Magicka Templar

itsfatbass
itsfatbass
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This topic has been brought up before but nothing has even been acknowledged by ZOS. Magplar has been my main since I started playing ESO 2 years ago. I love the class thru and thru but seriously, two of our most important abilities are STILL broken. Our execute and spammable need fixed!! Sweeps does not do X dmg to closest target and Radiant Oppression does not apply the additional 20% based on your current magicka pool. These are very important and need to be rectified as soon as possible.
Edited by itsfatbass on September 1, 2017 3:31PM
~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • Neoauspex
    Neoauspex
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    I don't slot Radiant anymore. Not worth it.
  • Bladefyr
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    Radiant Oppression is very much worth it. The proviso I will add is that it's really only worth it if your current magicka pool level is >20% of your total pool if you're soloing or in a dungeon fight - I've found sweeps will outperform it if the total is less. If you're in a trial boss fight, it's always worth it.
    Edited by Bladefyr on September 1, 2017 3:37PM
    Bladefyr - Shadowed Legion
  • Neoauspex
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    Bladefyr wrote: »
    Radiant Oppression is very much worth it. The proviso I will add is that it's really only worth it if your current magicka pool level is >20% of your total pool if you're soloing or in a dungeon fight - I've found sweeps will outperform it if the total is less. If you're in a trial boss fight, it's always worth it.

    Oh, ya... PvE definitely worth it. Sorry I should've specified, in PvP it's only useful if you're in a zerg stealing kills from people putting in work.
  • Skander
    Skander
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    Radiant glory for me. Still aids to kill those cheeky rolldodging nbs. In a high damage build tho, it's useless
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Destruent
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    This topic has been brought up before but nothing has even been acknowledged by ZOS. Magplar has been my main since I started playing ESO 2 years ago. I love the class thru and thru but seriously, two of our most important abilities are STILL broken. Our execute and spammable need fixed!! Sweeps does not do X dmg to closest target and Radiant Oppression does not apply the additional 20% based on your current magicka pool. These are very important and need to be rectified as soon as possible.

    The Bonus-damage from sweeps and radiant opression do work. just tested it...
    Noobplar
  • Vajrak
    Vajrak
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    ...the bonus damage works absolutely fine, and Radiant Oppression is a bonus based on your max mag pool -- want an easy way to "cheat" it? have one extra mage guild skill on the off-bar -- so that when you switch to the bar with radiant on it -- instant 5% mag pool gain. Instant damage increase on Oppression.
  • Ihatenightblades
    Ihatenightblades
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    Neoauspex wrote: »
    I don't slot Radiant anymore. Not worth it.

    I run 5 war maiden 5 mother sorrow and my Radiant crits literally back to back to back for 49k.

    I feel like its capped at 49k but could br wrong. Now please tell me why its not wrth slotting?

    Show me a templar not using jesus beam in pve and il show you a scrub lol
  • Ihatenightblades
    Ihatenightblades
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    Vajrak wrote: »
    ...the bonus damage works absolutely fine, and Radiant Oppression is a bonus based on your max mag pool -- want an easy way to "cheat" it? have one extra mage guild skill on the off-bar -- so that when you switch to the bar with radiant on it -- instant 5% mag pool gain. Instant damage increase on Oppression.

    No dude when you switch to a bar with higher magicka you have regain that magicka from the magicka you had on bar before. And it doesnt boost damage based on pool it boosts damage based on how much magicka you currently have.
  • Vajrak
    Vajrak
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    Vajrak wrote: »
    ...the bonus damage works absolutely fine, and Radiant Oppression is a bonus based on your max mag pool -- want an easy way to "cheat" it? have one extra mage guild skill on the off-bar -- so that when you switch to the bar with radiant on it -- instant 5% mag pool gain. Instant damage increase on Oppression.

    No dude when you switch to a bar with higher magicka you have regain that magicka from the magicka you had on bar before. And it doesnt boost damage based on pool it boosts damage based on how much magicka you currently have.

    Highest I've had on a Oppression tick was 63k, so no 49k cap (though that may be based on build differences, cp distribution, etc).

    You didn't understand what I was saying to do though --- You don't switch to a bar with a higher magicka -- you switch to one with a LOWER magicka max, so that it ends up with a higher % of the bar.

    If you are keeping your bar above 95% magicka at all times, then you likely aren't using enough skills or have WAY TOO MUCH recovery.

