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Bring Prosperous Back?

davidj8291
davidj8291
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Invigorating is a trait that no one will ever use because it has zero purpose compared to 7 Divines and a recovery mundus, replacing a set that had a niche purpose in Gold grinding and was used by some people in specific situations (perfect).
This seems like a waste of a trait slot, as you get 77 Regen TOTAL with all Gold pieces. It's nothing.

Prosperous at least had a function.
  • Morgul667
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    Prosperous was useless and I'm happy ZOS changed it. I just think Invigorating should be buffed :)
  • disintegr8
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    I'd only accept prosperous back as it was if it stopped being put on max level loot drops - kind of useless at that point.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • BlazingDynamo
    BlazingDynamo
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    Both equally garbage traits so I don't think bringing back the old garbage trait will suffice.

    Buff the new one, yeah 77 recovery is crap but if it was just slightly higher it could be of some use.
  • mb10
    mb10
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    LOL after 3500 complaint threads about propsperous, it has taken about 4 days (on consoles) for a thread asking for it back


    ESO forums...
  • SFDB
    SFDB
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    disintegr8 wrote: »
    I'd only accept prosperous back as it was if it stopped being put on max level loot drops - kind of useless at that point.

    Replace Training with
    Acquisitive: Increases gold gained from looting enemies by X% and experience gained from kills by Y%

    United theme (increases gain from kills) and makes only one garbage trait for endgame drops
  • Betsararie
    Betsararie
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    The idea behind invigorating is good, a trait that provides regen would be a good idea.

    But, just like so many things in this game the trait was implemented just terribly. It gives so little regen it's altogether worthless.

    It boggles the mind how something like this could could've been introduced. The solution was to get rid of the worthless trait, so they replace it with, one that is arguably even more worthless? Truly, I just feel sorry for ZOS. I really do. Because they're just so confused about their game (possibly because they don't play), I really really feel bad for them but I wish them the best.

    Now, what they need to do is either buff this trait so it's useful, or try to come up with a brand new one.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Prosperous is absolute garbage. I don't know what crossed ZOS's minds when they made the bonus so low. With everyone using heavy attack builds in PVE, it's useless there. With the regen being so low, it's useless in PVP. And in PVP, most people don't use anything except for impen anyways. So useless trait all around.
  • idk
    idk
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    davidj8291 wrote: »
    Invigorating is a trait that no one will ever use because it has zero purpose compared to 7 Divines and a recovery mundus, replacing a set that had a niche purpose in Gold grinding and was used by some people in specific situations (perfect).
    This seems like a waste of a trait slot, as you get 77 Regen TOTAL with all Gold pieces. It's nothing.

    Prosperous at least had a function.

    Prosperous had the worst function in the game. Inpen outperformed Prosperous in gaining gold since it reduced the wear and tear on gear much more the prosperous increased gold gain from killing mobs. A player name Code demonstrated it here in the forums a few months ago. Very much demonstrated Prosperous was worthless.

    So, if OP wants something for gold gain that is better than Prosperous was then he should go full inpen.
  • davidj8291
    davidj8291
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    Not asking for it back. Posing a question :)
    You could get upwards to 100 gold a mob or more with a full set of prosperous. And no. Code proved nothing. Impen just makes items deteriorate slower. I could get more gold in 20 minutes with prosperous if I use a good AoE build. Not my fault he isn't good enough to keep his armor in good shape.
    Prosperous was used situationally.
    Invigorating is useless. And will never be buffed because ZOS literally had a patch to nerf Regen to the ground.
  • Nemesis7884
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    Invigorating is fine, just tripple the amount and cancel the health recovery
  • idk
    idk
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    davidj8291 wrote: »
    Not asking for it back. Posing a question :)
    You could get upwards to 100 gold a mob or more with a full set of prosperous. And no. Code proved nothing. Impen just makes items deteriorate slower. I could get more gold in 20 minutes with prosperous if I use a good AoE build. Not my fault he isn't good enough to keep his armor in good shape.
    Prosperous was used situationally.
    Invigorating is useless. And will never be buffed because ZOS literally had a patch to nerf Regen to the ground.

    Did you even see what he posted. I am not suggesting Invigoration is great by any means, but prosperous was a complete joke.

    Read his post in this thread. It clearly demonstrates that anyone grinding gold from mobs is better off with inpen, without a doubt.

    His first sentence nails it on the head. Prosperous was so bad someone was better off with a different trait even if they wanted to farm gold.

    BTW, the gold mobs drop (all that was affected by prosperous) is a pittance compared to what is gained vendoring the drops.

    Edit: the thread https://forums.elderscrollsonline.com/en/discussion/273766/why-prosperous-is-preposterous/p1

    Why argue for prosperous when there were, and still is, better options?
    Edited by idk on August 31, 2017 5:35AM
  • Rohamad_Ali
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    Id rather have a trait that at least gives a minimal buff then something with a trait that adds nothing at all to my character stats .
  • Slick_007
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    davidj8291 wrote: »
    Invigorating is a trait that no one will ever use because it has zero purpose compared to 7 Divines and a recovery mundus, replacing a set that had a niche purpose in Gold grinding and was used by some people in specific situations (perfect).
    This seems like a waste of a trait slot, as you get 77 Regen TOTAL with all Gold pieces. It's nothing.

