
It's all a matter of perspective.
Try levelling on a new account with no CP, and no crafter. I'm doing this now as a change of pace, and maybe it's just me being clumsy - maybe it's because I'm trying out a class and playstyle I have not tried before - but I cannot steamrol through public dungeons alone: my lowbie level 26 character in zone-dropped blue&green gear needs to pay attention, or he's dead. This has not been an issue on my main account in ages...
I got 1000+ CP on my main account and thought the game was becoming super easy too. But if it is too hard for new or casual players, ESO will be in a bad spot.
SydneyGrey wrote: »Now start a new account on a new server, and start a character with zero gold, no champion points, no matched armor sets, and your riding skill at 1. Suddenly you won't find it so easy any more.
ZOS has to make it so new players can play too. OF COURSE you'll find the game easy when you've been playing for a few years and have maxed out CP, matching armor sets and have studied the game for a long time.
After 3+ years of playing ESO I find myself slowly losing interest in the game. I found myself after 2 years beginning to take short breaks and then return temporarily refrshed only to fall back into the slump again. At almost 20 years of playing MMOs I thought maybe I was facing MMO burnout. I read a lot on the forums at MMORPG.com and a lot of the old MMO gamers seem to go through it along with the feeling the MMOs nowadays just aren't cutting it. Truth is, ESO has some very good qualities, from the amount of area to explore, the soundtrack, RVR style PVP, etc. Of course it also has it's negative issues as well, at least for me, but none that I can't adapt and still enjoy playing. So I kept asking myself, why am I feeling this way. I'm an MMO player for all of these years, hell it's what I do. My conclusion to what's causing this feeling is the simplicity of the PVE in this game. Overland mobs are really a joke. There is no fear of death. This includes delves.I know this topic has come up in the past as I'm a professional lurker of these forums since day 1 but damn something needs to be done. I thought maybe it was CP putting it over the tip but if you create a new character and don't allocate CP it's still faceroll easy. I know some of the vet dungeons are tough (thank god) but I can only run those so long until I'm blue in the face and swearing because that last piece I need hasn't dropped..We spend a lot of time in Overland and delve pve, I just wish there was some challenge, some fear, a feeling I can easily get over my head just farming mats in the wrong areas. Add some random champion mobs, increase the health of the ones we have, make them hit harder, anything at this point. Give me a reason to drag a friend around fighting mobs. Sorry I just had to rant. I'm getting tired of this easy mode a lot of these games are pushing nowadays and even though I'm a vet MMO gamer, I'm not the best player there is, not by a long shot, and I'm crying for some difficulty. Anyone else?
DocFrost72 wrote: »@Zardayne This is not meant personally, but overland isn't meant to be super challenging. It's meant for new players, not three year veterans like us. For us, there are vet trials, vet dlc dungeons, and of course maelstrom.
BUT
If you want to have fun and really have a good challenge in overworld, make a new character with no outside help. That means no CP, no set gear, and if you've got the fire in you, all white gear with no traits you make at a random crafting station.
While your run of the mill mob probably won't be too bad, when you get to bosses (doubly so with world bosses) like this, you're going to have to fight for your life.
Karmanorway wrote: »After 3+ years of playing ESO I find myself slowly losing interest in the game. I found myself after 2 years beginning to take short breaks and then return temporarily refrshed only to fall back into the slump again. At almost 20 years of playing MMOs I thought maybe I was facing MMO burnout. I read a lot on the forums at MMORPG.com and a lot of the old MMO gamers seem to go through it along with the feeling the MMOs nowadays just aren't cutting it. Truth is, ESO has some very good qualities, from the amount of area to explore, the soundtrack, RVR style PVP, etc. Of course it also has it's negative issues as well, at least for me, but none that I can't adapt and still enjoy playing. So I kept asking myself, why am I feeling this way. I'm an MMO player for all of these years, hell it's what I do. My conclusion to what's causing this feeling is the simplicity of the PVE in this game. Overland mobs are really a joke. There is no fear of death. This includes delves.I know this topic has come up in the past as I'm a professional lurker of these forums since day 1 but damn something needs to be done. I thought maybe it was CP putting it over the tip but if you create a new character and don't allocate CP it's still faceroll easy. I know some of the vet dungeons are tough (thank god) but I can only run those so long until I'm blue in the face and swearing because that last piece I need hasn't dropped..We spend a lot of time in Overland and delve pve, I just wish there was some challenge, some fear, a feeling I can easily get over my head just farming mats in the wrong areas. Add some random champion mobs, increase the health of the ones we have, make them hit harder, anything at this point. Give me a reason to drag a friend around fighting mobs. Sorry I just had to rant. I'm getting tired of this easy mode a lot of these games are pushing nowadays and even though I'm a vet MMO gamer, I'm not the best player there is, not by a long shot, and I'm crying for some difficulty. Anyone else?