    Once you are using skills, you don't need to cap it back to max/full to use Radiant Oppression -- but radiant does gain damage based on the % of your magicka that is left. A smaller max bar = a higher % left overall at the same magicka level.

    Simplified:
    Max Mag Bar 1: 1200
    Max Mag Bar 2: 1000

    Remaining magicka: 600

    Bar 1: has 50% left
    Bar 2: has 60% left

    Radiant Destruction will gain more damage on Bar 2 than on bar 1, at the same level of magicka, due to the higher max mag on bar 1. Typical difference on actual values is about a 1200 tooltip gain on Oppression.

  • ALeoCat_ESO
    ALeoCat_ESO
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    Did some simple testing on Radiant Destruction morphs, these are my results:

    I stripped most of my buffs away, so as to more easily compare the damage numbers, then recorded Radiant damage for all variants at 100% health (no modifier), and 0.9% health (near max modifier), both while at full magicka.

    Destruction began at 3147 non-crit tick, and at 0.9% health dealt 13328 non-crit tick. A bonus of roughly 323.5% damage.

    Oppression began at 3789 non-crit tick, and at 0.9% health dealt 14267 non-crit tick. A bonus of roughly 276.5% damage.

    Glory Began at 3239 non-crit tick, and at 0.9% health dealt 13716 non-crit tick. A bonus of roughly 323.5% damage.

    Of note is that Oppression always dealt around 550 more damage than Glory, regardless of the target's health. What the most likely scenario is that the 20% bonus damage from radiant is not being modified by the execute modifier, causing the damage bonus of Oppression to lose significance in the execute phase.
    Edited by ALeoCat_ESO on September 2, 2017 9:04PM
  • Vajrak
    Vajrak
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    If you look at your numbers, ~550 more damage from Oppression is ~20% more damage on your average ticks.

    Agreed that it doesn't get further enhanced for the extra damage modifiers of execute phase, but it does give ~20% it's 20%. Glory is great morph to use for 4-man, Oppression shines on Trials where squeezing out every bit of damage helps.

    Glory is also a lot of fun to use as a Templar tank to keep up your hp while contributing to the execute at times (end of Vet Mazzatun it works amazingly well through the vine spam).

  • Destruent
    Destruent
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    Vajrak wrote: »
    If you look at your numbers, ~550 more damage from Oppression is ~20% more damage on your average ticks.

    Agreed that it doesn't get further enhanced for the extra damage modifiers of execute phase, but it does give ~20% it's 20%. Glory is great morph to use for 4-man, Oppression shines on Trials where squeezing out every bit of damage helps.

    Glory is also a lot of fun to use as a Templar tank to keep up your hp while contributing to the execute at times (end of Vet Mazzatun it works amazingly well through the vine spam).

    It's only 20% on your ticks above 50% boss-HP and much less (4% in previous example). I'm pretty sure it was different until morrowind and could be the reason why radiant doesn't hit for as much as it did in homestead.

    @Wrobel @ZOS_GinaBruno any insight on this behaviour? looks really buggy to me...
    Edited by Destruent on September 3, 2017 8:23AM
    Noobplar
  • Ihatenightblades
    Ihatenightblades
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    Vajrak wrote: »
    Vajrak wrote: »
    ...the bonus damage works absolutely fine, and Radiant Oppression is a bonus based on your max mag pool -- want an easy way to "cheat" it? have one extra mage guild skill on the off-bar -- so that when you switch to the bar with radiant on it -- instant 5% mag pool gain. Instant damage increase on Oppression.

    No dude when you switch to a bar with higher magicka you have regain that magicka from the magicka you had on bar before. And it doesnt boost damage based on pool it boosts damage based on how much magicka you currently have.

    Highest I've had on a Oppression tick was 63k, so no 49k cap (though that may be based on build differences, cp distribution, etc).

    You didn't understand what I was saying to do though --- You don't switch to a bar with a higher magicka -- you switch to one with a LOWER magicka max, so that it ends up with a higher % of the bar.

    If you are keeping your bar above 95% magicka at all times, then you likely aren't using enough skills or have WAY TOO MUCH recovery.

    Once you are using skills, you don't need to cap it back to max/full to use Radiant Oppression -- but radiant does gain damage based on the % of your magicka that is left. A smaller max bar = a higher % left overall at the same magicka level.

