So nerf us because you can't deal with two skills lool while there at nerf sorc Shields also go ahead and need nb cloak sure it's not fair I can't see them my god sum people just want everything nerfed
Warden is not OP. You can literally make then useless by rooting them because Scorch travels in wherever their character is facing, and Shimmering Shield is buggy and can shatter every tick of certain abilities. Keep in mind that whenever a Warden summons their little forest, they don't have a Damage-dealing Ult ready since this is an Ult they are using just to survive.
White wabbit wrote: »Omg another nerf post L2P why not ask Zos to just give us all pillow cushions to hit everyone with
Waffennacht wrote: »There is no constructive comments to be made here, another cry nerf thread from mediocre players
Brutusmax1mus wrote: »Shimmering is really only a problem on mag wardens bc they can sustain it. Stam wardens have to use this situationally.
Twohothardware wrote: »Secluded Grove, Resto Ult, and Shield Wall all three need cost increases. Their uptime are too high and make it too easy to tank damage.
Rohamad_Ali wrote: »The six second shield reduced to 3 seconds would completely break it and make it a resource hog . The healing Ult is on par with most healing Ults . It's not a huge burst of healing but it has a decent run time . Making that any different would put it in a class below .
Rohamad_Ali wrote: »The six second shield reduced to 3 seconds would completely break it and make it a resource hog . The healing Ult is on par with most healing Ults . It's not a huge burst of healing but it has a decent run time . Making that any different would put it in a class below .
Hmm. I didn't think about the resource impact, although the skill is relatively cheap. Maybe the skill itself should be buffed so that it's more viable as an absorb and less easy ultimate gen. But I have to disagree about the ultimate. Not even considering its burst heal, it is a very strong HoT (although it might just be Healing Thicket which I think might be bugged and is healing for more than intended). Either way, my issue with it is that both morphs of the ultimate allow for it to have 100% (or at the very least close to 100%) up-time. I personally think it is just as strong as shield wall and resto ult both of which are very difficult (if not impossible) to get 100% up-time on.
KingYogi415 wrote: »I'm fine with shield. It I think grove should be nerfed by at least 100%
SirCritical wrote: »Give up pls with these nerf threads.
And if OP plays a Warden and gets advantages from these skills, shouldn't want to nerf them. It's just unnatural. If you feel yourself too strong when using these skills, then don't use them!
It's really an irreal state of mind when someone complains against himself.
And again: let us PvEers play this game against AI with our current (unnerfed, and already-nerfed) skill- and gear-sets, and believe me, mobs won't complain.
Chilly-McFreeze wrote: »This is the kind of attitude that *** these balance threads up. "I use it, so I defend it no matter how unbalanced/ broken/ whatever it is". Egoistical to say the least. Maybe I should respec into mag sorc and demand shield buffs and better burst, just bc I play it.
E: who cares about pve when npc can be adjusted at any time.
Templar healing ulti does :
- More healing
- Gives 16k armor
- Makes you immune to CC
- Has more range
- Snares by 30%
- Gives Major Protection
- Minor Mending
I don't see anyone wanting nerfs to this . Simply superior . It makes you immortal . Only downside is not being able to do anything else during the cast .
Trees can be up with high uptime because that 20 Ultimate procs instantly without meeting requirements . It doesn't need a nerf . It needs a fix . Until it is fixed , cost is basically 55 .
"Nerf whatever makes that class stand a chance against me. Ty for fair balance ZOS."
That's what this sounds like to me. Every class is strong and has very powerful skills that are unique to them.
Templars can provide an even bigger heal with Major Protection added and they have a skill that purges 5 negative effects. Should this all get nerfed? A Dragonknight gains resources on Ult cast and has amazing DoTs, as well as an ability that reflects 4 projectiles.... should they get nerfed? A Nightblade can put out great burst, use a powerful skill that grants a long duration inherent Minor Beserk, and go invisible - should they get nerfed? A Sorcerer can streak around, use Dark Deal and Negate enemies which is a crucial part of PvP - nerf them too?
Every class is "OP" right now in their own way. The only class that legitimately underperforms quite drastically is Warden in PvE content for DPS. Everywhere else (PvE tank/heaker, all PvP specs) they are not bad. However, Warden is not OP. You can literally make then useless by rooting them because Scorch travels in wherever their character is facing, and Shimmering Shield is buggy and can shatter every tick of certain abilities. Keep in mind that whenever a Warden summons their little forest, they don't have a Damage-dealing Ult ready since this is an Ult they are using just to survive.