Veteran halls of fabrication, solo farming imperial city district bosses, and skip the banking until your finished
DocFrost72 wrote: »@Zardayne This is not meant personally, but overland isn't meant to be super challenging. It's meant for new players, not three year veterans like us. For us, there are vet trials, vet dlc dungeons, and of course maelstrom.
BUT
If you want to have fun and really have a good challenge in overworld, make a new character with no outside help. That means no CP, no set gear, and if you've got the fire in you, all white gear with no traits you make at a random crafting station.
While your run of the mill mob probably won't be too bad, when you get to bosses (doubly so with world bosses) like this, you're going to have to fight for your life.
I don't know why overland shouldn't be meant to be challenging. Not all of it of course. They need to inject some danger though throughout zones and delves. Perhaps some wandering champion mobs with it's defenders. You see that quite abit in Guild Wars 2. Maybe spawned groups of npc with some elites thrown in to invade random towns and villages in a zone such as Rift has. A huge zone boss that spawns randomly once a day or week to keep you on your feet that takes 5+ players to bring down (such as a giant I encountered in GW2 once that took a lot of us to drop with multiple deaths).
In delves right now you can look on the map and know exactly where the boss is. Stengthen them and have that dude walk the halls (like they do the bad boy elites in the Imperial city) randomly on occassion. Nothing increases the danger and fear more than making a pull of mobs and then here comes the champ around the corner. That gets people backpeddling. Add traps to the delves that can actually kill you..slow the game down a tad and make a player think. I mean hell you die and you instantly spawn back up. Pride might be bruised a bit but after a few of those it'll toughen a player up. Other than that death's painless in the game. This isn't Asheron's Call where you when you died in the Lugian Citadel at 2 am in the morning and you lost you breastplate and best axe, you had to wade back in there just to get your gear back. I miss those days..the days of high adventure.
If we only had PVP servers like the old days..then you add some danger and excitement to PVE without even touching the mobs. Like i said I've got to the point I try to level PVEing in Cyrodiil.
These are all ideas that would make Overland and delve PVE fun and somewhat challenging. Trials and such shouldn't be the only challenges in the game.
Karmanorway wrote: »After 3+ years of playing ESO I find myself slowly losing interest in the game. I found myself after 2 years beginning to take short breaks and then return temporarily refrshed only to fall back into the slump again. At almost 20 years of playing MMOs I thought maybe I was facing MMO burnout. I read a lot on the forums at MMORPG.com and a lot of the old MMO gamers seem to go through it along with the feeling the MMOs nowadays just aren't cutting it. Truth is, ESO has some very good qualities, from the amount of area to explore, the soundtrack, RVR style PVP, etc. Of course it also has it's negative issues as well, at least for me, but none that I can't adapt and still enjoy playing. So I kept asking myself, why am I feeling this way. I'm an MMO player for all of these years, hell it's what I do. My conclusion to what's causing this feeling is the simplicity of the PVE in this game. Overland mobs are really a joke. There is no fear of death. This includes delves.I know this topic has come up in the past as I'm a professional lurker of these forums since day 1 but damn something needs to be done. I thought maybe it was CP putting it over the tip but if you create a new character and don't allocate CP it's still faceroll easy. I know some of the vet dungeons are tough (thank god) but I can only run those so long until I'm blue in the face and swearing because that last piece I need hasn't dropped..We spend a lot of time in Overland and delve pve, I just wish there was some challenge, some fear, a feeling I can easily get over my head just farming mats in the wrong areas. Add some random champion mobs, increase the health of the ones we have, make them hit harder, anything at this point. Give me a reason to drag a friend around fighting mobs. Sorry I just had to rant. I'm getting tired of this easy mode a lot of these games are pushing nowadays and even though I'm a vet MMO gamer, I'm not the best player there is, not by a long shot, and I'm crying for some difficulty. Anyone else?
Veteran halls of fabrication, solo farming imperial city district bosses, and skip the banking until your finished
Yeah i bet the OP has done non of this. So sick of these post where someone complaining that questing is to easy.
SydneyGrey wrote: »Now start a new account on a new server, and start a character with zero gold, no champion points, no matched armor sets, and your riding skill at 1. Suddenly you won't find it so easy any more.
ZOS has to make it so new players can play too. OF COURSE you'll find the game easy when you've been playing for a few years and have maxed out CP, matching armor sets and have studied the game for a long time.
That is what I'm doing. And for good measure, I'm wearing random dropped stuff and trying to find recipes for my own food.. and playing a class I have not touched in over 2 years (sorc) without looking at guides. It's refreshing. Yes I can still defeat mobs and quest bosses without dying, but the moment I step into slighly harder things (public dungeons, world bosses) the challenge is there.