    Simplified:
    Max Mag Bar 1: 1200
    Max Mag Bar 2: 1000

    Remaining magicka: 600

    Bar 1: has 50% left
    Bar 2: has 60% left

    Radiant Destruction will gain more damage on Bar 2 than on bar 1, at the same level of magicka, due to the higher max mag on bar 1. Typical difference on actual values is about a 1200 tooltip gain on Oppression.

    I really dont think that magicka difference will doing anything to damage honesty. We talking maybe 10 per tick on a jesus beam lol
  • Metafae
    Metafae
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    Hmmm technically oppression is working as it says, it's just calculating it in a way that you don't like. It would be nice if that 20% was calculated multiplicatively with the execute bonus, but it's not.
  • Destruent
    Destruent
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    Metafae wrote: »
    Hmmm technically oppression is working as it says, it's just calculating it in a way that you don't like. It would be nice if that 20% was calculated multiplicatively with the execute bonus, but it's not.

    but it is supposed to do:
    The bonus damage dealt by execute abilities, such as Assassin’s Blade or Reverse Slash, now works more intuitively with global damage done bonuses, such as Mighty or Minor/Major Berserk. Execute bonus damage is now multiplicative with global damage bonuses instead of additive.

    edit: and it also worked that way before they changed everything around with morrowind
    Edited by Destruent on September 3, 2017 11:40AM
    Noobplar
  • ADarklore
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    Well, didn't they make changes recently... as in changing some calculations that used to be multiplicative to additive?
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • casparian
    casparian
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    ADarklore wrote: »
    Well, didn't they make changes recently... as in changing some calculations that used to be multiplicative to additive?

    Yes, in Morrowind they changed all multiplicative executes to be additive. In the HotR patch notes they stated that this was unintended and reverted them to multiplicative (see the quote in Destruent's post above). What people are noticing in this thread (and others) is that the fix seems not to have been applied to RD.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • technohic
    technohic
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    The thought sounds pretty common that it's not worth it in PVP? I found that I missed some kills without it when some is fleeing at range that are in execution range. Happens pretty often it seems
  • Serjustin19
    Serjustin19
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    Neoauspex wrote: »
    I don't slot Radiant anymore. Not worth it.

    I run 5 war maiden 5 mother sorrow and my Radiant crits literally back to back to back for 49k.

    I feel like its capped at 49k but could br wrong. Now please tell me why its not wrth slotting?

    Show me a templar not using jesus beam in pve and il show you a scrub lol

    Instead of showing you, I would rather tell. Do tell I shall, in PvP and PvE. I don't use Radiant Destruction, not Radiant Oppression.

    A (Magplar) Templar I am, A Scrub I might be. Who needs both 1 of the other, when you do 0 damage with the new cp cap (what's the new cap? I forgot)
    Edited by Serjustin19 on September 3, 2017 2:00PM
    Formerly Serjustin19, Save for Forum Of Course.... Fiery_Darkness (PC NA) currently.
  • Joy_Division
    Joy_Division
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    Neoauspex wrote: »
    I don't slot Radiant anymore. Not worth it.

    I run 5 war maiden 5 mother sorrow and my Radiant crits literally back to back to back for 49k.

    I feel like its capped at 49k but could br wrong. Now please tell me why its not wrth slotting?

    Show me a templar not using jesus beam in pve and il show you a scrub lol

    A healer will do more DPS using Reflective Light than Radiant Oppression.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Vajrak
    Vajrak
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    Neoauspex wrote: »
    I don't slot Radiant anymore. Not worth it.

    I run 5 war maiden 5 mother sorrow and my Radiant crits literally back to back to back for 49k.

    I feel like its capped at 49k but could br wrong. Now please tell me why its not wrth slotting?

    Show me a templar not using jesus beam in pve and il show you a scrub lol

    A healer will do more DPS using Reflective Light than Radiant Oppression.

    True -- but if the fight allows overall, a healer hitting out oppression or glory in execute phase will still help the fight end faster.
    Vajrak wrote: »
    Vajrak wrote: »
    ...the bonus damage works absolutely fine, and Radiant Oppression is a bonus based on your max mag pool -- want an easy way to "cheat" it? have one extra mage guild skill on the off-bar -- so that when you switch to the bar with radiant on it -- instant 5% mag pool gain. Instant damage increase on Oppression.

    No dude when you switch to a bar with higher magicka you have regain that magicka from the magicka you had on bar before. And it doesnt boost damage based on pool it boosts damage based on how much magicka you currently have.

