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Craglorn (One Tamriel version) is the perfect overland zone

MLGProPlayer
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It's the perfect blend of easy and challenging overland content.

There are:

8x group instances
7x group delves
11x normal delves
Mix of solo and group quests

Everything in Craglorn is soloable (some are easier than others). However, the stuff that isn't soloable, is not difficult at all when done with a group (the group instances are around the difficulty of a normal dungeon, and the group delves even easier than that).

The only thing I would change about the zone is making the main quest more solo friendly. Some of the quests require you to kill world bosses. The Craglorn bosses are fairly easy to solo, but they aren't everyone's cup of tea. It's definitely not hard to get help from zone chat, but the main quest should be 100% noob friendly. Alternatively, there could maybe be options for completing quests. You can either kill 3 world bosses OR kill X number of a specific overland mob.

This is what new zones like Vvardenfell should be like. ZOS needs to show veteran players some love too. They're the ones who have kept this game afloat over the years.
Edited by MLGProPlayer on September 2, 2017 3:48AM
  • leeux
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    I'm not sure of what I'm about to say, but I'll say it anyway... But sorry in advance if I'm wrong.

    It'd pretty awesome if Craglorn instances recognized the Veteran/Normal group setting, and that way we could have the old Shada's Tear difficulty that I recall from 2 years ago (maybe I was too noob for it back then, but I remember actually having trouble there at some point :expressionless: )

    That's the only thing I'd change about it... otherwise, love Craglorn myself <3
    PC/NA - Proud old member of the Antique Ordinatus Populus

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  • ArchMikem
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    This is what new zones like Vvardenfell should be like. ZOS needs to show veteran players some love too. They're the ones who have kept this game afloat over the years.

    "Veteran Players" already get their love. It's called DLC Dungeons and Trials. PvE Overworld is meant for the every day player to do just that, play the game, not be barred from content cause they're not using Meta gear or lacking in experience or CP.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • MLGProPlayer
    MLGProPlayer
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    ArchMikem wrote: »
    This is what new zones like Vvardenfell should be like. ZOS needs to show veteran players some love too. They're the ones who have kept this game afloat over the years.

    "Veteran Players" already get their love. It's called DLC Dungeons and Trials. PvE Overworld is meant for the every day player to do just that, play the game, not be barred from content cause they're not using Meta gear or lacking in experience or CP.

    Vvardenfell was 30 hours of overland content and 30 minutes of raiding.

    That isn't showing veteran players love.
    Edited by MLGProPlayer on September 2, 2017 5:30PM
  • Myyth
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    There are only a couple improvements I would suggest -

    Nerf Skyreach XP to get rid of all the skyreach beggars repeatedly asking for a carry in zone chat.
    This will also help with finding groups to do quests since the majority of players in Craglorn are only there for skyreach.

    And make the zone truly soloable for characters of all levels. I tried to do the zone with my lvl 25 Templar and gave up. So hard to get a group to help and some delves cannot be done solo at that level.



    Edited by Myyth on September 2, 2017 5:43PM
  • Eyesinthedrk
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    Sky reach only mattered when One Tam clogged all the other grind spots. Coldharbor zimbies is still the best grind spot if you can find an instance that isn't over crowded.
  • Mureel
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    Oh I adore Craglorn.... when it first opened, it was night in game...where the quest ports you in, if you look behind you it's all black and spooky, but in front is this town of merchants, lit by firelight...you can almost smell meat roasting and hear rabble rousing afoot....and when you ventured beyond, in the dark, you could see the Aetherian Archives tower looming in the sky <3<3<3<3<3
  • MLGProPlayer
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    Sky reach only mattered when One Tam clogged all the other grind spots. Coldharbor zimbies is still the best grind spot if you can find an instance that isn't over crowded.

    Skyreach gives way more XP per hour than zombies.

    You can do 1-50 in Skyreach in about 5 hours with 50% pots. It will take you 10 hours grinding zombies.

    Zombies are only better if you can't find a carry and want to solo grind.
    Edited by MLGProPlayer on September 2, 2017 6:01PM
  • MLGProPlayer
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    Myyth wrote: »
    There are only a couple improvements I would suggest -

    Nerf Skyreach XP to get rid of all the skyreach beggars repeatedly asking for a carry in zone chat.
    This will also help with finding groups to do quests since the majority of players in Craglorn are only there for skyreach.

