Warning: you WILL get hate tells if you run this. People will accuse you of hacking. The ignore list will become your friend.
So I play my Stam DK a lot in the BGs and get a lot of hate tells when I play him. I figured I'd post my build here...
Background: I'm not a naturally talented player. I'm 30 years old and while some of the kids I play with can learn a new play style overnight, it takes me a while to get good at things... but I like to think that I have the dedication to see things through and so I tend to stick to one thing (BGs) and focus all of my effort there. that's why you can usually find me doing the same thing every night - the BGs. I focus on my gear and potions to carry me!
The Stam DK as a class has few competitive advantages over a Stam warden. We're good at four things: blocking dmg, being healed, casting CC, and using DoTs.
The traditional Stam DK strategy is to use the fury set and let dmg build up, then do a dizzy swing + ult + execute combo when you're at max dmg. This doesn't work in the BGs though because while you're waiting for fury to ramp up, your teammates will be dying.
Those of you who have fought my DK in the BGs will know that I'm fairly hard to kill and still capable of decent burst dmg. That's what I'm going for here.
Note: this build is all-or-nothing. If you don't get the right weapon traits or don't run the right potion, it won't work.
BUILD:
Preferred race: orc. By a lot. Red guard isn't even close.
5/2 (heavy / medium)
Monster set: Shadowrend (crazy, right?!)
Chest / legs / gloves / boots: Blessed Meridia (oh the cheese!!!) (all impen)
Ring / Ring / ammy / belt: Spriggans
Wep slot 1: 2h Axe. Spriggans, infused, absorb stamina enchant
Wep Slot 2: 1h axe, Spriggans, infused. Wep dmg increase + Blessed meridian shield (sturdy, Tristat glyph)
Mundus: the warrior
Potion: speed + lingering health (you need max alchemy for 100% uptime)
Jewelry glyphs: 2x wep dmg, 1x cost reduction. (If you're 5/1/1 run 2x cost reduction)
Skills:
2h:
1. Fires of oblivion
2. Dizzy swing
3. Execute
4. Rally
5. Volatile armor
6. Ult: Flawless dawnbreaker
1h/Shield:
1. Petrify
2. Puncture
3. Reverb bash / searing strike (pick your poison)
4. Green Dragon Blood
5. Shuffle
6. Ult: Take Flight / Ferocious leap (I like leap because now that dawnbreaker is fixed you can just use that as your offensive ult and use leap defensively if you get a ton of enemies on you and want to get a dmg shield and knock them all down to make an escape. Or just leap the one furthest away and then take off.
Commentary:
1. What? No Vigor? Wtf?!
with shadowrend and constitution, I have enough magicka recovery to be able to use GDB reliably every 10 seconds. The potion I use heals me for ~ 900 every second, but with the healing passives of GDB that number goes up (as does Rally). Remember that with blessed meridia, one of your opponents won't be able to hit you for 5s out of every 10s, so GDB + rally is more than enough.
2. So the lingering health potion heals you, but what about the stamina and immov pots?
blessed set is ridiculously OP. If you proc it on someone, they can't hit you with anything. Not even CC. If you're fighting a sorc and they put up the mines, you can literally run right over them with 0 consequence to get the surprises sorc. A DK's petrify? Nope! Beast trap? Nah man. Warden birds? Won't hit you when blessed is procced.
3. You have to block to trigger blessed meridia, don't you run out of Stam?
This is the only tricky thing with this build. You do not have enough stamina sustain to block for very long. You need to get used to doing little "block bursts" to trigger blessed. The best metaphor for this is blocking in street fighter .. hold block down as shortly as possible so that it corresponds with a hit. Using Miat's (even more cheese, I'm a madman!) makes this easier because you can tell when a projectile will hit.
4. But shadowrend is a magicka set!
Well nobody bothered to tell the shadowrend pet that. It hits anywhere from 1-2k AND hits your enemies with minor maim. And it's unkillable and unCCable. That's like combining viper and wizard's riposte into a two piece. Plus the mag recovery is useful because it converts into Stam - GDB increases your Stam recovery by 20% and petrify obviously gives you stamina.
5. But dizzy swing is a noob skill that's easy to avoid!
Yeah it's usually easy to avoid. Not so easy to avoid if none of your skills affect the DS spammer. There is nothing more glorious than procing blessed and running right over a sorc's mines or through a Mag DK's talons to DS - leap - execute 4tw, all while your shadowrend pet is eating them alive. Added bonus - they usually don't recast their shields when they think they're protected by CC... also, even though you're CC immune to them, you won't show as being CC immune.. because technically you aren't. Such Cheese!
6. Why use DS when you have petrify? You're bad
I like to open with petrify, or if I'm fighting two people, I'll petrify whoever I'm not DS spamming. It's also a great escape tool if you need it, but MOST OF ALL I don't run a gap closer, so petrify + speed from pots makes sure I reach whoever I want to reach.
7. Why absorb stamina on 2h?
It's good dmg on infused and great sustain. Equivalent to approx 300 Stam regen, which allows you to use warrior and an extra wep dmg glyph.
I run around on the 1h/s bar. Petrify is my gap close. If I need to I'll proc blessed, but usually I'll wait until the 6s CC immunity is up from petrify. I open with searing strike and then puncture, which will proc the wep enchant glyph on the 1h and boost your dmg by 400 for 5s. Then I do a dizzy swing. First swing is almost always avoided by them. That's ok. Then the enemy will try to hit me with CC or dmg - that's just what people do to someone who is DS spamming them... that's when I switch back to s/s and block to proc blessed. If it's up again I'll try to hit wep dmg glyph. Once blessed is procced, go nuts with DS. There is nothing the enemy can do for 5s that will affect you, so unleash your burst! Hopefully a DS will knock them up in the Air by this point at which point you can do the cliche ult drop + execute. (Can't dodgeroll unless your feet are on ground) Also shadowrend will be doing its thing lol.
If you get in trouble, shadowrend will do minor maim... and blessed is a very defensive set by nature and you can always choose to use it defensively.
I'll try to make a video when I get home. The only thing that would make this cheesier is if I ran the exact same thing on a warden.
Edited by Thogard on August 22, 2017 8:37PM PC NA -
@dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo
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