    Highest I've had on a Oppression tick was 63k, so no 49k cap (though that may be based on build differences, cp distribution, etc).

    You didn't understand what I was saying to do though --- You don't switch to a bar with a higher magicka -- you switch to one with a LOWER magicka max, so that it ends up with a higher % of the bar.

    If you are keeping your bar above 95% magicka at all times, then you likely aren't using enough skills or have WAY TOO MUCH recovery.

    Once you are using skills, you don't need to cap it back to max/full to use Radiant Oppression -- but radiant does gain damage based on the % of your magicka that is left. A smaller max bar = a higher % left overall at the same magicka level.

    Simplified:
    Max Mag Bar 1: 1200
    Max Mag Bar 2: 1000

    Remaining magicka: 600

    Bar 1: has 50% left
    Bar 2: has 60% left

    Radiant Destruction will gain more damage on Bar 2 than on bar 1, at the same level of magicka, due to the higher max mag on bar 1. Typical difference on actual values is about a 1200 tooltip gain on Oppression.

    I really dont think that magicka difference will doing anything to damage honesty. We talking maybe 10 per tick on a jesus beam lol

    It's a small gain, but when someone is trying to maximize dps, that small gain matters.
  • Ihatenightblades
    Ihatenightblades
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    Neoauspex wrote: »
    I don't slot Radiant anymore. Not worth it.

    I run 5 war maiden 5 mother sorrow and my Radiant crits literally back to back to back for 49k.

    I feel like its capped at 49k but could br wrong. Now please tell me why its not wrth slotting?

    Show me a templar not using jesus beam in pve and il show you a scrub lol

    A healer will do more DPS using Reflective Light than Radiant Oppression.

    I thought we were talking pure DD
  • Ihatenightblades
    Ihatenightblades
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    Vajrak wrote: »
    Neoauspex wrote: »
    I don't slot Radiant anymore. Not worth it.

    I run 5 war maiden 5 mother sorrow and my Radiant crits literally back to back to back for 49k.

    I feel like its capped at 49k but could br wrong. Now please tell me why its not wrth slotting?

    Show me a templar not using jesus beam in pve and il show you a scrub lol

    A healer will do more DPS using Reflective Light than Radiant Oppression.

    True -- but if the fight allows overall, a healer hitting out oppression or glory in execute phase will still help the fight end faster.
    Vajrak wrote: »
    Vajrak wrote: »
    ...the bonus damage works absolutely fine, and Radiant Oppression is a bonus based on your max mag pool -- want an easy way to "cheat" it? have one extra mage guild skill on the off-bar -- so that when you switch to the bar with radiant on it -- instant 5% mag pool gain. Instant damage increase on Oppression.

    No dude when you switch to a bar with higher magicka you have regain that magicka from the magicka you had on bar before. And it doesnt boost damage based on pool it boosts damage based on how much magicka you currently have.

    Highest I've had on a Oppression tick was 63k, so no 49k cap (though that may be based on build differences, cp distribution, etc).

    You didn't understand what I was saying to do though --- You don't switch to a bar with a higher magicka -- you switch to one with a LOWER magicka max, so that it ends up with a higher % of the bar.

    If you are keeping your bar above 95% magicka at all times, then you likely aren't using enough skills or have WAY TOO MUCH recovery.

    Once you are using skills, you don't need to cap it back to max/full to use Radiant Oppression -- but radiant does gain damage based on the % of your magicka that is left. A smaller max bar = a higher % left overall at the same magicka level.

    Simplified:
    Max Mag Bar 1: 1200
    Max Mag Bar 2: 1000

    Remaining magicka: 600

    Bar 1: has 50% left
    Bar 2: has 60% left

    Radiant Destruction will gain more damage on Bar 2 than on bar 1, at the same level of magicka, due to the higher max mag on bar 1. Typical difference on actual values is about a 1200 tooltip gain on Oppression.

    I really dont think that magicka difference will doing anything to damage honesty. We talking maybe 10 per tick on a jesus beam lol

    It's a small gain, but when someone is trying to maximize dps, that small gain matters.

    Tbh i get annoyed when i see a healer going out of his role and using Radiant oppression. Why?

    Many things.