    Prosperous at least had a function.

    Prosperous had the worst function in the game. Inpen outperformed Prosperous in gaining gold since it reduced the wear and tear on gear much more the prosperous increased gold gain from killing mobs. A player name Code demonstrated it here in the forums a few months ago. Very much demonstrated Prosperous was worthless.

    So, if OP wants something for gold gain that is better than Prosperous was then he should go full inpen.

    they left something out of that maths too, so whats on there is right for that situation but it wasnt the only case.
  • idk
    idk
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    Slick_007 wrote: »
    davidj8291 wrote: »
    Invigorating is a trait that no one will ever use because it has zero purpose compared to 7 Divines and a recovery mundus, replacing a set that had a niche purpose in Gold grinding and was used by some people in specific situations (perfect).
    This seems like a waste of a trait slot, as you get 77 Regen TOTAL with all Gold pieces. It's nothing.

    Prosperous at least had a function.

    Prosperous had the worst function in the game. Inpen outperformed Prosperous in gaining gold since it reduced the wear and tear on gear much more the prosperous increased gold gain from killing mobs. A player name Code demonstrated it here in the forums a few months ago. Very much demonstrated Prosperous was worthless.

    So, if OP wants something for gold gain that is better than Prosperous was then he should go full inpen.

    they left something out of that maths too, so whats on there is right for that situation but it wasnt the only case.

    Explain. Farming mobs is farming mobs. Easy to say it was not the only case. Please provide actual information.
  • SoLooney
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    the problem wasnt really that prosperous was worthless more than it dropped from dungeons and the undaunted chests.

    No one wanted prosperous or training on end game gear, the loot table is already atrocious, getting the right weapon in the right set in the right trait, good effin luck. You see that burning spellweave inferno staff only for it to be in training, breaks morale and you might never see another burning spellweave inferno staff for a long time. Thank goodess that crap isnt in trials
  • Thrymbauld
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    Comparing prosperous gold gains to impenetrable repair bills is a bit of misnomer. As it was before, most prosperous pieces where placeholders until a "real" trait was found in a set the player otherwise wanted to use. Invigorating is no exception to this concept. It is unreasonable to assert that a player should equip a trait they don't have in order to fare better than they would by equipping the piece that DO have.

    As such, the proper comparison is prosperous versus invigorating because, if a person had one piece, they now have the other and more or less universally are using either one as a placeholder, or experiment, or whatever(as in: not a divines/impenetrable replacement) Consider:

    Prosperous gave more gold per monster looted. In no way did it increase your killing speed, which is another way to increase income. The percentage was pathetic, ergo making the trait fairly worthless. At a significant boost, I think it's reasonable to say that people may have like this as a gold acquisition method.

    Invigorating does not give any extra gold per monster looted. It also does not increase your killing speed because it does not give enough regen to allow the use of even one more global cooldown worth of damage causing abilities that you would otherwise not have---the gain is pathetic, ergo, the trait is fairly worthless. Again, with a significant boost, I think this would be a popular trait.

    Furthermore, prosperous helped a player make a slight amount more gold to put toward their repair bill---invigorating does not do this, so a person with invigorating now actually pays the same repair bill they did with prosperous but with less income----and the sustain gain is small enough that they also didn't increase their fight speed nor reduce their rest period between fights because of it. Net gold income is less with invigorating than prosperous.

    All told, I think invigorating would be a better trait to have buffed than getting a better prosperous because it would have more "normal" usage. If a person could regard a set of invigorating armor as a go to trait for sustain based activities, I think it'd be pretty popular, especially among healers, possibly even tanks, and even in PvP. As it is currently, it's worthless to the point that I actually agree with the assertion that prosperous was actually better.
  • static_recharge
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    Morgul667 wrote: »
    Prosperous was useless and I'm happy ZOS changed it. I just think Invigorating should be buffed :)

    I agree all invigorating needs is a buff. For 7 (8 with shields) gold items to only contribute 77 (88) recovery to all stats is like a kick to the shins. There's literally no reason to run that trait right now, let a lone mix and match with other traits, you won't get squat for your trouble. If you can't do without 11 recovery, you're doing something wrong.

    I love the fact that they changed it to this, it is a step in the right direction, it's just extremely underwhelming as it is right now.
    Edited by static_recharge on August 31, 2017 6:36AM
  • Slick_007
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    Slick_007 wrote: »
    davidj8291 wrote: »
    Invigorating is a trait that no one will ever use because it has zero purpose compared to 7 Divines and a recovery mundus, replacing a set that had a niche purpose in Gold grinding and was used by some people in specific situations (perfect).
    This seems like a waste of a trait slot, as you get 77 Regen TOTAL with all Gold pieces. It's nothing.