    And make the zone truly soloable for characters of all levels. I tried to do the zone with my lvl 25 Templar and gave up. So hard to get a group to help and some delves cannot be done solo at that level.



    Why I like it because it has content for both new and veteran players. This is what every zone should be like. It's fine to come back to some content once you're a higher level and have better gear.

    Right now, all the zones (except Craglorn) are designed for new players only.
    Edited by MLGProPlayer on September 2, 2017 6:03PM
  • thamightyboro
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    Sky reach only mattered when One Tam clogged all the other grind spots. Coldharbor zimbies is still the best grind spot if you can find an instance that isn't over crowded.

    Skyreach gives way more XP per hour than zombies.

    You can do 1-50 in Skyreach in about 5 hours with 50% pots. It will take you 10 hours grinding zombies.

    Zombies are only better if you can't find a carry and want to solo grind.

    Where are these zombies you speak of, bored of dolmens.
  • ParaNostram
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    Seriously the absolute lack of delves in Vvardenfell is such a catastrophic disappointment. There so little to explore! It's the largest zone PvE wise in the game and has so little dungeon crawling. It's depressing...
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • MLGProPlayer
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    Seriously the absolute lack of delves in Vvardenfell is such a catastrophic disappointment. There so little to explore! It's the largest zone PvE wise in the game and has so little dungeon crawling. It's depressing...

    64% bigger than Craglorn yet doesn't have even half the content.
  • Mureel
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    Sky reach only mattered when One Tam clogged all the other grind spots. Coldharbor zimbies is still the best grind spot if you can find an instance that isn't over crowded.

    Skyreach gives way more XP per hour than zombies.

    You can do 1-50 in Skyreach in about 5 hours with 50% pots. It will take you 10 hours grinding zombies.

    Zombies are only better if you can't find a carry and want to solo grind.

    Where are these zombies you speak of, bored of dolmens.

    Alik'r at the shore by the main city which name I forget, or else in Coldharbor, near the Vile Laboratory.
  • ParaNostram
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    Seriously the absolute lack of delves in Vvardenfell is such a catastrophic disappointment. There so little to explore! It's the largest zone PvE wise in the game and has so little dungeon crawling. It's depressing...

    64% bigger than Craglorn yet doesn't have even half the content.

    Know what would be the literal best update ZOS could do? Free update, go through every zone and make sure every zone has as much dungeon crawling as Craglorn. Difficult daily quest dungeons, delves galore, it's so fun! That underground city in Craglorn was such an experience, for example.

    Edit: Fill the map to the brim with delves and dungeons to do like it was a single player TES game.
    Edited by ParaNostram on September 2, 2017 6:18PM
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • MLGProPlayer
    MLGProPlayer
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    Sky reach only mattered when One Tam clogged all the other grind spots. Coldharbor zimbies is still the best grind spot if you can find an instance that isn't over crowded.

    Skyreach gives way more XP per hour than zombies.

    You can do 1-50 in Skyreach in about 5 hours with 50% pots. It will take you 10 hours grinding zombies.

    Zombies are only better if you can't find a carry and want to solo grind.

    Where are these zombies you speak of, bored of dolmens.

    I won't give away the spot I use, but I will tell you what to look for.

    The poster above mentioned Coldharbour (which is very popular). There are two spots on the map if I remember correctly. Alik'r is another popular one. There are two spots here as well (just north of Sentinel all along the shore) and the north eastern part of the map (inside Motalion Necropolis).

    However, almost every zone has a patch of undead that you can farm. Vampires, dreughs, and ogres work as well. Basically any weak enemy that spawns in large numbers.

    These places are only effective if there are no more than 1-2 other players around, so it helps to know a few spots.

    Edited by MLGProPlayer on September 2, 2017 6:21PM
  • Iccengi
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    ArchMikem wrote: »
    This is what new zones like Vvardenfell should be like. ZOS needs to show veteran players some love too. They're the ones who have kept this game afloat over the years.

    "Veteran Players" already get their love. It's called DLC Dungeons and Trials. PvE Overworld is meant for the every day player to do just that, play the game, not be barred from content cause they're not using Meta gear or lacking in experience or CP.

    Vvardenfell was 30 hours of overland content and 30 minutes of raiding.