    1. During execute phase in trials and hard new dungeons it can get tough to where you NEED healer healing tank and group
    2. You giving group barely any dps but also risking a group wipe by not healing when needed and if that happenes during execute phase that would suck.
    3. We have 2 DD for a reason if both DD's are doing respectable numbers ( imo 25k+ dps solo parse ) then you shouldnt need to throw on your 5k dps and risk a wipe.
    4. Your a healer. Heal.
  • AlMcFly
    AlMcFly
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    Vajrak wrote: »
    Neoauspex wrote: »
    I don't slot Radiant anymore. Not worth it.

    I run 5 war maiden 5 mother sorrow and my Radiant crits literally back to back to back for 49k.

    I feel like its capped at 49k but could br wrong. Now please tell me why its not wrth slotting?

    Show me a templar not using jesus beam in pve and il show you a scrub lol

    A healer will do more DPS using Reflective Light than Radiant Oppression.

    True -- but if the fight allows overall, a healer hitting out oppression or glory in execute phase will still help the fight end faster.
    Vajrak wrote: »
    Vajrak wrote: »
    ...the bonus damage works absolutely fine, and Radiant Oppression is a bonus based on your max mag pool -- want an easy way to "cheat" it? have one extra mage guild skill on the off-bar -- so that when you switch to the bar with radiant on it -- instant 5% mag pool gain. Instant damage increase on Oppression.

    No dude when you switch to a bar with higher magicka you have regain that magicka from the magicka you had on bar before. And it doesnt boost damage based on pool it boosts damage based on how much magicka you currently have.

    Highest I've had on a Oppression tick was 63k, so no 49k cap (though that may be based on build differences, cp distribution, etc).

    You didn't understand what I was saying to do though --- You don't switch to a bar with a higher magicka -- you switch to one with a LOWER magicka max, so that it ends up with a higher % of the bar.

    If you are keeping your bar above 95% magicka at all times, then you likely aren't using enough skills or have WAY TOO MUCH recovery.

    Once you are using skills, you don't need to cap it back to max/full to use Radiant Oppression -- but radiant does gain damage based on the % of your magicka that is left. A smaller max bar = a higher % left overall at the same magicka level.

    Simplified:
    Max Mag Bar 1: 1200
    Max Mag Bar 2: 1000

    Remaining magicka: 600

    Bar 1: has 50% left
    Bar 2: has 60% left

    Radiant Destruction will gain more damage on Bar 2 than on bar 1, at the same level of magicka, due to the higher max mag on bar 1. Typical difference on actual values is about a 1200 tooltip gain on Oppression.

    I really dont think that magicka difference will doing anything to damage honesty. We talking maybe 10 per tick on a jesus beam lol

    It's a small gain, but when someone is trying to maximize dps, that small gain matters.

    Tbh i get annoyed when i see a healer going out of his role and using Radiant oppression. Why?

    Many things.

    1. During execute phase in trials and hard new dungeons it can get tough to where you NEED healer healing tank and group
    2. You giving group barely any dps but also risking a group wipe by not healing when needed and if that happenes during execute phase that would suck.
    3. We have 2 DD for a reason if both DD's are doing respectable numbers ( imo 25k+ dps solo parse ) then you shouldnt need to throw on your 5k dps and risk a wipe.
    4. Your a healer. Heal.

    As Healer, I'll just add that if all three of my teammates are taking so much constant damage that I can neither weave in a Heavy Attack, nor switch to my backbar, than my teammates suck ass. If all I have time for is healing, and not adding my aoe damage skills to the fight, I'm probably the best player on my team at that point and I couldn't care less about my teammate's opinion of my role (because they're not good). It's my opinion that your opinion is extremely narrowminded, and comes from someone who has never played an endgame Healer in ESO.
  • itsfatbass
    itsfatbass
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    Vajrak wrote: »
    Neoauspex wrote: »
    I don't slot Radiant anymore. Not worth it.

    I run 5 war maiden 5 mother sorrow and my Radiant crits literally back to back to back for 49k.

    I feel like its capped at 49k but could br wrong. Now please tell me why its not wrth slotting?

    Show me a templar not using jesus beam in pve and il show you a scrub lol

    A healer will do more DPS using Reflective Light than Radiant Oppression.

    True -- but if the fight allows overall, a healer hitting out oppression or glory in execute phase will still help the fight end faster.
    Vajrak wrote: »
    Vajrak wrote: »
    ...the bonus damage works absolutely fine, and Radiant Oppression is a bonus based on your max mag pool -- want an easy way to "cheat" it? have one extra mage guild skill on the off-bar -- so that when you switch to the bar with radiant on it -- instant 5% mag pool gain. Instant damage increase on Oppression.

