well with Long Shots bow passive.
- Subterranean Assault - This ability is really good. Works well when tanking as a way to apply major fracture/breach to mobs. Only issue here is the 3 seconds on this ability doesn't go well with a rotation. Almost feel like it needs to be 6 seconds and fire off twice (at 3 and 6 seconds)
- Swarm - No reason to run this on stam build.
- Bull Netch - Stam Regen + Major Brutality, reduces the need for weapon power pots. Makes it great ability for newer players. Extra stam recovery + heal when Netch is recasted or goes expires from Bond With Nature passive.
- Bird of Prey - Minor Berserk, Major Endurance, Major Expedition all around good ability. Seems better for vMA and PVP where the speed boost is useful and you don't have buffs from other players to give you Minor Berserk.
- Bear Ultimate - I know many people find this to be good dps, but for me the bear seems to run all over from one enemy to another getting there as it dies, and doing no damage.
Green Balance:- Soothing Spores - Feels like a strong heal, until you compare it to Vigor, then you realize it's just utter garbage. Costs more than Vigor and heals for WAY less. For example, fully buffed on my build, it healed for 7,873 non crit or 13,305 crit. In comparison Vigor heals for 13,236 if all ticks don't crit and 22,368 if they all crit. Vigor costs 3090 stam vs Soothing Spores costing 3433 stam. My suggestion here would be to add a HOT. So it burst heals and then gives 2 or 3 more heal ticks every 2 seconds for 2-3k healing. Other option would be to cut cost in half, but then it would be OP in PVP.
- Healing Seed - no reason to run on stam.
- Leeching Vines - heal is pretty weak on stam, so I don't bother with this one
- Green Lotus - Major Savagry and Heals on light/heavy attacks. This ability would probably be great, except the heal doesn't work on anything except light and full heavy attacks. Anything in between does NOT heal. Not sure if this is a bug, but it feels like it should give healing for medium attacks to be useful. Heals per second on this ability is about half what crit/power surge give on Sorc, and thats only if you don't do any medium attacks and have a perfect weave.
- Natures Grasp - found no use for this ability
- Enchanted Forest - Awesome heal. I run this on my tank build as a just in case heal to back up the healer or if the healer goes down. Ult generation is high so you can have this up pretty quckly. On dps build I run this as well with bow/dawnbreaker ultimate on other bar. Other morph might be better, haven't really compared them.
- Maturation Passive - Extra 10% health seems good, except it's bugged when using Green Lotus. See Below.
Winters Embrace:- Ice Fortress - Great tanking ability, no room for it on dps build.
- Gripping Shards - Another great tanking ability, root enemies in trash pulls
- Polar Wind - Heal on this is a bit weak, even on a tank with 45k health. I feel like this needs a cost reduction, since 4k magicka is a large cost on a tank who normally has lower pools.
- Shimmering Shield - Great ability for all builds against ranged enemies.
- Frozen Gate - Haven't tried this one.
- Permafrost - Decent damage, protection, and stun on enemies. Great in trash pulls on the tank to lock everyone in place and reduce incoming damage to allies nearby.
The main issue I had in vMA was lack of heals per second (can't out heal crematorial guard and soul churn is rough). With green lotus not proc-ing on Medium attacks, my heals per second is sub 1k, mostly from Bond with Nature (excluding Vigor). I'm not all that good at light attack weaving with cutting dive, I find medium is easier to pull off, even if it's lower dps output. In comparison on a stam sorc, you get 3-4k heals per second with crit surge + your AOE dots and requires no thought whatsoever to get those heals.
Maturation Bug:
If you heal using green lotus, you gain the minor toughness giving you 10% more health. This makes your max health go up, but not actual health. So if you spam light attacks to keep healing, it appears to keep refreshing maturation, by resting your health back down and then back up again, so you can't get healed to full health. I tried it with soothing spores and it seems to heal you to full. But if I use green lotus heal first, then I can spam soothing spores without getting to max health for quite awhile.
Video of bug:
https://youtu.be/HGIvtjYVwjg