    That isn't showing veteran players love.

    You're insane. I don't know of anyone doing vhof in 30 minutes and no raid guild on any server has yet to get Tick Tock Dominator done
    Edited by Iccengi on September 2, 2017 6:25PM
  • MLGProPlayer
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    Iccengi wrote: »
    ArchMikem wrote: »
    This is what new zones like Vvardenfell should be like. ZOS needs to show veteran players some love too. They're the ones who have kept this game afloat over the years.

    "Veteran Players" already get their love. It's called DLC Dungeons and Trials. PvE Overworld is meant for the every day player to do just that, play the game, not be barred from content cause they're not using Meta gear or lacking in experience or CP.

    Vvardenfell was 30 hours of overland content and 30 minutes of raiding.

    That isn't showing veteran players love.

    You're insane. I don't know of anyone doing vhof in 30 minutes and no raid guild on any server has yet to get Tick Tock Dominator done

    My point is that it's 30 minutes of unique content. That's how long it takes you to run it (not counting wipes until you figure out mechanics).

    Any time spent running it after that it repetition.

    On the other hand, new players get a 30 hour adventure of unique content.
  • STEVIL
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    It's the perfect blend of easy and challenging overland content.

    There are:

    8x group instances
    7x group delves
    11x normal delves
    Mix of solo and group quests

    Everything in Craglorn is soloable (some are easier than others). However, the stuff that isn't soloable, is not difficult at all when done with a group (the group instances are around the difficulty of a normal dungeon, and the group delves even easier than that).

    The only thing I would change about the zone is making the main quest more solo friendly. Some of the quests require you to kill world bosses. The Craglorn bosses are fairly easy to solo, but they aren't everyone's cup of tea. It's definitely not hard to get help from zone chat, but the main quest should be 100% noob friendly. Alternatively, there could maybe be options for completing quests. You can either kill 3 world bosses OR kill X number of a specific overland mob.

    This is what new zones like Vvardenfell should be like. ZOS needs to show veteran players some love too. They're the ones who have kept this game afloat over the years.

    IDK - when they revamped craglorn the goal was to make the main questline solo capable, though tough. i ran thru that solo, got the nirn-stupid etc.

    Sure there were other things that had non-solo mechanics, but they were not the main quest.

    But... i do tend to agree that i like how craglorn has multiple levels of play functioning with the warnings between areas making it clear (mostly) when you step thru the looking glass.

    if the next "chapter" in 2018 added a new zone where you had craglorn like divisions or even the kind of stages of play i described earlier, that would be awesome. i mean, one could literally have every delve quest wind up in a "go back and be done now" or "continue the saga into "instanced vet quest." and then into "instanced hard mode" etc.

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  • Adernath
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    @MLGProPlayer I wholeheartedly agree with you. Let's hope that the devs read our feedback regarding PvE difficulty and design future content also for more veteran players. I think we have enough good starter zones which are fairly easy and can bring people into the game. The rest should be focused on veteran players.
  • Integral1900
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    It's a gorgeous evening zone, especially the dungeons of the old nedic cities.... but...

    They promised we could solo all the the old main quest... this was a lie

    They butchered the main quest, stripping two thirds of it away so that whole sections like the Mage now still require you to go through group areas and kill group bosses, you can cheese it with a bathtub of stealth potions but it's messy design plain and simple. And don't you dare say "oh there are other players around to help" because their ain't! The city in the far eastern end may as well be a blasted ghost town. There is never anybody there!

    Unless it's skyreach getting a group together is dam near impossible, I'm part of five guilds, three of which are focused on dungeons and it's still feels like hunting unicorn snot! Most of the best stuff is still group, no useful set drops or monster helms, and four players are needed to deal with the manticore thing in the upper bit of skyreach. That *** thing one shotted a max resist 45000hp tank for god sake! No warning, no windup, no red poo to avoid! Just charged across the room and wallop! A tank that strolled through every other vet dungeon in the game. They could have chucked this stuff in the dungeon group finder but didn't bother, why not just set the whole place to public dungeon status! It makes no bloody sense!

    These days on pc Europe the world feels busy and bustling in every zone except Craglorn, there the whole population is either in belkarth or skyreach, no wonder the mat farmers love it, there is no one else there!!!!
    Edited by Integral1900 on September 3, 2017 7:56AM
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