    No dude when you switch to a bar with higher magicka you have regain that magicka from the magicka you had on bar before. And it doesnt boost damage based on pool it boosts damage based on how much magicka you currently have.

    Highest I've had on a Oppression tick was 63k, so no 49k cap (though that may be based on build differences, cp distribution, etc).

    You didn't understand what I was saying to do though --- You don't switch to a bar with a higher magicka -- you switch to one with a LOWER magicka max, so that it ends up with a higher % of the bar.

    If you are keeping your bar above 95% magicka at all times, then you likely aren't using enough skills or have WAY TOO MUCH recovery.

    Once you are using skills, you don't need to cap it back to max/full to use Radiant Oppression -- but radiant does gain damage based on the % of your magicka that is left. A smaller max bar = a higher % left overall at the same magicka level.

    Simplified:
    Max Mag Bar 1: 1200
    Max Mag Bar 2: 1000

    Remaining magicka: 600

    Bar 1: has 50% left
    Bar 2: has 60% left

    Radiant Destruction will gain more damage on Bar 2 than on bar 1, at the same level of magicka, due to the higher max mag on bar 1. Typical difference on actual values is about a 1200 tooltip gain on Oppression.

    I really dont think that magicka difference will doing anything to damage honesty. We talking maybe 10 per tick on a jesus beam lol

    It's a small gain, but when someone is trying to maximize dps, that small gain matters.

    Tbh i get annoyed when i see a healer going out of his role and using Radiant oppression. Why?

    Many things.

    1. During execute phase in trials and hard new dungeons it can get tough to where you NEED healer healing tank and group
    2. You giving group barely any dps but also risking a group wipe by not healing when needed and if that happenes during execute phase that would suck.
    3. We have 2 DD for a reason if both DD's are doing respectable numbers ( imo 25k+ dps solo parse ) then you shouldnt need to throw on your 5k dps and risk a wipe.
    4. Your a healer. Heal.

    I can understand not running Jesus beam in vet trials but apart from that, a healer should most def be using it. When I go as healer I can parse 18 to 20k single target, which usually amounts to more than 25% of the damage. The contribution is far more than your claimed 5k and a healer SHOULD be doing significant dps as well.
    Edited by itsfatbass on September 5, 2017 3:26PM
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • Vajrak
    Vajrak
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    Vajrak wrote: »
    Neoauspex wrote: »
    I don't slot Radiant anymore. Not worth it.

    I run 5 war maiden 5 mother sorrow and my Radiant crits literally back to back to back for 49k.

    I feel like its capped at 49k but could br wrong. Now please tell me why its not wrth slotting?

    Show me a templar not using jesus beam in pve and il show you a scrub lol

    A healer will do more DPS using Reflective Light than Radiant Oppression.

    True -- but if the fight allows overall, a healer hitting out oppression or glory in execute phase will still help the fight end faster.
    Vajrak wrote: »
    Vajrak wrote: »
    ...the bonus damage works absolutely fine, and Radiant Oppression is a bonus based on your max mag pool -- want an easy way to "cheat" it? have one extra mage guild skill on the off-bar -- so that when you switch to the bar with radiant on it -- instant 5% mag pool gain. Instant damage increase on Oppression.

    No dude when you switch to a bar with higher magicka you have regain that magicka from the magicka you had on bar before. And it doesnt boost damage based on pool it boosts damage based on how much magicka you currently have.

    Highest I've had on a Oppression tick was 63k, so no 49k cap (though that may be based on build differences, cp distribution, etc).

    You didn't understand what I was saying to do though --- You don't switch to a bar with a higher magicka -- you switch to one with a LOWER magicka max, so that it ends up with a higher % of the bar.

    If you are keeping your bar above 95% magicka at all times, then you likely aren't using enough skills or have WAY TOO MUCH recovery.

    Once you are using skills, you don't need to cap it back to max/full to use Radiant Oppression -- but radiant does gain damage based on the % of your magicka that is left. A smaller max bar = a higher % left overall at the same magicka level.

    Simplified:
    Max Mag Bar 1: 1200
    Max Mag Bar 2: 1000

    Remaining magicka: 600

    Bar 1: has 50% left
    Bar 2: has 60% left

    Radiant Destruction will gain more damage on Bar 2 than on bar 1, at the same level of magicka, due to the higher max mag on bar 1. Typical difference on actual values is about a 1200 tooltip gain on Oppression.