    Prosperous at least had a function.

    Prosperous had the worst function in the game. Inpen outperformed Prosperous in gaining gold since it reduced the wear and tear on gear much more the prosperous increased gold gain from killing mobs. A player name Code demonstrated it here in the forums a few months ago. Very much demonstrated Prosperous was worthless.

    So, if OP wants something for gold gain that is better than Prosperous was then he should go full inpen.

    they left something out of that maths too, so whats on there is right for that situation but it wasnt the only case.

    Explain. Farming mobs is farming mobs. Easy to say it was not the only case. Please provide actual information.

    paying for repairs is not the only way to repair equipment is it
  • SwimsWithMemes
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    I suggested ages ago an idea for a prosperous change. The idea was that it was a continuation of the Treasure Hunter passive, possibly even providing a way to get gold loot drops in jewelry sets that don't have any. I.e., wearing a piece of gold Prosperous would increase drop chance by 5% per item, and have a 5% chance to increase the tier of the item found. Or maybe a diminishing chance at higher tiers, so if it was purple it has a 1% per item chance to be gold.


    It would have provided a tradeoff as well for people farming trials, promoting actual set diversity
  • Feanor
    Feanor
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    I'd rather have they change it to something better. Giving regen was an interesting choice. They just need a competitive number and get rid of the health regen part. Then it could be a great choice for regen focused builds.

    Another good idea would be to give snare immunity to it for PvP (0.3 seconds per piece or so) and keep the regen for PvE.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • idk
    idk
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    Slick_007 wrote: »
    Slick_007 wrote: »
    davidj8291 wrote: »
    Invigorating is a trait that no one will ever use because it has zero purpose compared to 7 Divines and a recovery mundus, replacing a set that had a niche purpose in Gold grinding and was used by some people in specific situations (perfect).
    This seems like a waste of a trait slot, as you get 77 Regen TOTAL with all Gold pieces. It's nothing.

    Prosperous at least had a function.

    Prosperous had the worst function in the game. Inpen outperformed Prosperous in gaining gold since it reduced the wear and tear on gear much more the prosperous increased gold gain from killing mobs. A player name Code demonstrated it here in the forums a few months ago. Very much demonstrated Prosperous was worthless.

    So, if OP wants something for gold gain that is better than Prosperous was then he should go full inpen.

    they left something out of that maths too, so whats on there is right for that situation but it wasnt the only case.

    Explain. Farming mobs is farming mobs. Easy to say it was not the only case. Please provide actual information.

    paying for repairs is not the only way to repair equipment is it

    I do not think the majority of players do writs on many characters to be awash with free repair kits. If that is the only way prosperous has any means to have value over any other trait it is a good thing it was trashed. Oh, and I do assume that is what you are speaking of since using crown repair kits is expensive with RL money.
  • Feanor
    Feanor
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    You can buy repair kits at almost any merchant for 150 in game gold.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • FriedEggSandwich
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    davidj8291 wrote: »
    Invigorating is a trait that no one will ever use because it has zero purpose compared to 7 Divines and a recovery mundus, replacing a set that had a niche purpose in Gold grinding and was used by some people in specific situations (perfect).
    This seems like a waste of a trait slot, as you get 77 Regen TOTAL with all Gold pieces. It's nothing.

    Prosperous at least had a function.

    Prosperous had the worst function in the game. Inpen outperformed Prosperous in gaining gold since it reduced the wear and tear on gear much more the prosperous increased gold gain from killing mobs. A player name Code demonstrated it here in the forums a few months ago. Very much demonstrated Prosperous was worthless.

    So, if OP wants something for gold gain that is better than Prosperous was then he should go full inpen.

    You're assuming the OP doesn't use crown repair kits to save gold because they're not part of a profitable trading guild.

    Edited by FriedEggSandwich on August 31, 2017 8:13AM
    PC | EU
  • altemriel
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    well yeah, prosperous at least gave you some more money from loot, invigorating gives you 88 recovery in gold quality, which is nothing useful at all, it is too low. it might be at least 500
  • generalmyrick
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    Do you folks how valuable recovery is?!
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Tirps
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    Nah, no thanks.. prosperous was really bad trait for end game content and no one wanted to get it and impenetrable was better for gold farming because it reduced the need to repair armor, invigorating isn't that bad, but It's still lack cluster because it's so weak. If you want that they remove invigorating then they should replace it with exploration trait. :D
    cp1k+ ( ´•౪•`)
  • Messy1
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    There should be a trait just for farmers and crafters Prosperous should be brought back and become the following: Increase in gold collection % and increase chance to double node loot
  • Solariken
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    I like the concept of Invigorating and I think it's a decent trait - I use 2 pieces on my current PvP loadout. I would prefer if the HP recovery were dropped and the other two buffed, but it's still ok as-is.
  • Banana
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    Removed completely is the better option
  • Morgul667
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    They will not remove it as it would mean less traits. Replacement was the right choice in my opinion.

    But it should have been a better regen, not 7
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