    I really dont think that magicka difference will doing anything to damage honesty. We talking maybe 10 per tick on a jesus beam lol

    It's a small gain, but when someone is trying to maximize dps, that small gain matters.

    Tbh i get annoyed when i see a healer going out of his role and using Radiant oppression. Why?

    Many things.

    1. During execute phase in trials and hard new dungeons it can get tough to where you NEED healer healing tank and group
    2. You giving group barely any dps but also risking a group wipe by not healing when needed and if that happenes during execute phase that would suck.
    3. We have 2 DD for a reason if both DD's are doing respectable numbers ( imo 25k+ dps solo parse ) then you shouldnt need to throw on your 5k dps and risk a wipe.
    4. Your a healer. Heal.

    Here's the general misconception:
    1 -- healer can only heal, doesn't do anything else
    2 -- healer dps sucks (this is only true on a 100% dedicated healer, i.e. 0 skills with a damage component, which is possible, and rather pointless)
    3 -- 25k dps is enough to solo most dungeons, hell 20k is enough to duo most dungeons, where the healer and tank are contributing DPS instead while only grabbing aggro on things with 1-shot potential or restoring hp from undodged reds or AoE attacks
    4 -- "Healer" that only heals, is being carried, not contributing anything that a npc couldn't with just a line of coding to use biggest heal possible when target below x% hp, and use aoe/hot skills when target above x% hp.

    DD's job is dedicated/optimized damage.
    Tank's job is to absorb as much damage and aggro as possible, while supporting the group, be it through other mitigations, off-heals, auras, and adding in some DPS. MagTanks do a lot more with the support options and self-sustain, opening up a 3rd DD/Partial DD slot. Stam Tanks do a lot more of the aggro grabbing and add in more DPS, since Shield + Stamina morphs let them keep up decent numbers (I've had a few parse up into the low 20s while keeping DPS, personally on a stamtank, I'm fine with just going up to an extra 8-12k range added in for an average 10k dps).

    Healers --- is where it gets wonky. Depending on the class, they can do a lot of different things.

    Since we're talking about Magplar specifically here (yay, the class that I main) it gets to be a lot of fun because if you have a self-sustain tank and good DD who are avoiding major mechanics, you can spend a good 1/2 of your time adding in DPS on top of your heals and AoE ground-targets.

    Have a powered resto staff and a charged lightning (for more uptime on concussion) and you now have a healer who is adding DPS with:
    Luminous Shards (which now has a dps component also, not just single hit)
    Ritual of Retribution
    Blockade of Storms
    Purifying Light

    and having enough time, and reasonable penetration (because what healer isn't wearing 5 light armor) to be able to throw in things like a Dark Flare, Vamps Bane/Reflective Light, Elemental Susceptibility

    so there goes some DPS skills, some utility with mag-steal, the heals on the bar obviously...

    And Radiant Destruction (either morph) -- which isn't a DPS skill, it is a BURST Skill

    So yeah -- maybe the healer does overall have only a 5k dps for the duration of the fight -- but you're missing the 20-30k dps burst during the execute phase that factors into that, but has a degraded score value on the meters, because the meters have been running from 100% and the healer hasn't been focusing on maintaining high rotation damage, but is keeping up the DoTs and Buffs/Debuffs constantly.

    If there isn't a mechanic that requires BURST HEAL CHAINS (I'm looking at you Mazzatun vine spam, because you are my favorite example of needing to use it/overriding with Hasty Ritual) adding in an extra 20k dps during execute phase does end it a good deal faster. Especially if you have a DK or Warden DPS (lack of execute skills).

  • Bbsample197
    Bbsample197
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    the discussion has now shifted from DD templar to Healing templar, are templars stuck on healing duty forever?
  • technohic
    technohic
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    ✭✭✭✭✭
    the discussion has now shifted from DD templar to Healing templar, are templars stuck on healing duty forever?

    Depends on what you're doing. You can pretty much do anything you want on templar so long as you are not looking to have a fully optimized group. Not worth worrying about as there will always be a "best" class for about anything.
  • NiclasFridholm
    NiclasFridholm
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    Good find and ty for testing!

    Are you aware of this? @ZOS_GinaBruno
    Tobias Funke - Magplar since forever

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